Tiresome one-trick pony...

User Rating: 3.5 | Star Wars: The Old Republic PC
I went into this MMO with great hopes. Finally, an MMO with a story.

Only, half the stories were boring. Some were out-right insulting stupid in their premise and execution. It feels like this task was too great for the BioWare writing staff, so they hired a bunch of kids from a high school creative writing class to write the quests.

A typical example of this was on Tatooine. A Republic SIS officer calls me all hush-hush to help him with a sticky situation. I get there and his secret base is compromised. I kill the assassins. Five minutes later the boss calls us on the secure holo line. Mwa, ha ha ha and blah, blah, blah...

I move onto zone two for the next stop in the quest. Another holo call... Mwa ha ha ha ha and blah, blah, blah... Next stop in the quest, still in zone two... You guessed it... Mwa ha ha ha ha and blah, blah, blah... Zone three... More of the same... Zone four, I finally get to kill him, but not before Mwa ha ha ha and blah, blah, blah...

This pattern is repeated in virtually every material side quest and frequently through the main quests. It's stupid beyond belief. If it weren't for the space bar, I'd have quit two weeks before I did. Because being forced to play through this ludicrous MacGuffin-filled quest and have to listen to the dialogue again and again and again would have been torture...


Add in 2002 level graphics, a worthless crafting system, a worthless UI not even good enough for a single player game, broken PvP, pointless guilds reduced to (effectively) a glorified friends list and a host of bugs that were reported for months during beta and they never bothered to fix (not even the easy ones)....

This game fails on every possible end-game level and plays more like a co-op CRPG than an MMO. Well, except for the fact that you will do all the MMO grind-quests.

But hey, at least when you're out killing 45 rhakghouls, the quest was fully voiced... /sarcasm.