A Grand Adventure

User Rating: 7 | The Testament of Sherlock Holmes X360

The good:

- Meaty adventure of good length.

- Solid plot drawing from Doyle's 'The Final Problem' the same as BBC Sherlock's episode 'The Reichenbach Fall'.

- Strong writing true to the characters and in keeping with Doyle's style

- A plausible continuation more than mere fanfic.

- Explores the idea of Holmes as a villian - always fascinating.

- Generous and varied puzzle selection with the difficultly mostly pitched just right.

- The ability to skip puzzles and use a 'sixth sense' to highlight hotspots, negating most the frustation that plagues many adventure games.

- Top-notch voice-acting all-round and suitably dramatic music.

- On the whole environments and impressively detailed.

- Noticeable leap in production values over other entries in the series.

- Lack of technical issues (frame-rate problems, glitches, bugs etc.)

- Addition of interesting new 'deduction board' mechanic allowing players to actively participate in constructing Sherlock's chain of deductions.

- Occasionally thoughtful use of character switching mechanics.

- Good pacing + lack of repetition in gameplay/environments.

The bad:

-Pointless padding in the form of a segment playing as Toby (dog) and fetch quests as Watson.

-Lack of hints and clear direction at times.

-Many puzzles and mechanics poorly explained to the point of hampering enjoyment.

-Too many important items hard to find even with the aid of hotspot markers.

-Uneven difficultly of puzzles.

-Recycled NPC (and main character!) dialogue and character models break immersion.

-Underdeveloped conversation system.

-A framing story which adds little and comes across ham-fisted.

-Big reveal and info dump 2/3 though the game could have been handled better.

-Graphics nothing to write home about.

-Budget limitations really obvious in larger areas (low-res textures, repeated assets, everything angular).

-Fiddly triggering of events – steps need to be just so to proceed, can overlook a thing and be stuck for ages trying to trigger the next scene.

-Lack of tension in gameplay to match the tension of the plot (probably a good thing since timed puzzles mostly suck and adventure games rarely pull tension off).

-Lack of technical bells and whistles.