Come one! Come all! Come to the game that lets you decide!

User Rating: 8.3 | Silverfall PC
From the depths of death and decay to the holy lands of the blessed Silverfall gives you the choice. Be a praised warrior, a noble wizard or even a ruler of decay it is finally your choice to be what you want to be. No more classes, no more restrictions its all about you and what you want your character to be. The graphics in Silverfall are nothing to shout about for they use the lazy technique of cell-shading. Some people like that technique and thats fine for this game appeases both opinions. For those that do not like the technique the game allows you to zoom out far enough not to notice it. Though, for the people that do like the technique, by all means zoom in and behold the spendor that you think are graphics. All characters, good and evil alike, are all done by cell-shading but the environment is not. The environment though is nothing to shout about either for they did just enough to the environment to make it like good. Though its easy and quick to tell that the graphics in this game are not the center point. The gameplay in Silverfall is just like another. Diablo II, yes ladies and gentlemen Silverfall plays exactly like Diablo II. For those Diablo II veterans the game hardly has a learning curve to speak of. Though for those that are not veterans to Diablo II get ready for a rough ride because you have a lot of catching up to do. The game consists of the two mouse buttons and the keypad, though don't think that nullifies what i said about non-Diablo II veterans because its not easy to get used to. The left mouse button does all physical attacks and the right mouse button does all magick attacks/spells. Now the keypad is what distinguishes what spells/attacks you do. The good thing is that the HUD makes it easy on you and gives you a big symbol of what spell/attack you're using and surrounding that smaller symbols of designated other attacks/spells which are all numbered. So if you forget what attacks/spells are what numbers simply look down and you have your answer, all spells/attacks have their corresponding numbers underneath their symbol. Though it would behooth you to memorize what numbers are what for when in the midst of a big fight looking down to see what spell is what number is too much time to waste. Just like most games out the sound in Silverfall is just fine. The effects of your attacks against your opponents is pleasing enough to the ear. The good aspect to Silverfall is the fact that the main character, besides yours, has a voice so you don't have to read. Though the bad aspect is that, that main character that has a voice is the ONLY character that has a voice, so as long as you don't do any other quests but the main one you wont have to read anything. Though intend on reading because to fully tweak your character you have to do some of the side quests to access certain experience ladders. The game itself has nothing to be ashamed of, what it lacks in graphical prowess it certainly makes up for in sheer gameplay and role play factor. Though it replicates a lot of its game from Diablo II it takes a different path from it. For Diablo II had classes which had ladders you had to stick to, Silverfall has those same ladders but no classes to choose from. So you can choose to be a necromancer priest or even a shadownight druid. The fact that the game gives you this freedom of classes is by far what keeps the game so fun for you can create exactly what you want. Besides the freedom of experience ladders to use the game is essentially exactly just like Diablo II that has had a major makeover. Now don't think that if you're a Diablo II veteran that you're going to have an edge over this game because just because you are already use to the keys the beginning levels in this game are not easy. There's hardly any quests when you first start the game because they just expect you to venture out and level up a bit first before they expect you to do anything. Though until you put a good 3-4 points in a certain area your character will, without a doubt, have some issues with staying alive. The game doesn't start to get easier until you're about level 15 which does take a good solid 24 hrs to accomplish. Now to divert from the level system part of the game there essentially is no saving in this game. Don't let the "Save" button fool you, it will save your progress but its not saving where you are it's just saving your character. You really don't even need to hit the "Save" button for when you exit the game it automatically saves. Though everytime you leave and comeback you're never where you left, you're always at a city or campsite that is closest. So you might save the game in a cave or in some distant mine, when you leave you automatically get zoned to the nearest city/campsite. Overall this game almost has everything it needs to be a great game but some of the aspect of the inner workings keeps the game from reaching that phase. The freedom of experience ladders is probably the biggest part of what makes this game so good for without it the game would just be another Diablo II. So if you liked Diablo II and REALLY what to see what your character could be pick up the game, you won't be disappointed. Though if you like the segregation of classes then just stay with Diablo II for it has a bigger calling.