A solid fighting game is marred by a Sagat-sized scar called "inaccessibility" .

User Rating: 8.5 | Super Street Fighter IV X360
When one thinks of fighting games, Street Fighter is usually the first name that comes to mind. It is the father of all fighting games, and the nearly universally known Street Fighter II set the tone for the genre as we know it today. The second and third Street Fighter games were rereleased many times with various changes to the roster and gameplay, so it was inevitable that Street Fighter IV would receive the same treatment. Super Street Fighter IV added a new bonus mode, new Ultra combos, and 10 new characters, yielding a total roster of 35 characters, all of which are available from the outset. It also retained the solid sound, plethora of games and lauded visual s.tyle of the first game. Sadly, all these wonderful things are overshadowed by the gameplay. Street Fighter has a very distinctive and tight s.tyle of gameplay that's evolved over the years, but at it's core is the same as the original Street Fighter II. What that means is that long time Street Fighter fans have been evolving their s.tyle of play as the series has evolved, and so only had to make minor adjustments for Street Fighter IV. This also means that new gamers looking to find a good introduction to the fighting genre should avoid this game, because...well, let me put it like this: it would be like trying to teach a five year old algebra. For one to properly learn this game, one would have to put in at least as much time into learning the intricacies, movesets and combos as they would into an average RPG. That's not normal for the majority of fighting games, and will make most new gamers throw up their hands in frustration and trade it in within a week. So, to sum up, long time fans of the series will love this game. Newer players should either prepare themselves for a long haul with this game, or look into 3D fighters such as Tekken or Soul Calibur for a good introduction to the fighting genre.