Payday 2 sells 1.58 million copies

Overkill Software's new heist-themed first-person shooter deemed a success; 80 percent of sales were digital.

Overkill Software's new heist-themed first-person shooter Payday 2 has sold 1.58 million copies, and parent company Starbreeze Studios has deemed the game a success.

The news was revealed in a note to investors released this week (translated by Eurogamer), which also points out that 80 percent of total sales, or about 1.26 million copies, were digital.

In August, Starbreeze announced that Payday 2--available on the PC, PlayStation 3, and Xbox 360--had become profitable based on preorders alone six days ahead of its launch.

The retail version of Payday 2 cracked the NPD's top-ten sales chart for August, coming in at number eight.

Five expansion packs are currently in development for Payday 2 and will be released throughout the next year. For more on Payday 2, check out GameSpot's review.

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Discussion

79 comments
rebelformetal
rebelformetal

It looks like one of those cheap $10 PC games you see in the paper cases at retail stores. Def getting ripped off if you paye more than $10!

hartattk
hartattk

PD2 was profitable from preorders alone and now after making ~$47 million we still don't have any long heists, all the heists that were planned for, a portion of the safe house is literally walled off and 0 end game content.


It was fun while it lasted, but it didn't last long.

theHydra014
theHydra014

I'm happy that these guys are successful, while the game does have problems, I hope that they can invest that money in creating a better experience. 

hystavito
hystavito

I pre-ordered this and still haven't played it.  I heard the friendly AI is bad and I have no one to play with :).  I think if you play with random strangers it's just going to be a standard shooter fending off waves of cops, at least that's how it looks in a lot of videos.

Xyllix
Xyllix

IF ONLY THE AI WAS FUCKING GOOD!

And there's no argument there folks, the AI is rather atrocious.

AnarchyPony
AnarchyPony

With competent friends it is an absolute blast!

Fursnake
Fursnake

Apparently they had more realistic sales goals than say...Square Enix.

Vozlov
Vozlov

They would of made more had they made more physical copies.

I know numerous people, myself included, who didn't pick this up for that very reason. Everyone's just waiting on GTA.

Tribesmaster
Tribesmaster

Called many stores for like a week and none of them ever got any 360 versions in stock, so I just skipped this game.

Veraxious
Veraxious

Extremely happy for them, I am excited to see what Overkill brings next.

Sam_021
Sam_021

It looks crap, had tons of bugs, some connection issue but I FUCKING LOVE IT :D

Pierce_Sparrow
Pierce_Sparrow

Good job, fun game. Can't wait for those expansions. Looking forward to what they plan to add to the game.

RedLegZeff
RedLegZeff

I really hope this has some effect on the industry. Proper budgeting and savvy marketing is something all the publishers could learn from. We have success from dark souls and payday 2 that turned a profit by the time they sold a million, and failures that sold 5 million(I'm looking at you resident evil).

Apathy4Marmite
Apathy4Marmite

Sensible marketing and production budgets prevail again!

It's a damn good job Square Enix weren't publishing this or it'd be getting dropped into room 101 right about now.

Dinostrich
Dinostrich

You wanna why it was digital?  Because it took weeks before the stores even had copies!!!  I was very lucky to grab a copy considering the store that finally had it only had 5.  But any way the game is a lot of fun, has a lot room for improvements.

keech
keech

Good for them, I can't help but smile when a game sells "only" 1.5 mil and is considered a huge success by the developers.  Given all the crying by the big developers who claim a game can't make money unless it sells 5 million copies.

Oh, and of course the digital version sold more.  The physical copy was more expensive from day one.

Quarkzquarkz
Quarkzquarkz

Best coop game ever! I thought nothing would beat Left 4 dead 2's coop play mechanics, but we have a new winner! ^_^

Korun4869
Korun4869

I like the game, but sadly it's almost unplayable solo. I wish they had made the A.I more useful for more than just shooting. On the hardest levels, your A.I Team, dies quickly and it is rather illogical to try and revive them, amidst the chaos.
I do not like playing online with strangers, because most people are angry, competitive, or don't follow plans (Not all people). I tend to laugh and make jokes, and plan things with my team-mates, and just have a good time; whether I lose or win, it doesn't matter. Gaming is all about having fun.

shdamien1984
shdamien1984

@rebelformetal Yep I feel the same unfortunately I paid full price of £34.99 on launch to get the promised DLC free & where is the DLC that was promised? On f#ck#ng PC & PS3 that's where. F#ck Overkill!

Korun4869
Korun4869

@hystavito I feel the same way, companion. I wish I had someone to co-op with. Most people are competitive, angry, and would leave in the middle of the mission, for no good reason whatsoever. I'm not like that at all. I like to have fun, have a good laugh, plan with my team-mates, I don't shout or cuss. To me gaming is, all about having fun, regardless of winning or losing. 
Hey, if you play on PC; perhaps we can co-op together :). 

therealeu
therealeu

 The AI is perfect for this game.  They should never be played with.  In the extreme case where you must play with one, it shoots bad guys and gets you up with you're downed.  What do you want from them, to place drills and run to the getaway with bags while you sit on your ass?

Hurvl
Hurvl

@Fursnake Swedish people know how to do more with less and keep realistic goals, almost as good as the polish and the russians :P.

MysteryJ0ker
MysteryJ0ker

@Vozlov 

You're going to have to make the leap soon.  And I give you 5 or 10 more years before you're forced to make that jump.

Besides, getting into the nature of publishing is much easier done by yourself and through an E-distributor.  It's a smarter choice for the developer and saves them a ton of money.

anvilone
anvilone

@Vozlov But you could get the game without leaving your house.

Dethby1200cutz
Dethby1200cutz

@Tribesmaster Yeah they say 80% of sales were digital like most people had a choice. My buddy who bought it had to wait a week after release to get a physical copy.

anvilone
anvilone

@Sam_021 Totally true. Like State of Decay, in spite of all of its flaws it's really addictively fun!

Hurvl
Hurvl

@RedLegZeff Good that you mentioned RE, I was getting sick about everyone saying this about Square Enix and Tomb Raider. Square Enix isn't the only company that can mess up in this particular way.

anvilone
anvilone

@Quarkzquarkz I think L4D2 is still king...but that's pretty old at this point. Payday 2 is a great new game for everybody missing that awesome pure co-op action.

xsonicchaos
xsonicchaos

@SleepingDogs2 I don't know if it counts and it's obviously not profit, but Dead Space 3 sold more than 2 million copies just from EA's Humble Bundle.

monstachruck
monstachruck

@Korun4869 I think that anger/competition is part of the game though.  In a way, I'd argue the best way to play is with random people- it kind of fits the "heist" profile in sort of a "Reservoir Dogs" kind of way- complete anonymity to prevent the rest of the team getting busted. Sometimes you get that one psycho who just starts shooting civilians ala Vic Vega, the guy that wants to take on the cops like a one-man army, your dumb new guy that can't quite keep up, etc.  I like the challenge of working with strangers and the frustration that ensues- it's more immersive, but that's just like my opinion, man. :D

nexuz19
nexuz19

@MysteryJ0ker @Fursnake Flashbacks to Total War: Shogun 2. xD

Vozlov
Vozlov

@MysteryJ0ker Thanks, at least you've given me that long... ?

Until you can trade digital games and/or they are actually worth something, having an actual physical copy of a game will forever be better for the customer.

In regards to consoles. Should your consoles hard drive decide to die one day and the consoles servers have been turned off due to new generations of hard ware, means your digital copies of games are absolutely worthless.

Also, hard drive space is quite simply not infinite. People don't necessarily want to use up all their hard drive space on computer games ( although that may not be a choice with the new generations ).

Added to that the younger audiences of computer games usual lack of funds to buy online just adds to my disbelief that people honestly believe physical copies of games will be 'extinct' within 5-10 years.

It's just crazy talk.

Xyllix
Xyllix

@MysteryJ0ker I'm one of those people who buys physical copies, plays them until I'm satisfied, and if a new game is coming out around the time I'm bored with the game, I just sell the last thing I bought and buy a newer game. I know a shitton of people who do the same thing.

Can't do that shit with digital.

Tribesmaster
Tribesmaster

@Dethby1200cutz @Tribesmaster Yeah, even after a full week there was still no real info to go on and literally nothing in stock, so me and my buddies gave up and decided to just wait for GTA5.

anvilone
anvilone

@monstachruck It's one of the few games with a core concept that almost thrives on mercenary groups. While I prefer playing with a well-oiled co-operative group, I agree that the wild card of not knowing your team ads a fun dimension to those games with randoms. Some other guy goes off the hook, starts shooting people then it's "Well, time to do this the bloody way."

Vozlov
Vozlov

@Hurvl In regards to PC gaming I personally only really buy digital games nowadays, with a few exceptions.

However digital PC games and consoles games are two completely different things in regards to the market.

PC games are cheap, small in comparison to the hard drives and much less the core reason for owning a PC in regards to consoles.

Hurvl
Hurvl

@Vozlov @MysteryJ0ker I believe physical copies of video games have more going for them, then for example music records. There's the of just having a physical copy, that you can show to others, trade, borrow or simply look at with pride, because it's a worthy addition to your other collection. I don't know many gamers value that last thing, but the others sure have a lot of fans/advocates.

I don't mind digital, though. With the sometimes ridiculously decreased price of PC games (Humble Weekly Sale gave me 6 great games for 6 dollars) I'm less concerned about literally having the game in my hands. There is no used PC games market and then there is GoG, which lets you download your purchased games from any computer and play them at once, without the need for a program like Steam to start first. I also never buy games that I might tire of within a few years, I always go for the most replayable ones, so I never want to give them away.

Hurvl
Hurvl

@MysteryJ0ker @anvilone @Sam_021 You don't mean Icona Pop's song where they sing "I don't care, I love it" do you? That's what I was thinking about and they're Swedish as well, just like Payday 2 :D.

xsonicchaos
xsonicchaos

@wexorian Was talking about Dead Space 3.