Discussion

34 comments
Razor10000
Razor10000

gamestop should make a guide of bf4 problems. the game is broken. people shouldn´t buy bf4, the game isn´t finished, it was rushed so EA can have your money before cod ghosts is released. 

DarkLord
DarkLord

Lancang Dam needed a deluge of water when you destroyed the dam! It would have caused some serious havoc down in the water areas of the map!

danielcliment
danielcliment

How about:

Snow avalanche

Heavy fog

Set building on fire or roads

Being able to open you way thru buildings (infantry i.e.)

Storms, strong wind or rain that afffects the gameplay like flying around or visibility.

Being able to block roads

On conquest change the flag position in random places to exploit all the map, not like in bf3, 80% of the maps wasted.

Earthquakes actually taking down buildings or roads, not just cosmetic.

Great article and the game is very fun, even on my good old 360... :)

404FredNotFound
404FredNotFound

Id love to see an active volcano go active in the middle of a match, could be very tricky to pull of has a map tho and would have to be huge, personally none of these maps are even on pair with the size of BF3 maps and that tends to be disappointing specially on Air, since your stuck to a pretty small area.

octojojo
octojojo

i m not that big of a bf fan but that game is huge

rusrec
rusrec

Maybe a mountain top objective and a town down at the foot of the mountain.  Could have the mountain top where no tanks could get to, mostly air vehicles and infantry up top, but the tanks could shoot a weak point and trigger it.  Where you had skis and snowmobiles to get down the hill after....  Could have fallen trees and rocks to jump as you went down the mountain.  Possibly even a cliff where you could parachute off if you aren't in front of the avalanche.

Protocol_5
Protocol_5

I just gotta say big props to Chris for the UHF reference. Love that movie!

ShadowOfKratos
ShadowOfKratos

I'd love to see a parody level of Man of Steel vs the Kryptonians... You know, just for the fun of it like Far Cry 3 Blood Dragons. And players would get to be the soldiers that fight Faora and back-up the Man of Steel.

Codester_41
Codester_41

THEY GOTTA MAKE ONE WITH A VOLCANOE! One that errupts and shoots fireballs from the sky into random locations! Or a level in the country in tornado alley where, at random times, Torandos will strike and f**k sh*t UP! Make it happen, DICE!

HaRdNiPs
HaRdNiPs

concept is great but the way dice executed is horrible. i hate that they have these buildings i can't destroy so bad but no it's a decision and the fact that they crumble so unrealistically and sink into the ground is just blah blah blah levolution is a game changer all of that is 1/4 right.  

zaboon_
zaboon_

To answer your question in the video: What I would see in the future is maybe more objective oriented levolution. Now, you mostly just make it for the hell of it, for visuals, maybe just for a change. It would be cool if a whole team struggled to take out something because it would benefit them directly by openings up more passages to the enemies vulnerable bases or something. Obviously this would maybe be best in the Rush mode, since on conquest it would have to be symmetrical for balance purposes.

Hjindee
Hjindee

i dont want to trigger anything... i want to fucking be the cause that made the building tip over with my explosives!.. im still waiting for proper destruction :/

lorider25
lorider25

that's stupid how you die before it even crumbles

Lokero8
Lokero8

 Survival of the Fittest....yeh very funny GS x)

SeiKN
SeiKN

Dice Dev #1 - We need new ideas for BF4.

Dice Dev #2 - Humm i'm out of ideas. Wait, i got it!!! Do you remember the tower from Caspian Border (BF3) that falls down when people shot at the cables? Lets do that to all the maps and cal it "Levolution"!

-


BF4 Levolution? Please...  More like BF3.5 TROLLolution.


Hiliary
Hiliary

I was an avid chopper pilot in BF3 and pretty dam good at it too but in BF4 I'll sadly say they ruined the experience. The choppers are much weaker offensively and the fact that sometimes your reloads sometimes can take forever during pivotal moments really pisses me off. Simply put, they've made it were choppers are pretty much a none-threat to ground assault. I mean it's almost as-if the developers looked at choppers from BF3 and said they were too strong against ground forces, and with a good pilot, yes, they can be, but that is what made pilots motivated to BE good, and that's not say they weren't easily taken down. I remember being taken down pretty easily from all sorts of ways which made it pretty well balanced, but in BF4, forget it, they're almost obsolete. You know how I know? When I play, or if I play BF4 again, I think twice before climbing into a chopper. They're just simply too weak offensively. I don't care about their defense, I'm just pissed off about their offensive strength. And good lord, dog fights now take forever. Even if you have a gunner it still can take forever because of reload stalls. It's just a dam mess and very, very irritating. 

Deamon59
Deamon59

thank you for this, i was just wondering about this and now i know, very informative, now to try out my newfound knowledge in the game!

filius32
filius32

Would love a level that had an avalanche or something

garysingh34
garysingh34

Looks awesome, cant wait to play on next gen

Berkut4796
Berkut4796

@Razor10000 There are a lot of unfortunate issues with BF4 right now. Game crashes and sound bugs are the most noticeable, but there are a myriad of other issues.

Chris_Watters
Chris_Watters moderator staff

@rusrec I love this idea so much. Reminds me of those awesome ski scenes from True Lies and that one old Bond movie.

Chris_Watters
Chris_Watters moderator staff

@zaboon_ Yeah, some of this levolution stuff happens automatically on Rush, but usually it's once the objectives are blown and everyone moves past, so it doesn't really feel like it's having the strategic payoff you're talking about. 

zaboon_
zaboon_

@lorider25 Well, the alternative would require some serious and time consuming prorgamming (basically making an entire skyscraper + all these levolutions entities in the game). the 360 and ps3 just couldn't handle this aswell.

djpetitte
djpetitte

@SeiKN 

obvious you have no clue what youre talking about.

gpm23
gpm23

@Hiliary I COMPLETELY agree with you here.  It took me forever to get good flying the helo in BF3, and now I have that same feeling as you, basically thinking twice before I decide to fly.  There's too many types of ground and air rockets to avoid and too much time between flares, which makes it pretty much impossible to stay alive for more than a couple of minutes, that is unless you are one of those morons that just likes to fly around out of bounds just for the sake of staying alive.  These guys drive me nuts.  I understand you want to stay alive, but you're not helping anybody camping out at the first spawn point.  People need to stop hogging the heli's and just get in there, slay some vehicles and ground troops, and if you get shot down, that's life.  Too much hogging of the helo.....and it takes too dang long for it to spawn back.  They have pretty much completely nerfed the heli's in this game because between the long vehicle spawn times, deluge of missiles you have to avoid, lack of flares,ridiculously long reload times, and people hogging and misusing them, any beneficial unlocks that might keep you alive take FOREVER to unlock.  I sincerely hope they fix some of these issues soon.  There's been times where I was on a map for about 30 to 45 minutes and never even got to use the helo.  Fix the spawn times dang it, that would be a good start. 

Berkut4796
Berkut4796

@Chris_Watters @zaboon_ Here is an example of something that could be cool with Lachang Dam.

On rush, have the attackers actually have to push into the dam. The defenders could have more vehicles and emplacements on top of the dam, giving them an advantage during outside fighting. However, the attackers can attack the dam and attempt to cause it to break. When broken, some of the top emplacements of the defenders could be destroyed. Also, the dam rubble could block vehicle movement and create intense close quarters infantry fighting through the rubble, levelling the playing field by forcing the defenders to have to rely on vehicles less. Add in a lot of smoke from the dam collapse and the attackers could use it to slip past the defender lines and establish themselves closer to the objectives.

On another note, how have you all found rush so far? It was my favorite mode in BF:BC2 and BF3, but something feels off on it in BF4. Granted, I only tried it twice and for short periods, but the effective areas almost feel too small.

JediMasterJ42
JediMasterJ42

@gpm23 You know...I was going to try and refute your argument because Im happy I  finally learned to fly the helicopter in BF4 (never got the hang of it in BF3), but then as I was reading your comment and thinking about it I couldn't help but agree. I've flown and been a passenger on the helicopter a bunch of times, and get very few kills, very few points and never unlock anything! I usually just use it as a means of transporting from point to point. 

djpetitte
djpetitte

@Chris_Watters @filius32 

I have created threads on battlelog about having snow effects levolution style. We all know the frostbite can do it, and do it well.

A avalanche or a blizzard is what I am aiming for.  Comment on my Battlelog threads

Berkut4796
Berkut4796

@JediMasterJ42 @gpm23 I can see where your all coming from, but my experiences with choppers in BF4 are slightly different from what you have all described. Defensively, I find it is both easier and harder to survive in a chopper now. It is more difficult to avoid missles due to your reduced regeneration of flares. However, you don't become disabled at 50% like in BF3 anymore, meaning you can take considerably more damage and still escape to repair.

Offensively, I don't find the rockets are any weaker than before (though takes survive it better due to the disable changes noted above). However, unlike in BF3, you have two reload timers on rockets, heat seekers, and other weapons now. You have your old reload timer which filled your usuable weapon stock to full, but there is a second timer that replenishes your stored ammunition.

For example, in a chopper, you have 12 rockets ready and 12 (or 24?) in backup. Say you attack a tank and use all 12; you will then have a timer to reload the back-up twelve. Once done, you no longer have the maximum backup available. A timer starts to replenish your backup stock (the white bar that fills below your ammo count). This timer takes quite a while fill. You now have to gauge your ammo reserves and choose to disengage (or avoid engagements) when you are lacking in ammo, adding a layer of tactical decisions to vehicles.

This also applies to other vehicles, there have been times I have engaged while driving a tank and then have to retreat because I engaged with low ammo reserves. I needed to fall back until my reserves replenished.

In regards to chopper respawn times, what system are you playing on? On PC I think it is server dependent, I have had choppers respawn before I personally can respawn.