Why do i feel like a 5.5 is too forgiving for this disappointing shooter?

User Rating: 5.5 | The Club PS3
This game was a horrible disappointment considering the interesting, though cliche (see Running Man, The Condemned, Surviving the Game, and any other movie where morally devoid bourgeois capture and force the dregs of society to participate in life or death competitions), premise.

Choose one character from a group of six homicidal maniacs. Two more fighters can be unlocked to play later in the game. You run your character through a gamut of different settings and gameplay styles, like timed survival and run-and-gun challenges, striving to get a higher score on each level, by chaining kills and getting accuracy bonuses, than the other players. So far, this game seems like it's going to be a super-bad@$$, ultra-violent blast from gaming's mindless shoot-em-up past. "Mindless" is a key word when describing this game. See also "frustrating" and "nauseating."

In trying to capture realistic ballistics physics, the game only succeeds in making the weapons' upward inertial barrel movement ridiculously frustrating, unlike in other games, like rainbow six vegas 2, where the mechanics are realistic but still manageable. If you want to have a chance of taking down the hordes of inept, gats-cocked-sideways gang bangers that you're up against, you'd better aim knee-high, because before you let off ten rounds, you're nearly shooting at the ceiling.

Not too mention the guns all sound like the cap guns you used to play with as a kid, and they seem to do very little damage. I mean, come on! The game is a shooter! The guns should be one of the most important things to get right.

The graphics are pretty lackluster, as well, especially for a next-gen game. I felt like I was playing through a game that would have been better suited to have been released on PS2.

The game controls are fairly simple, but if only controlling your character was as simple. You'll find yourself running and firing blindly, sprinting uncontrollably past important exits and stair ways. And good luck landing a melee attack. You may find yourself whiffing three or four times to either side of one of your enemies and having him blast you at point blank range before finally landing a buttstock across his face.

The missions are pretty difficult, and that may be one of the few allures of this game: the impulse to try to beat the last level that kicked your butt or to try to top your last score on a previously beaten level.

Overall the most disappointing part of the game is that it could've been such a cool game! Maybe by the time the Club 2 comes out, they will have worked out all of the kinks.