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Rogue Heroes Is Basically A Procedurally Generated Link To The Past | PAX East 2020

The dungeons in Rogue Heroes look a lot like those in A Link to the Past, but they're different every time you start exploring.

At first glance, you might mistake Rogue Heroes: Ruins of Tasos for The Legend of Zelda: A Link to the Past. The art style, environment, and enemy design certainly resemble the SNES classic. When you watch four heroes cooperatively explore its world, it also brings Four Swords Adventures to mind. But when you enter a dungeon, it becomes clear what sets Rogue Heroes apart: procedural generation.

Each dungeon pulls from a set of pre-designed rooms, some of which involve challenging combat or puzzles to be solved. Expect to encounter locked doors requiring keys if you want to reach the final chamber of these dangerous dungeons. You can watch us try (and fail) to complete the first one in the video above.

Rogue Heroes: Ruins of Tasos is one of many exciting indie games we got to try at PAX East 2020. It's currently in development for PC.