Why Quantic Dream doesn't make sequels

Heavy Rain studio explains it is "not fundamentally against sequels," but that continuing stories for past games didn't make sense.

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This story contains Heavy Rain spoilers

Indigo Prophecy, Heavy Rain, and Beyond: Two Souls studio Quantic Dream has explained why it does not make sequels. Speaking with GameSpot during the Tribeca Film Festival on Saturday, co-CEO Guillaume de Fondaumiere said doing so doesn't make sense from a story standpoint.

"We are not fundamentally against sequels," de Fondaumiere said. "We haven't done it before because the stories we wanted to tell were basically finished. Ethan Mars loses another son? You know, it just doesn't make sense."

In January, Quantic Dream head David Cage claimed that sequels suppress innovation.

"If you're interested in innovation and believe that games could be more than shooters, then you realize that sequels kill creativity and innovation," Cage said at the time.

Heavy Rain sold over 2 million units and grossed $100 million for Sony. Were Sony and Quantic Dream missing out on business potential by not making Heavy Rain 2?

"To a certain degree, yes," de Fondaumiere said. Sony reportedly never asked for Heavy Rain 2.

However, Quantic is making sequels, if the franchise is thought of as "Quantic Dream and David Cage," de Fondaumiere explained.

"But on the other hand, we think the franchise is Quantic Dream and David Cage. And this is what we are trying to accomplish game after game," he said. "You see this progression and [fans] are following us. And so the brand is really Quantic and David Cage and that's what we really push forward. Hopefully it works."

Beyond: Two Souls launches October 8 exclusively for PlayStation 3.

Discussion

62 comments
SteinerRecliner
SteinerRecliner

I wish either a sequel came out for Heavy Rain or the prequel DLC episodes they were doing comes out. I'd love to see one for Jayden.

smirvane
smirvane

I always felt that Indigo Prophecy deserved a sequel...

lightrade
lightrade

A sequel to Heavy Rain was hinted at though in one of Madison's endings where she's signing her books.

steelmouth
steelmouth

i remember when Pixar Animation use to think this way

Gamer_4_Fun
Gamer_4_Fun

...Ethan Mars loses another son? You know, it just doesn't make sense." - You're wrong, it makes complete sense, I have seen worse! D:

MaestroFilipe
MaestroFilipe

Guys, here we go again...The eternal question, should we have sequels or not? Well, just comes to my mind that, if Uncharted didn´t had a sequel, we have never seen the masterpiece the second one was.So, if the sequels are used to surpass their prequels in all aspects and to bring back loved characters, i think they should make them. I think we kind of tell producers,if we are enjoying their sequels , by buying them or not. That way, they will continue or stop to do it...Hopefully


jensen13j
jensen13j

If there's more story to tell that calls for it, then go ahead and do a sequel. But don't pull a Gears or CoD and make more games just because. 

kiramasaki
kiramasaki

The fact that some of the best works in media ranging from film to literature to games are sequels, to argue that sequels are negative in anyway is kind of nonsensical. Honestly I feel its more difficult and requires more creativity to make a sequel that can stand up with a first game and on its own then just making a new game.

solid_snake1461
solid_snake1461

I do support the idea of not making any sequence. Just look at those big names at the moment: CoD, Assassin's Creed, Gears of Wars, Halo, etc..... Any game next in the line is exactly the same as the previous save for the story (which in my opinion is nothing more than an clumsy attempt to prolong the franchise's economic life time, which will in turn makes it boring) and some minor details (minor with a capital M).

hippiesanta
hippiesanta

Spin-off is better than sequel... I guess

megaspiderweb09
megaspiderweb09

This type of mentality works for the type of games they create, on the other end of the gaming spectrum, you cannot expect IPs like Mass Effect, Assassins Creed, Watch Dogs not to become a series, because the industry standard has become ''Create new IP- Make sequels''

Thanatos2k
Thanatos2k

Sequels are often more about continuing the gameplay than continuing the story.  Since Heavy Rain was all about the story there isn't much sequel material there.

And new games are desperately needed, not sequels.

SEEDman_X
SEEDman_X

It's the same reason why M Night Shyamalan doesn't make sequels.  The story is pretty much dead by the end of the first game and there really isn't a whole lot more to say!

DevilD2005
DevilD2005

Im sorry but Heavy Rain Chronicles was a crime because it promised so much potential but the developers were too quick to abandon the project. Its hard for me to be excited with them continuing the legacy of new ways of story telling when Tell Tale Games is doing more with less, and catering to their fanbase rather than criticising the industry. What I have seen from Two Souls, outside of its big name cast, is nothing new. I am aware what David Cage brings to the table, but with a third game, in the line of Indigo and Heavy Rain, I think I am ready to see the vision of someone else or, just maybe, something that will make me go wow, and this game, hasnt done that yet... but It's early I guess.

Unfallen_Satan
Unfallen_Satan

"But on the other hand, we think the franchise is Quantic Dream and David Cage." Yep, that's pretty much how I see Quantic Dream games. I like the new attitude. Actively shunning sequels also stifles creativity; not all good stories are short stories.

Voice_of_Wisdom
Voice_of_Wisdom

they dont make sequels cause their games are so awful

ahmed74
ahmed74

And that's why Quantic Dream are true innovators and thinkers, I wish all developers to be like them

korvus
korvus moderator

That's a good stance. Starting a project with no sequels in mind "guarantees" that the team will strive for a finished product instead of "maybe we should leave this part for an unspecified sequel". As much as I like revisiting some settings and follow a char throughout his/her life, sometimes it's a lot more rewarding when you can finish what you started without having to wait for years and risking them changing the formula you like.

91210user
91210user

Interesting subject! A nice way to stand out actually!

rookiesniper195
rookiesniper195

finally a developer thats putting quality over money

poster012
poster012

They're just too damn innovative for sequels. Arrrg.. the innovation... it's making my head explode.

leeti
leeti

Exactly what I think. I love this studio. This actually does not only apply to video games, but also to movies, for example. Movie studios also never know when sequels should stop.

gtsnake6
gtsnake6

While what he says makes sense, I think it depends on how the concept for the game was started. Some IPs are built from the ground up to be trilogies or more by making sure each entry doesn't complete the story. Mass Effect is a good example of an IP that makes it work since the choices you make in the first game transfer to the second and then the third.

But creating sequels purely because of the first success does definitely cut down on innovation. But we're all guilty of buying these kinds of games so don't act all high and mighty. Look at the next gen lineup...

Aside from a few PS4 entries, we got Thief 4, Witcher 3, a new Infamous, etc. Don't just judge the shooter games for their sequels when there are plenty of others.

blackothh
blackothh

I wish more companys had that attitude, maybe we would get more original games. but instead we are stuck with halo 10 mass effect 6 and call of dooty 12. oh well, one can hope

JimmeyBurrows
JimmeyBurrows

I miss the days when a sequel was because a good game accidently left something unexplained, rather than just "It sold well, lets milk it" or "Leave the main plot open ended so we can make it a trilogy!!"

Claudu
Claudu

Stories in Quantic Dream already don't make any sense...

Get_Shorty
Get_Shorty

A sequel to which ending? Everyone had a different ending.

corrus
corrus

I don't think that Heavy Rain can have sequel how will be Heavy Rain 2 with new characters

Adavanter
Adavanter

Who needs a sequel? Just make a  game about Kara!

max-hit
max-hit

'See we are so different, cool, and artistic compare to the other developers'. Shut up and do what you want to do; You know that you're just showing off.

consumed_chaos
consumed_chaos

There should also be thread called why quantic dreams doesnt develop for other platforms than the ps3!fuc*ing racist!!

fadersdream
fadersdream

Heavy Rain sequel would be finding out Ethan's first child is still alive.

kik4444
kik4444

It'll be hard to continue a game, which can turn out in almost anyway depending on your choices

SlimeSwayze
SlimeSwayze

My main complaint about Quantic Dream's games is the storytelling.  David Cage does not know how to write, and while each game usually starts off fairly interesting, they completely unravel around the midpoint.  The characters don't actually develop and he doesn't know how to advance a plot without relying on supernatural BS or leaving major plotholes.  It doesn't surprise me that they don't do sequels when he can't even successfully tell a story over one game, let alone several. 

steelmouth
steelmouth

@jensen13j now why you have to meantion Gears, that was an awesome triology and we needed all three to complete the story, thank you

Arkhalipso
Arkhalipso

@kiramasaki You can't be serious. Sequels are just an easy way to continue making money from a good idea, with much less chances of a total failure. In most of the cases, it's the same game with some changes so I don't think is harder to do than a whole new game. The same goes for movies. I'm not against it, at all, I love sequels but you can't say it is more difficult or that it requires more creativity.

killerweee
killerweee

@solid_snake1461 Sorta agree.  At least Halo 4 amped up the story finally.  Most games are so bad now I need to get drunk or high to play them even with a friend!  Most franchises are stale.  

DevilD2005
DevilD2005

@Unfallen_Satan 

Disagree. Todays sequal games pretty much have a story standpoint of "and then this happens" See Assassins Creed. I love original titles because often they are extremely experimental, especially in todays gaming world. Creativity in this generation has already been stiffled to the point of insanity. Now sure, a complete ixnay on sequals does limit some things, but at the same time, it leaves potential for so much new stuff to come along.

SlimeSwayze
SlimeSwayze

@rookiesniper195 In a lot of ways I appreciate how Quantic Dream approaches development, but I continually find that their games are ultimately ruined by the broken storytelling, bad scripts, and uneven voice acting.  For games that rely on story, it just blows my mind that David Cage won't bring in some quality writers and voice-acting directors to do the game's justice.

Hurvl
Hurvl

@JimmeyBurrows At best, sequels can do something good even better and in that case I'd never vote against a sequel.

kik4444
kik4444

@Adavanter That's probably the secret game they're working on right now for the PS4

Sstrawberryjam
Sstrawberryjam

@SlimeSwayze  Heavy Rain almost had supernatural BS. There was meant to be some sort of psychic link between Ethan and Shelby for some reason. Instead they left a gaping plothole, which was probably better in retrospect.

bgranli
bgranli

@SlimeSwayze I know! Indigo Prophecy was really good until the last part where stuff just got out of hand and ruined the story.

Unfallen_Satan
Unfallen_Satan

@DevilD2005 Games that use the same title only for marketing purposes like FF or don't change plot wise need not be discussed here. Only heavily story-driven games is at serious risk of exploitation. However, I don't see that many heavily story driven game series today, certainly nothing beyond trilogy whenever continuity is an issue.

Experimental gameplay is more diverse today than ever thanks to greater, yes greater, ease of both making and publishing your own games. Most still stay on the periphery, and I think that's where they should stay. The nature of experiments is that many fail. I don't think the market should embrace everything for the sake of diversity; it should only allow diversity to come into being and be introduced to the public. Those that fail because they are not embraced should gracefully exit. Only if the whole market becomes close minded would I be concerned. I don't think it is. Businesses are risk-averse because most investors are risk averse. That hasn't changed for thousands of years. The mindset of gamers at large is still open to trying, if not liking, new things.

Unfallen_Satan
Unfallen_Satan

@DevilD2005 I categorize sequels today into 3 types: the planned (if only vaguely) from the beginning ones like ME, the keep-what-works-wing-the-rest types like MW, and the not-sequels-sequels like Civilization or Total War. Two and three have been around forever. I don't find AC or MW to be any worse than olden day series like Ultima, C&C, Wing Comander, or Quest for Glory. Even if sequels curb creativity, it's not sequels that have gotten worse, it's the market. For olden games to reach the kind of profit that MW generates is almost unheard of; even sales on par with KoA: R would be a great accomplishment. There is a demand for game makers to be increasingly creative and innovative to compensate for a changing market, which has been mispresented, I think, as criticisms for decreasing innovation.

SlimeSwayze
SlimeSwayze

@Sstrawberryjam @SlimeSwayze I remember reading about that.  While I initially applauded them for not taking the cheap route of explaining their story with supernatural nonsense, after playing the game I was disappointed to realize that they don't seem to know how to tell a story without it.  Two things I hate in stories: 1) cheap supernatural explanations, and 2) Putting vulnerable stereotypes into dangerous situations to illicit easy emotional responses.  David Cage pretty much relies on both of those things to tell his stories.