It's scary, indeed, how uninspiring this game is. It's very scary, how Breaking Benjamin was included in this game.

User Rating: 4.8 | RLH: Run Like Hell XBOX
What happened here? Like Gamespot said, this game feels uninspired and rushed. It's unnecessarily long, is the antithesis of scary (Give this reason to the implementing of lamely non-scary Breaking Benjamin tracks), and is not worth the time playing. The reason for this comes in the unnerving finality of the game. Using a disgusting excuse for a cliffhanger ending, the game ends itself in a way to insult your patience and appreciation. All your efforts have been wasted in a game that might've taken me a dozen to twenty hours to finish, all for what? Nothing, nothing at fricken' all.

Graphics? Plain, simple, generic, bland, and non-scary. The enemies are unsatisfying, they don't even cut the cheese to make them unsettling. The places you go to have the most variety and interest value of anything in the game, since they are sometimes dark and suggest much turmoil. Your friendly characters are designed with little interest and look plain and simple. The menu systems are ugly and hard to read at times, with some figures that don't need to be there or useless bits of information. The primordial ooze that seems to be spreading throughout the station is ugly to appreciate. The only well made graphic features of RLH are the FMV's, which seem to be more inspiring, yet similar designs of the same basic engine. Movements are bland, a sudden rotation of many characters is just a sudden transition to the position that moves them forward in the direction the character intends to move in. Most of the weapons have radically poor designs and leave little to be desired. The graphics system is poorly done even with the use of the Havok engine.

Sounds don't even need to be commented like the graphics do. They are as uninspiring as the graphics with only slight differences. Despite the many shortcomings this title has to frustrate you with, the game actually has hollywood-scale acting. Lans Henriksenn (estimated spelling of name) is the most interesting yet is the quietest actor in the game, which is unfortunate because he's a good actor that could've saved the game from a lesser score. Some of the other characters are well scripted, too, but can also be too quiet or muffled and don't make for very interesting listens. Gunshots are recycled garbage, enemy death wails are god-awful, environment sounds get repetitive and boring, and the sound system of the game is just not good in the long run.

Conciseness is easily achieved in describing the gameplay of RLH. Unnecessary, non-scary, frustrating gameplay make this game almost terrible. It's terrible how the developer thinks the gunplay is fun or satisfying. It's completely OPPOSITE of that. It takes up to 50 shots from the game's weakest weapon to take down the smallest enemies, up to the same for the perhaps stronger weapons. There's way too much button-mashing that takes place here just to kill a freakin' enemy. It sucks to have to deal with a group of enemies, since the laborous combat is disgusting to boot. Weapons are just crappy, they should've been fixed, every single one of them. Weapons with an apparently "devastating" alternate firing mode just deal a tiny percentage more damage than the primary firing mode deals. This game is bad in the combat department, even with the ability to ugprade weapons' firepower, firing rate, and burst rate. During combat or boss battles, or even in the most inobvious of places, the musical score lifts off. This is a big losing point for the game, since it puts in the terribly unsuiting music of Grunge/ Hard Rock band Breaking Benjamin. This doesn't even help to set a scary atmosphere, and doesn't even fit the game at all.

It's scary, indeed, how uninspiring this game is. It's very scary, how Breaking Benjamin was included in this game.