Why EVE Online's developer and Oculus are publishing a game together

Developer CCP and Oculus both comment on what makes working together on this Oculus-exclusive project make more sense than going it alone.

EVE Online publisher CCP announced that they'll be partnering with the developers of the upcoming virtual reality headset Oculus to co-publish their next game in the EVE universe: Valkyrie. This will lock-in the first-person space battle simulation as an Oculus exclusive, which is great news for the HMD developer but a potentially risky move for CCP.

If launching a game exclusive to a new home console like the Xbox One or PS4 can limit its audience, making it exclusive for an unreleased piece of PC tech makes that risk even greater. But in an interview with GameSpot, CEO of CCP Hilmar Veigar Petursson gave us this response: "Why overthink it? I just think, 'It's cool. it's awesome. Let's do it.' It's not really a gigantic investment for us. I mean it's right up our alley." Referring back to his talk at the D.I.C.E. summit titled "The Human Brain is the Platform" where he said that gaming can be more meaningful than real life in some ways, Hilmar said, "We'd be speaking out of our asses if we didn't follow through on it."

"They have the platform, so it's a logical thing to do it with them. And we didn't initially self-publish EVE Online, so it's not something that we're stuck on." Hlimar said, "And when I imagine the Oculus Rift store, you click on the game, you get it; what is publishing in that world? Once our customers get in the game, that's really when our relationship really starts. So the question of how they get in the game, that's not really something we think as much about.

"We love Oculus; they love Valkyrie; this is awesome; and we're doing it."

"For me, I've been a part of this system where you put a game out on the Internet and have people just show up; it's just been about giving them the experience they really want. That mentality of 'shipping' a game versus 'launching' a game is strange. When you think about it differently, 'shipping' is like putting a box on a ship, and then it goes away and you don't care about it. 'Launching' is like building a rocket and now you're in the launch process.

"Often these semantics of what it means to publish don't make a ton of sense. We love Oculus; they love Valkyrie; this is awesome; and we're doing it."

And on the Oculus side, one of their goals has been to help publishers bring made-for-VR experiences to their system. A representative for the company told GameSpot, "We want to ensure that the content that supports the Rift at launch is aspirational, across the board, without exception. Our co-publishing of Valkyrie is our endorsement of that experience."

There's no announced release date for the final version of Oculus (and thus, no date for Valkyrie) but Oculus has said that they're still exploring what they can add to the experience to make it even more immersive. If our experience with both the system and the game is anything to go on, they don't have much farther to go. Check out the video below to see Valkyrie and the latest version of the Oculus in action.

Written By

Senior Editor, Earthbound fan, and snazzy dresser.

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Discussion

30 comments
XCyberForceX
XCyberForceX

Thinking outside the box (I'm not referring to XBOX, LOL) is always a risk.  "Nothing ventured, nothing gained."


Go for it and good luck.

C-THREE
C-THREE

I'm so tempted to buy a dev kit but I would be sort of mad if they come out with a retail version like 3 weeks after I buy it. oculus rift + stem sixense ftw.

SpLiTMaN
SpLiTMaN

ccp you are not at risk the occulus is the most anticipated device in the history of gaming,pulling this off will make you a legends...and eum as for consoles...how is that even an issue occulus can't work on consoles...just be glad you have your own exclusive,suck it this ones ours...and if it fails witch it wont... don't worry were still playing eve and dust you'll get back on your feet with the love of your entire community both ccp and the occulus team !!!!!!!!!!!!much love!

urstupd
urstupd

I tried the oculus and i think its overhyped, but its not bad, five more years it will probably be a great product, but me and my brother both got motion sick, dont know if they fixed it or how. 

tom2750
tom2750

how are you supposed to play with keyboard and mouse with something covering your face its on PC so its not like you have all the buttons on a controller that you can feel were your finger are to press the correct buttons but keyboards are many buttons all over the place so how would you use it without being able to see it when you play games on a PC even tho you're looking at the screen you can sort of see were your fingers are on the keyboard with the bottom of your eyes butyour eyes will be covered so how do you play?

revader80
revader80

Does anyone know of the release date for the Rift? It's something that will truly change the way we play & interact with games.. can't wait to see it for myself!

revader80
revader80

Now this is truly the future of gaming. .cant wait to play in Virtual Reality

Gallowhand
Gallowhand

I'm not really interested in the EVE game.  I would be more interested in solid Rift support for the favourite games in my collection.  That would be a more compelling reason for me to try it out.

pyro1245
pyro1245

Is that a guy programming with a baby in his lap?

merrickx
merrickx

@urstupd  Give it another try. Perhaps it were the demos you tried, rather than the rifts operation itself that made you sick.

justinhaywald
justinhaywald moderator staff

@urstupd  The update they made to the unit (called Crystal Cove) is a lot further along than the one they sent out through Kickstarter, both in visual terms (1080p screen) and it's ability to completely track your head movement in 3D. 


If the price is right, this thing could be a game changer.

spikepigeo
spikepigeo

@tom2750  Gonna have to agree with Splitman. Unless you're a chicken-typer or have never played PC games before, you should be very familiar with your control space. Those that have to check their keyboard every few button presses should probably get some regular PC gaming under their belt before they strap on the Rift. Those that have to check their mouse when they want to click, well... they're kind of a lost cause.

SpLiTMaN
SpLiTMaN

@tom2750  ??? don't you know your keyboard????? wasd feqzxcvfrtgb1234 its all there how do you need to see it your fingers are already there....and its a mouse.....I..I'm sorry I just don't understand...

justinhaywald
justinhaywald moderator staff

@revader80  No release date yet, but we're expecting something retail to come out hopefully by the end of this year.

justinhaywald
justinhaywald moderator staff

@Gallowhand  I think the tech makes a good argument for creating games specifically for your platform versus just porting stuff over. Look at Nintendo and the Wii or the 3DS; the best experiences couldn't work on any other system. 

streamline
streamline

Some people do anything just to get people to look at photos of their kids.

SpicaAntares
SpicaAntares

@justinhaywald @urstupd


"If the price is right, this thing could be a game changer."

Whatever the price people won't buy it. To succeed it needs to be adopted by the masses. It won't. Like 3D glasses, its a formula that has been tried many times before and never worked. People don't care and don't want to spend money on gadgets. To feel immersed in a game, or a TV show for that matter, the only thing one has to do is like the game or the TV show. You very soon forget where you are and on what TV you are listening (big, small, HD or not, even black & white, doesn't matter).

Do you want to play games with a cauldron on your head? Probably not. If one wants to feel something as really real he has to do it in reality, the rest are just games and will always be felt like games.

nodbgp
nodbgp

@spikepigeo @tom2750I shouldn't be such a nice person and say that, but if you have a problem with remembering keyboard keys you can just plug a gamepad in your pc, there are thousands of different models in the market including the 360 one and the dualshock 3.

revader80
revader80

I can see myself loosing hundreds of hours just admiring the different environments. Next step is the Holodeck & my life will be complete.

Gallowhand
Gallowhand

@justinhaywald @Gallowhand  Don't get me wrong, I'm not saying they shouldn't make new games to fully leverage the tech.  Of course they should, and I'll be interested to see what they come up with.  However, I'm just saying that there are a lot of games in my collection that I would like to try with something like the Rift, so it would be nice to see support for existing games, either through developer patches, or even modding.

SphinxDemon
SphinxDemon

One reviewer stated he got motion sickness from previous versions but testing out the recent crystal Cove version, he was completely void of it. Seamless

Ex1st3nz
Ex1st3nz

@urstupd @justinhaywald  Using Oculus Rift more solves motion sickness for the most part. The Oculus VR devs have said many times that it'll take most people a while to adapt to VR because it is a shock to the system. There are things games can do to alleviate it further but the biggest cure to motion sickness with Oculus Rift is to merely use it more. 

SpicaAntares
SpicaAntares

@SphinxDemon

More likely with the first generation Wii. OR would go hand in hand with Nintendo's controllers. But for anything else it's a toy. Imagine how immersive it would be with a flight sim were you would have to memorize a multitude of buttons. Cannot work, simple as that.

Anyway OR will never reach the masses and, for that reason, will end up with all the past curiosities like 3D TV, 3D glasses and so on... as something you'll find in a technology museum.

SphinxDemon
SphinxDemon

Exactly, I'll be using the 360 controller instead of keyboard with the OR