Wacky Races: Crash & Dash Review

Stripped-down controls with little punishment for crashing make Wacky Races an extremely boring racer.

Performance-boosting items have been a staple in mascot racing games for some time, but these arcade experiences usually encompass some sort of racing structure as well. This is not true with Wacky Races. You won't find a button for acceleration or brakes here--and don't even think about powersliding. This game requires only slightly more interaction than the 40-year-old cartoon on which it's based. The presentation will give a nostalgic glow to anyone who remembers the Hanna-Barbera series, but the actual gameplay will only produce aching wrists and elaborate yawns.

Instead of using skill or savvy to make your way to the front of the pack, you need only tilt the analog stick toward the finish line and watch your chosen hero cruise to victory. The majority of races are displayed from a side view, though the camera shifts to a vertical orientation when the track design demands it, and the camera is zoomed out just far enough to fit all 10 racers in a tightly competitive ball. If you happen to run into a tree or fall off a bridge, you are placed at the back. Because the screen scrolls regardless of your progress, this means you'll never be more than a second out of first place.

Recruiting dragons to help you makes racing even easier.
Recruiting dragons to help you makes racing even easier.

Though the track is littered with character-specific items, you won't even need to use them to win. It's certainly more dramatic to call in help from a dragon or transform your vehicle into a rolling rock ball, but because the track design is so easy to navigate, you'll find it's possible to snatch the victory crown without ever getting help from the items. If you do choose to use items, your wrist will start to throb in only a few races. Most of the items are activated by rapidly swinging the Wii Remote, an action that proves tiring because results are measured simply by how fast you can flail your arm.

If slowly navigating your way through poorly designed tracks doesn't excite you, you also have to compete in minigames during certain segments of the race. Dick Dastardly sets up roadblocks that can hinder your progress if you fall asleep midrace. These alternate between insultingly easy and completely unresponsive. On the easy side, you have to dodge slowly falling boulders by tilting the analog stick. On the unresponsive side, you have to paddle down a river using motion controls. Oftentimes, the game will not recognize your downward thrust, which means you will invariably smash into a large water boulder. The penalty for failing a minigame is slight, so there is almost no reason to take part in these mindless diversions.

The only portion of Wacky Races that you'll have to actually pay attention to is the final sprint to the finish line. Regardless of how well you performed leading up to this point, the racers are all tightly packed as they head to the end of the race. Here, you'll have to frantically shake the Wii Remote to outpace your competitors. This is an exceptionally awful game mechanic. Not only does it make the proceeding portions completely irrelevant, but it's also tiring and mindless. Races usually end in a virtual tie, so you'll need a snapshot to see which character was able to win by a millimeter. It is nice being able to win a race even if you had some bad luck in the early goings, but this design decision makes the vast majority of your racing experience worthless.

Another photo finish!
Another photo finish!

The visuals, at least, closely mirror the cartoons on which this game is based. The characters aren't very detailed, but they are full of vibrant colors, and it's easy to identify your favorite racer. The sound is true to the source material; the music is appropriately happy and the sound effects do justice to the silly items. There is also a commentator who calls out all the important developments in a race. He gets repetitive after a while, but he adds a bit of flair to the dreary gameplay.

Wacky Races is just too simple for its own good. The dearth of skill needed to win races makes this game tiresome, especially when you realize how little your input actually affects the outcome. Even with friends, this becomes boring long before you finish the first track. An accurate representation of the cartoon will only give you a short burst of happy nostalgia before the crushingly dull gameplay squashes your fond memories. There is no reason to play this game.

The Good
Good presentation
The Bad
Racing game without an acceleration button
Items are pointless
Too much remote shaking
Way too easy
Annoying midrace minigames
About GameSpot's Reviews
Other Platform Reviews for Wacky Races: Crash & Dash

About the Author

Wacky Races: Crash & Dash More Info

  • First Released Jun 17, 2008
    • DS
    • Wii
    This kart-style racer has you using the stylus to control a wide variety of characters from the '60s cartoon.
    Average Rating76 Rating(s)
    Please Sign In to rate Wacky Races: Crash & Dash
    Developed by:
    Farmind Ltd, Eidos Sweden
    Published by:
    Eidos Interactive
    Arcade, Driving/Racing
    Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
    Mild Cartoon Violence