The Orange Box is innovative, immersive, and addictive - every one of the five games. A new standard for game design.

User Rating: 10 | The Orange Box PC
There are few games that offer the quality that is present in each one of the games that come in the Orange Box. For those that have never played any of the Half-Life games, getting all the current ones is a great deal for only $50 - less than what it costs to get one iteration of the Halo series. For those that have followed the chronicles of Gordon Freeman through the years, Portal, Team Fortress 2, and Episode 2 make it worth the money anyway.

My pick of the five (or really, three) is definitely Portal - although it is short, it is deliciously short - in such a way that it does not break a brilliant concept by extending it past its prime. The last level leads you on a merry chase and culminates in a thrilling (and hilarious) battle, followed by what are the best credits in that last five years, without a doubt. Although the first time through the game isn't too hard, coming back and trying some of the advanced levels and bonus challenges will try even those that consider themselves intellectual gamers. It ends, of course, but it's an ending that leaves a pleasant feeling in you - almost like the aftertaste of cake, if you will.

Half-Life 2: Episode 2 is an excellent continuation of the Half-Life series. The graphics have been updated, and although they probably won't blow anyone's mind away, they don't look dated - an achievement for an engine built in 2004. The storyline progresses smoothly, with its fair share of tense moments and heart-pounding battles. The score is excellently done, always adding to the mood rather than distracting players from the game. The finale is epic as promised, involving striders, hunters, a stripped down Camero, and a lot of explosions. Although the gameplay itself hasn't changed, more of a great concept is as better than a shabby new one.

Finally, we have Team Fortress 2. Given the history behind Half-Life and its connection to good multiplayer games (Counterstrike, Day of Defeat, Team Fortress Classic - even though they all started out as mods) you should expect nothing but the best, and the best it is. While this won't tear away the fans of ultrarealism that play America's Army because it's sponsored by the U.S. Army, this offering of the Orange Box will pretty much tug in any other multiplayer shooter gamer. It has something for everything - the sniper for those that adore Counterstrike's AWP, the Heavy for those that like lugging around a machine gun, a scout for those Unreal Tournament players that don't stop moving, or even the medic, for the precious few that enjoy healing others. Most importantly, it mixes a lot of gameplay into a gigantic smorgasbord of fun - with unique personalities behind the characters, hilarious taunts, and a nice kill cam so you always know why you died (and hopefully don't repeat your mistakes). Competitive leagues like cevo and CAL have already added it to their list of games; it's a great multiplayer game because it's fun to watch and play.

Given that Half-Life 2 and Episode 1 have both been reviewed numerous times, I won't do that here. However, I would like to note a couple things that I don't know if too many other reviewers have picked up on.

The first is achievements. The replay value added to the game by adding side objectives that give you achievements when you complete them is an excellent touch. Good job, you beat the game. But did you take the gnome from the start of the game to the end? How about beating that level in Portal with four portals instead of eleven? It's good you got that opposing sniper in 2fort, but you're still a long way from getting 25 headshots, aren't you? The achievements are varied in both objective and difficulty, ranging from simply completing the game to doing insane feats that require expert tracking, hunting, and shooting skills. They're icing on a great cake that can double the replay value of the game.

The other feature of the Orange Box first debuted on the tech demo Half-Life 2: Lost Coast. It was called developer commentary, and it's a great treat for anyone remotely interested in the design and production of these games. In each game, the developer commentaries remark on the design of the map, the technology that goes into it, and the overall production process. A varied and in depth look into how games are made is not something that comes standard these days, which is why it's more impressive that Valve has chosen to share with us these pearls of thought.

A release like The Orange Box restores my faith in games. In an industry where the average joe will shell out $50 for a few days of mediocre gameplay, The Orange Box will gives us months, at the least, of excellent story, gameplay, and more.