Virtually impossible.

User Rating: 1 | The Karate Kid NES
Once again, LJN intentionally wins for another awesome movie-abysmal game. You know why? Well, exhibit A: There's only 4 levels. Why not at least 10 levels, or better yet, why isn't it like an arcade beat 'em up, like Golden Axe? The first level is too easy, but then the rest of the game is different. Which leads me to... Exhibit B: The difficulty is way too high. You can't beat any of the mini games and the enemies will rough house all around you. The backwards falling thing is also present in this game, which made Castlevania very difficult. And the jump button? Well, it's UP!! Why up? Instead let's make way for a punch attack! Seriously, why couldn't it just be either a punching game or a kicking game? That's a complete disgrace to the controller! They did this with the CDI zelda games, but those games were even worse. Up should never be jumping. It shouldn't even have been part of the game anyway! So overall, LJN didn't accomplish anything by making this terrible game. But they accomplished one little item here. You know what they did? They kicked us in the NUTS.