Review

WWE 2K18 Review

  • First Released Oct 13, 2017
    released
  • PS4
  • XONE
  • PC

Hard times.

Spectacle and showmanship are as vital to professional wrestling as its storylines and in-ring action. Fans will fondly remember a Superstar's distinctive mannerisms, or the pageantry of a glorious entrance, just as much as a five-star match. WWE 2K18 takes this aspect to heart with a substantial leap in visual fidelity--further complementing developers Yuke's and Visual Concepts' adherence to wrestling authenticity. However, the game's cosmetic advancements fail to cover up stagnant gameplay mired in technical issues.

WWE's superlative lighting, character models, and motion captured animations bring each star of the squared circle to life with startling accuracy. And while there are some disparities between the poor saps at the bottom of the card and those at the very top, the gap isn't as significant as it has been in previous years, with entrances remaining a dazzling highlight. Small details, like stretch marks and surgery scars, also contribute to WWE 2K18's graphical showcase. Muscles are defined and flex when a Superstar heaves an opponent over their shoulders, veins bulge under the strain of submissions, and even Finn Balor's demon paint gradually peels off over the course of a match. As a visual representation of the product we see on TV each week, it's definitely impressive, and this devotion to realism extends to the gameplay, too. This is nothing new, of course, and if you haven't enjoyed the series' methodical pacing and restrictive over-reliance on counters in the past, WWE 2K18 is unlikely to change your mind. This is essentially the same game as it was last year, with a few incremental additions edging the needle closer to the authenticity the series strives for.

Click image to view in full screen
Click image to view in full screen

Hot tags have been modified to be a more natural, momentum-injecting part of tag team matches, and a new carry system gives you more options on offence, allowing you to forcefully haul your opponent around the arena and execute a variety of context-sensitive actions with ease. This is particularly enjoyable if you're playing as a giant like Braun Strowman, since you can hoist smaller opponents over your head and launch them directly out of the ring--which is certainly impactful in Battle Royales and the Royal Rumble. Speaking of which, eight-person matches are also new this year, adding an element of chaos to any over-the-top-rope shenanigans. The only downside is that so many Superstars duking it out at the same time has a negative impact on the game's frame rate, with the slowdown enough to disrupt your timing on counters.

This isn't WWE 2K18's only technical issue either. While the AI is passable at best and dim-witted at worst, there are also myriad glitches spread throughout its various match types and game modes. From Superstars getting trapped inside inanimate objects and being teleported around the arena; referees not counting pins in eight-person tag matches; the Royal Rumble completely breaking due to Superstars failing to appear when their number is called; or the way the Elimination Chamber acts as a proverbial cooking pot for a concoction of ludicrous glitches, WWE 2K18 is a messy experience. Sure, a number of these mishaps are funny, but there are others that actively ruin the experience on a larger scale, whether it's the game crashing every single time there's a promo in Universe mode, or the way MyCareer struggles to keep track of your allies and rivals, even forcing you to wrestle yourself in championship title matches. This series has always suffered from its fair share of glitches, but they're especially egregious and plentiful this year.

Meanwhile, MyCareer still tasks you with creating a character and climbing the ranks of the WWE, however, there's still no option to create anything but a male wrestler, which is disheartening. Some light RPG elements do at least attempt to spruce up the action in-between matches, and you're now free to explore the backstage areas, chatting to your fellow Superstars and picking up side quests that will further your alignment as either a face or heel, unlocking specific perks for each. The aforementioned glitches create problems here, however, as you might be asked to cut a promo on Enzo Amore, only to call out Cesaro instead, and then be told backstage that Dean Ambrose knew your plan. It's a mess, and a struggle to keep track of. These backstage segments are overly lethargic due to the regularity and length of their loading times, which mean you'll often spend more time watching the game than playing it.

This series has always suffered from its fair share of glitches, but they're especially egregious and plentiful this year.

Beyond these issues, the writing in MyCareer remains its biggest problem. Even if you excuse the juvenile insults and complete lack of voice acting, there's nothing here that carries any weight or interest. The writing lacks character and individuality, so it doesn't matter who you speak to backstage. Bray Wyatt might be an occultist hillbilly with an anomalous promo style, but he'll still speak with the same verbiage as Seth Rollins, who will in turn sound just like John Cena. And this carries over into the promos, too. These work much the same as they did last year, tasking you with picking from a number of dialogue options, and then trying to maintain a cohesive tone throughout to achieve a high score. The dialogue options aren't quite as vague as they were before, so it's easier to craft a coherent promo, but the terrible writing and silent pantomiming rob these moments of any impact. Last year, the promo system felt like a flawed first draft with room to grow, but there's been very little progression one year later.

MyCareer's online counterpart, Road to Glory, fares much better than its single-player brethren. By following the real-life WWE calendar, it allows you to take your created character online to compete against others in daily match types in order to earn enough stars to qualify for pay-per-view events. This adds some purpose and impetus to online brawls, and the netcode this year is surprisingly good, with smooth matches and no noticeable input delay, even when you bump it up to a fatal-fourway.

It's fun seeing everybody else's created Superstars, but customisation in MyCareer is disappointingly limited by the inclusion of loot boxes. There are no microtransactions in WWE 2K18, so 2K isn't trying to urge you to part with more cash. But, honestly, that just makes this approach all the more baffling. The vast majority of customisation options, from hairstyles and T-shirts, to wrestling tights and even the vast repertoire of moves, are locked behind these loot boxes. You earn virtual currency throughout the game, and Road to Glory also has weekly loot boxes to unlock, but you're still at the whim of a randomised draw. If you want a specific beard or a finishing move, you're just going to have to hope luck falls on your side.

Fortunately, the creation suite outside of MyCareer is as exhaustive as ever, with everything unlocked from the get-go. You can tinker with every single facet of a Superstar's design and create new title belts, custom matches, and arenas, and download other users' creations to, say, fill out the NXT roster with the likes of Adam Cole, Drew Galloway, and Kairi Sane.

WWE 2K18's in-ring combat is fundamentally flawed, and will be as divisive as it often is. Yet there's no denying the inherent joy derived from performing your favorite Superstar's signature moves. Whether it's cracking your opponent over the head with AJ Styles' Phenomenal Forearm, or pounding the life out of Asuka's latest victim, there are moments of pure pro wrestling enjoyment to be found here. It's just compounded by too many frustrating issues, disruptive glitches, and a dearth of engaging single-player modes. This series has remained stagnant for far too long, and WWE 2K18 doesn't change things.

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The Good

  • The visual upgrade is impressive
  • Mammoth roster of stars from various eras
  • Exhaustive creation suite
  • Road to Glory adds a purposeful spin to competitive multiplayer

The Bad

  • A plethora of glitches affecting every match type and mode
  • MyCareer is a dull slog
  • Terrible writing and impotent promos
  • Restrictive use of loot boxes

About the Author

Richard spent around 30 hours split between WWE 2K18's various game modes, which meant having to endure more than enough Kid Rock to last a lifetime. GameSpot was provided with a complimentary PS4 copy of the game for review.
110 Comments  RefreshSorted By 
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Gelugon_baat

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Watching the Rumbles with custom characters can be an amusing experience though. :D

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Someguy10

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Edited By Someguy10

They have bad writing and promos cuz they want it to be just like real life lol.

Anyways, just go back to the exact same controls and gameplay style as when THQ ran the series. Those games were phenomenal every year. Also need to bring back storyline designer.

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DudeBroPartyYo

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NBA 2K18, now this. I dont know if its only me but 2K sports game have been going downwards last 3 or 4 years.

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Gelugon_baat

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Edited By Gelugon_baat

The physics scripting for flowing objects, e.g. hair, cloaks and capes are all over the place - literally.

Here, watch how the cape on this Batman custom model glitched out when he entered the ring. It's so bad, it's hilarious - from cape to apron.

2 • 
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timthegem

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Sounds like the writing and promos are perfectly in line with the real WWE product these days. Samoa Joe will put asses in the seats! Said no one. Ever.

2 • 
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Brian_Ghattas

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Really want this game due to the deep roster (ignored by the reviewer) but it's not worth the full price at this time. I'll wait for a sale.

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csward

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@brian_ghattas: It'll be on sale for Black Friday. I doubt it will be hard to find copies.

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SuperKlyph

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Edited By SuperKlyph

This review is the outlier.

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DudeBroPartyYo

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@superklyph: Review is a guide. In this instance it points out huge issues that plague the product.

Any other review cant possibly miss these issues, unless they choose to of course.

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Gelugon_baat

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@superklyph: Not at this time. There are at least two other outlets that consider this game to be mediocre.

4 • 
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redviperofdorne

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Looks like this is gonna be a pass for me. Shame that developers keep putting out bug filled games and expect people to buy their half-made garbage :)

8 • 
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DudeBroPartyYo

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@redviperofdorne: Same with NBA 2K18

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No_one

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@dudebropartyyo: Yeah, that game lags offline.

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DudeBroPartyYo

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Edited By DudeBroPartyYo

@no_one: Not just that, its a lacking product overall technically and somewhat fun ruining by insane amount of grinding needed in the main game mode. I mean the last top notch NBA was probably 2K14, def went downwards after 15.

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veryDERPY

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stop treating the game like an actual "sport" and just get some good wrassling action. leave the promos to actual wwe

2 • 
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juiceair

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Can we just get WWF No Mercy with a current roster update? 2K series sucks!

9 • 
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gvt2000

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The very first videogame i ever saw was a wrestling game in the NES and to this day, I've tried to like every wrestling game i come across. Every year i've hoped for 2K to finally hit the one note they always seem to miss that takes their game from a bad to enjoyable but every year seems to be the same story: lots of game-breaking glitches and a boring mycareer mode. I wish they'd go back to arcade-type games isntead of this pseudo realism they're trying to achieve.

2 • 
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RomeoTheBeast

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@gvt2000: You just reminded me...my favorite NES wrestling game was "WWF WrestleMania Steal Cage Challenge". I bet that game is more fun than this one. Also, for the Sega Genesis some good ones were WWF Royal Rumble and WWF Raw. Ah...good times

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Renunciation

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@gvt2000: That NES wrestling game --- was it "Pro Wrestling"?

That game was lots of fun. Not very sophisticated, but definitely a classic.

"A WINNER IS YOU!"

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doctorhino

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@gvt2000: did you miss 2K14 on last gen? That is a trip down every WrestleMania and a lot of fun at that.

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alien33

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@doctorhino@gvt2000: 2K14 is probably the best wwe game in both last and current generations.

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RomeoTheBeast

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@alien33: I been itching for a wrestling game for a long time...is 2K14 better than 2k13? I was interested in '13 due to the Attitude era ( I was a young teen during those years and loved it).

Last wrestling game I bought (not played) was Smackdown vs Raw 2007. Crazy how time flies

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alien33

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@romeothebeast: 2k14 has a fantastic 30 years wrestlemania mode that features recreation of the best events. However, I would not suggest to buy it now as the Creation Center has been shut down, so you will not have access to the thousands of custom wrestlers and arenas that were uploaded back then. I was lucky enough to download my favs, so I still have them in my game.

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Lach0121

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I am waiting until next year's release, as I see this one is less, and less what I am looking for. At least this clears one game off of my to get list.

3 • 
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Ezioprez9709

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I'd rather play WWF Smackdown! Just bring it personally.

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scottyp360

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Edited By scottyp360

@Ezioprez9709: here comes the pain was the pinnacle of the series for me

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Ezioprez9709

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@scottyp360: I need to get that one, looks good.

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ahmad996

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I wish New Japan had a game

5 • 
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blockbuster

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Another year where WWE game companies spend MONTHS advertising "Graphic improvements" yet ignore the terrible core game mechanics. I'm a huge WWE fan, but I won't buy one of these games until they decide to make any of these games reasonably good.

This isn't Madden where normally you still get great games every other year or so. These games haven't been good for YEARS. Stop buying them at launch. Maybe lack of sales will make them work harder on them.

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SuperKlyph

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Edited By SuperKlyph

"WWE 2K18's in-ring combat is fundamentally flawed"

Well thanks for going into detail.

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csward

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@superklyph: It's not fun, if prior years are any indication. You have very small windows to time counters, or your done.

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SuperKlyph

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@csward: This year's window is actually smaller :-/

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wexorian

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Like last 9 year i'l repeat same thing , No WWE better than Smackdown 2 on PS1 and it's really bad -_-

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scottyp360

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@wexorian: my brother and I played that game nonstop when it released. The game was great but here comes the pain was the pinnacle of the series for me.

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edub272

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I haven't started MyCareer yet but creating a wrestler is ridiculously deep. If you take your time selecting every move, customizing pants, etc. it will take you 3+ hours. I love it.

There are glitches, just like any other wrestling videogame ever since WCW vs. NWO on N64. But they don't kill the game.

I have a feeling the majority of the reason it is rated at 5 is due to MyCareer which does sound drawn out and slightly boring.

If you like WWE, I'm sure you would like this game. If you like creating things, you'll like this game. If you are looking for a powerful storyline, maybe this isn't for you.

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SuperKlyph

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@edub272: I honestly wouldn't bother with career. It's boring and worthless.

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edub272

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@superklyph: Agreed. Promos are not fun and the load time between everything just makes it all the more tedious.

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johno357

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These games are so slow, the suck compared to the old ones. Smackdown vs raw was last good one. Played smackdown 2 last week its fantastic fun still

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wexorian

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@johno357: I repeat same thing every year with new release of WWE how hell PS1 games especially smackdown 2 is still better and fun, "few gems" maybe in PS2 era as well but still can't beat it :)

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johno357

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@wexorian: me and a few friends still play here comes the pain, its 10 times better than the rubbish now

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deactivated-5dd711115e664

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I lost touch with wrestling a long time ago, but used to LOVE wrestling videogames. I still have fond memories of pumping quarters into the Royal Rumble arcade machine. But as far as I'm concerned, every single wrestling game that came out after Raw is War for PS1 is unplayable and completely missing the point of why people like wrestling and especially wrestling videogames. The earliest wrestling games almost seem to have benefitted from technical limitations. Instead of wasting time and money on the "realism", they really need to get back to just making beating up other people and doing cool moves enjoyable and fun and simple. Instead the games seem to get more slow and clunky and glitch but expect you to rely more on counters. Just like with actual real-world WWE, people don't want reality...they want flash and fun and entertainment. The same is true with why these games suck now...way too much time wasted on trying to make it feel "real". If people cared about real, they wouldn't ever watch WWE in the first place. People want the crazy and wild fun of theatrically beaten someone else up.

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Attitude2000

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@ZIMdoom: I don't think they are going for "real" as in legitimate, more like "authentic" in that it emulates what is seen on TV.

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deactivated-5dd711115e664

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@Attitude2000: That's what I mean as well. They spend so much time trying to make it seem as close to the TV show as possible, and graphically real as they can, but they forget what people pay to see...the action and character and sometimes crazy moves. As far as I'm concerned, the "action" and "fun" in wrestling games has been lost under all the problems. The more developers have tried to make the game "real" like what is seen on TV, the crappier the games seem to be. They should just go back to fast, fun and simple arcade-like action. The "kick, punch grapple" style of moves and controls from the SNES and PS1 days.

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deathblow3

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@ZIMdoom: hands down best wrestling games ever were on the n64 as far as being a game is concerned great controls spot on grapple & counter system it was the best system ever use.

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deactivated-5dd711115e664

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@deathblow3: I actually disagree. As both a PS1 and N64 owner, I've always felt the N64 was highly over rated and those old THQ wrestling games, despite high praise, were the basis of my comment of slow, clunky gameplay I complained about. Unfortunately, the more fun, arcady (IMO) PS1 games quickly disappeared and THQ because the foundation for all wrestling games moving forward. So I'm clearly in the minority but it's also why I've never got back into wrestling games. I just never found them to be fun or exciting to play.

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