Charming, responsive, streamlined, and satisfying, with tons of mini-games and compelling missions. In a nutshell: FUN!

User Rating: 8 | Thrillville: Off the Rails X360
I'm not sure what is so compelling about Thrillville: Off The Rails (Lucasarts) but it has me hooked. I am addicted to the missions, the game play, and the achievements (it has tons of little tiny achievements instead of a handful of big ones like some games). Even though the graphics are basic in the adventure portion of the game, they are charming. Being able to walk around the park, see the people having fun on the rides or running in and out of rest rooms, etc., just makes me happy. It's like being at Disneyland without the expense, the real crowds, or the eventual fatigue.

The mini games, which really are the soul of the game, are fun. Some are especially snazzy, like the sharp looking circuit boards you train the technicians with. It has a very addicting memorization game where you connect circuits together with pipes. Other mini games are more basic looking, but regardless, they are solid and well implemented. Racing dune buggies, for instance, feels as natural as in a game like Mario Kart, and the side scrolling bike racing game has funky physics and groovy visuals. A real standout is the first person shooter game, which has excellent graphics, with dummies for enemies and a variety of cork guns. It definitely feels like a real shooter and is fun!

Everything is streamlined and the UI is informative. Although loading and saving games is a little slow, and the music in the game is too loud (and strangely the movie cut scene volume is tied to the music volume setting, so turning down the music means you won't hear what the person says during the movies!), everything else is seamless and responsive. Building rollercoasters, adding food stalls, interacting with guests, who are fully voiced BTW, are all extremely well done.

In the end, Thrillville: Off The Rails is just one of those wonderously next gen experiences. It's like someone finally figured out how to make a good tycoon game. Frontier has been doing this for a long time, and it looks like they've really taken the experience they've gained to heart and have used it to fine tune the game play so as to present a charming and interesting game that is strangely compelling.

I played the game on the Xbox 360, so your mileage may vary.