The hype train left the station before the game had been played enough

User Rating: 8 | The Elder Scrolls V: Skyrim PC
Now don't get me wrong, I like Skyrim, it's a good game; but it isn't a great game. The title suffers on the PC because it was developed for the consoles; a fact all too evident by every pre-release developer video being shown on the x-box.

The first thing that you will notice on the PC version is that the menu system is awkward and clunky ( unless you play with a controller instead of a mouse and keyboard ) which takes some time to get used to; and second, as good as the graphics are Bethesda have not really pushed the envelope to make full use of what a modern PC is capable of. This aspect of the game is already being remedied by the modding community and the fact that graphics improvments are the first mods to come down the pipeline speaks volumes.

There are two areas of the game however that really let the whole thing down and border on making Skyrim actually tedious to play after awhile. The first are the quest locations in relation to the quest givers. I recieved a quest relatively early on from the companions to get rid of a sabre cat that had managed to get into someones home. The quest text said we have a problem right here, which actually turned out to be way over on the other side of the game world, and most of the quests are like this. You will spend more time footslogging it across the countryside from one end of the world to the other than doing anything else and I'm sorry Bethesda but that's boring.

The second thing are what are supposed to be the games primary focus, the dragons. Dragons are supposed to be majestic, poweful and rare creatures that have you shaking in your boots and running home to mummy if you are anything short of a master in your particular skill set. The dragons of Skyrim are as common as sparrows and weaker than watered down mead; in fact the only thing they have going for them is the fact that they can fly and this in itself is annoying when you are playing a pure melee character because you can't hit the damn thing until it lands; something they don't do very often if they can help it which isn't surprising as a few good hits from a greatsword and it's draconic BBQ time. After playing the game for about 10 hours I found myself completely unimpressed by the beasts and almost yawning when one turned up to give me a fly-by. Giants on the other hand had me scurrying for the highest rock outcrop so that I could kill them with bug bites from my bow; the balance is just wrong.

Another gripe I have is one that Bethesda could improve with a patch and that is the pathing abilities of the henchmen; which is frankly pathetic. You will find yourself attempting to find the path of least resistance ( read rocks ) so that the henchman doesn't get stuck and end up a mile behind you. Oh and before I forget the psychic guards that plagued oblivion are back in full force; as is the fact that if you kill a bandit in his house it is then classed as stealing if you take his stuff, which is dumb.

Negative stuff out of the way the game is pretty, the sound is good and overall the game has bags of potential for the modders to work with. There are also hundreds of secret places tucked away for you to find or stumble across or for the quest generator to point out and occupy.

I should point out that you have to have steam in order to play the game so if you don't like that particular platform then don't buy the game. A solid 8 / 10 but could have been much more. Dammit Bethesda give me back the scary dragons instead of all these flying newts.