Mirror's Edge 2 Developer Trying to "Remove Frustration"

DICE discusses the design philosophy for the new Mirror's Edge and even discusses VR support.

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DICE is attempting to "remove a bit of the frustration" in its upcoming sequel to the first-person free-running game, Mirror's Edge, CEO Karl-Magnus Troedsson has said.

In an interview with Eurogamer, Troedsson revealed some of the philosophy behind the new Mirror's Edge. Publisher Electronic Arts has decided to allow an unusual development cycle for the game. Instead of big teams trying to get games done punctually, Mirror's Edge is being developed by a small group with permission to spend as much time as needed to make it work. Troedsson explained, "We realized this is going to take some time for us, so we basically said, let's take the time and perhaps have a little bit of a smaller team over a longer period of time."

The team also recognizes that controls in the first game were not great, and as a result DICE is trying to make the next Mirror's Edge more fun and less irritating. "We really want to continue doing that but removing a bit of the frustration that came with that in the first game," Troedsson said. "We're focusing on first-person combat this time around, to make sure we bring that experience into something that is really fun and accessible."

During the interview, Troedsson also revealed that DICE has been playing with virtual reality headsets like the Oculus Rift. He detailed how the team has been monitoring the mod for Mirror's Edge that added in Rift support, and the developer has decided that it may not be feasible. "There's a guy who did it and he says it himself: after a while this is a bit overwhelming," Troedsson remarked. "You have vertigo and first-person movement. How many people of the population out there wouldn't throw up when they played that?"

However, the concept of Mirror's Edge running with Rift support is still interesting, he admits. "Would it be cool? Absolutely! Do I want to play it? Yes! Maybe for five minutes at a time!"

EA showed off some more concept art and a bit of prototype footage of the next Mirror's Edge at its E3 press conference this year. Nothing is yet known about the game's story, gameplay changes, or release date.

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com

Discussion

164 comments
sensei_hEnRY
sensei_hEnRY

what's wrong with the control from the original game? It works perfectly in my opinion. I also find it confusing that they will put more focus on combat, Mirror's Edge is about outrun your enemy not fight them with flashy moves.

You have all the time in the world, please treat this game with respect for the first game.

flammable_zeus
flammable_zeus

The focus on combat sounds terrible. Also, it sounds like they're trying to cater the game to 5 year olds or something, because I never had an issue with the controls in the game. There's nothing wrong with improvement, but to me it sounds like they're basically saying that they're going to make it like CoD or Battlefield: move forward, kill guy(s), wait for somebody else to open the door at the end of the corridor, walk through the door, rinse and repeat.

mowowie
mowowie

As a loooong time fan of DICE I have come to realize that this "new" EA dICE could not develop themselves out of a wet paper bag.

Why give this failed development company any ink?

toffifee
toffifee

And "post comment as" strikes again. Fix it Gamespot,


There was this one place I remember in the first game that was just idiotic. You started with a straight run, a straight jump and you were clear of enemies. Even though my stick was pushed forward and Faith was running straight, for like 5 or 6 times in a row, she jumped a bit to the side and I was dead. That has nothing to do with skill. I do NOT want this game to become combat heavy. It is not that kind of game and changing what made the fans love it, is a slap in the face of said fans.

GlaciusXL
GlaciusXL

I just hope "less irritating/frustrating" and "accessible" doesn't mean a bunch of AC style guaranteed jumps and balance. I really like the first game's controls. Felt like you did something cool instead of just watched something cool. Without the fear of missing a jump... eh, doesn't matter. Never wanted a sequel to this or Beyond Good & Evil anyway just because I imagined they would both miss the original charm and become something less like what made them great. We'll see. Hope for the best, prepare for the worst.

NikIvRu
NikIvRu

I know that the fans dont want a dent of the original to be changed but maybe...just maybe when Faith jumps and misses a pipe because of 1-2 sm difference she can...I dont know, GRAB THE PIPE WITH HER HANDS. Its things like these that made the game irritating. Everything else seemed fine to me.

Aaronp2k
Aaronp2k

as long as this game isn't as short as the first one, is open world and doesn't focus on combat (making combat more of a last resort, or perhaps even giving the players the choice to run or fight) then this game will be incredible.

downloadthefile
downloadthefile

The obsession with only action titles is really making the entire games industry slow down to a stand still from an innovation perspective, and it also makes games look foolish as a medium.  Not every movie is an action movie.  Not every TV show has copious amounts of violence.  We need to create new styles of playing, not shoehorn FPS mechanics into every slightly unique idea.

fantasy_leigh
fantasy_leigh

No, I don't want combat focus. This is an awful idea. The appeal of the first game was the ability to run away. Dodging combat wasn't just an option, it was the primary option. It was wonderful, heart throbbing excitement as you saw guards working to surround you, and you found a way around and out of sight. PLEASE don't force combat into these games. If I can get through the entire game without ever killing a single person, I'll be very happy. If not, I'll be very disappointing. If I want to kill people there are hundreds of other games I can buy. I bought Mirror's Edge because it was unique.

blackpuddytat
blackpuddytat

My suggestions as follows;  Add in some chest high walls and online only co-op, shoehorn in other borrowed generic ideas that work in other unrelated series/genres that will ill fit in in ME2.  Finally, add a sprinkling of quick time events and contextual one button prompts and dumb down the gameplay until it offers no penalties or challenge whatsoever.


The final product will surely insult just about every fan of the original.  


Job done EA, send me my cheque once it publishes.

EdAl2112
EdAl2112

Since you're "removing frustration" I think the best way to do it is to slow down time just when you're about to jump and then a button prompt appears on the screen. Give the player 5 seconds to press the button and if the players get's it right, jump successful! It would be innovative and it would totally like, remove frustration yo!

Excalibus
Excalibus

I hate it when devs decide to drop VR support, because some of their test players got nauseous. A lot of gamers have been waiting their entire lives for proper VR, you can't just drop VR because some people can't suck it up. Some people get headaches while watching 3D, is that a reason to stop making 3D movies?

LtReviews
LtReviews

One huge problem was the cell-shading of last gen. With the intense cell shading you lost a good sense of depth-perception. You could hardly tell if a jump was 10 feet or 20 feet when you're running through a bright cell-shaded environment extremely fast. 


It led to alot of the game's frustration. Players need to be able to know if they can make a jump without slowly walking up to the chasm, looking at the distance, then running back to get a head start and finally making the jump.

porcupine-fur
porcupine-fur

I liked the first one, though I have to admit it wasn't very fluent, it lacked certain something, and it was extremely short. I really had felt like there could have been more. I am excited for this part, we are going to wait for at least two years for it to come out, but I have no doubt they will fix what needs to be fixed and make a longer story. 

Bugermeister
Bugermeister

That's good to hear. I just picked up Mirror's Edge on the Steam Summer Sale and yes I found the game to be very frustrating. I'm pretty sick of eating the pavement; this game is pretty fun when you get into a good flow but it's hard to get there and stay there.

zinten
zinten

Translate that to make the game watered down and more casual friendly. Ea wins again at turding a game.

translucent17
translucent17

GS what is with you website? seriously? my internet service is upwards to 100mbps and this video will barely play.  your media will never buffer.  I just went to youtube and clicked on the mirrors edge e3 video from mirrors edge and the entire video buffered in 3 seconds

2ane
2ane

The combat was exactly what made the first game "not so good", if they wanted to make this game work they should remove it and not focus on adding more!

bdl1980
bdl1980

And now i can safely say as a fan of the first game. I will not be buying it day 1 anymorem if ever. I enjoyed the fact that Shooting people in the first game was the wrong way to get stuff done. Why must every game EA touches be turned into a freaking shooter.  Did they even talk to the fans of the first game like me that bought it and enjoyed it.

DirkXXVI
DirkXXVI

Making games more functional is always a good thing, provided its done right.  Just don't go too far and take away everything that made the first game a cult classic.

gamefreak215jd
gamefreak215jd

I'd welcome the change if they manage to convince me.So far I'm not convinced that I'd like this transition to action centric.

PlatinumPaladin
PlatinumPaladin

A new focus on strengthening combat is very welcome. I know they said before they released the first game that engaging in a fight was meant to be a last resort, but there were sections where you HAD to fight, and when you did it really felt tacked-on.

Not sure if I'd have a stomach strong enough to cope with a VR headset, but who'd want to play for only five minutes at a time?

pterois3
pterois3

Definitely having an incredibly detailed open world that you are free to traverse at will, running, jumping, climbing with no restrictions will be amazing. The focus on combat is probably to create a more fluid and more accessible mechanic so as to allow a seamless transition between free running and disabling threats. 

celthric317
celthric317

@flammable_zeus They're not making it like CoD, they're just trying to fix the combat. The melee combat in the game is terrible and was very frustrating for a lot of players. The disarming of the npc's was also very frustrating because 50% of the time it didn't work. 

whakyZ86
whakyZ86

@Aaronp2k sounds like u may not get all of your wish...as in the interview they say they are focusing on first-person combat this time around

GlaciusXL
GlaciusXL

@fantasy_leigh But don't you want to get headshots and get into LMG shoot outs with +100 and XP bonuses? Don't you want to be so good at martial arts that there is no reason to run? How about the fun of calling for ammo drops and running along rooftops with dual RPGs and getting the perk that makes your sneakers auto-drop claymores!!! Yeeeah!!

bloody-hell
bloody-hell

@blackpuddytat You owe me a new sarcasm detector because mine just blew up because it couldn't take it anymore.

You know what the sad thing is about what you said - Since we're talking about an EA game, most, if not all of that, will be true and add to that a seasons pass, stupid preorder boni, online mode with microtransaction pay to win model, forced Origin DRM with online only mode for social integration features and don't forget the overpriced, content cut release in a completely unfinished and broken state.


RIP, Mirrors Edge, you were an awesome game with potential, ruined by EA being EA.

BrassBullet
BrassBullet

@blackpuddytat Sounds about right.  I worry that the name is a problem though.  Maybe something that tells us about the increased combat focus.  Like Combatfield, or better yet, Battlefield.  This is gonna be big.

flammable_zeus
flammable_zeus

@EdAl2112 Didn't the first game have a slow-time mechanic? Or was that restricted to combat? It's been a couple of years since I last played it.

Aaronp2k
Aaronp2k

@EdAl2112 I think that would ruin the challenge of making the jump yourself, and break the immersion.

Codexing
Codexing

@Excalibus The problem here is not just some people getting nauseous from playing high-speed games on the Oculus Rift, but rather about every single person who played Mirror's Edge with the Oculus Rift for over 10 minutes.

It's a really cool experience and I am always the first one to showcase a few games on the device when I'm at conferences, but for a game like Mirror's Edge it's not worth spending the development time and money on it when most people will dismiss it after a couple of tries and leave it alone in 5 minutes.

smizzoker
smizzoker

@LtReviews i dont remember mirror's edge looking anything like tales of vespira

Setho10
Setho10

@LtReviews Cel-Shading is a technique that makes textures look like they were hand drawn on individual cels like a traditionally animated movie. Not only does it have nothing to do with depth perception, Mirror's Edge didn't make use of it at all. 

flammable_zeus
flammable_zeus

@Bugermeister Sounds like you're too used to modern games. Just practice, you'll get better because you have to. You'll also feel much more accomplished at the end for learning the game and being able to adapt to things.

BrassBullet
BrassBullet

@Bugermeister So, if I understand you, don't like the game when its hard.


Unlike many game types, Mirrors Edge difficulty can't be adjusted in some sort of slider (Health, enemy count).  Instead its difficulty is directly related to its core platforming mechanic, which is the same for all players.  Basically it boils down to whether or not you enjoy being challenged and can deal with successive failure as a tool for skill advancement.

Kickable
Kickable

@translucent17 new Gamespot has all sorts of weird problems.  videos load fast for me they just stutter lol

Kickable
Kickable

@2ane well they made it seamless with the running at least, that could work great. still one instance of coming to a complete stop to fight though >_<

Codexing
Codexing

@bdl1980 Woah there, wait a second. Who said there's going to be more shooting? They said they are focusing more on the combat aspects of the game, which I find great because in the first game it left a lot to be desired (everything else in it was great though).


In the E3 2014 video we saw how now it was way more seamless to combat enemies without the need to stop running: you could jump from a higher point on top of an enemy to take him down, run towards one and kick him to disarm him, wall run and jump on top of another enemy. All seamless and keeping the flow of the game running without having to deal with perfect-timing quick-time-like events to disarm an enemy like the first game did.



Kickable
Kickable

@bdl1980 is that based on just this one video?  she doesn't use a single weapon in it.

Aaronp2k
Aaronp2k

@whakyZ86 @Aaronp2k but perhaps they mean they are focusing on first person combat because they pretty much had the rest of the game almost perfect other than the length of the game and the occassionaly frustrating parts. but the combat sucked, thats why they are focusing on it this time round. They might not mean that they are focusing on getting the player in combat most of the game. It would not be mirror's edge without being able to free run your way out of a situation. there are 2 ways you can read this interview.

blackpuddytat
blackpuddytat

@bloody-hell @blackpuddytat Ha, I think i'm just jaded from exposure to EA's post 2000 history.  That, or I was just recalling Dead Space 3, urrrg. 


Oh yes, season passes for the shite DLC they'll inevitability release.  Thanks for reminding me :)


I've been playing some of their back catalog, Ultima 7 & 8 and Crusader: No Remorese, back when Origin meant, "Origin Systems" and was yet to be bought by EA and turned into Skynet.   Man, games then just felt like games because they weren't produced by committee, regardless of faults like tank controls, strange glitchy game engines and hilarious FMV. 


These days I think of EA as like the Borg of the publishing world, it assimilates or destroys.


Beyond a vain hope that Mirror's Edge 2 turns out to be fantastic, I can't think of a single EA title that still appeals to a jaded 34 year old gamer who enjoys games for single player campaigns only, loves story driven plots and narrative and who doesn't hate against linear storylines.


Jesus Christ, what has EA been doing with all their once great IP?  


Such a waste....

GabrielOnuris
GabrielOnuris

@Aaronp2k @EdAl2112 I think he tried to be sarcastic... The truth is, if this new Mirror's Edge try to be different from the first one, it will fail. Mirror's Edge wasn't frustrating, kids playing it expecting to have button prompts and quick time events was the real problem with the game.

BrassBullet
BrassBullet

@Codexing @Excalibus A lot if that is because of the forced head movements in Mirrors Edge though.  You have to consider VR to make it work well.

Bugermeister
Bugermeister

@BrassBullet @Bugermeister Yup that's about right, both about me and about how the game plays. At my stage in life, with as little free time as I have, I need games that give me a quick fix, not ones that challenge me ;)

Codexing
Codexing

@BrassBullet @Codexing @Excalibus That would mean ensuring the the gameplay works equally well both with or without VR. The level designers expect players to be looking at certain elements as they play when they place the location of hints (red-tinted objects) to lead you through the level. If they changed radically how head movements work when you play with an Oculus Rift, then you've already changed how players will walk through the level. It's a huge complication, really.

ArunabhaGoswami
ArunabhaGoswami

@Bugermeister I get what you are trying to say. But the thing is, if you don't like ME, there's thousands of other games out there for you to try. We, however, absolutely loved the game, and thought it was perfect, at least gameplay-wise. It was a unique experience ( it still is ), unlike anything at least I've ever played. So now that EA is talking about basically watering down the experience to attract a larger, general audience, it's only natural that the fans of the first game don't like it that much.