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LittleBigPlanet Dev Shows Tech Behind New PS4-Exclusive Dreams

Coding secrets brought to you by Media Molecule

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LittleBigPlanet developer Media Molecule has released a new developer diary for its next game, Dreams. In the video Alex Evans and Mark Zarb-Adami show how shader programming works in the game. The duo begin with a flat, motionless service, and then introduce waves. It's a very coding-focused video, but still very interesting.

Although the studio hasn't discussed the game much itself, Sony Worldwide Studios president Shuhei Yoshida previously described Dreams as "a next-gen creation platform" that has "much more" flexibility than LittleBigPlanet.

"In LittleBigPlanet, you pretty much made new levels of an action game," he explained. "With Dreams, you don't have to make a game. You can make a game, but if you're a painter, you can just create beautiful, painterly looking drawings. Or you can just animate the character. Or you can [remix] other people's creations."

Dreams is currently scheduled for release in 2016 exclusively on PS4. Media Molecule is also celebrating its 10th Anniversary this year. In January, community manager Jenny Lawrence said the anniversary is a "special milestone" for the studio--and the team plans to celebrate with fans.

"We couldn't have got this far without all the endless love and support from our wonderful community; we really do have the best fans in the world," he said. "The energy and passion that you folks have for our games continually inspires us and pushes us forward, we never want to stop creating and making things for you all. Thank YOU for being the most awesome community we could have ever imagined, we love you all and we can't wait to see what the next 10 years will bring!"

A beta for Dreams is coming to PS4 sometime this year, though a specific release date has not been announced.

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