Hyper flash but little substance

User Rating: 7 | Uncharted 4: A Thief's End (Libertalia Collector's Edition) PS4

Uncharted 4 is a strong cinematic experience that would not disappoint the players that prefer these types of games. However, if you are looking for a strong gameplay experience this game may not be for you.

Pros:

The game's presentation and production value is top notch. Each scenario you are placed are highly detailed and rich in graphical features. Transitioning between gameplay and cinematics is seamlessly and adds to the overall experience. Character models are highly detail during the cutscenes adding a true cinematic experience. Voice acting, dialogue during gameplay and animations are excellent. Naughty Dog continues to deliver when it comes to graphical and cinematic presentation. The story is interesting and has enough substance to keep the gamer engaged.

Cons:

Unfortunately, despite the high praise this game has received there are a lot of fundamental gameplay flaws. Firstly the pacing is mediocre and at times terrible. You will experience frequent force walk mechanics for aiding in the character development in addition to movement speed reduction for storytelling. This happens very often throughout the experience. The game has a healthy portion of push forward mechanics that does not add to the gaming experience but contributes to the character development and storytelling.

The gameplay is secondary to the story and this is made present throughout the experience. You will find yourself either yearning for gunfights, puzzles or more control. The AI is very generic, making stealth moments feel a bit underwhelming. The accuracy of enemies is a bit high even on moderate. Once you are not protected by some level of cover the hit rate for enemies feels like 90+%.

Navigation is particularly blind. Very few chapters give the player a strong sense of direction in the game's world. Most of the times you find yourself blindly following a pre-determine path with no visually logical reason besides the game demanding the player to follow the path. Because of this, it underplays the attention to detail placed in the environment.

"Can you give me a boost?" "Can you help me with this?" The amount of times Nate needs a boost or help with moving an object is nagging and artificially halts the game's flow. There are also illogical need for assistance that will leave you baffled, such as needing help to move a log that can easily be squeezed pass or a gate that can comfortably be crawled under.

Puzzles are non existent. There are about 2-3 puzzles in the game. Technically more but the game guides you through all of them, making its existence play out more like a long quick timed event. The solutions to these puzzles are typically told to you by your companion or through forced game cues.

Some chapters break the flow of the game. These chapters change the gameplay dramatically and only exist to serve the story. They are not fun and are barely interesting even for the development of the story and characters. These chapters could have been summarized into a cut scene but felt that they were made into gameplay to add to the already deficient gameplay.

Not all cutscenes are equal. Some cutscenes are skippable others are not. Some cutscenes skip immediately others lead to longish loading times that can potentially lead to another.

Poor level design and enemy placement. Most of the game suffers from this problem. This problem is made worse by the emphasis of the story. Enemies are either scarce or come in hordes. Then there are the moments where they magically appear even though the story and gameplay doesn't warrant their presence. These instances are typically in locations in which access were blocked, destroyed or inaccessible by your interaction with the environment. There are a few moments in which there is some degree of freedom in the way you play. Most of the time you will be on rails and your decisions and the manner in which you play, is an illusion of control at times.

There are other quibbles with the game but these are the ones that stood out the most and are rarely mentioned by most of the reviews I have read. Uncharted 4 is ideal for gamers who enjoy strong cinematics with gameplay mechanics to carry the story along. However, if you are the type of gamer that favors more gameplay than cinematics then this game would be not be a pleasant experience.