No Space for Horror in DS3

User Rating: 7 | Dead Space 3 PC
This version offers

-various types of suits for Isaac (Space, Furnace, Arctic snow etc.)
-the game saves automatically! Magic right (auto save checkpoint system)
- Only two guns allowed (may be suit doesn't have more pockets this time)
-Micro transitions
-Human enemies Oh my God!! I got scared
-Scavenger bot searches for stuff for crafting
-Cover system introduced
-Random puzzle nodes to open the locked doors
-Machine gun introduced with generic ammo
-Crafting items on bench such as remote, chips etc.
-More fast and regenerating aliens
-Radio messages
-Great puzzles to solve such as rosetta arrangement puzzle
-Climbing Mountains
-Satisfying boss fights which reminds me of big scorpions from Gear of Wars
-an human suicide bomb running towards us in one of the chapters…..quite interesting
-shooting from a spaceship while it crashes on a planet similar to COD
-Isaac can also roll now (didn't quite get the logic that his suit is so heavy that he can barely walk properly but can roll in an instant to evade)
- Fov is too clipped
-Only two weapons say 4 modified weapons to use but some are useless for different situations.
Due to two weapons game-play seems linear and boring.
-Isaac walks too slowly.

-Weapon crafting introduced so that player wastes more time on bench while crafting weapons and he himself doesn't have an idea whether the crafted weapon is going to be useful or not, resulting in only addition of time in completing the campaign or game-play hours extended.

-more cinematic stupid quick time events, pressing 'e' button on right time for actions(such as Isaac closing the door of lab) which hardly responds on PC version.

-Only 25 % of the game is in space and rest on land
-Graphics are fine