Review

The Quiet Man Review - Silence Is Not Golden

  • First Released Nov 1, 2018
    released
  • PS4

Flunking the old-school.

The interactive movie--that nebulous, hard-to-define genre briefly fashionable in the mid-1990s, when CD-ROM technology made it possible for developers to integrate live-action footage into games--is not exactly remembered for its high quality. But even in the tradition responsible for such notorious follies as Night Trap, Sewer Shark, and Who Shot Johnny Rock, The Quiet Man is astonishingly dire--a graceless, outdated game that belongs squarely in the era of laserdiscs and the Philips CD-i. When it isn't an interactive movie, it's a simple 3D beat-em-up of the kind once ubiquitous at arcades. But an interest in the past does not make The Quiet Man a love letter to video game history, and its ideas are poorly realized.

The Quiet Man boasts a formal conceit that is at least moderately interesting. You play as a svelte blonde 20-something named Dane, who is deaf, and as a consequence the game is almost totally silent. You hear only the muffled patter of footfalls while walking, some indistinct notes of synthesizer to represent voices, and a faint patina of generic ambience elsewhere. The marketing materials describe this as an effort to allow the player to "experience the world in the way Dane does." But we clearly do not experience the world as Dane does. Dane reads lips; he communicates extensively and effortlessly with every character he encounters. So why are these conversations not subtitled? In one lengthy scene of dialogue after another, people talk with Dane, presumably advancing the story. Meanwhile, we have no earthly clue what's being said or what's going on.

This sort of inexplicable design is entirely typical of The Quiet Man. It’s difficult to understand so much of what transpires. Consider an early narrative sequence in which Dane meets either a colleague or a friend--the relationship was not apparent to me and only gets more confusing over the course of the story--and converses with him in his office. In a series of mundane closeups the other man speaks as Dane nods along, rapt; the nature of their discussion is opaque, and their performances, amateurish and hammy, are abysmal. You can imagine this scene being staged in such a way that the content would be clear even without sound or subtitles. The Quiet Man doesn't even try.

When these mystifying, interminable full-motion-video scenes at last end, the actors are switched out for crudely animated substitutions, many of whom bear such a poor resemblance to their real-life counterparts that it is frequently unclear who's who. It's never hard to pick out Dane in the heat of battle, though, because he's the only one who's white. The endless procession of villainous henchmen you're asked to brutally dispatch are uniformly latino, broad caricatures of "cholos" in street-gang garb who sneer at you between pummelings. You fight them pretty much exclusively throughout. The political implications of the game's demographic makeup are appalling, in this fraught time of wall-building especially, and the end result is plainly, unforgivably racist.

In any case, it's quite fitting for the enemies to be the same cliched type repeated ad nauseam, because repetitiveness is the very nature of The Quiet Man's beat-em-up combat system. Brawling has what might generously be described as an arcade-like simplicity: one button to punch, one to kick, and one to dodge, plus a finishing move that can be triggered on occasion. It would be more accurate to call this rudimentary. Almost every battle boils down to a dull frenzy of button-mashing, as enemies rarely block, scarcely fight back, and practically never come at you more than one at a time. Though waves of 10 or even 20 must be defeated to clear a given room, they don't change their approach or vary their style, and mostly seem to stand around awaiting their turn to be vanquished. There's no way to vary your own attacks, either, which gives every encounter the air of a chore.

Boss battles aren't much different in terms of character or technique. They distinguish themselves instead in terms of overwhelming difficulty. I almost never lost a fight in the course of regular gameplay; each of the handful of boss battles, though, kept me stuck for a long time, as I labored through dust-ups with enemies that seemed absurdly overpowered and virtually invulnerable to damage. Worse than simply losing these battles was how consistently vague they proved to be. Seldom is it apparent why you might be losing a fight. The game doesn't track damage or show the enemy's health, and it's never certain whether your hits are landing or registering much effect--hitboxes are indistinct and attacks almost always clip through bodies, which makes the whole process feel at once feeble, confusing, and outrageously imprecise.

No Caption Provided

Simplistic, ungainly combat is all the more surprising given that it is The Quiet Man's only gameplay mechanic. From beginning to end there is nothing else to do--no places to navigate, no items to collect, no weapons to wield, no puzzles to solve. It's just those same mind-numbing punches and kicks broken up by extended narrative scenes that by virtue of the enforced silence you can't hope to follow or understand. The broad contours of the plot are vaguely discernible: the drama involves childhood trauma, a seedy metropolitan underbelly, various acts of conspiracy and revenge. As for the details, it's impossible to say. The game's final moments tease an upcoming addition that will allow you to play it through a second time with the sound restored. This feels like both a preposterous cop-out--that's the main conceit!--and a cruel punishment. With sound the story will surely make more sense. But having suffered through The Quiet Man once, I can't bear to try it again.

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The Good

  • A deaf hero is a win for representation, even if the execution is wanting

The Bad

  • Simplistic, repetitive combat
  • Wildly uneven difficulty
  • Ridiculous, often bewildering story
  • Tommy Wiseau-esque performances
  • All-silent formal conceit is clumsily integrated and ineffective
  • Bizarrely insensitive enemy demographics have disturbing implications for combat

About the Author

Calum Marsh endured three long, unhappy hours with The Quiet Man and politely declines the opportunity to play through it again with sound. He played on PS4.
121 Comments  RefreshSorted By 
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Pongman75

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GOTY.

2 • 
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Brettsky128

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Glad to see FMV games are still the top genre! I'll be waiting for the Sega CD port.

2 • 
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StonerDemon

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At this point in game development history, how can a game like this exist? And on top of that, published by a huge company?

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RGLGAThrawn

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@StonerDemon: An FMV game in today's market should be an awesome experience. The problem is nobody knows how to do it well.

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StonerDemon

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@rglgathrawn: Actually, I think there was an FMV game, released around 2015 or 2014 I think? It was very well received by the critics. As far as I can remember, it was about interviewing many people and solving a crime.

2 • 
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Mickpunx

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Ouch! That’s a stinker of a score. I have morbid curiosity to try it now

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Mickpunx

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@destroyerofworl: constructive, intelligent comment. Well done.

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phili878

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Edited By phili878

The bad:

Simplistic Repetitive Combat: So like BF, CoD, Destiny, etc.

Ridiculous, often bewildering story: BF, CoD, Destiny have none.

Not that I want to support this game but why was this never mentioned as a CON for the above 3 games? Oh that's right, because they all paid a good sum to be here on this site so often (example, stupid Xur location to this day.... even when it clearly shows where on the in-game map)....

3 • 
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mogan

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mogan  Moderator  Online

@phili878: Having played The Quiet Man, I can assure you, the simplistic, repetitive combat and bewilderingly bad story are both significantly worse than anything in CoD, BF, or Destiny. This game is a mess that makes even launch Destiny 1 look like the very height of game design.

Also, Xur is no longer on the map, and the posts are useful for seeing what he's selling and what perks they have, rather than where he actually is. Plus, GameSpot has given Destiny more 5s and 6s than they have 7s or higher, so it's kinda hard to believe these scores are being influenced by advertising.

4 • 
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phili878

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@Mogan: Nah, latest add-on had an 8 or something but I see your point.

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mogan

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mogan  Moderator  Online

@phili878: Forsaken was really good; it deserves the 8. The two expansions before that were a 6 and a 5. Destiny 1 and it's first and third DLCs were all 6s too.

3 • 
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lionheartssj1

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Edited By lionheartssj1

Wow. I haven't seen a score this low in a while.

2 • 
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mari3k

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Watch Angry Review !

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phili878

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Edited By phili878

@mari3k: No thanks, he talks too much.

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videogameninja

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Hmmm… that’s too bad.

I must admit, when I first saw the trailer for this title it immediately stood out as being a unique and original premise for something that, as far as I can recall, had yet to be explored in gaming.

The tons of reviews piling in with extremely low scores would indicate that there might unfortunately be a reason for that.

It sounds like what was originally pitched as something different may have actually back-fired on Square Enix. I have to say, hearing reports that the game would contain absolutely no sound (while intriguing at first.) made me more apprehensive than it should have, especially for a title I was originally excited for.

I’m sure I’ll check it out at some point in the future (perhaps when it is offered for a deeply discounted rate.) but the many aspects that had me initially worried in my gut before this title’s release it would appear were more than just a nagging and unfounded worry.

That’s really sad when you think about it because I firmly believe that unique ideas and different ways of experiencing story and gameplay in videogames are integral to helping the medium grow as a whole.

Let’s just hope that the creativity behind concepts like this don’t die off but are rather refined in a way that can help them moving forward.

-HARD OF HEARING NINJA APPROVED-

5 • 
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lostn

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That's got to be the lowest score all year. Shame. Looked interesting too.

But that's probably the quality you can expect from Square Enix these days.

3 • 
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Warlord_Irochi

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I have not hear a single good thing about this one

...

I'll leave now.

4 • 
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MisterVulpes

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Edited By MisterVulpes

“A win for representation”

But it’s not though is it? Because the game is sh*t.

Just like the trans comment in ME:A (Telling total stranger Ryder about a sex change immediately on meeting them for the first time) wasn’t a ‘win’ for representation.

You can’t just say, “this person will be this gender/race/disability” and immediately get credit... that’s ridiculous. You should have to follow through and make something decent before it’s a ‘win’ (A moronic idea right off the bat to begin with.)

Remember the whole Krem thing in DA:Inquisition? Where they gave an interesting version of gender identity struggles and literally no one gave a sh*t?

Know why?

Because it was good, genuinely interesting and felt authentic.

The one pro of this review boils down to.

“So, you’re deaf?”

*applause*

Stop being such a games journalist stereotype.

12 • 
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sleepingdawg

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@mistervulpes: the fact that they even attempted it is what the plus is for, i think youre over thinking when the reviewer decided to throw them a scrap of a positive.

3 • 
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mpl911

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Wow! This looks awful!! Also, the main character in the video, is that a guy? I thought it was the same girl from the photos he / she keeps looking at.

But wow, how bad does that combat look? You'd start off, yeh, this is ok, but after about 3 or 4 minutes I'd imagine you would have had enough.

Very poor effort. Metacritic 34% - and that's only because someone bizarrely gave it 4/5.

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KungfuKitten

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Aside from the racism and representation remarks which feel out of place when discussing a video game, it's a good review of a terrible, terrible game.

5 • 
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LordBeefJerky

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Looks so horrible. Shame on anyone who spends a dime on this tripe.

4 • 
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02050muh

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to think that square ditched sleeping dogs for this crap...and also taking ages for FF7 Remake with 'major' gameplay changes...it's like they didn't even try to get money from gamers. They're literally sabotaging their own business

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gamingdevil800

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@02050muh: For your information Square ditched Sleeping Dogs due to Tomb Raider, Deus Ex etc being their main focus instead of giving funding for a sequel.

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aiat_gamer

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Edited By aiat_gamer

"The political implications of the game's demographic makeup are appalling"

Are there a lot of white people in latino gangs such as MS-13? I am genuinely asking.

I honestly do not get the insistence of these "reviewers" on injecting political views everywhere they can. Not every single person on earth cares about what is going on in your country, USA is not the entire world. If you ask me, as a so called brown person from outside of USA, that is more racist than having latino people in latino gangs. Stop freaking out about your political climate for a second to write a simple review.

17 • 
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Warlord_Irochi

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@aiat_gamer: There are latino gangs, indeed. And so there are white supremacist groups (Just to mentione two of them).
The problem with political views right now is that one side will only attack one kind of those groups and dismiss the other as "you can't generalize; it's unfair" or as an absolute taboo.

2 • 
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uninspiredcup

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Edited By uninspiredcup

@aiat_gamer: Yea. Keep politics out of reviews please.

Although admittedly the very first trailer for this game, did sort of make it look like he was beating up latinos basically minding their own business.

I don't think it's racist, as much as it's misguided stupidity. Depending on the location set (Resident Evil 5) it might very well be full of a certain group of people.

Or vice versa, Kingdom Come Deliverance, where historians basically had to explain to reviewers that the population would almost certainly be exclusively white.

Just having people "for the sake of it", is the opposite end of stupid.

3 • 
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PrpleTrtleBuBum

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So lazyness is racism. There have been ton of games where all the enemies look the same

7 • 
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PrimusTool

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"it's a simple 3D beat-em-up of the kind once ubiquitous at arcades." - the same website that gave The Simpsons Arcade a 3/10

"Tommy Wiseau-esque performances"

I think Gamespot just sold me on this game!

2 • 
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warwickknight

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@PrimusTool: They are lying I did not hit them I did NAUGHT....oh hai cop

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PrimusTool

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@warwickknight: What a story!

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Lord_Sesshy

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And GS said earlier that letting you listen to the dialogue on a second playthrough would ruin the game XD

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freedom01

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freedom01  Moderator

When it was shown at E3, it looked terrible. Now its confirmed to be a terrible game

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Brian_Ghattas

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Man, when I heard the synopsis about The Quiet Man I thought it could have been a sleeper hit due to its interesting gameplay mechanics. Instead, it just puts you to sleep.

Now, I have to see The Room. I love bad movies but I've never heard of this one.

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LordBeefJerky

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@brian_ghattas: That’s insane given that The Room is the absolute most popular bad movie out there.

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Edited By Gelugon_baat

@brian_ghattas: "Gameplay"? *snort* *chortle*

It's mostly fighting, and as dated as the fighting in the first Shenmue, complete with bad camera.

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Edited By Gelugon_baat

The bit about the voice-overs being only available for download later is real. It is not clear whether they package is going to have a price tag or not, however.

Also, I wonder how they are going to implement the voice-overs. Many of the cutscenes are their own video files with their own audio assets. Square Enix would probably have to release a set of entirely different video files. If so, I expect the installation size of the game to really balloon.

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