A cult classic with bold steps towards innovation. It broke the boundaries of creative violence in its time.

User Rating: 9.1 | Wild 9 PS
When I was little, I was exploring the glass casing of a game store in some swap meet when i spied the box cover for this rare gem. The game was about shooting a lightning bolt from your arm to pick people up, and slamming them into the ground. Extra points if you can jam them into a meat grinder. As you can probably imagine, I flipped. I begged my grandmother to get it for me, never telling my parents or anyone just how violent it was. I have played through that game countless times since then. Such innovative gameplay can not be shoved aside for the average pile, as Gamespot has so despicably done. The developers of Earthworm Jim created a monster for young boys to play with daily after school that was more interesting than chronic masturbation The bosses were revolutionary and unique. The space-bike levels were fast-paced, intense, and heart pounding. I would describe the freefall levels to my friends with much enthusiasm, I remember. "Dude, your'e like, falling down this tube, right? IN SPACE, RIGHT? and as you are plummeting, you grab enemies and chuck them into the walls of the tube! YOU WRESTLE WHILE FALLING!" With hilarious humor that ACTUALLY DOES APPEAL TO ITS TARGET AUDIENCE, Wild 9's dialogue was witty and made the characters memorable.

Even though I'm a fan of the Jak series, you have to admit that they kind of ripped off Wex and (B)Angus.

I still can't get on a bicycle without imagining zooming through those space-cactus fields at breakneck speeds...