Call of Duty with sunglasses!

User Rating: 8.5 | Secret Service PS2
Ever play call of duty? This game is a lot like that. Difference is you defend the president instead of fighting in Germany or something. Instead of camo or helmets, it's a tux and sunglasses. The health works the same way. The controls work the same way, everything works about the same. The main difference is it being a little toned down. Instead of soldiers, terrorists. Instead of battle destroyed and weathered terrain, pristine and neat locations like The Lincoln Memorial and Airforce 1. You get the idea. Anyway, the game's movement is a little sluggish. The crosshair is hard to control, but eventually it will click into place like any other first person shooter, but it definitely takes a lot of getting used to.
You need to think about the tactic adantage of each weapon for each problem. Obviously long range might want a sniper rifle, but while running down corridors you might want a machine gun. While running around against enemies from more than one direction or your under cover, you might want a pistol for accurate headshots. One machine gun might be stronger with less ammo, that sort of thing that makes you think about picking up a new gun.
As far as the concept goes, you basically need to root out the mole in the Secret Service. While working toward this goal, you'll find yourself disarming bombs, creeping over and under lasers, acquiring codes and objective iems, and of course mowing down the people who dare get in your way. Everything about the controls is exactly the same as Call of Duty. Shoot, switch weapons, crouch, zoom, everything is the same. However, since the game seems to feel a little more sluggish, you need to ease into it. In every game you'll need to get into the zone before you can start seriously playing. In this game, since you move at a different speed, die really fast, and have a wierd speed of aiming your crosshair and the crosshair moving whenever you shoot, you need to sit there for a while to make it work.

Sometimes the games pace will get slowed down by irritating objectives. You might need to get past some lasers without touching them for example. Touch one, everything blows up, and you need to start again from 3 minutes ago. A lot of trial and error can come from these kinds of situations. Disabling a bomb might be the same way. It will explode, pacing you back several minutes. These kinds of things really break down the intensity and then fun. They are enjoyable, but not with long load times and distanced checkpoints. The checkpoints aren't TOO far apart, but it feels like it due to the amount of times you die because you didn't notice an extra enemy in the corner or something plus load times. However, when these aggravating situations don't come around, you'll be popping bullets into terrorists like no one has before. Yes you will probably die often due to that extra person in the corner you didn't see, but that isn't counted as the game's fault, it's yours. If you acknowledge this, instead of getting angry at the game you'll think "Darn, I gotta get better.". More often than not, this will happen, eventually it will catch up with you and make you think it IS the game's fault, which is somewhat counted against the game. Thus said, nobody likes to redo something because of something that seemingly wasn't there fault and go back several minutes for it.

Most of the time, you objective is simply getting from Point A to Point B while dropping as many people as possible. Sometimes you'll get something that might be more difficult. In one mission you need to only use tasers on the Secret Service Agents and use the gun on regular enemies. While doing this, you need to maintain stealth, or it's all over. Too many times will you doing something on accident like shoot a rail to get an alarm raised when you could've sworn you had the crosshair right on someone's head, so the stealth can be challenging in the not fun way asside from the fun way. Really though, what business does the stealth level have being in a game that's suppose to be about intensity? Not much. Uneccessary stealth comes around to kill games like this that simply aren't made for it. This is one of those games.

The sound is pretty decent. The music is usually very intense and uplifting. Gives you a sense of "Holy crap I'm gonna get shot" feeling that keeps you on edge. The gunshots are also good sounding, but guns are hard to make sound bad anyway. The people talking to each other however does sound great. There is no correlation for distance, but the way people talk and what accents they have all sound great and sound realistic.

The graphics aren't too great. No blood, not much detail, not much of anything. A flipped wooden table mideas well be a big white wall sticking out of the ground. It wouldn't matter if they were good anyway. Most of the environments are boring too look at. Nobody feels inspired to walk down a white cooridor with brown doors. Nobody is inspired to do... Let's just say the environments suck. Bland and boring.

The story isn't much to speak of. You are Agent Pierce, the only one that knows that the president is in danger. You need to go rogue to get to the president. Your own Potus Detail from the Secret Service thinks you've betrayed them and are now a armed and dangerous enemy. The only thing between you and the president's safety is anyone with a gun, even your buds. You are the only one who can save the president. The end. No more nothing to complicate things. You get cell phones for some reason, but they don't seem to be of any use.

The replay value is just as much as any other FPS game, except given the quality of the game, it's slightly less.

Overall, this is a good game. Not the kind you would hold onto for dear life, but not the kind you would chuck out the window when you beat it cause it was that boring either. You would probably lend it to a friend, and when it comes back scratched, oh well. 8.5 out of 10.