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How A Plague Tale: Innocence Manipulates Your Decisions

A Plague Tale: Innocence uses the same narrative feature as Telltale's The Walking Dead and Life Is Strange 2 to elevate emotional and tense moments and it's surprisingly effective.

Most games make it pretty clear how to be good and how to be evil. There are some recent examples, however, of games that make morality and decision-making far more complicated.

How? With one clever addition: kids.

In a new video feature, Jess McDonell examines how games like the recent adventure-stealth title A Plague Tale: Innocence and others like God of War, The Last of Us, and The Walking Dead use children as a sort of moral guidepost.

Having a child by your side can change how you play, and perhaps more significantly it can change how you feel about your decisions in games. You might want to be a murderous, bloodthirsty action hero playing solo, but with a child by your side you may want to think twice about rampaging through your foes.

Be sure to watch the full video above for our thoughts.

GameSpot's A Plague Tale review scored the game an 8/10. Reviewer Khee Hoon Chan said the game tells an "emotive story of resilience against harrowing odds."