An enjoyable experience in its own right, but somewhat disappoints because it had the potential to be so much more

User Rating: 7 | Dungeon Siege III X360
Regardless of all the hate there is actually much to appreciate about DS3. I must also say I was not much of a fan for the first games. I also enjoy obsidian games which are always fun if not the greatest.

The game takes place Roughly 150 years after the events of the first Dungeon Siege. The 10th legion, protectors of the land, is destroyed by a group of up-risers led by a man named Jeyne Kassynder. Essentially you are a desecendent of the 10th legion who reforms the order to restore Ehb to it's former glory.

There are many things that are done very well, but it feels like they were not developed to their full potential. The graphics are charming enough for this type of game, so I have no issues there, although a little more variation when it comes to the armor sets would have been appreciated. Spell and ability effects are great to look at.

The combat is, in my opinion, the best thing about this game. I understand why some gamers consider it a bit on the shallow side, because it's fairly simplistic, but I think it's a good thing in this instance. It's not contrived, and very organic. Once you get used to the controls, you can seamlessly switch stances and weapons There's some room for improvement, but being able to actively dodge around like an action game is a nice change to relying on the traditional RPG approach of having a character essentially remain stationary while hacking at enemies which in turn hack at them.

If the combat is the best element of the game, then the multiplayer is arguably the worst. It's not that it doesn't work, it's just a tad underwhelming. The camera is rather wonky, and forces all of the player's cameras to conform to the first player's camera. This, combined with the camera being zoomed in too closely, means you can't see what is going on half the time. Their take on multiplayer is a real bummer, as you can't take away items or experience if you participate in another person's game. To give credit where it's do, a real gem in DS3 is how the computer AI will take over for another player if they've been afk for a minute or so. This allows you to keep playing if a companion has to drop out for an hour to go grocery shopping or the like.

Something that most players admit lacked depth was the loot system. This is a major problem as dungeon crawlers thrive or die based on the sense of reward instilled by the looting system. DS3 is an odd duck here. It's not that it lacks variety, per se. On paper, there are enough stats to keep things interesting, with poison, retribution, doom, etc. The problem is, none of it really seems to matter all that much. You have roughly the same experience going through the game with common gear as you do with endgame rares. In that sense, the loot system feels hollow. Also, some of the "best" gear in the game is purchased from vendors, as static spawns, no less. That sort of defeats the philosophy of exploration and hunting that's supposed to define games like this.

The story is actually quite good, but I think people fail to see that because the way it's presented comes across as rather flat at times. The couple of voice acted sequences are somewhat unconvincing, and the bulk of the story, which is pretty detailed, comes via texts that the player discovers around the world, but I doubt that many people spent much time reading them. There are plenty of side quests to partake in from various characters. These are enough things to do to keep you interested outside the main quest. Mainly side quests that are not too repetitive and keep your interest until you are ready to dive back into the main story.

I think, all of this aside that this game is still a good deal of fun, and players would have overlooked many of the shortcomings if not for the fact that the game is so short. Maybe it would even get higher rating if it was not branded "Dungeon Siege 3".