Still looks great and plays well. Still the best "fighting with combo moves" game on the PC.

User Rating: 8.8 | Severance: Blade of Darkness PC
Blade of Darkness is a surprisingly well-made and long single player action combat game with huge levels. The graphic engine still looks great after 5 years. But more importantly the combat is great. There are around 10 weapons for each of the 4 characters. Each weapon wields very differently and many of the weapons have special combos that you can try to master. Each of the four characters is quite different -- one is slow but powerful, another uses shields well, and another uses a bow much better than the others. The level design really stands out. They are often quite large and there are usually a few different ways to tackle each level. Many levels have secret areas that are not easy to find, but offer some cool stuff if you can find them all. The real-time shadows and fog effects lend a great moodiness to the whole game. There is virtually no plot -- its all combat all of the time. That's fine with me. There is one problem though. Melee combat defines most of the game and about halfway through you will start battling multiple foes at once. This isn't a big problem unless you are fighting really powerful multiple foes. If you use the "auto-lock" option you can hit one enemy but using that option often leaves you wide open to a devastating hit from the other enemy. If you dont use the lock-on option, it is not at all easy to hit your foes with a solid blow when you are surrounded. So you die, load the game and try again. The "special combo moves" help in these situations but the fun-factor goes down a notch. Basically, the combat interface doesn't handle multiple foes very well. Also, some levels are simply more fun than others. Not many games age this well: check out the screen pics.