Battlefield 3 Walkthrough

Americans and Russians collide. Our Battlefield 3 Walkthrough gets you ready for the fight with info about online multiplayer, kits and equipment, and unlockable goodies.

  • Primary Weapons: Learn about the shotguns, rifles, and pistols used by all kits
  • Kits: Guns and abilities specific to each kit loadout
  • Vehicles: You weren't planning on fighting on foot, were you? Get in that whirlybird or treaded truck
  • Map Tips: Strategies for taking on a particular location
  • Xbox 360 Achievements: Boost your Gamerscore with a huge list of Achievements
  • PlayStation 3 Trophies: Gain new Trophies for your collection

What's New:

  • November 2, 2011: Version 1.2. We cover a bit about air vehicles and map specifics.
  • October 26, 2011: Version 1.1. The ground vehicle section has arrived. Look out for air vehicles and map specifics in the next few days.
  • October 25, 2011: Version 1.0 of the Battlefield 3 Walkthrough is here. We are starting off with a primer for the multiplayer, but will be adding video tips in the future. Check back later for more info.

General Primary Weapons

General weapons can be used by all Kits. These weapons are gained by either ranking up in multiplayer or having a high score in CO-OP. The main general weapons are shotguns, but there are also a few assault rifles and PDWs to unlock.

870MCS

The M870 is an American made Pump-Action Shotgun that has been used by Special Forces units for decades. In urban environments the M870 is especially effective due to its high stopping power at close range. The ability to load different types of shells makes the M870 able to adapt to a wide variety of situations, while a narrow choke gives the M870 slightly more range than other shotguns.

  • Unlocked: Rank 1
  • Fire Mode: Single
  • Rate of Fire: Pump Action
  • Ammo: 4 (12 Gauge)
  • Range: Short
  • Attachment Progression: Reflex, 12G Flechette, Extended Mag, Holographic, Tactical Light, 12G Frag, ACOG, Laser Sight, 12G Slug, IRNV, Rifle Scope, M145, Flash Supp., KOBRA, PKA-S, PSO-1, PKS-07, PK-A

PP-2000

Though chambered in the standard 9x19mm caliber, the PP-2000 is designed to use Russian overpressure rounds at high velocity to penetrate body armor. The high muzzle velocity of the PP-2000 gives it a flatter trajectory than other 9mm weapons, and its compact size make it ideal as a Personal Defense Weapon. When equipped with the 40 round extended magazine the PP-2000 also functions admirably in a CQB assault role.

  • Unlocked: Rank 7
  • Fire Mode: Auto, Single
  • Rate of Fire: 600
  • Ammo: 20 (9x19mm Parabellum)
  • Range: Short
  • Attachment Progression: KOBRA, Laser Sight, Suppressor, PKA-S, Tactical Light, Extended Mag, PK-A, ACOG, Reflex, IRNV, Holographic, M145

UMP-45

German built, the UMP-45 is a fully automatic Personal Defense Weapon noted for its versatility and optimal mobility. Essentially an improved version of the MP5, the UMP-45 is functionally similar but substantially cheaper to manufacture and includes several modern upgrades such as the top and forward accessory rail. The UMP-45 is well-rounded and capable as a Personal Defense Weapon.

  • Unlocked: Rank 16
  • Fire Mode: Auto, Single, Burst
  • Rate of Fire: 600
  • Ammo: 25 (.45ACP)
  • Range: Short
  • Attachment Progression: Reflex, Laser Sight, Suppressor, Holographic, Tactical Light, Flash Supp., M145, ACOG, KOBRA, IRNV, PKA-S, PK-A

M1014

An Italian Semi-Automatic Shotgun, delivered to USMC in 1999, the M1014 fires 12 gauge rounds without the need for the pump action seen on the M870. A reliable and versatile weapon, the M1014 is also equipped with a rail for the mounting of various accessories and an open choke that results in wide pellet spread.

  • Unlocked: Rank 22
  • Fire Mode: Single
  • Rate of Fire: Semi Auto
  • Ammo: 4 (12 Gauge)
  • Range: Short
  • Attachment Progression: Reflex, 12G Flechette, Extended Mag, Holographic, Tactical Light, 12G Frag, ACOG, Laser Sight, 12G Slug, IRNV, Rifle Scope, M145, Flash Supp., KOBRA, PKA-S, PSO-1, PKS-07, PK-A

PDW-R

Developed as a Personal Defense Weapon, the PDW-R differs from most other PDW concepts by utilizing the standard 5.56mm NATO rounds of the M16 or M4. This allows the PDW-R to share magazines and supply lines with standard troops while its short length and bullpup configuration allow the PDW-R to be easily operated in CQB. Though it lacks the accuracy of a rifle, the PDW-R has a greater punch at longer ranges than other PDWs.

  • Unlocked: Rank 32
  • Fire Mode: Auto, Single
  • Rate of Fire: 750
  • Ammo: 30 (5.56x45mm NATO)
  • Range: Short
  • Attachment Progression: Reflex, Laser Sight, Suppressor, Holographic, Tactical Light, Flash Supp., M145, ACOG, KOBRA, IRNV, PKA-S, PK-A

SAIGA 12K

This Russian made magazine fed 12 gauge Shotgun is based on the proven AK-47 action and equipped with a folding stock. It is reliable, fast to reload, and capable of mounting a variety of accessories. The Saiga 12K is popular with Russian police and security services, and it is an effective close combat weapon with a wide pellet spread.

  • Unlocked: Rank 34
  • Fire Mode: Single
  • Rate of Fire: Semi Auto
  • Ammo: 6 (12 Gauge)
  • Range: Short
  • Attachment Progression: KOBRA, 12G Flechette, Extended Mag, PKA-S, Tactical Light, 12G Frag, PSO-1, Laser Sight, 12G Slug, IRNV, PKS-07, PK-A, Flash Supp., Reflex, Holographic, ACOG, Rifle Scope, M145

DAO-12

A Battlefield 2 classic, originally developed in South Africa, the DAO-12 is essentially the combination of a revolver and a Shotgun. The fixed drum magazine is made of individual chambers, each holding a single round, which are fired only when placed in line with the barrel. A spring winding mechanism makes reloading an empty weapon a time consuming process and the short barrel results in a wide pellet spread.

  • Unlocked: Rank 38
  • Fire Mode: Single
  • Rate of Fire: Semi Auto
  • Ammo: 12 (12 Gauge)
  • Range: Short
  • Attachment Progression: Reflex, Extended Mag, Holographic, Tactical Light, 12G Frag, ACOG, Laser Sight, 12G Slug, IRNV, Rifle Scope, M145, Flash Supp., KOBRA, PKA-S, PSO-1, PKS-07, PK-A

P90

Developed in Belgium as a Personal Defense Weapon for vehicle crews, Special Forces and Counter-Terrorist groups the P90 is a compact and capable weapon system. The three forward rails allow an operator to mount a wide variety accessories and the 5.7x28mm special armor piercing ammunition is fired at nearly rifle velocity. Standard with a 50 round magazine the P90 is capable as an offensive CQB weapon for highly mobile personnel.

  • Unlocked: Rank 40
  • Fire Mode: Auto, single
  • Rate of Fire: 900
  • Ammo: 50 (5.7x28mm)
  • Range: Short
  • Attachment Progression: Reflex, Laser Sight, Suppressor, Holographic, Tactical Light, Flash Supp., M145, ACOG, KOBRA, IRNV, PKA-S, PK-A

USAS-12

A South Korean produced Automatic Shotgun, the USAS-12 was specifically developed for the combat Shotgun role. Feeding from a box magazine, and capable of both Automatic and Semi-Automatic fire, the USAS-12’s high weight makes recoil manageable. The open choke results in a wide pellet spread.

  • Unlocked: Rank 43
  • Fire Mode: Single
  • Rate of Fire: 300
  • Ammo: 6 (12 Gauge)
  • Range: Short
  • Attachment Progression: KOBRA, 12G Flechette, Extended Mag, PKA-S, Tactical Light, 12G Frag, PSO-1, Laser Sight, 12G Slug, IRNV, PKS-07, PK-A, Flash Supp., Reflex, Holographic, ACOG, Rifle Scope, M145

AS VAL

The AS VAL is an integrally suppressed Soviet designed Assault Rifle developed for use in the Spetsnaz. Chambered for a special high performance armor piercing 9x39mm round, the AS VAL includes mounts for using optical, red dot or even night vision scopes. The VAL is designed to be fired only with the suppressor attached, and therefore prevents the rifle from mounting underslung attachments.

  • Unlocked: Rank 45
  • Fire Mode: Auto, Single
  • Rate of Fire: 900
  • Ammo: 30 (9x39mm)
  • Range: Short
  • Attachment Progression: PSO-1, Tactical Light, KOBRA, PKA-S, Laser Sight, IRNV, PKS-07, PK-A, ACOG, Reflex, Holographic, Rifle Scope, M145

MP7

Another contender for the newly developing PDW market the MP7 is currently in service with the German Bundeswehr and the Norwegian Armed Forces. The MP7A1 includes an improved stock, additional safeties, and added rails for mounting lights, lasers, and sights. The weapon is also capable of being suppressed, giving it excellent close combat stealth performance.

  • Unlocked: 189,000 CO-OP Score
  • Fire Mode: Auto, Single
  • Rate of Fire: 950
  • Ammo: 20 (4.6x30mm)
  • Range: Short
  • Attachment Progression: Reflex, Laser Sight, Suppressor, Holographic, Tactical Light, Flash Supp., M145, ACOG, KOBRA, IRNV, PKA-S, PK-A

General Secondary Weapons

General secondary weapons are sidearms for all Kits. The handguns include light fire pistols and powerful revolvers.

M1911

The M911 is one of the most popular pistols in the world. Adopted in 1911 for the US armed forces, the M1911 served as the primary side arm through to 1985. Many clones and copies of the M1911 exist, and the internal action is used in nearly all modern pistols. Modernized and updated versions of the M1911 is still in use by MEU(SOC) US Marine Corps Special Forces.

  • Unlocked: Default Veteran (Normal, Supp and Tact)
  • Fire Mode: Single
  • Rate of Fire: Semi Auto
  • Ammo: 9 (.45ACP)
  • Range: Short
  • Attachment Progression: None

M9

Formally known as Pistol, Semiautomatic, 9mm, M9, the M9 was selected as the primary sidearm of the entire United States military in 1985. Developed in Italy, the M9 was selected in a series of often disputed trials, only narrowly beating out other contenders, because of its high quality and low price.

  • Unlocked: Defualt (Normal), Rank 10 (Tact), Rank 25 (Supp)
  • Fire Mode: Single
  • Rate of Fire: Semi Auto
  • Ammo: 15 (9x19mm Parabellum)
  • Range: Short
  • Attachment Progression: None

MP443

Designed to replace the dated PMM pistol, the MP443 Grach pistol was developed in 1993 and fires high powered armor-piercing 9mm Russian rounds. The pistol is a combined construction of polymers and steel and has been adopted by select Special Forces units in the Russian military.

  • Unlocked: Defualt (Normal), Rank 13 (Tact), Rank 28 (Supp)
  • Fire Mode: Single
  • Rate of Fire: Semi Auto
  • Ammo: 18 (9x19mm Parabellum)
  • Range: Short
  • Attachment Progression: None

G17C

The G17C pistol is part of a large series of pistols from an Austrian manufacturer. Chambered in 9mm, this full sized combat pistol features a polymer frame and anti-corrosion surfaces that make it incredibly reliable. The G17C is incredibly popular with both Police and Military units worldwide. This G17C has been equipped with an integral Laser Sight that makes unaimed fire more accurate.

  • Unlocked: Rank 4 (Normal), Rank 19 (Supp)
  • Fire Mode: Single
  • Rate of Fire: Semi auto
  • Ammo: 17 (9x19mm Parabellum)
  • Range: Short
  • Attachment Progression: None

G18

Essentially an Automatic version of the G17C, the G18 was developed for the Austrian EKO Cobra counter-terrorist force. Classified as a Machine Pistol, the G18 has been equipped with a number of modifications to allow greater control over its very rapid fire. Regardless, the G18 in Automatic is incredibly difficult to fire effectively at anything other than extremely short ranges.

  • Unlocked: Rank 30
  • Fire Mode: Auto, Single
  • Rate of Fire: 1100
  • Ammo: 20 (9x19mm Parabellum)
  • Range: Short
  • Attachment Progression: None

.44 MAGNUM (Scoped)

A .44 Magnum, the most powerful handgun in the world, this particular model features a ported barrel, a compact frame for easy carry, and of course, a round that will blow your head clean off. The .44 Magnum is the most powerful available side arm, but the recoil and weight of the weapon makes fast follow up shots extremely difficult.

  • Unlocked: Rank 36 (Normal), Rank 44 (Scoped)
  • Fire Mode: Single
  • Rate of Fire: Semi Auto
  • Ammo: 6 (.44 Magnum)
  • Range: Short
  • Attachment Progression: None

MP412 REX

Developed for export in Russia (REX stands for Revolver for Export), the MP443 is a compact .357 Magnum handgun with an interesting tilt open and auto extraction design. While not as powerful as the .44 Magnum, the .357 Magnum round from the MP412 offers excellent stopping power and the compact package offers a slightly higher rate of accurate fire.

  • Unlocked: 63,000 CO-OP Score
  • Fire Mode: Single
  • Rate of Fire: Semi Auto
  • Ammo: 6 (.357 Magnum)
  • Range: Short
  • Attachment Progression: None

93R

A modified version of the M9 pistol, the 93R is able to fire in 3 Round Bursts. The 93R is equipped with a forward folding fore grip and an extended barrel which is ported to reduce recoil. Trained shooters are able to fire busts in rapid succession, and the pistol is typically seen in service only with elite special purpose units.

  • Unlocked: 315,000 CO-OP Score
  • Fire Mode: Single, Burst
  • Rate of Fire: 1100
  • Ammo: 20 (9x19mm Parabellum)
  • Range: Short
  • Attachment Progression: None

Specializations

Specializations are unlocked as you gain ranks. Augmenting one of these perks will give your Kit a nice bonus for an upcoming fight.

Sprint

Lightweight load bearing equipment which reduces soldier fatigue and allows a higher sprint speed.

  • Unlocked: Rank 2
  • Ammo

    Additional MOLLE tactical ammunition pouches allow the player to carry a greater amount of primary and sidearm ammunition.

  • Unlocked: Rank 5
  • Flak

    Reduces the damage taken from explosives and shrapnel by providing additional coverage to high risk body parts.

  • Unlocked: Rank 8
  • Expl

    An EOD vest that increases the total amount of explosive and rocket ammunition.

  • Unlocked: Rank 11
  • Covr

    The combined effect of field experience and advanced training reduces the Supressive effect of incoming rounds.

  • Unlocked: Rank 14
  • Supr

    Advanced marksman training gives the soldier's rounds a greater Supressive effect on his targets.

  • Unlocked: Rank 17
  • Frag

    Addtional MOLLE grenade pouches allow the soldier to carry a larger amount of hand grenades and 40mm grenades.

  • Unlocked: Rank 20
  • Sqd Sprint

    Lightweight load bearing equipment which reduces soldier fatigue and allows a higher sprint speed. This Specialization will be granted to your entire squad.

  • Unlocked: Rank 23
  • Sqd Ammo

    Additional MOLLE tactical ammunition pouches allow the player to carry a greater amount of primary and sidearm ammunition. This Specialization will be granted to your entire squad.

  • Unlocked: Rank 26
  • Sqd Flak

    Reduces the damage taken from explosives and shrapnel by providing additional coverage to high risk body parts. This Specialization will be granted to your entire squad

  • Unlocked: Rank 29
  • Sqd Expl

    An EOD vest that increases the total amount of explosive and rocket ammunition. This Specialization will be granted to your entire squad

  • Unlocked: Rank 31
  • Sqd Supr

    Advanced marksman training gives the soldier's rounds a greater Supressive effect on his targets. This Specialization will be granted to your entire squad

  • Unlocked: Rank 33
  • Sqd Covr

    The combined effect of field experience and advanced training reduces the Supressive effect of incoming rounds. This Specialization will be granted to your entire squad

  • Unlocked: Rank 35
  • Sqd Frag

    Addtional MOLLE grenade pouches allow the soldier to carry a larger amount of hand grenades and 40mm grenades. This Specialization will be granted to your entire squad

  • Unlocked: Rank 37
  • Assault Equipment

    The Assault Kit has access to a diverse array of assault rifles that offer long range damage. The Assault Kit can heal teammates by dropping med packs or reviving with the defibrillator.

    The Assault is the most versatile class from it's access to long range weapons. You could help support teammates with the Suppressive Specialization, make a mad dash across the field with Sprint, or turn into a human turret with Ammo.

    For suppressive fire we tend to go with the rapid firing F2000. We also favor speed for close range action and wield the AS VAL in these situations. You should also pick a side arm that counter balances your main weapon. For example the quick G18 is nice for close range shotguns, while the .44 Magnum will help someone with a long range assault rifle.

    Of course one of the Assault's main advantages is the use of medical kits. If you're traveling with your squad, let the Engineers or Support take on the enemy while you distribute healing. Your side will always be better off with a fully healed team. A good medic will also allow teammates to shrug off getting hit once or twice.

    M16A3

    The 3rd generation of M16A3 has been upgraded with a RIS (Rail Interface System) for mounting accessories and is capable of Automatic and Semi-Automatic fire. Available to front line units engaged in urban combat, the M16A3's low recoil makes a capable all around weapon.

    • Unlocked: Default (American), 89,000 Assault Score (M16A4), 200,000 (Russian)
    • Fire Mode: Auto, Single
    • Rate of Fire: 800
    • Ammo: 30 (5.56x45mm NATO)
    • Range: Long
    • Attachment Progression: ACOG, Heavy Barrel, Foregrip, Tactical Light, Reflex, Bipod, Suppressor, Holographic, Laser Sight, IRNV, Rifle Scope, M145, Flash Supp., PSO-1, KOBRA, PK-S, PKS-07, PK-A

    AK-74M

    The AK-74M is the latest Modernized version of the classic AK-47. Fielded as the standard Assault Rifle by the Russian Army, the M variant includes a side folding polymer stock and a scope mount rail on the left side of the weapon. Recent developments allow the AK series of weapons to field many of the accessories typically seen on Western guns. The AK-74M is a reliable and rugged medium range weapon.

    • Unlocked: Default (Russian), 220,000 Assault Score (American)
    • Fire Mode: Auto, Single
    • Rate of Fire: 650
    • Ammo: 30 (5.45x39mm WP)
    • Range: Long
    • Attachment Progression: PSO-1, Heavy Barrel, Foregrip, Tactical Light, KOBRA, Bipod, Suppressor, PKA-S, Laser Sight, IRNV, PKS-07, PK-A, Flash Supp., ACOG, Reflex, Holographic, Rifle Scope, M145

    Defibrillator

    Automated External Defibrillator (AED) allows an Assault soldier with proper medical training to revive a downed teammate within a short time after his apparent death.

    • Unlocked: 4,000 Assault Score

    M320

    A single shot 40mm Grenade Launcher, the M320 replaced the old M203 in service with the US Military. Initially developed for the G36 assault rifle, the M320 allows a larger variety of ammunition to be used with the weapon including Fragmentation, Flechette, and Smoke rounds. The M320 can be equipped on some Assault Rifles with the Underslung Rail.

    • Unlocked: 11,000 Assault Score
    • Fire Mode: Single
    • Rate of Fire: Single Shot
    • Ammo: 1 (40mm)
    • Range: Medium
    • Attachment Progression: None

    M416

    The M416 was developed by a famous German weapons manufacturer as a more reliable version of the classic M16. The weapon is essentially a fusion of the M16 and the G36 Assault Rifles. The M416 is reliable and accurate, with a moderate recoil and rate of fire that makes for an effective all around weapon.

    • Unlocked: 22,000 Assault Score
    • Fire Mode: Auto, Single
    • Rate of Fire: 750
    • Ammo: 30 (5.56x45mm NATO)
    • Range: Long
    • Attachment Progression: ACOG, Heavy Barrel, Foregrip, Tactical Light, Reflex, Bipod, Suppressor, Holographic, Laser Sight, IRNV, Rifle Scope, M145, Flash Supp., PSO-1, KOBRA, PK-S, PKS-07, PK-A

    M26 MASS

    The M26 Lightweight Shotgun System was developed to replace older, more cumbersome breaching shotguns. Available as a standalone shotgun, or capable of being mounted on some Assault Rifles with Underslung Rails, the M26 is able to fire Shot, Flechette, Frag, and Slug rounds.

    • Unlocked: 38,000 Assault Score
    • Fire Mode: Single
    • Rate of Fire: Semi Auto
    • Ammo: 5 (12 Gauge)
    • Range: Short
    • Attachment Progression: None

    AEK-971

    The AEK-917 was developed as a possible successor to the AK-74 series of Assault Rifles and features a unique recoil reduction system. The AEK-971’s high rate of fire makes it excellent in close quarters but difficult to control. Shooters should switch to Semi-Automatic or 3 Round Burst for longer ranges.

    • Unlocked: 60,000 Assault Score
    • Fire Mode: Auto, Single
    • Rate of Fire: 750
    • Ammo: 30 (5.45x39mm WP)
    • Range: Long
    • Attachment Progression: PSO-1, Heavy Barrel, Foregrip, Tactical Light, KOBRA, Bipod, Suppressor, PKA-S, Laser Sight, IRNV, PKS-07, PK-A, Flash Supp., ACOG, Reflex, Holographic, Rifle Scope, M145

    F2000

    A Belgian manufactured bullpup Assault Rifle configured in the Tactical setup with top and forward rails for mounting a variety of accessories. The rifle is in use with a variety of Special Forces units including Pakistani, Peruvian, Chilean, Indian and Polish. It has also been adapted as the standard rifle of Saudi Arabia and Slovenia. The bullpup configuration prevents it from mounting underslung weapons, but a high fire rate makes it lethal in CQB.

    • Unlocked: 124,000 Assault Score
    • Fire Mode: Auto, Single
    • Rate of Fire: 850
    • Ammo: 30 (5.56x45mm NATO)
    • Range: Long
    • Attachment Progression: ACOG, Heavy Barrel, Foregrip, Tactical Light, Reflex, Bipod, Suppressor, Holographic, Laser Sight, IRNV, Rifle Scope, M145, Flash Supp., PSO-1, KOBRA, PK-S, PKS-07, PK-A

    AN-94

    In service with elite Russian forces, the AN-94 offers a unique, highly accurate, 2 round burst feature. Compared to the standard AK series, the AN-94 requires a significantly higher degree of training. A skilled shooter can effectively engage targets at a longer range2 than typical Assault Rifles.

    • Unlocked: 166,000 Assault Score
    • Fire Mode: Auto, Burst
    • Rate of Fire: 600
    • Ammo: 30 (5.45x39mm WP)
    • Range: Long
    • Attachment Progression: PSO-1, Heavy Barrel, Foregrip, Tactical Light, KOBRA, Bipod, Suppressor, PKA-S, Laser Sight, IRNV, PKS-07, PK-A, Flash Supp., ACOG, Reflex, Holographic, Rifle Scope, M145

    KH2002

    This Iranian developed Assault Rifle is essentially a bullpup conversion of the M16. The KH2002 is intended to replace the G3 in service with the Iranian armed forces, though there is speculation that it may be years before the rifle is ready for full deployment. The KH2002’s short length lends itself well to close combat, but prevents it from mounting any underslung weapons.

    • Unlocked: 126,000 CO-OP Score
    • Fire Mode: Auto, Single, Burst
    • Rate of Fire: 850
    • Ammo: 30 (5.56x45mm NATO)
    • Range: Long
    • Attachment Progression: PSO-1, Heavy Barrel, Foregrip, Tactical Light, KOBRA, Bipod, Suppressor, PKA-S, Laser Sight, IRNV, PKS-07, PK-A, Flash Supp., ACOG, Reflex, Holographic, Rifle Scope, M145

    G3A3

    The G3 rifle is one of the most widely fielded Assault Rifles in the world. Multiple versions of the G3 exist, and it has been used in countries around the world, including Sweden where it was known as the AK4. This particular G3 is the A3 variant, with a fixed stock. The long barrel and firing heavy 7.62x51mm NATO round enable the G3A3 to reach out at longer ranges than most other Assault Rifles, but at the cost of heavy recoil.

    • Unlocked: 441,000 CO-OP Score
    • Fire Mode: Auto, Single
    • Rate of Fire: 500
    • Ammo: 20 (7.62x51mm NATO)
    • Range: Long
    • Attachment Progression: ACOG, Heavy Barrel, Foregrip, Tactical Light, Reflex, Bipod, Suppressor, Holographic, Laser Sight, IRNV, Rifle Scope, M145, Flash Supp., PSO-1, KOBRA, PK-S, PKS-07, PK-A

    Engineer Equipment

    The Engineer Kit uses medium range machineguns and carbines. They can also take down vehicles with the use of rocket launchers. Sometimes it's better to only disable a vehicle, as an Engineer can repair the damage and steal an enemy ride. We go into more details under the Ground Vehicle section.

    The Engineer's main job is all about taking down enemy vehicles, so stick with the Explosive Specialization. The SMAW and RPG-7V2 are ideal as you'll mostly be against ground vehicles. The FIN-92 Stinger and SA-18 IGLA are passable for taking on air vehicles, but most of the time it's just easier to get in an anti-air vehicle or man one of the grounded missile launchers.

    Since you're going to end up a giant target for enemy fire, you might want to change your Specialization to Cover to avoid being disorientated or get the hell out with Sprint Specialization. As for main weapons, we tend to favor the medium range guns specific to the Engineer kit. However, if you feel like getting in close the DAO-12 is amazing for such a job.

    M4A1

    Essentially a shortened version of the M16 the M4A1 Carbine traces its roots to weapons designed for US Special Operations Command (SOCOM) during the Vietnam War. The M4A1 variant is capable of Automatic fire and includes rails that allow the user to equip a large number of accessories. The carbine has seen heavy use at the frontlines of Iraq and Afghanistan in close quarters and urban environments.

    • Unlocked: Default (American), 145,000 (Russian)
    • Fire Mode: Auto, Single
    • Rate of Fire: 800
    • Ammo: 30 (5.56x45mm NATO)
    • Range: Medium
    • Attachment Progression: Reflex, Laser Sight, Foregrip, Tactical Light, Holographic, Suppressor, ACOG, Heavy Barrel, Bipod, IRNV, Rifle Scope, M145, Flash Supp., KOBRA, PKA-S, PSO-1, PKS-07, PK-A

    AKS-74u

    Derived from the AKS-74, the AKS-74u is a shortened Carbine with the power of a rifle cartridge but the size of a submachine gun. Often called by its nickname “Krinkov” the shortened barrel makes the weapon inaccurate at medium ranges but extremely effective in close quarters. Due to its incredibly short length the AKS-74U cannot mount a foregrip or a bipod.

    • Unlocked: Default (Russian), 145,000 (American)
    • Fire Mode: Auto, Single
    • Rate of Fire: 650
    • Ammo: 30 (5.56x45mm NATO)
    • Range: Medium
    • Attachment Progression: KOBRA, Laser Sight, Foregrip, PK-A, Tactical Light, PKA-S, Suppressor, PSO-1, Heavy Barrel, PKS-07, IRNV, Rifle Scope, M145, Flash Supp., Reflex, Holographic, ACOG

    SMAW

    Developed especially for the US Marine Corps to defeat light armor and enemy bunkers, the Mark 153 SMAW is capable of defeating both modern armor and emplacements. 83mm unguided rockets are loaded individually at the back of the launcher from disposable sealed 1 time use units.at the rear.

    • Unlocked: Default
    • Fire Mode: Single
    • Rate of Fire: Single Shot
    • Ammo: 1 (83mm HEDP Rocket)
    • Range: Medium
    • Attachment Progression: None

    RPG-7V2

    A widely-produced, anti-tank rocket propelled grenade weapon, the RPG-7 has been used in almost all conflicts across all continents since the mid-1960s. Modernized into the RPG-7v2, which is lighter, and more accurate than the original RPG-7 and firing GP-7VL rocket propelled grenades the RPG-7v2 is effective against both fortifications and armor.

    • Unlocked: Default
    • Fire Mode: Single
    • Rate of Fire: Single Shot
    • Ammo: 1 (85mm PG-7VL Grenade)
    • Range: Medium
    • Attachment Progression: None

    FIN-92 Stinger

    The FIM-92 Stinger is a man portable infrared homing surface-to-air missile(SAM). The Stinger is capable of locking on and engaging a large variety of craft, from small UAVs up to low flying helicopters and jets. The Stinger requires a locked target in order to fire.

    • Unlocked: 3,000 Engineer Score
    • Fire Mode: Single
    • Rate of Fire: Single Shot
    • Ammo: 1 (Stiner)
    • Range: Long
    • Attachment Progression: None

    SA-18 IGLA

    Russian man-portable infrared homing SAM. Labeled the 9K38 by the Russians and SA-18 IGLA by the US, the IGLA is capable of enganging a wide range of threats from UAV sized aircraft up to helicopters and low flying jets. The IGLA requires a locked target in order to fire.

    • Unlocked: 3,000 Engineer Score
    • Fire Mode: Single
    • Rate of Fire: Single Shot
    • Ammo: 1 (IGLA)
    • Range: Long
    • Attachment Progression: None

    M15 AT Mine

    Plantable M15 AT Mine

    • Unlocked: 7,000 Engineer Score
    • Attachment Progression: None

    SCAR-H

    Developed for the US SOCOM the SCAR is a modular series of weapons available in multiple interchangeable calibers, barrel lengths, and configurations. This particular model has been configured as a SCAR-H CQB (SCAR-Heavy Close Quarters Battle) with a shortened barrel and chambered for the hard hitting 7.62mm NATO round. This gives the SCAR-H a greater range than typical Carbines at the expense of serious recoil.

    • Unlocked: 14,000 Engineer Score
    • Fire Mode: Auto, Single
    • Rate of Fire: 600
    • Ammo: 20 (7.62x51mm NATO)
    • Range: Medium
    • Attachment Progression: Reflex, Laser Sight, Foregrip, Tactical Light, Holographic, Suppressor, ACOG, Heavy Barrel, Bipod, IRNV, Rifle Scope, M145, Flash Supp., KOBRA, PKA-S, PSO-1, PKS-07, PK-A

    EOD Bot

    A remotely controlled Explosive Ordinance Disposal robot allows the engineer to repair and damage vehicles like a normal repair tool, but can also arm and disarm explosives and MCOM stations in Rush.

    • Unlocked: 25,000 Engineer Score
    • Attachment Progression: None

    M4

    Essentially a shortened version of the M16 the M4A1 Carbine traces its roots to weapons designed for US Special Operations Command (SOCOM) during the Vietnam War. The M4A1 variant is capable of Automatic fire and includes rails that allow the user to equip a large number of accessories. The carbine has seen heavy use at the frontlines of Iraq and Afghanistan in close quarters and urban environments.

    • Unlocked: 40,000 Engineer Score
    • Fire Mode: Auto, Single
    • Rate of Fire: 800
    • Ammo: 30 (5.56x45mm NATO)
    • Range: Medium
    • Attachment Progression: Reflex, Laser Sight, Foregrip, Tactical Light, Holographic, Suppressor, ACOG, Heavy Barrel, Bipod, IRNV, Rifle Scope, M145, Flash Supp., KOBRA, PKA-S, PSO-1, PKS-07, PK-A

    A-91

    An unusual weapon, even by Russian standards, the A-91 is a bullpup Carbine chambered in the 5.56mm NATO round, instead of a Russian caliber. Made from polymers it features a forward shell ejection system that keeps shells well clear of the shooter’s face upon ejection. The bullpup configuration prevents the A-91 from mounting either a bipod or a foregrip.

    • Unlocked: 58,000 Engineer Score
    • Fire Mode: Auto, Single
    • Rate of Fire: 800
    • Ammo: 30 (7.26x39mm WP)
    • Range: Medium
    • Attachment Progression: KOBRA, Laser Sight, Foregrip, PK-A, Tactical Light, PKA-S, Suppressor, PSO-1, Heavy Barrel, PKS-07, IRNV, Rifle Scope, M145, Flash Supp., Reflex, Holographic, ACOG

    G36C

    A cut down version of the German Army’s full size G36 rifle, the C in G36C is stands for Commando or Compact. Equipped with a number of rails for accessories and a set of backup iron sights instead of the integrated optics and carry handle of the G36, the G36C is a Carbine with significant customization options. Its great ergonomics and short length make it excellent in short range encounters. The G36C also includes a 2 Round Burst mode.

    • Unlocked: 110,000 Engineer Score
    • Fire Mode: Auto, Single, Burst
    • Rate of Fire: 750
    • Ammo: 30 (5.56x45mm NATO)
    • Range: Medium
    • Attachment Progression: Reflex, Laser Sight, Foregrip, Tactical Light, Holographic, Suppressor, ACOG, Heavy Barrel, Bipod, IRNV, Rifle Scope, M145, Flash Supp., KOBRA, PKA-S, PSO-1, PKS-07, PK-A

    SG553

    A Carbine variant of the Swiss Army’s standard SG550 rifle, the SG553 improves over its predecessor the well-known SG552 by including integrated rails for mounting accessories. A Carbine with excellent ergonomics, the SG553 is capable of Automatic, 3 Round Burst, and Semi-Automatic fire and is an excellent close range weapon.

    • Unlocked: 378,000 CO-OP Score
    • Fire Mode: Auto, Single, Burst
    • Rate of Fire: 700
    • Ammo: 30 (5.56x45mm NATO)
    • Range: Medium
    • Attachment Progression: Reflex, Laser Sight, Foregrip, Tactical Light, Holographic, Suppressor, ACOG, Heavy Barrel, Bipod, IRNV, Rifle Scope, M145, Flash Supp., KOBRA, PKA-S, PSO-1, PKS-07, PK-A

    Support Equipment

    The Support Kit uses automatic rifles and machineguns at medium range. This Kit doesn't need to worry about ammo, as they can throw down ammo boxes that can be used by the team. The Support Kit is a master of placing down explosives ranging from C4 and Claymore mines.

    With the Support's focus on machineguns we like to pair them with the Suppressive Specialization. Using this you don't have to be completely accurate, instead you can spray bullets in the general direction of a foe and disable them. This will leave them extremely vulnerable to additional fire from your allies.

    On the other hand you can create an ideal sapper with use of the Explosive Specialization. We prefer C4 over Claymores due to their remote detonation, but both are excitable. You will have to monitor when an enemy is near your C4, but the satisfaction of destroying battle tanks with the push of a button is worth it. Because you'll be getting in close to enemy vehicles and the soldiers protecting them, we prefer wielding a close range PP-2000 or DAO-12.

    RPK-74M

    The RPK-74M is an improved version of the original RPK developed in the 1950s. Essentially a heavy barreled AK-74, the RPK fires from a longer magazine and has been equipped with polymer grips to lighten the weapon. The RPK-74M also features the same scope mount as the AK-74M and is equipped with a bipod by default for supported shooting.

    • Unlocked: Default (Russian), 170,000 Support Score (American)
    • Fire Mode: Auto, Single
    • Rate of Fire: 600
    • Ammo: 45 (5.45x39mm WP)
    • Range: Medium
    • Attachment Progression: PKA-S, Laser Sight, Foregrip, Tactical Light, PK-A, Flash Supp., KOBRA, Supressor, PSO-1, IRNV, PKS-07, Holographic, M145, Reflex, ACOG, Rifle Scope

    M27 IAR

    This beefed up M416 entered service alongside the M249 in the Marine Corps in 2011. The M27 Infantry Automatic Rifle (IAR) features a heavier, longer barrel and an extended magazine to enable greater amounts of suppressive fire while retaining some of the mobility of a standard M416. The M27 features a bipod by default for supported shooting.

    • Unlocked: Default (American)
    • Fire Mode: Auto, Single
    • Rate of Fire: 750
    • Ammo: 45 (5.56x45mm NATO)
    • Range: Medium
    • Attachment Progression: Holographic, Laser Sight, Foregrip, Tactical Light, M145, Flash Supp., Reflex, Suppressor, ACOG, IRNV, Rifle Scope, PKA-S, PK-A, KOBRA, PSO-1, PKS-07

    C4 Explosive

    Remotely detonated Composition 4 explosive packs provide anti-material, anti-vehicle and anti-personnel abilities.

    • Unlocked: 4,000 Support Score
    • Attachment Progression: None

    M249

    An adapted version of the Belgian original, the M249 was modified to conform to the United States' design requirements. The M249 has seen action in every major conflict since the 1989 invasion of Panama and has earned a reputation as a reliable weapon. A single M249 can supply suppressive fire equivalent to 15 riflemen. The M249 comes equipped by default with a Bipod for supported shooting.

    • Unlocked: 11,000 Support Score
    • Fire Mode: Auto
    • Rate of Fire: 800
    • Ammo: 200
    • Range: (5.56x45mm NATO)
    • Attachment Progression: M145, Flash Supp., Extended Mag, Tactical Light, Holographic, Foregrip, Laser Sight, Reflex, Suppressor, IRNV, ACOG, PK-A, PKA-S, KOBRA, PSO-1

    M18 Claymore

    The M18A Claymore is a directional anti-personnel mine that is detonated by motion in front of the mine. The mine can be passed safely if the target is moving at low speeds.

    • Unlocked: 23,000 Support Score
    • Attachment Progression: None

    M224 Mortar

    The M224 60mm Mortar is capable of firing High Explosive and Smoke rounds to provide suppressing fire and visual cover from indirect fire positions.

    • Unlocked: 40,000 Support Score
    • Attachment Progression: None

    PKP Pecheneg

    Another Modernization of a traditional Russian weapon, the PKP Pecheneg replaces the PKM machine gun in service with Spetsnaz units. Firing a heavier round than the RPK-74M the Pecheneg is able to supply greater suppressive fire thanks to its increased power and belt feed. The Pecheneg comes equipped by default with a bipod for supported shooting.

    • Unlocked: 60,000 Support Score
    • Fire Mode: Auto
    • Rate of Fire: 650
    • Ammo: 100 (7.62x54mm R)
    • Range: Medium
    • Attachment Progression: PK-A, Flash Supp., Extended Mag, Tactical Light, PKA-S, Foregrip, Laser Sight, KOBRA, Suppressor, IRNV, PSO-1, M145, Holographic, Reflex, ACOG

    M240B

    The M240 is a General Purpose Machine Gun (GPMG) that was first developed in Belgium and adopted by the USMC in 1991. The M60 was replaced first by the M240G, and subsequently by the M240B which provides commonality between the Marines and the US Army. Firing the heavier 7.62mm NATO round the M240B has greater power than the M249. The M240 is equipped with a bipod by default for supported shooting.

    • Unlocked: 90,000 Support Score
    • Fire Mode: Auto
    • Rate of Fire: 750
    • Ammo: 100 (7.62x51mm NATO)
    • Range: Medium
    • Attachment Progression: M145, Flash Supp., Extended Mag, Tactical Light, Holographic, Foregrip, Laser Sight, Reflex, Suppressor, IRNV, ACOG, PK-A, PKA-S, KOBRA, PSO-1

    M60E4

    "The Pig," as it was commonly referred to when it was introduced in Vietnam, has served with every branch of the US Military and continues to serve with Special Forces groups. All though the M60 has been mostly replaced by the M240, the upgraded M60E4 features modern accessory rails, a shortened barrel, and improved reliability, and reduced weight. The M60E4 features a bipod standard for supported shooting.

    • Unlocked: 130,000 Support Score
    • Fire Mode: Auto
    • Rate of Fire: 500
    • Ammo: 100 (7.62x51mm NATO)
    • Range: Medium
    • Attachment Progression: M145, Flash Supp., Extended Mag, Tactical Light, Holographic, Foregrip, Laser Sight, Reflex, Suppressor, IRNV, ACOG, PK-A, PKA-S, KOBRA, PSO-1

    Recon Equipment

    The Recon Kit uses long range semi auto and bolt action sniper rifles. Unlike other Kits, Recon doesn't have a starting gadget but will unlock the SOFLAM and MAV to help track targets.

    We prefer to make use of two different builds: the classic sniper, and a speedy scout. The sniper of course makes use of one of the many rifles and gains some extra protection from the cover specialization. Your role is to camp in the back and take down Engineers or Support soldiers that are trying to destroy friendly vehicles; with your long range scope also be sure to tag any enemy you see. Keep a magnum on you to take out any close by enemies, as your rifle isn't ideal for close quarters.

    Of course you'll also wind up in many sniper vs sniper fights. In these cases take cover behind any nearby wall and quickly pop out to land a head shot. You could stay prone for better aim, but this can leave you a sitting duck for counter attacks. Alternately there is the option of standing and sprinting away, but this is a double edged sword: you mobility makes you harder to hit, but you're overall a larger target. You can take these riskier options if you have support from the rest of your squad, but if you're on your own try to be defensive.

    For our scout build we combine a shotgun with the sprint specialization. Your objective with this build is to get in close and take out enemies quickly. Also, since you are a Recon your other main task is to mark enemy locations with heavy use of your SOFLAM and/or MAV. Your quick speed and tagging capabilities will make you a key asset to any teammate flying a jet or chopper.

    MK11 MOD 0

    Designed as a squad support weapon, the SVD Dragunov enhances a squad’s ability by providing long range, rapid, accurate Semi-Automatic fire. Although the SVD looks similar to an AK style weapon, these are merely cosmetic. When paired with specially designed sniper cartridges the SVD Dragunov is a deadly and accurate marksman weapon. The SVD is equipped with a standard PKS-07 (7x) scope.

    • Unlocked: Default (American), 195,000 (Russian)
    • Fire Mode: Single
    • Rate of Fire: Semi Auto
    • Ammo: 10 (7.62x54mm R)
    • Range: Very Long
    • Attachment Progression: PSO-1, Laser Sight, Foregrip, Tactical Light, PKA-S, Bipod, Suppressor, Ballistic, KOBRA, IRNV, Rifle Scope, PK-A, ACOG, Holographic, Reflex, M145

    SVD

    Designed as a squad support weapon, the SVD Dragunov enhances a squad’s ability by providing long range, rapid, accurate Semi-Automatic fire. Although the SVD looks similar to an AK style weapon, these are merely cosmetic. When paired with specially designed sniper cartridges the SVD Dragunov is a deadly and accurate marksman weapon. The SVD is equipped with a standard PKS-07 (7x) scope.

    • Unlocked: Default (Russian), 195,000 (American)
    • Fire Mode: Single
    • Rate of Fire: Semi Auto
    • Ammo: 10 (7.62x54mm R)
    • Range: Very Long
    • Attachment Progression: PSO-1, Laser Sight, Foregrip, Tactical Light, PKA-S, Bipod, Suppressor, Ballistic, KOBRA, IRNV, Rifle Scope, PK-A, ACOG, Holographic, Reflex, M145

    T-UGS

    The Tactical Unattended Ground Sensor uses motion sensors to detect the presence of vehicles and infantry. The sensor emits an audible beep on detection and can be avoided by moving at low speed.

    • Unlocked: 5,000 Recon Points
    • Attachment Progression: None

    SV98

    Similar to its Western counter parts, the SV-98 began life as a proven Bolt-Action sporting rifle. The SV-98 is equipped with a 10 round detachable box magazine, a muzzle brake that can be swapped for a suppressor, and backup iron sights. The SV-98 is standardly equipped with a PKS-07 (7x) for very long range shooting.

    • Unlocked: 13,000 Recon Points
    • Fire Mode: Single
    • Rate of Fire: Bolt Action
    • Ammo: 10 (7.62x54mm R)
    • Range: Very Long
    • Attachment Progression: Ballistic, Laser Sight, Bipod, Tactical Light, PSo-1, Straight Pull Bolt, Suppressor, PKA-S, KOBRA, IRNV, Rifle Scope, PK-A, ACOG, Holographic, Reflex, M145

    SOFLAM

    The AN/PEQ-1 SOFLAM allows the Recon soldier to designate enemy vehicles for precision strikes. The SOFLAM is semi-autonomous and will designate targets even when unattended.

    • Unlocked: 26,000 Recon Points
    • Attachment Progression: None

    MAV

    A remotely operated Micro Air Vehicle equipped with a suite of Motion Sensors and a camera with IRNV capabilities for aerial reconnaissance.

    • Unlocked: 45,000 Recon Points
    • Attachment Progression: None

    SKS

    Millions of SKS rifles were produced originally for the Soviet Army in 1945 and in China as the Type 56. The SKS is a popular rifle with civilian shooters, and can still be found in a number of arsenals around the world. A number of aftermarket upgrades are available for the SKS, this model is equipped with a synthetic stock, detachable 30 round magazine, and a PKS-07 (7x) scope.

    • Unlocked: 71,000 Recon Points
    • Fire Mode: Single
    • Rate of Fire: Semi Auto
    • Ammo: 10 (7.62x39mm WP)
    • Range: Very Long
    • Attachment Progression: PSO-1, Laser Sight, Foregrip, Tactical Light, PKA-S, Bipod, Suppressor, Ballistic, KOBRA, IRNV, Rifle Scope, PK-A, ACOG, Holographic, Reflex, M145

    M40A5

    Developed around the Bolt-Action of a proven American hunting rifle, the M40A5 has been upgrade with a lightened fiberglass stock, a detachable magazine, and the provisions for mounting suppressors. An incredibly accurate rifle, the M40A5 currently serves as the primary Sniper Rifle for the USMC. The M40A5 is by default equipped with a Rifle Scope (8x).

    • Unlocked: 104,000 Recon Points
    • Fire Mode: Single
    • Rate of Fire: Bolt Action
    • Ammo: 11 (7.62x51mm NATO)
    • Range: Very Long
    • Attachment Progression: Ballistic, Laser Sight, Bipod, Tactical Light, ACOG, Straight Pull Bolt, Suppressor, Holographic, Reflex, IRNV, PKS-07, M145, PSO-1, PKA-S, KOBRA, PK-A

    M98B

    A precision tactical rifle, the M98B was uniquely developed from the ground up as a Bolt-Action Sniper Rifle. Firing the .338 Magnum round from a detachable box magazine the M98B is capable of impressive accuracy and great stopping power even at extreme ranges. The M98B is currently being evaluated by US SOCOM in a modified form. The M98B is equipped with a Rifle Scope (8x).

    • Unlocked: 146,000 Recon Points
    • Fire Mode: Single
    • Rate of Fire: Bolt Action
    • Ammo: 5 (.338 Magnum)
    • Range: Very Long
    • Attachment Progression: Ballistic, Laser Sight, Bipod, Tactical Light, ACOG, Straight Pull Bolt, Suppressor, Holographic, Reflex, IRNV, PKS-07, M145, PSO-1, PKA-S, KOBRA, PK-A

    M39 EMR

    The M39 Enhanced Marksman Rifle (EMR) is a highly modernized M14 designed to be utilized by USMC designated marksmen. Issued with match-grade 7.62mm NATO long range ammunition the M39 is significantly lighter and more accurate than the original M14. The M39 is limited to Semi-Automatic fire, but supports a number of accessories including a standard Rifle Scope (8x).

    • Unlocked: 252,000 CO-OP Score
    • Fire Mode: Single
    • Rate of Fire: Semi Auto
    • Ammo: 20 (7.62x51mm NATO)
    • Range: Very Long
    • Attachment Progression: ACOG, Laser Sight, Foregrip, Tactical Light, Holographic, Bipod, Suppressor, Ballistic, Reflex, IRNV, PKS-07, M145, PSO-1, PKA-S, KOBRA, PK-A

    Ground Vehicles

    While it's nice to know about infantry, what makes a Battlefield game is its use of vehicles. Always be sure to get inside one of these armored beasts. It's an even bigger advantage to play as an Engineer as it becomes much easier to repair and steal vehicles. If your ride is damaged, pop a smoke and repair under concealment. As for enemy vehicles, don't out right destroy them. Instead, blast the vehicle only enough to disable it, lure out and kill the driver and repair it with your own torch.

    If you're playing as a Support class, make use of your explosive claymores and C4. If your vehicle is disabled by an enemy engineer, toss down a mine underneath. When the enemy soldier climbs inside they will automatically blow sky-high.

    But most important is to stop and allow other players to get inside the gunner seats. Any vehicle becomes much more powerful when two soldiers are able to blast heavy weapons in two different directions. Also, one person can jump out and repair the vehicle while the other provides coverfire. If for some reason you find yourself solo, always be sure to switch to the gunner's seat to help defend a position.

    Infantry Fighting Vehicle

    The LAV-25 (American) and BMP-2M (Russian) are IFVs. They are slightly faster than the main battle tanks but have less armor and less powerful weapons. IFVs should mainly be used to take on infantry and lighter armored vehicles. In most cases it's weak to the stronger battle tanks, but can combated with quick movement or superior numbers. The gunner passenger should concentrate on soldiers while the main driver disables other vehicles in the area.

    The LAV-25 and BMP-2M share scores for unlocks, so you only need pilot one to outfit the other.

    • Unlock Progression: IR Smoke, ATGM Launcher, Belt Speed, Coaxial LMG, Thermal Optics, Prximity Scan, Zoom Optics, Maintenance, APFSDS-T Shell, Thermal Camo, Guided Missile, Reactive Armor

    Battle Tank

    The M1 Abrams (American) and T-90A (Russian) are the main battle tanks for each side. They are heavily armored with extremely powerful main cannons. However, they are among the slowest vehicles. The best use of the main battle tank is to take out IFVs and anti-air vehicles. It's slow speed makes it harder to take on fast infantry, but it's quite possible. Often it's better to not bother with direct fire and instead kill enemies with area splash damage. The main cannon's fire is strong enough to destroy most walls and kill the foes cowering behind them.

    Overall the main thing to look out for are sneaky enemy Engineers and Support classes that will try and disable your tank with explosives. A good gunner should quickly tackle any of these threats, leaving the pilot to destroy stronger vehicles.

    • Unlock Progression: IR Smoke, Coaxial Lmg, Autoloader, Zoom Optics, Maintenance, Coaxial HMG, Proximity Scan, Guided Shell, Thermal Optics, Thermal Camo, Canister Shell, Reactive Armor, City Station

    Anti-Air

    The LAV-AD (American) and 9K22 Tunguska-M (Russian) are the anti-air vehicles. As the name implies these are the vehicles for taking on enemy helicopters and jets. You should always start with your homing rockets as the air vehicles will attempt to get away. As the rockets cool down, switch to the powerful machineguns to finish off the enemy. These machineguns are strong enough to deal with enemy soldier and even lightly armored vehicles. If you are up against a battle tank, it's best to book it as your guns aren't a good match with the tank's heavy shields.

    • Unlock Progression: IR Smoke, Anti-Air Missile, Belt Speed, Zoom Optics, Proximity Scan, Thermal Optics, Air Radar, Maintenance, Thermal Camo, Reactive Armor

    Air Vehicles

    Helicopters and planes are much tougher to control than ground vehicles. It's best to try out flying in co-op or smaller servers (Mainly completely empty ones). It will hinder your team if you jump in a whirly bird, only to crash seconds later.

    As with land vehicles, it's nice to take an Engineer for repairs. However, it is likely that you'll take too much damage while flying and will have to make a crash landing. If you can time it correctly, ram into an enemy location while you parachute out at the last second.

    Scout Helicopter

    Helicopters do not accelerate; they only go up or down. To move forward you will have to completely pitch the entire vehicle. This can make it a bit difficult to move and fire accurately at the same time. This makes it important to always pick up a few allied gunners to keep you covered. You'll eventually also gain flares to disrupt rockets, but those are for seasoned pilots.

    The AH-6J Little Bird and Z-11W are Scouting helicopters. They are slightly faster than attack helicopters, but not as heavily armed. They also have less unlockable options. Mainly use these little guys for transportation, spotting and taking on infantry.

    • Unlock Progression: IR Smoke, Heat Seekers, Stealth, Belt Speed, Proximity Scan, Air Radar, Extinguisher, Maintenance, Guided Missile, Below Radar, Laser Painter, ECM Jammer

    Attack Helicopter

    The AH-1Z Viper and MI-28 Havoc are better built for taking on heavy ground vehicles and combating weaker air vehicles. It can be hard at first to take on speedy Flankers and Hornets, but eventually gain guided and heat seeking missiles to take on these enemies.

    Attack helicopters control the same as scout helicopters, but have different unlockables.

    • Unlock Progression: IR Smoke, Heat Seekers, Stealth, Autoloader, Zoom Optics, Proximity Scan, Air Radar, Guided Missile, Extinguisher, Maintenance, Thermal Optics, Laser Painter, Below Radar, ECM Jammer, Guided Rocket, TV Missile

    Planes

    As with helicopters, practice flying planes before taking them out in a fight. Mainly get the hang of turning via rolling to the side and pitching slightly. Use deceleration to make sharp turns, and let go of the throttle once you have plenty of momentum. And of course, spot any enemy you see to rack up points. You are a sitting duck until you get a large enough score for anti-missile flares.

    There are two types of jets at your disposal: air-to-ground A-10 Thunderbolts and SU-25TM Frogfoot, and air-to-air F/A-18E Super Hornet and SU-35BM Flanker-E. While each has default weapons better suited for different enemies, whith unlocks they can be great for all situations. Your main objective should always be to take out slower helicopters, followed by hulking tanks. Of course enemy planes will always be on your tail so be sure to get evasive. You can dodge most locked on missiles by flying to extremely high altitudes.

    • Unlock Progression: IR Smoke, Heat Seekers, Stealth, Belt Speed, Proximity Scan, Rocket Pods, Air Radar, Extinguisher, Below Radar, Maintenance, Guided Missile, Beam Scanning, ECM Jammer

    Kharg Island Offense strategy

    In this clip, we give you pointers for taking over Kharg Island. Even if you're on defense, you can learn a thing or two by observing your enemy's tactics.

    Xbox 360 Achievements

    Achievement Name How To Earn Reward
    1st Loser Finish as 2nd MVP in a ranked match 30
    Army of Darkness Shoot out the 4 lights with 4 bullets in Night Shift 30
    Army of Two Complete all co-op missions on Hard 50
    Between a rock and a hard place Beat Solomon, flawlessly, in The Great Destroyer 15
    Bullseye Reach and save the hostages without alerting any enemies in Drop 'em Like Liquid 20
    Butterfly Take down the jet in one attempt in Rock And A Hard Place 25
    Carlover Complete the mission without losing a humvee in Operation Exodus 20
    Colonel Achieve rank 45 50
    Decorated Obtain one of each ribbon in the game 50
    In the nick of time Disarm the bomb in under 20 seconds in The Eleventh Hour 20
    Infantry Effiency Obtain all 4 weapon efficiency ribbons 30
    Involuntary Euthanasia Kill the 2 soldiers before the building falls on them in Uprising 25
    It's better than nothing! Finish as 3rd MVP in a ranked match 30
    Lock 'n' Load Unlock all unique co-op weapons 30
    M.I.A Obtain your first enemy Dog Tag 20
    Most Valuable Player Finish as MVP in a ranked match 30
    Ninjas Reach the VIP without setting off the alarm in Exfiltration 20
    Not on my Watch Protect Chaffin from the soldiers in the street in Operation Swordbreaker 25
    Ooh-rah! Complete the campaign story 30
    Practice makes perfect Headshot each of the targets in the gun range in Kaffarov 15
    Push On Reach the garage without going into man-down state in Hit and Run 20
    Roadkill Kick the car to kill the soldiers in Uprising 20
    Scrap Metal Destroy 6 enemy tanks before reaching the fort in Thunder Run 25
    Semper Fidelis Complete the campaign story on Hard 50
    Support Efficiency Obtain all 4 support efficiency ribbons 30
    The Professional Complete the street chase in Comrades in under 2 minutes 30 seconds without dying 30
    Two-rah! Complete all co-op missions 30
    Twofor Take down 2 enemies with 1 bullet in Night Shift 15
    Untouchable Complete the mission without using the fire extinguisher in Fire From The Sky 20
    Vehicle Warfare Obtain all 3 vehicle warfare ribbons 30
    What the hell *are* you? Take a russian Dog Tag in the forest ambush in Rock And A Hard Place 20
    You can be my wingman anytime Complete Going Hunting in a perfect run 30
    FlashForward Completed Semper Fidelis 10
    No Escape Captured Kaffarov 30
    Shock Troop Survived the quake 15
    This is the end Failed to prevent the attack 20
    Wanted: Dead or Alive Captured Al Bashir 20
    Where are the other two? Found the nuke 20

    PlayStation 3 Trophies

    Trophy Name How To Earn Reward
    1st Loser Finish as 2nd MVP in a ranked match Silver
    Army of Darkness Shoot out the 4 lights with 4 bullets in Night Shift Bronze
    Army of Two Complete all co-op missions on Hard Gold
    Between a rock and a hard place Beat Solomon, flawlessly, in The Great Destroyer Bronze
    Bullseye Reach and save the hostages without alerting any enemies in Drop 'em Like Liquid Bronze
    Butterfly Take down the jet in one attempt in Rock And A Hard Place Bronze
    Carlover Complete the mission without losing a humvee in Operation Exodus Bronze
    Colonel Achieve rank 45 Gold
    Decorated Obtain one of each ribbon in the game Gold
    In the nick of time Disarm the bomb in under 20 seconds in The Eleventh Hour Bronze
    Infantry Effiency Obtain all 4 weapon efficiency ribbons Bronze
    Involuntary Euthanasia Kill the 2 soldiers before the building falls on them in Uprising Bronze
    It's better than nothing! Finish as 3rd MVP in a ranked match Silver
    Lock 'n' Load Unlock all unique co-op weapons Silver
    M.I.A Obtain your first enemy Dog Tag Bronze
    Most Valuable Player Finish as MVP in a ranked match Silver
    Ninjas Reach the VIP without setting off the alarm in Exfiltration Bronze
    Not on my Watch Protect Chaffin from the soldiers in the street in Operation Swordbreaker Bronze
    Ooh-rah! Complete the campaign story Silver
    Practice makes perfect Headshot each of the targets in the gun range in Kaffarov Bronze
    Push On Reach the garage without going into man-down state in Hit and Run Bronze
    Roadkill Kick the car to kill the soldiers in Uprising Bronze
    Scrap Metal Destroy 6 enemy tanks before reaching the fort in Thunder Run Bronze
    Semper Fidelis Complete the campaign story on Hard Gold
    Support Efficiency Obtain all 4 support efficiency ribbons Bronze
    The Professional Complete the street chase in Comrades in under 2 minutes 30 seconds without dying Bronze
    Two-rah! Complete all co-op missions Silver
    Twofor Take down 2 enemies with 1 bullet in Night Shift Bronze
    Untouchable Complete the mission without using the fire extinguisher in Fire From The Sky Bronze
    Vehicle Warfare Obtain all 3 vehicle warfare ribbons Bronze
    What the hell *are* you? Take a russian Dog Tag in the forest ambush in Rock And A Hard Place Bronze
    You can be my wingman anytime Complete Going Hunting in a perfect run Bronze
    FlashForward Completed Semper Fidelis Bronze
    No Escape Captured Kaffarov Bronze
    Shock Troop Survived the quake Bronze
    This is the end Failed to prevent the attack Bronze
    Wanted: Dead or Alive Captured Al Bashir Bronze
    Where are the other two? Found the nuke Bronze
    Platinum Trophy Collect all other Battlefield 3 Trophies Platinum

    Written By

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    Discussion

    50 comments
    ldkwrigh
    ldkwrigh

    beginning in the campaign, I can't even get pass the space bar move outside the train - my space bar is not very responsive, nor can I tell how many times I  need to push the space bar...  anybody have any an idea I could try?  I already tried to remap it, and the PC insisted on the spacebar...


    mojo2001
    mojo2001

    im stuck on battlefield 2,where he enters the ship in the dessert ........whats the next move?ive tried moving the boxes to the opening to climb through ,blowing them up but nothing seems to work ,can anyone help

    thank mojo

    AlphaProWolf
    AlphaProWolf

    When are they going to continue expanding this guide?

    micko999
    micko999

    battlefield 3 online pass

    micko999
    micko999

    battlefield 3 online pass

    ben_ster
    ben_ster

    @aminal85 L M F A O your funny. hey genius, tell me this, you ever notice that when you do your so called "cooking" that the grenade stays in your hand for an infinite amount of time - and that when you do eventually throw it - it still has the same detonation-time as if you didn't "cook" / hold the grenade button..... ever wonder why that was... here I'll tell you: BECAUSE YOU CAN'T COOK THE NADE. dont go calling people a noob when your the wrong one: scrub.

    TheGamer232
    TheGamer232

    @milan4554 You can change your weapons during game and customize them. Idk what platform your playing on, but for the Xbox 360 its "x" to customize and "b" to change weapon.

    aminal85
    aminal85

    @ben_ster and all the noobs that gave him a like. yes actually you can cook grenades on bf3. press the grenade button as usual, then imediately after pull and hold the trigger button to cook it.

    ezjohny
    ezjohny

    Thank's for the tips kelly kelly, I'm a noob. Your cute Kelly!

    ben_ster
    ben_ster

    @danielcliment you cant cook grenades in bf3. :P

    danielcliment
    danielcliment

    how do you cook grenades on xbox?!!?!?!??! please some one help me!!!!! :-(

    duderdave
    duderdave

    You need to include joystick solutions. BF3's so-called PC joystick setting are for game pads. They will actually make your grunt's gun fire nonstop if your joystick is connected because of the way the "fire" button is bound. When will DICE learn to let PC devs code the PC part of the game and send the console devs back to their console worries? So, in order to get real PC joysticks to work, you have to erase (hold esc while in the box) ALL so-called joystick key bindings, then go back and key-bind your real joystick to the vehicles you wish to operate via joystick. Some commands will still be easier from the keyboard such as X for flares, etc. You may still also need to tweak the sensitivity of your devices. I changed mine yesterday and was finally able to fly the chopper without crashing - I hate flying helos/jets with a mouse. So, GS, if you could add something about this for PC BF3'ers, that would be most helpful. Thanks :)

    andywheeldon
    andywheeldon

    Love B3 but the campaign was over far too quickly without enough vehicle play for me. Multiplayer far better than C.O.D

    Vishant
    Vishant

    I'm new to mp. So end up with really poor k/d ratios but love the engineer class, enjoy taking out tanks and choppers. Tho next target's a plane \U0001f609. It's good that you can get points for playing a more supportive role

    mountain_k
    mountain_k

    MISTAKE: the description for the MK11MOD0 rifle is the same as that of the SVD.

    OverlordGunnar
    OverlordGunnar

    @ devastion913 I grabbed it on the PC to test out my new machine ^_^ so the mouse feels a bit awkward for me when flying a jet, as i'm used to consoles. Not to complan, it'll just take a little bit of work. I am finding however, that tanks can absolutely dominate with teamwork, one guy repairs and drives and the other sits on the machine gun watching for little engineers scampering around in the shadows. If you face the tank at the enemies in a choke point and repair from behind while the other guy is shooting, you can keep the tank alive almost indefinately with constant repairs. I finished a match at around 17 - 0 by doing this with some random team member who had the same idea.

    devastion913
    devastion913

    @OverlordGunnar The air vehincles take some work I agree, but what platform are you playing on? On the consoles the legacy stick layout seems to be the easiest for choppers but then once you get a kill in it you have 6 Stinger missles coming your way lol. I end up playing engineer the most too, that and support, using mortars in Rush mode is too hard to resist.

    OverlordGunnar
    OverlordGunnar

    Great game so far (if you ignore the campeign). I generally find myself choosing the engineer class simply because whenever i go with anything else, i find myself in desperate need of a rocket launcher, or i'll jump out of my tank and throw medkits at it before i realize what class i am, that i look like an idiot, and some a$$hole just jacked my ride =p Lag is a problem, and the maps tend to either encourage sniping or result in major rocket battles in narrow choke points which are impossible to break through (metro?). Air vehicles seem a little bit difficult to use (at least for me), has anyone else ever looked up into the sky and witnessed a deranged circus of jets and helicopters spiraling wildly out of control and colliding with one another? It seems a far cry from the terrifyingly lethal attack choppers from battlefield 2. With some practice, however, i'm sure the bar will be raised.

    Fedorov92
    Fedorov92

    @shanethewolf: True I suppose, but Battlefield has never really been about the story (See Battlefield 2 and before, there were no stories or campaigns at all). DICE isn't the greatest for writing stories. This campaign disappointed me too a bit, but I moved on. Do yourself a favor and play online!

    milan4554
    milan4554

    @Fandango_Letho i do attempted its alot of fun to play with your friends but only 4player squad that sucks. im a big fan of Battlefield. ive got BF 1943,BFBC1,BFBC2. sooner or later im still gonna get it back. but not right now its not worth it yet cos when MW3 you cant choose which to play and also UC3.

    devastion913
    devastion913

    @jasonzilla11 It's related to Battlefield and I'm expressing my opinion, is that illegal? The lag is awful and there is no official HC mode, the quickmatch issues are currently being fixed. No, GS can't do anything about it but posting it on Battlefield hasen't done any good either as did posting anything else on other game's sites did. Look at the majority of these comments, they have nothing to do with a game guide either but I don't see you replying to them. Go sit in the corner.

    shanethewolf
    shanethewolf

    @Fedorov92 Yes, I think you must be right, I just wished they made it clear the campaign is just an afterthought as I don't play games online.

    Fandango_Letho
    Fandango_Letho

    @milan4554 You're entitled to your opinion, but it's obvious you played little of the game. It's pretty clear that this is not your cup of tea.

    milan4554
    milan4554

    soo disappointed on Battlefield 3. what they did not do...changed nothing. 1.squad system up to 6 or 8 players 2.wouldn't let you choose or customize weapon classes during gameplay or after death 3.gameplay not balanced 4.online servers still 5hit 5.graphics similar to MOH and Bad Company 2 6.BF would never win over COD 7.RESPAWN ENTERTAINMENT TEAM the ex-Infinity Ward employees are making FPS shooter cant wait i got it last Friday 28th then return it today.and gonna get UC3 haha

    Fedorov92
    Fedorov92

    @shanethewolf, it's not a game you play for the campaign, period.

    shanethewolf
    shanethewolf

    This feels more like an "interactive movie" than a game. I'm 4 stages in and I feel like I've barely had any control. And that flight mission is abysmal. Reminds me of those old CDI games with the streaming pre-rendered footage and a crosshair. Hope it picks up because I'm regretting wasting my time so far.

    Tokugawa77
    Tokugawa77

    @nord calm down. It's not as if they hack your computer and steal your credit card number. Sometimes you need to trade inconsequential privacy for new technology. Besides, ever since the patriot act much more important private information than what settings your computer is on have been compromised.

    jasonzilla11
    jasonzilla11

    @devastion913 And how does that connect with a guide? It's not like GS can do anything about it. Complaining on here doesn't help anything.

    basshelal
    basshelal

    I want the MP7 and everyone I know either has it on PC or doesnt and wont even get it! What do I do?! I play with PS3!

    devastion913
    devastion913

    I could care less about all of this I just want them to fix the lag problems and issues with the quickmatch. Also, why is there not an official hardcore game mode like in BC2? There are ranked hardcore servers but they are a pain to get in andthey vary in settings. Hardcore with a minimap is not hardcore.

    BattleOfficer
    BattleOfficer

    @Jamejame the helicopter mission on ''hard'' give about 24k in score for each completion and it isnt hard. :p M39

    namdar
    namdar

    @Nashnir he's not trolling he's speaking truth bro, look at the EULA

    buzzguy
    buzzguy

    Always been a huge fan of the engineer class / light-tank hybrid gamestyle. Love to fight, move guys around the battlefield, and then pop out in a safe place to repair my own ride.

    lokiju
    lokiju

    [This message was deleted at the request of the original poster]

    nord1c
    nord1c

    How do I remove the Origin-Spyware? It is a trojan that scans my private data and sends it to EA o_O

    Fedorov92
    Fedorov92

    Just letting you know but you guys are missing the Type 88 LMG for support weapons.

    jamejame
    jamejame

    So we have to play co-op to unlock certain weapons? About how long does it take to obtain 441,000 co-op score, because that sounds kind of agonizingly time consuming for a mode I won't play more than 10 - 20 times (even if it is quality).

    gpm23
    gpm23

    I have a hard time getting all the pc controls down. You don't really have a ton of time in-game to look at your controls, so a guide on what buttons do what would be nice. For example, I had to google search how to spot on the pc, which btw is the Q key. Knowing how to switch seats in a vehicle would be nice too, so that I could switch to the turret on the humvee etc, when there are no passengers. Just little things like this that you seem to have to find out as you play can be somewhat frustrating.

    Starmaster1
    Starmaster1

    OK, call me a n00b, old though I am. LOL How do you kill the guy in the cut the wire episode. He does me no matter what I try. Any help appreciated.

    Baselerd
    Baselerd

    You need maps of the maps...

    BrunoBRS
    BrunoBRS

    i'm not reading through all of it to ask this, but is this just a database or are there information given by the editors, like tips and whatnot? if it's the latter, then you definitely will need a vehicles section.

    Fragnarok
    Fragnarok moderator

    The first version of the guide is up. It will be updated in the next few days as we play more.