Titanfall will have free/paid DLC and season pass

Titanfall developer Respawn's Vince Zampella talked with GameSpot in our latest episode of The Lobby about Reddit leaks, DLC, season passes, and more.


In today's episode of our weekly live show The Lobby, Respawn's co-founder talked with GameSpot editors Danny O'Dwyer and Peter Brown and answered questions from our community (you) about his company's upcoming game Titanfall.

Zampella was non-committal about the recent Reddit leaks (which included images of ziplines and heavy turrets) saying, "I haven't read it all, so I can't say if some of it's incorrect or not. But at some point you just have to throw up your arms and say, 'Alright, you got us. It is what it is.'"

Later on, when asked what Zampella would do if he had a Titan in real life, he jokingly replied, "I would step on the guy that leaked all our...no wait [laughs]."

We'd also heard that the game may include a season pass, which Zampella confirmed. "We're going to do paid DLC. We're also going to do free updates. There are things that we want in the game that we didn't get to ship in the final game. So we'll add private matches and things like that for free. There will be some paid DLC. We're going to do a season pass just because if you buy it up front, it's a deal. We're not going to do microtransactions. You just buy it up front, and you get a better price."

"There are things that we want in the game that we didn't get to ship in the final game. So we'll add private matches and things like that for free."

Regarding the game's multiplayer campaign: "You play it from both sides. It's a short experience meant to be a couple hours on each side, and then you never have to touch it again. You can replay it, but you don't have to. You can go right into multiplayer."

For the Xbox 360 version (which is being handled by a separate studio, Bluepoint Games), Zampella mentioned that they're aiming to bring the same experience to Xbox 360 that will exist on Xbox One and PC: "That's the goal. The game's obviously not done yet. They're doing a port of our game, so as we come in hot, we just certified our day one patch, so they have to take that and integrate it into their game, so they're naturally lagging behind us. The goal is to get to get it as close as possible; it obviously won't be exact since it's on a less-powerful system."

But that doesn't necessarily mean Xbox 360 owners will get the same long-term support in terms of upgrades and patches. Zampella said, "We'll have to sit down with EA and talk about that. My assumption is yes, but I don't know if I'm the best person to speak for that."

But the big question looming over the game is how the servers will hold up, especially after the long-running problems that continue to affect another of EA's high-profile shooters: Battlefield 4. Zampella said, "I think it falls on Microsoft, but it also falls on us because at the end of the day, it's our game. It's not just Microsoft's problem, it's our problem. We take it very seriously, and while we hope that doesn't happen...I like how you say it's a forgone conclusion, 'When' it happens...I think it'll depend on how we respond. I think we need to respond quickly and communicate to people what's happening and let them know why and when it'll be fixed."

Titanfall is set to launch on March 11 for Xbox One and PC and on March 25 for Xbox 360.

Justin Haywald on Google+
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