Review

Yakuza 6: The Song Of Life Review: Tokyo Drifter

  • First Released Apr 17, 2018
    released
  • PS4

Five Men And A Baby.

The Yakuza franchise is over a decade old, and in that time, its feature set has predictably grown. Over six mainline entries, free-roam areas became more substantial, additional playable protagonists were introduced, combat mechanics were expanded to incorporate multiple fighting styles, and more and more minigames were steadily piled on. Surprisingly, the latest installment goes the other way, discarding components that certainly won't go unnoticed by series devotees. But that doesn't end up being a bad thing, because Yakuza 6: The Song of Life successfully uses its smaller footprint to create a deeper, more meaningful impression.

The final installment in Kazuma Kiryu's story focuses on him alone, with the plot seeing the large cast of series-significant characters like Majima, Saejima, Daigo, and the children of Sunflower Orphanage make only the briefest of appearances before being tidied away. Adopted daughter Haruka, sympathetic detective Date, and hobo-turned-loan broker Akiyama play important parts, but exist on the fringes. The Song of Life centers on Kiryu as he returns from another long stint in prison, separated from the Tojo Clan, and unravels the mystery of an infant who's suddenly come into his care. The setup distinctly echoes the events of the first game, a seemingly purposeful decision which lets The Song Of Life act as a fitting refrain, giving Kiryu's final sojourn a roundness that brings a nice sense of closure to his series arc.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Yakuza 6: The Song Of Life Review

His investigations bring him to the port town of Onomichi, Hiroshima, where he encounters a lowly blue-collar crime family led by an aging, but supposedly legendary yakuza portrayed by Takeshi "Beat" Kitano (a yakuza film icon in his own right, though his subtle mannerisms don't completely survive the transition). While the game unsurprisingly spirals into a complex and dramatic story involving underworld political alliances, age-old conspiracies, and a healthy dose of deception, what's ultimately memorable are the threads and character developments that explore what becomes a very significant, widespread theme: family. Kiryu's time meeting new people from different walks of life in a closely-knit small town has him reflecting on remarkably ordinary ideas as they exist in different facets of society--bonds of friendship in the face of adversity, loyalty in times of uncertainty, and caring for your ward as a parental figure.

These themes resonate consistently throughout the better part of Yakuza 6's narrative, and this includes the numerous, optional substories. You'll help children and parents resolve conflicts and try to understand each other's point of view. You'll see Kiryu finding true strength and loyalty in the smallest of gestures, along with the different ways friends and strangers can support one another. The writing in these stories is often corny, but that doesn't mean there isn't an endearing sincerity that regularly shines through. When the sentimental piano melody kicks in during pivotal scenes of moralistic resolution, it's hard not to be swept up by it all. The series' penchant for goofiness still exists, though it doesn't return to Yakuza 0's ludicrous levels of absurdity. Particularly memorable substories are ones which humorously explore Kiryu's unfamiliarity and disdain towards modern technology like drones, robot vacuums, and YouTubers. But even the game's most comedic series of quests, which involve Kiryu dressing up as Onomichi's adorable character mascot (who has an orange for a head and a fish for a purse) ends up becoming a touching reflection about having loyalty in town pride.

No Caption Provided

These heartwarming stories are also a key component of Yakuza 6's new minigames. There are less of these side activities than previous entries, but much of what's included is more robust than usual, and in many cases, the substories attached to them are enjoyable enough to stop the simple mechanics from wearing thin too quickly. Spear Fishing is a score-based on-rails shooter that finds Kiryu helping an injured fisherman and orphaned fishmonger track down the shark that ruined their lives. The Onomichi Baseball League involves some light team management, pinch-hitting, and player scouting, but the story of Kiryu rallying a team of no-hopers is what really makes the whole affair great. The Snack Bar minigame stands out as a real highlight in this regard. It involves attempting to become a regular in a small, Cheers-style local's bar where Kiryu tries to forge personal relationships with a group of relatively unextraordinary, blue-collar folk. Its key mechanic is participating in group conversations where one patron has a vent about their woes, and Kiryu's role is to help provide supportive dialogue and refrain from saying anything selfish or dumb. It's lovely to see Kiryu try to resolve everyday, down-to-earth dilemmas and provide genuine acceptance and friendship.

Conversely, there's the incredibly involved Clan Creator Mode, which sees Kiryu unwittingly intervening in a war between youth gangs (whose leaders include real-world New Japan Pro Wrestlers, because why not). Taking leadership of one of these groups, you'll help Kiryu scout for soldiers, organize hierarchy, and participate in simple, real-time strategy-style street battles. You'll take a bird's eye view in skirmishes, where you can dispatch autonomous grunts as well as a limited number of leader characters with special abilities. Clan Creator is Yakuza 6's most substantial minigame, boasting online network functions that let you compete against other players, tackle daily missions and participate in a ranked ladder. Unfortunately, it's also the most tedious to play. Victory strategies stem entirely from massing as many troops as possible and grinding missions to keep your leaders at a capable level. Battles don't really become challenging until the many substory missions are already done, and even then, the strategy more or less stays identical. For a mode with such ambitious scope, its mechanics and relatively uninspired plot--which mainly seems concerned with spotlighting its celebrity guests--aren't satisfying enough to make the long ride enjoyable.

Elsewhere, the Club Sega arcade once again offers playable classics like Super Hang-On and Outrun, but there's also complete, multiplayer-capable versions of puzzle action favorite Puyo Puyo, and the seminal Virtua Fighter 5: Final Showdown, both robust offerings in their own right. Mahjong is back, a gym offers track-and-field-style minigames for above average experience gains, karaoke and a cat cafe provide enjoyable distractions, and a simple-to-master darts minigame features a substory that lets you take on a real-world darts legend.

Yakuza 6 also maintains the series convention of including more titillating pursuits. Cabaret clubs return, with a choice of six hostesses for Kiryu to woo through conversation minigames. Also notable is the particularly risque Live Chat, a minigame which sees you pay money to watch live-action webcam shows (featuring real-world AV idols, no less), while hitting button prompts to progress to the point where you can watch the models strip their clothes off and moan suggestively. The unambiguous objectification of women in these minigames continues to make their inclusion uncomfortable in their own right. Their presence does truthfully reflect prominent parts of the real-world Japanese nightlife and adult industries, but these kinds of minigames have always perpetuated an unbelievable inconsistency of character for Kiryu. There's a conflict between the canonical depiction of him as a strong, stoic, honorable saint, and a version who is a creepy, bumbling pervert. After ten years, it's still hard to believe Kiryu is someone looking to build a harem as big as the orphanage he owns, who madly exclaims "BOOOBS" and "IT'S GROWING" when a woman takes her top off. These activities do have their moments, though--the text-based quips of Live Chat participants can sometimes be laugh-out-loud funny, and courting hostesses mean you get to see additional, phenomenally good karaoke videos. But in the grand scheme of Yakuza 6, where heartfelt themes pervade all of Kiryu's character interactions, these minigames feel like distant outliers.

No Caption Provided

The iconic red-light district of Kamurocho still plays a big part in the story, though it has a noticeably smaller area size this time around. You'll still feel at home if you've visited the area before, but there is a significantly disappointing lack of access to the Champion District and Park Boulevard areas. However, the distinct sense of a vibrant, bustling city still remains, and that's amplified by what feels like a more detailed and densely populated world. Walking around in the first-person mode is enough for you to appreciate all the surface level intricacies and changes, and there's a new element of verticality with increased rooftop access. But there are also some great advancements in the way the city invites you to engage with it.

Yakuza 6 now rewards you for interacting with the world in a way that previous games didn't. Eating at the game's many restaurants, which was previously really only worth doing if you needed a health boost, is now the most convenient way to rack up experience points to spend in the game's extensive upgrade system, though you're limited by a new stomach capacity meter. Purchasing and drinking beverages from one of the numerous vending machines around the world will give you cheap, temporary combat buffs. Every mini-game, from the batting cages to playing a round of Space Harrier will also earn you experience. The result is that slowing down and taking your time to soak in the atmosphere of the city will benefit you, and the world is no longer just a pretty path for you to run down to get to your next objective. Now, you don't necessarily have to feel guilty for letting yourself be distracted by Mahjong for hours.

No Caption Provided

Onomichi, Hiroshima is a region that is larger than previous accompanying locales have been, although the sleepy port town is a much quieter, more unassuming area than Kamurocho. Situated by the seaside, cute greenery arrangements line its single-story businesses, an above-ground train splits the area, and narrow pedestrian walkways snake up the steep hills, leading to an impressive temple with spectacular views. It's a charming, authentic-feeling recreation of the more tranquil parts of Japan, which both you and Kiryu learn to cherish. The town's relaxed atmosphere and characters exemplify the Song of Life's wholehearted themes.

Of course, in order to keep that tranquillity, sometimes you need to pound a few dirtbags into the ground, and the game's updated combat system follows its philosophy of slimming and focussing. Gone are the variable fighting disciplines introduced in Yakuza 0--the Kiryu of Yakuza 6 is equipped only with an expanded version of his signature brawling style, perhaps another refrain to the series' beginnings. It still maintains its characteristic weight and rigidity, but there are additional factors that make the act of fighting feel more fluid than it's been in the past, turning encounters as a whole into more dynamic and exciting experiences.

No Caption Provided

Enemy mobs are larger in The Song of Life, and crowd control takes a more prominent focus because of that. Set-piece fights that make up central story moments regularly see Kiryu and his companions go up against dozens upon dozens of enemies at once--a ratio that is frequently amusing. As a result, the properties of Kiryu's attacks have been altered. His throwing maneuver swings a victim around before letting them fly. Each combo string now allows him to execute two finishing blows as a default, and the second typically lunges forward with a wide attack radius. Starting a hard-hitting combo with some wise positioning means that Kiryu can feel like a human wrecking ball as he cleaves and plows through a group of assailants. You can frequently create domino effects that send enemies crashing into each other, and thanks to the game's new physics engine, into environmental objects like rows of bicycles, through glass windows, and potentially, into stores and restaurants.

That's the most significant change to combat--it now benefits from seamless transitions between world exploration and battles. Getting into a fight on the street no longer means coming to a jarring halt for a few seconds while a splash screen pops and civilians gather to restrict you to a small area. Fights now have the potential to move through the city and into areas like stairwells, rooftops, convenience stores, restaurants, and a handful of other accessible building interiors. It also means you have the opportunity to make a break for it if you're not in the mood to throw down. The dynamism and uninterrupted flow this gives to Yakuza's combat is a real wonder, and means that random battles are less likely to eventually devolve into monotony, as they could in past games. You could be strolling down the street, leisurely drinking a can of Boss coffee or taking a selfie in front of the cat cafe, and a gang of thugs can suddenly interrupt you, forcing you into a tight stairway brawl that eventually spills out onto a rooftop. Or, you might try to run and hide in a convenience store, unsuccessfully, and find yourself destroying shelves and sending snacks flying until you put an end to the chaos by slamming a thug's head into a microwave--just don't expect the clerk to serve you afterward. Combat in Yakuza 6 is exciting, and the situations you might find yourself in positively echo the kinds of scrappy, tense struggles you see so commonly in East Asian gangster films.

The one mechanic that doesn't really hit the mark is the new Heat Rage system. It allows you to sacrifice your entire Heat gauge (earned by dealing and taking damage) for the limited ability to deal more damage, avoid being staggered, and perform unique Heat Actions, the series' entertainingly brutal takedowns. It's a useful tool on paper, but when activated, the camera zooms far too close to Kiryu, and you lose too much peripheral vision to make the technique practical in crowd situations or difficult one-on-one fights.

Another sticking point is one that's been present in all of the game's iterations--the inconsistent visual presentation. While the scenes that deliver pivotal plot events are absolutely spectacular--with uncannily lifelike character models, dramatic cinematography, and exceptional Japanese language performances--scenes that present lesser moments, like substories, are a dramatic drop in quality. As in previous games, they feature far less detailed character models and wooden, sometimes non-existent animation. Static camera angles also play a big part in aggravating their dullness. Substories make up a significant part of Yakuza games, so the low-end visuals continue to be an unfortunate blemish. Yakuza 6 is also entirely voice-acted for the first time in the series, and because the performances go a long way in enhancing the humorous and earnest moments these missions can contain, it's a shame that the presentation doesn't go to the same efforts.

No Caption Provided

Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu.

Back To Top

The Good

  • Endearing, sincere narratives permeate the whole game
  • Dynamic and exciting combat system rarely gets stale
  • Dense and fully realized world is rewarding to lose yourself in
  • Fulfilling conclusion to Kiryu's story

The Bad

  • Lackluster visual presentation in substories continues to disappoint
  • Clan Creator minigame feels shallow relative to its scope
  • Risque side activities remain at odds with Kiryu's ethos

About the Author

Edmond Tran has been an ardent fan of the Yakuza series since 2006. He spent around 65 hours completing literally everything Yakuza 6: The Song of Life has to offer, and all he got was a lousy Platinum trophy. The game was provided by the publisher.
117 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for kanekan-slaugh
kanekan-slaugh

905

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

wait. what. didn't another yakuza game come out yesterday or something?

Upvote • 
Avatar image for martintule24
martintule24

489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm still haven't played Yakuza 0, I own 4 & 5 from ps plus but I want to play them in order. Good to hear their score is good.

2 • 
Avatar image for banhammer
BanHammer

256

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@martintule24: never forget, reviews are opinions not facts

4 • 
Avatar image for uhtredsson
Uhtredsson

68

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

I've only played Yakuza Kiwami
Can i play Yakuza 6 if i haven't played the rest ? will i understand anything ?

Upvote • 
Avatar image for JEF8484
JEF8484

721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@uhtredsson: Im new to the series too but only on chapter 7 in 0. From I read though, yes, you can play 6 and should be fine. There's a recap I think for all the other games. though I dont think there is for 0- you probably want to at least play that as well before 6. Just my take on it- I plan on playing Kiwami after 0, then 6.

3 • 
Avatar image for uhtredsson
Uhtredsson

68

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

@JEF8484: thanks for the info. i had just read that kiwami 2 is about to be released so think ill wait for that then get 0 then 6.

Upvote • 
Avatar image for Slinqy
Slinqy

607

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

It's Yakuza. It will always be 9/10 for me.

7 • 
Avatar image for j-50-rose
J-50-rose

10

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

How does this game compare to 0?

Upvote • 
Avatar image for banhammer
BanHammer

256

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@j-50-rose: it got an 8, so its better. /s

3 • 
Avatar image for creepywelps
Creepywelps

2964

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Creepywelps

"The unambiguous objectification of women in these minigames continues to make their inclusion uncomfortable in their own right."

https://i.imgur.com/4bR9ztG.gif

5 • 
Avatar image for KILLEDbCRITICAL
KILLEDbCRITICAL

212

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By KILLEDbCRITICAL

This series is fucking BADASS!

12 • 
Avatar image for deactivated-64c06b51403e7
deactivated-64c06b51403e7

1190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

Risque side activities?! This is a man whose foster daughter got pregnant in her teens.

He also spent most of his time in prison.

I can't believe that the review deducts points for not observing prudence!

NA needs to get over its hatred for sex and be honest with itself.Grow up, please!Keep your ethos to yourself.

(P.S.: 8 is a great score. Probably more than the game deserves. But, don't be a prude.)

P.P.S.: Getting points from eating and not having a bottomless stomach isn't exactly new.

12 • 
Avatar image for ChrisAnetkaC
ChrisAnetkaC

726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 341

User Lists: 0

@proceeder: In NA no one wants to be the next Harvey Weinstein. If you're a public person you really have to weigh your words carefully every time you open your mouth or start typing. I don't think this is any different than most western societies. Plus you're forgetting the land was colonized by the Puritans who were kicked out of their country for being fanatic prudes. Their legacy is still very much alive.

2 • 
Avatar image for doorselfin
doorselfin

1992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@proceeder: Eh, I still stand by what I said in my review in regards to Kiryu's character, and I don't think it's an uncommon opinion. But obviously, you can read it in different ways.

I should note though, that the bullet points made in "The Good" and "The Bad" do not directly correlate to one point added or removed from the final score.

6 • 
Avatar image for deactivated-64c06b51403e7
deactivated-64c06b51403e7

1190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

@doorselfin: Thanks for responding! This is the 1st time a GS staff responds to one of my comments.

I agree that this could be interpreted differently.

However, I see nothing wrong with commenting on panties if the party receiving the comments won't mind them in a fictional world of a videogame.

I doubt the audience of the game would be encouraged to put this method to practice in the real world, just like they they would be unlikely to pile drive a bike onto someone's skull.

Anyway, I was just having fun.

Glad to see the review score won't be swayed by personal taste and interpretations.

Upvote • 
Avatar image for doorselfin
doorselfin

1992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@proceeder: Just to be clear--though the Good and Bad points don't directly correlate to the score, the score is still based on my personal experience with the game.

If it wasn't, there wouldn't be a reason for more than a single review to exist for anything in the world :)

2 • 
Avatar image for deactivated-64c06b51403e7
deactivated-64c06b51403e7

1190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

@doorselfin: Yes. I agree. A review can't be completely objective.

All in all I think the score is more than fair (can't really tell coz I'm not a journalist & I've only played the game in Japanese, without knowing the language).

Upvote • 
Avatar image for siarhei
siarhei

2971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

Onomichi is just so dull by comparison to Kamurocho.

I got there, and after being stuck there for a few chapters, I just want to gtho of there.

Upvote • 
Avatar image for doorselfin
doorselfin

1992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@siarhei: I felt the same way at the beginning, but definitely learned to love it. Towards the end of the game, I looked forward to going back, kinda like going on a country retreat or something.

2 • 
Avatar image for bluefox755
bluefox755

715

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

You lost me when you started complaining about "objectification of women". It's a game...Why does every reviewer have to insert his own political virtue signalling into their reviews?

20 • 
Avatar image for doorselfin
doorselfin

1992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@bluefox755: Not all reviewers mention it or necessarily have problems with that stuff.

For me, it's something that's always felt noticeably out of place for as long as I've been with the series (the beginning), for the reasons I wrote.

You don't necessarily have to take that on board, the same way you don't have to take my opinions of the game fighting system on board, but I hope you learned something about the game elsewhere in the review anyway. Thanks for reading!

8 • 
Avatar image for aojeda133
aojeda133

19

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By aojeda133

@bluefox755: 1. it's in vogue 2. gotta cover your ass these days

4 • 
Avatar image for agramonte
agramonte

497

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Still need to play Zero - But this will be a Gem in my back log. The PS4 just keeps on trucking

6 • 
Avatar image for Xristophoros
Xristophoros

7640

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

Edited By Xristophoros

the visuals look too good for an open world, 60fps game... well done sega! i won't be playing this game for a while as i am just now getting into the yakuza series... better late than never.

8 • 
Avatar image for deactivated-5c746fddbe486
deactivated-5c746fddbe486

193

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

I own 0,Kiwami,3,4 and only played 3, is 2 getting a remake and l can’t find 5, did 5 launch in Europe, l’ll get 6 but l want 5 and a 2 remake to complete the collection

2 • 
Avatar image for Chronologo
Chronologo

150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@tibua: As some mentioned before, 5 only released digitally outside of japan. Kiwami 2 is already out in japan and probably be translated by the end of the year, I hope 6 does well so we can get kiwami 2 soon.

2 • 
Avatar image for Sp00n13
Sp00n13

85

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@tibua: Yakuza 2: Kiwami exists in Japan already, so I would be willing to bet we will see a US release shortly after we get Yakuza 6.

2 • 
Avatar image for StonerDemon
StonerDemon

1041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@tibua: As far as I know, 5 was released in digital format only. It is a PS+ game in America, I don't know about ps+ Europe though.

Upvote • 
Avatar image for classithug
classithug

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@StonerDemon: I got Yakuza 4 free from PS+ but I don't remember Yakuza 5 being free to PS+ subscribers. Did you just mean it's in the PS Store (for purchase digitally)?

Upvote • 
Avatar image for StonerDemon
StonerDemon

1041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@classithug: I can confirm you 100% that Yakuza 5 was a ps+ game. It was released for ps+ in 2015 or 2016 if I'm not wrong. I just downloaded the game to my PS3, that's why I'm totally sure. By the way, it's a 23gb download.

Upvote • 
Avatar image for classithug
classithug

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@StonerDemon: OK, I did some research/read some forums and found out that in early July 2016 in the EU Region Yakuza 5 was accidentally/inadvertently made free for a short amount of time. Sony caught the mistake, removed it and then put it back to $39.99 or whatever the EU equivalent was. I assume you live in the EU. Below is a link that details the situation:

http://gearnuke.com/yakuza-5-free-eu-playstation-store-ps-plus-subscribers/

I just wanted to make sure I didn't miss any of the free PS+ games - I live in the US.

Upvote • 
Avatar image for StonerDemon
StonerDemon

1041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@classithug: It seems you missed it, dude! Check this out. What you mention about the psn error is true, but it happened in Europe. The game was part of US ps+ lineup in august 2016.

https://blog.us.playstation.com/2016/07/27/playstation-plus-free-games-for-august-2016/

Upvote • 
Avatar image for classithug
classithug

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@StonerDemon: Daaaaaaaamn! LOL. Don't know how I missed it. I have all the other free games in my 'Download Queue' from that month but Yakuza 5 is missing. It's possible I only DL the games for the PS4 that month by going to the PS Store through the PS4 dashboard. That's why I try to remember to always use my PC to go online to the PS Store website so I can DL ALL the free games for the different systems (PS4/PS3/PS Vita). That's the only thing I can think of as to why I don't have Yakuza 5 in my DL queue - unless it was removed for some reason.

Upvote • 
Avatar image for StonerDemon
StonerDemon

1041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@classithug: I said it before and I'll say it again: ps+ games should appear automatically on the "purchased" dashboard. They're free after all. Not everybody has the time or the good memory to download all the games each month. Sometimes my job gets me completely stressed and obviously I won't be able to remember about downloading games month after month. I hope this can be implemented in the future with an update.

Upvote • 
Avatar image for donkey1605
donkey1605

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@tibua: Yakuza 5 was only released digitally here in the states. Don't know about Europe.

Upvote • 
Avatar image for hamedmuhammady
hamedmuhammady

165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@tibua: Is this some puzzle?

7 • 
Avatar image for csward
csward

2155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

Is this game dubbed or subbed Edmund? Thanks.

Upvote • 
Avatar image for doorselfin
doorselfin

1992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@csward: The series has had Japanese language dialogue for basically every single entry except for the very first Yakuza game on PS2.

2 • 
Avatar image for siarhei
siarhei

2971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

@csward: Subbed. No dub.

4 • 
Avatar image for lionheartssj1
lionheartssj1

5517

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

"What color are your panties?"

The dialogue choice that only works when you're a handsome member of the Yakuza. My wife just laughs at me.

7 • 
Avatar image for playstationzone
PlaystationZone

3403

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Who played demo and found out got full game for free by sega mistake .

4 • 
Avatar image for mrbojangles25
mrbojangles25

58344

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

They had me at cat cafe.

8 • 
Avatar image for deactivated-642321fb121ca
deactivated-642321fb121ca

7142

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

Sounds disappointing.

2 • 
Avatar image for deactivated-64c06b51403e7
deactivated-64c06b51403e7

1190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

@Random_Matt: The story sure is.

Upvote • 
Avatar image for crashchaos
crashchaos

296

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Still holding out hope that these Yakuza games will be ported to Steam one day!

Upvote • 
Avatar image for deactivated-64c06b51403e7
deactivated-64c06b51403e7

1190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

@crashchaos: Dream on...

Upvote •