Amazing visuals, nice feel, got some problems though...

User Rating: 6.9 | Tom Clancy's Ghost Recon Advanced Warfighter PC
Okay here's the deal. You are a member of an elite military unit dropping into Mexico City to take care of a brewing political situation. I'll break it down into plusses and minuses.

PLUS: Great graphics. Mexico city looks stunning. Character animations are top notch. You can dive for cover, lean around corners, go prone, and you look totally cool doing it. There's all the good stuff like shadows, heat shimmer, bloom and all that. But it does come at a price. You'll need a beefy computer to run this game well at all. Even then you will probably still lag on explosions and things like that.

PLUS: Good FPS feel. You know what I mean... some games just don't feel right. In GRAW there's just enough kick to the weapons. Each step you take feels like a individual step, not just some dude moving around an X/Y plane. You can withstand a few hits, and so can bad guys sometimes, which is good for a tactical FPS.

PLUS: The sound is awesome, bullets whizzing past your head, debris on the ground being kicked around, enemy soldiers yelling in Spanish, lots of voiceover action.

PLUS: This is just opinion but the game is quite hard. Since it would be a bad thing if it were too easy, I think this will really satisfy the crowd it was intended for, the tactical FPS community. Enemies sometimes advance on your position unexpectedly, and they take cover quite well, making them difficult to kill sometimes.

MINUS: The UI for the game is a bit wierd. You have to command your unit with either the number keys or the middle mouse. However your weapons can only be selected by holding F (default) and scrolling the middle mouse. This makes it rather clunky to switch to a grenade real quick, toss it, and switch back to your assault rifle. I think it would have been better if they had the weapon selection on the number keys and the squad order giving on the mouse wheel alone. Other problems are when you are on your tactical map you have to click a location for a soldier to move, then move down and hit EXECUTE to perform that command. It would have been better to just click the location to queue the command or double click to execute.

MINUS: If you die, game over, reload from previous save. This also counts for multi player for the commander. If your squad leader dies you all lose. This is a harsh restriction to put on people who might not necessarily know each other in a online environment. Especially without voice communication. How many retarded people do you play online games with daily that will not get the concept that they need to keep their damn heads down or you all lose? There should have been lots of options. Having this style of play as an option would have been fine but to be honest, I don't know anyone who would willingly select it. Alternatives should have been the standard Red Storm "x number of spawns per player"

MINUS: Squad AI is pretty retarded. When you issue commands from the tactical map you can set waypoints to define the path you want them to take to reach their objective. But that would mean that you are having them go multiple waypoints, hence a little distance. The problem with this is if they encounter an enemy on their way any logical person would assume the condition has changed and maybe they should take some cover and stop advancing, but noooo they will blindly complete their move objective unless told otherwise, even if that means walking out into the open and getting shot until killed. Sometimes they are good at killing bad guys but it is too inconsistent to be of any real use. Also when you issue commands from the FPS mode (looking at a corner and saying MOVE TO), sometimes they do retarded things like moving the other way around the building and walking around its front (and uncleared) side to reach it.

MINUS: There is a serious lack of weaponry. What they did include they did a good job on which is a blessing, but in a Red Storm game I'm used to seeing everything from Mini-Uzi's to AK's. It would have been nice to have seen even 1 or 2 more assault rifles. There is literally one sniper rifle, and it's bolt action. It's a .50 cal Barrett bolt action, which is retarded because there is also a semi auto version of this weapon that is so close to performance in comparison that the semi auto feature alone makes you wonder why they even make a bolt action.

In summary, Ghost Recon is pretty cool from a technical standpoint, but it has some really annoying qualities to it that would have been really simple to fix. Maybe they will be fixed some day, but I don't play the buy now patch later stuff.