Should-a, could-a, would-a; almost but not quite. Blacksite had all of the potential of being a really cool game but it is clearly evident that the developers did not take the time to polish some of the "clearly evident" flaws that ruined the entire premise. The frame rate drops were absolutely dreadful at the simplest events such as grenade explosions, the animations in the cut scenes are sub-par, and particles seemed to just hover in the air. Don't get me wrong, the story is really interesting and I would like to finish it to see what happens but my first overall impression wanted me to stop playing on the first level. When are these developers going to realize that pushing a product to make budget deadlines, not keeping promises (the co-op campaign), and lacking on the final polishing is going to kill sales? All they had to do is push it back a few months and put forth the extra effort to really make it like the original demo. Mass Effect, Half Life: Orange Box, and others are willing to make sacrifices to release above par titles because the money to support these companies does not come from bargain bins in the store. My favorite part is when I get into a jeep when the guys are standing around it and they disappear and re-appear in the jeep; it just looks bad. The game is not that hard, even on hard, so it is worth a rent just for the story and achievements.
I've waited for this game since they released the Xbox360 downloadable demo, where I thought it was gonna be utterly awesome. However, I'm finding it to be rather disappointing. Too much time wasted trying to get around ... Read Full Review
Blacksite: Area 51 seems fairly similiar to other games of humans versus aliens, where you take control of the human side, defeat the aliens, save the day, and everything is rosy. This is true in Blacksite, but makes us ... Read Full Review