Review

Wolfenstein 2: The New Colossus Nintendo Switch Review

  • First Released Oct 27, 2017
    released
  • NS

Play it docked.

Following Doom in 2017, Wolfenstein II: The New Colossus is the next Bethesda shooter to make its way to Nintendo Switch. It's a bit strange to see The New Colossus on a new platform before its predecessor, The New Order, but jumping in for a second playthrough is a nice excuse to try it out on different hardware. Unfortunately, The New Colossus suffers from significant performance issues in Switch's handheld mode; in docked mode, however, it runs smoothly, albeit with rougher textures than other versions of the game. But as long as you play docked, preferably with a Pro Controller, some lower-quality textures hardly detract from what makes The New Colossus such a memorable game.

The base game is here in its entirety, with no edits or changes to its themes or story. For those who haven't played The New Order, the optional recap at the beginning of The New Colossus will get you up to speed on most important characters and plot points. The opening level is as hard-hitting as ever; gravely injured, protagonist BJ Blazkowicz has flashbacks of his abusive, racist father before waking to a Nazi attack and fighting back from his wheelchair. It sets the tone for a game that's both serious and completely over-the-top, with frequent shifts between the two that generally enhance the story's impact.

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Now Playing: Wolfenstein II: The New Colossus - First 5 Minutes On Switch Gameplay

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The New Colossus' campaign is hard; Wolfenstein newcomers will probably find a challenge on the second of the game's six difficulty levels, while returning players can safely bump up the difficulty. You can approach a fight from a number of angles--from very stealthy to extremely loud and bombastic--and weapon upgrades and unlockable perks can help you more effectively pursue your strategy of choice. Things go awry often, and there's a fantastic tension in knowing you'll have to adapt to (and overcome) anything the game throws at you. All of this is maintained on Switch, though not without caveats depending on how you play.

With a Pro Controller, combat works as well as it does on other platforms. Using the Switch's Joy-Cons instead, however, presents unwelcome challenges. Stubbier analog sticks and clickier triggers noticeably alter the feel of combat, making aiming in particular more choppy. The added motion aiming smooths it out somewhat, but it's hard to use while running or strafing, since you have to manually re-center your view if it goes off-kilter. The regular aim assist, which locks on to enemies when you first aim down sights rather than tracking them continuously, can also help with the inevitable frustration. But neither option is a great substitute for using the Pro Controller.

The New Colossus runs impressively well in docked mode, especially considering the Switch's capabilities compared to other platforms. The game's beautifully directed, pre-rendered cutscenes maintain their quality here, and the frame rate is generally consistent even when combat is at its most frenetic. There are some muddier textures to contend with, but the resistance fighters get the worst of it; weapons, armored enemies, and levels themselves still look good, though not as good as they do elsewhere. According to The New Colossus' director--and based on the Doom port's performance--the game maxes at 720p. As long as you can overlook some lower-quality visuals, the story and gameplay make The New Colossus well worth it.

Unfortunately, handheld mode doesn't hold up nearly as well. There's an ever-present blur, and combined with the small screen, it can be hard to see enemies and items. Frame rate drops in combat (and even some cutscenes) made me motion sick at worst, rendering the game unplayable. Even if you aren't susceptible to motion sickness, the inconsistent frame rate is noticeable enough to be annoying. Combined with the drawbacks of using Joy-Cons, it's hard to recommend playing The New Colossus handheld at all.

As long as you're able to play the entire game in docked mode, The New Colossus is the same fantastic game it is on other platforms. It runs well and, despite some minor visual compromises, it still looks pretty good. Handheld mode is unfortunately far less optimized, and the Joy-Cons simply don't feel as good to use as the Pro Controller. If Switch is your only way to play it, The New Colossus is absolutely worth your time--just not on the go.

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The Good

  • Runs smoothly in docked mode with minor visual compromises
  • Motion aiming is there if you need it (and find it helpful)
  • Gameplay is just as challenging and rewarding, provided you use a Pro Controller

The Bad

  • Poor performance in handheld mode takes the joy out of playing
  • The Joy-Cons' short analog sticks make aiming choppy

About the Author

Kallie first reviewed Wolfenstein II: The New Colossus last year. She played seven hours of The New Colossus on Nintendo Switch; she would have put in more hours in handheld mode, but it made her too dizzy. Code was provided by the publisher for the purposes of this review.
47 Comments  RefreshSorted By 
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J_P-

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Return to Castle Wolfenstein is the only good Wolfenstein game.

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Avatar image for Bread_or_Decide
Bread_or_Decide

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Portable mode didn’t make me dizzy.

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EducatingU_PCMR

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360p goodness lol

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Subaru1980

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Nintendo players are always hoping for more third party support. When it's here, they boycott the games. DOOM failed and I have no doubts that Wolfenstein will flop too.

Let's be honest, the Switch is a console for first party games. Nintendo gamers or at least most of them don't care about the other hits.

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Sgt_Crow

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Edited By Sgt_Crow

@Subaru1980: https://www.thegamer.com/bethesda-switch-sales-doom-wolfenstein/

Sounds far from "flopped". And let's not forget these games aren't the only third party support the Switch has been getting. Mario + Rabbids, Minecraft, Fortnite and Rocket League among others have been bought/downloaded millions of times, and all the big and popular indie games sell best on Switch.

Third party support on Switch is far from being boycotted.

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TigusVidiks

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man visuals are terrible.

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razu2444

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I played it in handheld mode and didn't have issues...are you sure you're fit for reviews?

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Bread_or_Decide

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@razu2444: Agreed. No dizziness or nausea.

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cyberpunk_2077

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Edited By cyberpunk_2077

You know what. Hats of to the guys who've done a great job porting wolfenstein over. This is a promising move for switch owners and hopefully we'll see more developers contribute to the switch.

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cs1323

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Handheld's been good for me, still fun. If you enjoyed DOOM on Switch, despite the graphical comprises, then you'll probably be okay with Wolfenstein as well.

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Doctor_MG

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Edited By Doctor_MG

To those who may be having issues when undocked, try turning airplane mode on. This may be the difference between those who are experiencing issues when undocked and those not experiencing issues.

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Lord_Sesshy

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If the game ran like this on the Xbox you bet it would be a 4 or 5. But like people said before, because Nintendo.

Not to mention this port to Nintendo gets a whole new review of an old game but Nier: Automata for Xbox just gets an updated PS4 review with some extra sentences. Lazy.

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Doctor_MG

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@Lord_Sesshy: They created a new review because they detracted points. Do you want them to detract points for Nier Automata on Xbox?

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Lord_Sesshy

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@doctor_mg: If anything they could add more since it runs and looks better with a more stable framerate, HDR and higher resolution.

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Doctor_MG

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@Lord_Sesshy: Only on the One X though, not base Xbox One.

So you want them to have different scores for all different systems (including base One, S, X, base PS4 and Pro) for slight improvements?

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Lord_Sesshy

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@doctor_mg: The point is they did it with Nintendo, but not Xbox. Seems kind of bias, that's all.

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LeviHarris

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@Lord_Sesshy: Oh it's not, it makes sense, the bias lies on your end, friend.

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Lord_Sesshy

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@LeviHarris: Please explain how I am being biased. Because wanting reviews to be equally done is pretty much the opposite of the definition of bias.

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JustPlainLucas

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Hmm... so if other people aren't experiencing issues, then I wonder what's going on. Could it just be something wrong with GS's Switch or are people just not as observant? Regardless, I'm kinda regretting getting it for the Switch. The only reason why I wanted it on the Switch was to help support third-party games on Nintendo platforms. I hate always complaining about Nintendo not having enough third-party support, and then not buying third-party games, but in this particular instance, I should have just got it for the PS4. I just hope I'm not going to experience the same problems on the go as this reviewer.

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huehuebrbr

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Fanboys are still butthurt about Nintendo Switch success. Sweet!

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JesterOfBass

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Edited By JesterOfBass

Based on what I've read elsewhere, some have undocked issues while others don't. Though if it does suck in portable mode then that really defeats the purpose, doesn't it?

I know this isn't true of everyone, but a lot of gamers had an xbox/ps4/pc long before the Switch even came out. If they HAVE to play it docked for a passable experience then why not just buy it on literally any other platform for half the price?

Meh. The game pissed me off anyway. The story was decent but it didn't really have a concrete resolution by the end (no spoilers). There was also a MASSIVE difficulty spike about 2/3 of the way through that lasted the rest of the game, and by the time I finished it I was just relieved I didn't have to play it anymore xD

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sawa98

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Other than a few hiccups in cut sequences (which I'm sure will be patched eventually), I'm not sure what Kallie's talking about in handheld mode. It runs like butter. I'll admit the graphics are a tad sharper when docked, but I'm having a blast either way. This is a must buy for fans of the game and Switch owners...yes, even at $59.99.

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Bread_or_Decide

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Gamexplain had none of these undocked problems.

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itchyflop

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Edited By itchyflop

for me the switch is my new mobile platform and it boasts this in its design, sadly this doesn't run well undocked at all and lower than the Sony or Microsoft hardware docked , kinda defeats the idea!

I already own it on ps4 so i dont need or want to run this "docked".

A for effort from Bethesda but ultimately a disappointment.

I fail to see how GS give this an 8/10 for the argument presented above, surely the switch advertises "carry on gaming and take it with you", isnt this a massive negative that this doesn't run well "undocked" i know its stated but maybe a lower score imo like a 6.

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deactivated-642321fb121ca

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Poor performance in handheld, 50% of switch use disappeared, 8/10.

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deactivated-618bc23e9b1c9

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Gyro > stick aiming and that's not even debatable.

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stuff238

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@briguyb13: Motion controls suck for ANY console or PC.

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deactivated-618bc23e9b1c9

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@stuff238: lol wrong, try again.

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Cassius103

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That’s a shame. I don’t have a TV so only play in handheld. For Nintendo’s benefit i hope it gets patched. It would be good for them to get some newer third party games running well.

I guess I’ll just have to pay a third of the price and get it on pc.

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ginxeno

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@Cassius103: How the hell someone couldn't afford a tv but bought a god damn switch and a PC??

sorry for my language, it's been hard at the office today

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Cassius103

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@ginxeno: I didnt say i couldnt afford one. My place is just really small and i watch tv shows on PC so i've never really missed it. The handheld mode was the reason i went for the Switch in the first place.

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ginxeno

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@Cassius103: i'm just playin with you

i don't use TV that much too, most of the time i'm watching somethin is on my ultrawide monitor or my laptop

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CreMax90

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@Cassius103: You can use your dock on your monitor you know. Not that hard to do.

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edussz

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I reeeeeeally like the commitment that bethesda has on the Switch.... Not sure it will pay off, but I hope it does.. Great platform, great game (though I played it on Steam)...

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tingtong

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Something I quickly came to the realization of after purchasing Doom for Switch: FPS will never be good on Switch.

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dzimm

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@tingtong: Yes, Doom on the Switch has lower framerates overall than it does on other platforms. But you know what? Once I'm running around and Glory Killing demons, it doesn't matter one bit.

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Bread_or_Decide

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@tingtong: Doom is great on switch.

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Chico86_basic

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@tingtong: Motion aiming > dual sticks, just sayin...

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Ragnarocking

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Edited By Ragnarocking

The entire idea is playing it on the go... and you can't play it without suffering.

Can't they achieve same performance level of Doom atleast?

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dzimm

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@ragnarocking: Check out Digital Foundry's in-depth technical analysis of Wolfenstein. The game actually runs incredibly well.

https://www.youtube.com/watch?v=g6b8FUSB89s&t=1s

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Bread_or_Decide

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@ragnarocking: Sounds like gettin dizzy is her problem not the games’.

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Edited By sakaiXx

Lag, bad controls and needs extra accessory to play properly but its on nintendo so its an 8/10!

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WahjahEater

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10/10 Gamer Gril Doe! -IGN

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Bread_or_Decide

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It made her too dizzy? Wtf?

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Zer0Day

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"Play it in docked mode".

So, this version is basically worthless. Nice.

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Chico86_basic

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@zer0day: Based only on this reviews, for you, or both?

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