Shadow of the Eternals Kickstarter fails

Precursor Games' crowd-funding campaign for spiritual successor to Eternal Darkness: Sanity's Requiem comes up well short of target.

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The Kickstarter campaign for Shadow of the Eternals--a spiritual successor to Eternal Darkness: Sanity's Requiem--has finished well short of its target.

The campaign concluded today at $323,950, less than half of its $750,000 goal. A total of 5,932 people backed the project.

The game's Kickstarter campaign was relaunched on July 25 and featured a commitment from Metal Gear Solid voice actor David Hayter to play the lead role of detective Paul Becker.

The game's initial Kickstarter campaign was suspended in June over "new and exciting opportunities," according to developer Precursor Games.

It is not clear how Precursor Games will move forward now that the game's Kickstarter campaign has failed.

Shadow of the Eternals was scheduled to launch by October 2014 on PC and Wii U. For more, check out GameSpot's interview with Precursor Games founder Denis Dyack.

Discussion

342 comments
snake1mi
snake1mi

I actually backed them with $30, but they gave me a refund 2 weeks later telling me they got enough. Weird. Their loss anyway. At least I tried.

ziqi92
ziqi92

Re-release Eternal Darkness for Wii U. That would have helped a lot.

JustArtificial
JustArtificial

The lead guy bitched about the entire industry, of which HE HAS NOT EVEN BEEN IN FOR AN ENTIRE GEN and never did well in his other projects before, and HAS MORE THAN ENOUGH MONEY TO COVER IT HIMSELF YET WANTS PEOPLE TO GIVE HIM MONEY?!

I'm glad it failed. People shouldn't need to waste their money on this guy's ego. If he separates himself from the project, and funds it, then fine. People can enjoy that game. But in the videos he did with Gamespot, he deserves to be banned from the industry. Making employees do jobs they're not trained or qualified to do? WTF?!

Stop Gamespot. Just stop. The guy has money, and he has no idea about the current state of the industry. Stop catering to this guy's inflated ego.

AdamWiermaa
AdamWiermaa

Um.... the real problem here is several fold, but is actually fairly simple once you break it down. Take 1: the limited audience for the excellent, yet underplayed Eternal Darkness. Take 2: the bad PR generated by the criminal charges against one of the (now former) members of the development team. Take 3: The fiasco that was Too Human (which I, for one, enjoyed). Take 4:  Dyack isn't exactly popular among the people of the interwebs these days. Lastly, 5: and most damningly, perhaps... the fact that it is a spiritual sequel to an under-appreciated console game that is somehow exclusive to the dad gum PC and Wii-U. Any gamer hardcore enough to have played Eternal Darkness was almost certainly burned by the gamecube enough to hesitate at the launch of the Wii, and after that almost certainly gave many more than a second thought to the severely under-performing Wii-U. The likelihood of those original fans sticking with Nintendo is fairly remote. And PC? Spiritual successor... to... Gamecube exclusive.... as... pc game... ok!!!! *coughs*

There are too many factors working against it, but the most important is that it wasn't being developed for the right platforms, and kickstarter is just wrong for this game. Dyack and his team simply no longer possess the street cred to fill a kickstarter campaign. But, again, PC gamers don't want to play it (or at least fund it, though PC gamers seem happy to fund plenty of other projects they want to play....), and roughly 10 people own a Wii-U, so again I mainly chalk it up as a platform-exclusive misfire. 

IanNottinghamX
IanNottinghamX

man people need to support games like  this and not Call of Doody

McGregor
McGregor

Like some of the other comments, I'm glad the community was smart enough to not fund Dyack and SK. They have shown too many recent instances of irresponsibility (even if I thought Too Human was actually good). What really needs to happen is that SK (and their IP's) get sold to a publisher that will do them justice, and have the discipline to finish a game before, allegedly, moving all the financing to another title (which is probably more true than false). Poor management is what they should blame here.

istuffedsunny
istuffedsunny

Maybe the problem was them trying to support so many consoles. If the price can get by cut in half by only supporting PC, do it.

Mvdforever
Mvdforever

This kinda depresses me as the original Eternal Darkness was such a great game but in a different view maybe the game doesn't need a spiritual successor as to this day still playing the game is intoxicating.


blueinheaven
blueinheaven

I feel I owe it to myself and to other completely 'out there' people to suggest in an entirely irrelevant way that someone should do a remake of Betrayal At Kondor.

I would definitely back that. Assuming first that Denis Dyack had mysteriously been catapulted to Jupiter first so couldn't possibly be involved. 

dr_jashugan
dr_jashugan

I hope that they will get the funding from another source. I'm very interested for the PC version. 8-\

keech
keech

I am infinitely thankful the gaming community at large was wise enough to not blindly hand over 3/4th of a million dollars to Dyack and this studio.  I'm glad nostalgia didn't blind people to the facts of the matter.

kohle36
kohle36

Wow, there's a LOT of people with opinions on Kickstarter that have 0 idea how it works

asbsand
asbsand

The only reason I had for not supporting it was because "Kickstarter". Get real Precursor games. You're obviously planning something big but I'm not gonna let you non-chalantly take my money to develop your game. Other companies do fine without crowdfunding.

SciFiCat
SciFiCat

After the fiasco that was Too Human, combined with the lawsuit of Dennis Dyack blaming Epic over the Unreal Engine as the cause of Too Human's development problems (despite the fact that other development teams were making successful games with that engine) and the fact that Eternal Darkness had a very limited audience due to the console it was exclusive too, it is no wonder this project failed to reach its funding goal.

I played Blood Omen and Eternal Darkness back in the day but nothing else SK developed ever reached the level of polish and grandeur those two titles ever had.  

Aleksanian
Aleksanian

I think one problem is that not enough people played the first one. Doing some sort of HD release on PSN/xbox arcade/steam would make people get into the IP.

G24S
G24S

What's up with that annoying sound in the background?

TheDarkSpot
TheDarkSpot

Get your own damn money if you want make a game then. Stop relying on kickstarter.

Dom Blackburn
Dom Blackburn

boo! really wanted this to work! would be class to have a eternal darkness sequel! I still play that game on my GameCube!

OMGMrTea
OMGMrTea

Well, after the Dreamfall Campaign, this was the second kickstarter game i pledged for... too bad none of you guy did as well, i would have really liked to see a "sequel" to Eternal Darkness......

Brian FullmetalPanic Brackney
Brian FullmetalPanic Brackney

All this means is that the date will be put out at a later time. I am pretty sure once Nintendo gets a going. It willl happen. It looks fantastic and I hope fans of Eternal Darkness will support this game whenever it happens.

Ishiban
Ishiban

I hope this game gets made, but Dennis Dyack really needs to take a bow and recede from the spotlight if he cares at all for this project.

RockoW
RockoW

Had it been for the PS3/360 it would have made its goal easily.

lostn
lostn

They couldn't raise even half of the modest 750k goal.. and to think they originally wanted 1.5 million just to make episode 1 of 12, which would have been 30-60 minutes long. These guys were dreaming from the very start. There was not a snowball's chance in hell of this game being funded.

What will happen next is they miraculously find another source of funding and make the game anyway. Which makes you wonder, would they have always gone to this source even if KS succeeded, and simply pocketed the KS money as a bonus?

I think Dyack's career is over. The stigma present in everything he's involved in will kill the project, or it won't sell even if it is completed. 

This game was always going to be niche. Beyond the 5000 backers, not too many would have bought the game even if it was successfully made.

Rich Woodall
Rich Woodall

Hardly surprised, Dyack has done little to court faith from potential fans.

PSdual_wielder
PSdual_wielder

I guess they'll simply go find a publisher.  I bet Sony would like to back them to make the game ps4 exclusive or something.

shantd
shantd

@JustArtificial  I must stand in awe of your sources, given how much you seem to know about Dyack's bank account.

snake1mi
snake1mi

@AdamWiermaa "more than a second thought to the severely under-performing Wii-U"

Is that necessary? 

ColdstoneX3
ColdstoneX3

@blueinheaven heh, i would back that game in a heartbeat....so many good memories with Betrayal at krondor.

picho86
picho86

@blueinheaven I doubt that a suggestion at a normal gaming site will make anything happen :)

Right now the mechanics are too old to work, but a new game of that type with modernized mechanics would be great.

The worst thing about the old games is that mundane things took too much time to do. For a game like this to work now, things need to change (not by a lot) for it to work.

McGregor
McGregor

@keech This is exactly what I was thinking. Granted I don't have 100% of the facts, but too many people agree that with Dyack at the helm, the studio will never be what it once was.

nintendoboy16
nintendoboy16

@SciFiCat If being on a Nintendo system was the reason ED bombed, then Rare's Perfect Dark would have sold lower than a million when that came out. Just saying.

I doubt ED would have fared any better on anything else considering Silent Hill and Resident Evil were already established and Call of Cthulu on XBOX/PC (another Lovecraftian horror game) also bombed.

nintendoboy16
nintendoboy16

@RockoW No, it wouldn't, especially since Dennis Dyack is on many gamers s*** list after what he did to Epic Games.

snake1mi
snake1mi

@lostn They actually did reach their goal. I backed them myself, but got my money refunded 2 weeks later. They mentioned that they reached their goal and that they no longer accepted kicks. Weird that nobody knows about it.

xHOJUx
xHOJUx

@PSdual_wielder Why exactly would Sony want to back a game that has failed to meet every crowd source goal it's set for itself?  That shows that there isn't much demand for it.   People don't trust these guys,  and if Sony is smart they won't trust them either.  

OHGFawx
OHGFawx

@PSdual_wielder They do that and Nintendo's lawyers will come after them. They can call it a spiritual successor all they want, that demo had a level that was taken directly from Eternal Darkness, and the book the two women were looking into was the Tome of Eternal Darkness, you could see it as plain as day. Nintendo recently renewed their copyright for ED, and they fiercely protect their IPs.

blueinheaven
blueinheaven

@picho86 @blueinheaven Hello again. No, it wouldn't take much to make it work. And I don't expect random suggestions I make on the internet to have a profound impact throughout the gaming industry, though really, they should :)

keech
keech

@McGregor @keech 

I had said from the get go that if Dyack would of kept quiet and let someone else be the fact of the company it would of went a lot better.

From everything I've seen that would never happen.  The man seems to be a straight up narcissist, he would sooner see the project and studio fail than let someone else get the recognition.  I strongly felt that he put his own self-interest before the best interest of the game, which is why this happened.

SciFiCat
SciFiCat

@nintendoboy16 Where did I state that Eternal Darkness bombed? It was a very well regarded game by public and critics alike. What I said was that it had a "limited audience" because it was on a console that had been on the market roughly six months so there weren't that many GCs out there and much less copies of ED to go around and by the end the game sold around 440.000 units worldwide.  By the end the CG had sold roughly 22 million units which means the attachment rate was of 2%

Comparing the sales of Perfect Dark (aprox. 2.53 million sold and 7.5% attach rate on N64) to Eternal Darkness is apples and oranges.  Perfect Dark was a FPS that was regarded as the spiritual successor to one of the most highly laureated console FPSs of the time: Golden Eye. Eternal Darkness was a new IP on a genre that it is not as popular as FPSs  (as evidence by the fact that FPS games are more popular than ever and continue to thrive while survival horror games have not and are almost exclusive of the PC market now). 

Being on a Nintendo console wasn't the problem it was being on a console that ended last against it contemporaries, bad timing, and the perception to some of its intended audience that it was just another RE clone what worked against ED favor.

McGregor
McGregor

@xHOJUx @PSdual_wielder I have a feeling that the reason they went to kickstarter is because none of the publishers trust them anymore.

blueinheaven
blueinheaven

@picho86 Anyway I'm done for the night picho. Talk to you later, take it easy :)

blueinheaven
blueinheaven

@picho86 @blueinheaven Truth be told games we loved all those years ago don't really stand the test of time. Ultima is a good example, it's quite simplistic.

I would rather in some cases not remake the games and just lie to everyone about how great they were lol.

picho86
picho86

@blueinheaven @picho86 Oh cool, I didn't notice it was you, hi.

Maybe I'd make it :) I'm trying to think of a practice project. Although it would probably be something much smaller. Ooooh maybe Captain Comic!

GreggD
GreggD

@SciFiCat Never mind the fact that Goldeneye was an exclusive to said system and was, for many THE reason to own one.

keech
keech

@corrus @OHGFawx @PSdual_wielder  

1. Nintendo wouldn't take legal action unless the game ever got off the ground.  At this rate, it looks like that won't happen.

2. The only console it was going to be released for was the Wii U.  In a case like that Nintendo had no reason for get in the way, they get an exclusive title on their struggling console and didn't have to put up any money for it.