a great idea for fighting game..

User Rating: 8 | Bloody Roar PS
Bloody Roar's control system was a simple combination of the traditional fighting game set up. A button used for 'punch' and a button used for 'kick'. A combination between the two could create different attack moves while combining both together would trigger a unique 'throw' move. Its originality came with the use of the 'beast' button. Under the life bar, was a beast gauge. When filled up, pressing the beast button would transform the played character into their powerful and more agile animal form. The beast button could be used after that as a part of the attack arsenal. Attacks on the beast form would deduct from the beast gauge, though would still do some damage to the life bar on a decreased level. The beast transformation would end when the beast gauge was completely depleted. Also, within beast form, the rave button became available - this is the early version of the 'hyper beast' form which would appear later in the series. The rave button eliminated recovery time between combos and gave the characters ten times the speed, though this was at the cost of the beast bar. When it ran out, one hit could break the beast transformation. Battles would last for two rounds (three, culminating in a 'Final Round' if both characters scored a win in each of the first two rounds) and end with a 'K.O.' when the life bar was completely emptied.

the graphics are much like "Tekken 3" , the sound and the music are average nothing entertaining.