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See Assassin's Creed Odyssey Running On Google Chrome

We play Assassin's Creed Odyssey on Google's Project Stream, an upcoming cloud gaming platform that allows you to run high-end video games in the Chrome browser. Michael and Lucy give their early impressions on how the game runs.

Google recently opened registration for test runs of its game streaming platform currently called Project Stream, and it did so with a big name game: Assassin's Creed Odyssey. While the game recently launched for PS4, Xbox One, and PC, those who get into Project Stream can play the entire game through the Google Chrome web browser up until January 15, 2019. We at GameSpot received access to it and played Odyssey for a bit to get some general impressions of how the game ran.

Our system has an Intel Core i7-8700K CPU, GTX 1070 GPU, and 32GB of RAM, but these specs are irrelevant as game streaming relies solely on the quality of your internet connection. Instead of running the game off of local hardware, it runs off a remote server and the video feed is sent to the Chrome window that has the game open. Project Stream requires at least a download speed of 25 Mbps, and we far exceeded it as we used a 900+ Mbps connection. Needless to say, it ran extremely smooth.

The two main concerns are input latency and video quality compression. There are a few timing elements in combat for Odyssey, like parrying and dodging, but we didn't run into any problems with input lag. Image quality was fairly high with some slightly noticeable compression. Framerate also appeared to be capped around 30 FPS, but without any apparent hitches or frame drops. Note that there are currently no options for graphics quality. Regardless, the game was in a playable state, which is an impressive feat considering the only requirement is a decent internet connection and Google Chrome. Users can use an Xbox One, Xbox 360, or PS4 controller with this version of Assassin's Creed Odyssey, just like the PC version.

Spots are limited, but you can still sign up for a chance to participate in testing Project Stream. For more coverage on Assassin's Creed Odyssey, check out our combat tips and skills guide, things to know before starting, the best armor sets, and everything else you'll possibly want to know about the game.

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nipseymc

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Edited By nipseymc

Played it yesterday on a 150Mbps connection via a MacBook Pro hooked up to a 1440p 27" monitor and it ran and ran quite well. To me, the frame rate looked to be higher than "around 30fps", especially compared to the motion on my PS4 Pro.

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lionheartssj1

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I wish I had your internet speeds.

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Aegis_Kleais

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Here's to hoping server-side rendering takes off. But we'd have to get down to $0.25/hr for it to be worth my while. I want off Windows, and gaming is the only thing that's keeping me there.

Some places would have you believe that this would mean that a game could be available for any platform, but that simply isn't true. If the game is not programmed to accept varying inputs, like keyboard/mouse or controller and if the UI is not catered to that input, you would get little more than a poor port; but it still frees us from being bound to Microsoft platforms for PC-based gaming.

Microsoft does amazing things for their XBox gamers, but they don't do a thing for PC. I hope Google/nVidia compete well (though I'm somewhat concerned about data caps from ISPs from someone who might game for 100+hrs/month. At $1/hr, that'd be a $600 video card in 6 months.

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