The problem when a video game wakes up and thinks its a movie, then a game, then a movie, then a game, then a poem...

User Rating: 3 | Dear Esther PC
Browsing through steam this is certainly a game that stands out. However, I can't help feeling disappointed and dare I say cheated for what all the hype led me to believe and then buy.

The premise is beautiful, the scenery spectacular, but for me there is simply not enough interactivity to call this thing a video game. I can move, sure – if somewhat slowly – but my ability to interact with the world is only in a passive (not active) way. At the end of the day, it may as well be a movie I am watching or tragic digital bedtime story.

Don't get me wrong, I'm all for pushing genres and experimenting with new ideas – let's face it we need them - but in the end Dear Esther feels like it accidentally robbed me of one of the most important things about being a gamer... That my actions count. That what I do matters.

Maybe I'll play it again and mash the keys until some character stats or journal pops up, or perhaps even a hardcore WOW-like inventory, but I suspect this was not the point. In the end I'll have to suffice with imagining my own backpack, the only thing in there of course being a soggy letter saying "Dear Esther, $10 including tax, Regards, Steam".