Review

The Legend of Zelda: Majora's Mask 3D Review

  • First Released Oct 25, 2000
    released
  • 3DS
Alexa Ray Corriea on Google+

Goodnight, Moon.

It's hard not to compare The Legend of Zelda: Majora's Mask 3D to Nintendo's other foray into handheld Zelda remakes, The Legend of Zelda: Ocarina of Time 3D. Ocarina of Time's upgrades for the 3DS significantly improved the experience; artfully placed Sheikah Stones offered visions and showed where and how to solve the next puzzle, and the 3DS's gyroscope added motion controls to certain actions, such as shooting arrows. These additions were designed to make the game accessible to modern audiences and more palatable for short play sessions.

For 3DS, Majora's Mask was retooled to be friendlier in shorter player sessions, with great success. A more detailed quest log lets you keep track of every completed, uncompleted, and rumored item on your to-do list. You can set alarms to remind you when certain events will occur. Small tweaks to how songs affect time and the flow of boss battles give you deeper control of time itself, while the rearrangement of collectible items throughout dungeons and the overworld make Majora's Mask feel fresh for those coming back after 15 years.

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Now Playing: The Legend of Zelda: Majora's Mask 3D - Review

"My preciousss..."

Majora's Mask is inarguably the weirdest Legend of Zelda game. Sometime shortly after the events of Ocarina of Time, our hero Link wanders into a country called Termina. Hyrule it is not: The ominously named region is home to an eerie cast of characters and hosts an inordinate number of strange happenings. An erratic mask salesman hoarding cursed objects? We've got one. Alien abductions? Frequent. Ghost hands in toilets and ghost giants throwing boulders and ghosts doing tai chi on huge mushrooms? More common that you'd like.

The strangest happening is the grimacing moon falling out of the sky. Link is given 72 hours to find Skull Kid, an impetuous young creature, and steal back an item of terrible power, the titular Majora's Mask. To do so, Link must liberate four spirits located in four temples scattered throughout the world. These spirits can help save the world, but for now, they have also fallen prey to the bizarre magic clouding Termina. He only has three days to do it, but with the help of his trusty magic ocarina, Link can rewind time for those three days and live them over and over like some Groundhog Day redux.

Time management is the name of the game here. Anytime during the 72-hour window, you can play the Song of Time to rewind back to dawn of the first day. Having this limit means you must allot yourself ample time to clear regional quests and complete dungeons. In each area, what you do in the surrounding area directly affects your access to the dungeon and side quests, so you'll need those full 72 hours. In one region the town is iced over, and defeating the dungeon boss is the only way to restore spring. In spring you have access to a handful of smaller missions that in turn reveal more major gains, like upping your sword power and finding your long-lost horse. Once, I completed this dungeon and then immediately rewound back to the first day...only to find it all frozen again. It's this kind of thing you need to be mindful of as you play Majora's Mask, and forces you to forgo leisurely exploration in favoring of beelining between quest points.

Like in most Legend of Zelda games, extensive travel across the continent and back is required to collect special items. These items range from a bigger bag to carry your bombs to a bow and arrows and everything in between. The traditional Zelda gear accumulation formula is present: help NPCs to gain helpful combat items, complete dungeons to get useful items like the aforementioned bow and fire arrows, and beat the dungeon boss to collect a key item.

But other than mystical weapons and keys to defeating the game's ultimate enemy--the power of Majora's Mask--you're also on the hunt for masks. Masks do many special things, and, more often than not, donning one can solve a difficult problem. A Blast Mask allows you to explode an enemy or rock wall without using bombs. The Great Fairy mask attracts stray fairies to you, making them easier to collect. Another mask teaches people to dance, another charms animals into parading around after you, and yet another lets you run faster and jump longer. Still more transform you into other Termina races. The Deku Mask turns you into a Deku Scrub and lets you utilize cannon-like flowers and glide through the air, while the Goron Mask grants you powerful punching abilities and the race's stony look. Masks grant you situational powers and are the key to navigating most puzzles. The variety and versatility make it hard to resist taking time to collect them all, especially when you know they'll make life in Termina easier.

Not quite the weirdest thing Link's ever done.
Not quite the weirdest thing Link's ever done.

When you're not exploring the overworld, running fetch-quests for various townsfolk and mask hunting, you're in dungeons. Majora's Mask features four main dungeons and a handful of mini-dungeons where you can collect rare items like bigger wallets and mystical Zora eggs. Dungeons are the same as they've always been in Zelda: make your way through a labyrinthine, multi-level temple solving environment puzzles to get to the final boss. Defeating this final boss yields a health upgrade and liberates one of the four spirits that can help stop the moon from falling. Puzzles make up the meat of dungeon content, but you still spend an awful lot of time fighting.

Combat in Majora's Mask is simple. You use the left analog stick and face buttons to stab, slash, and parry, while the shoulder buttons help you block with your shield and lock on to enemies. The ability to lock on to enemies is helpful, as some opponents can crawl up onto the ceiling or leap long lengths, and keeping track of them becomes tricky.

Boss battles in Majora's Mask 3D have been substantially fixed, and while they feel more manageable than they did in the Nintendo 64 version, they aren't necessarily easier. These fights have been adjusted to prevent you from exploiting the boss's attack pattern, meaning that they won't always do the same thing with the same regularity in the same way. You need to knock bosses over and then attack their weak spots three times before you're victorious, but this time around, it's harder to sneak in cheap hits when they don't follow the same attack, rinse, and repeat formula. It makes these long fights feel new and interesting and makes success more satisfying. For example, the first dungeon boss can summon waves of smaller critters. The first time this happened, it was a handful of beetles. I expected him to go back to attacking me without his minions, but half a minute later, I had beetles and moths to contend with. Then he went back to attacking me solo until the end of the fight.

While bosses haven't been made easier, some other areas have been. There are more save points throughout the world, mercifully saving you from long stretches of lost progress in the event you fail. The Song of Soaring allows you to teleport to any save point, and now there are more of them to make navigation easier. Additionally, the Song of Double Time lets you fast forward to whatever hour you choose within a same-day window. In the original game, this song only let you fast-forward to dawn or dusk; in the 3DS version, you can teleport to any hour on the hour, allowing you to more carefully manage how and when you complete tasks. This also comes in handy when you just want to quickly wrap up a few side quests before rewinding to the first day and tackling a dungeon.

Ain't nobody got time for that.
Ain't nobody got time for that.

Even smaller changes make Majora's Mask 3D more digestible in small quantities and make the puzzles feel newer for repeat players. Scattered throughout each dungeon are a dozen or so stray fairies that can be returned to the region's Great Fairy for combat upgrades. These stray fairy locations have been changed up from the original game, so if you think you know where all fairies are going in, you'll likely be hunting a little harder. Some exits put you into areas closer to where you need to go, eliminating running time. For example, after collecting beans underground, I was dumped outside a platform I needed rather than the front of the temple, eliminating a minute of wandering.

Google Calendar hasn't made it to Termina yet, but this will do.
Google Calendar hasn't made it to Termina yet, but this will do.

But by far the best changes to Majora's Mask are the more detailed and comprehensive Bomber's Notebooks. These notebooks serve as your quest log, helping you keep track of where you should go and what you should be on the lookout for. The original Majora's Mask Notebooks were a little more cryptic and made you sweat out finding solutions a little more. Now, for the 3DS version, literally everything you need to know is there with a button press. The Notebooks keep track of rumors you hear from NPCs and gently suggest where you need to be to complete a task. Successful and failed tasks are also recorded, so if you mess something up on day three, you can rewind to day one and keep better track of how to fix it. These tiny tweaks make the game friendly in small doses. By giving players quick, efficient ways to tackle one sidequest or a mini-dungeon, they've ensured that they'll be comfortable playing the game in short bursts. Lunch breaks and morning commutes can now safely yield a fully completed Majora's Mask task.

The new Notebooks also keep track of the specific day and time that certain events occur and let you set alarms for them, so wherever you are in Termina, you'll know when you need to be back in Clocktown to catch a ghost or some extra cash. This is an amazing addition that makes housekeeping more manageable and lets you keep track of what items you get and when without having to take written notes yourself. Games with Majora's kind of time-management mechanics would do well to steal this gem of an idea.

In Majora's Mask, you have a set number of spaces to equip items and masks, and you're always swapping them around. Having the 3DS bottom screen show your gear and items at all times is an indispensable addition. You can fluidly explode a wall, attract a stray fairy, and then turn into a Deku Scrub and jump into a flower in a hot moment. It's convenient in every way that the original version was tedious. So many different items are needed at any given time, and having them all a tap away saves frustration and, more importantly, in-game time.

Best kept secret.
Best kept secret.

Majora's Mask 3D runs just fine on older 3DS models, but the experience is much more improved and cozy on the latest version, the New Nintendo 3DS. The additional tiny C-stick on the right side allows you to change the camera angle at will. This helps the most in boss fights, where both you and the boss are in constant motion, and it's often hard to keep track of where you both are. It also makes navigating large spaces while riding Epona much easier. In one quest, I had to ride around a wide expanse of farmland shooting aliens, and being able to shift where I was looking while riding at breakneck speed made fending them off a breeze.

If you're playing on the old 3DS, you have to lock Link in place and look around with the circle pad or use the gyroscope feature, which can get clunky. It's also frustrating for tasks that require you to move and look around quickly. Boss fights become equally annoying because lock-on targeting becomes the only way to keep tabs on the opposing monster. So while you can use your older 3DS with Majora's Mask 3D, I would highly recommend giving it a go on the newest handheld model.

The overall package for Majora's Mask 3D preserves all the weird delight of the original game while lowering the barrier of entry for new players. There's still a lot that's challenging about the puzzles and fights, but a few minor tweaks make your hard-won heart containers and masks feel that much more satisfying. The changes to how you can control and manage time mean the otherwise dense Majora's Mask is comfortable for shorter play sessions, making it a great fit for the handheld. It's evident that Nintendo put a lot of thought into updating this classic, which takes the game beyond a simple remake to become a new-old classic.

Alexa Ray Corriea on Google+
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The Good

  • More comprehensive quest log more easily keeps track of things
  • New Song of Double Time lets you move forward individual hours
  • New Nintendo 3DS C-stick makes camera control more fluid
  • Tweaked battles and item locations make gameplay feel fresh

The Bad

  • Camera control is clunky on older 3DS models

About the Author

Alexa Ray Corriea has met with a terrible fate. But she has successfully ushered Termina into better days without a leering satellite plummeting towards it.
423 Comments  RefreshSorted By 
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jthotty

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Man. Nintendo, just goes green... Recycling games.....and get more money..

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Bgrngod

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@jthotty: They spent a lot of time and resources making this games way back in the day, and they still hold up fantastically since they are awesome.


Why not splash on a new coat of paint and leverage the previous work? It's not like they're remaking a movie or something.

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darklord_86

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@jthotty: Doesn't harm anyone, so why not?

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thetravman

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@jthotty: Sony is the worst for that and they only re-release games. Those games don't get the 'remake' treatment like Majora's Mask 3D.

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GraveLordXD

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If you hadn't noticed it seems other companies are also doing this and a lot more, not only that the games they are redoing are mostly less than a year old and or last gen.

A least Nintendo is remastering much older games that actually can use the face lift and not games I can go buy right at the electronic store right up the street.

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freedom01

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freedom01  Moderator

@jthotty: Nintendo is not the only one recycling games, a lot of game developers are also re-releasing old games.

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grin89

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it seems like new handheld gaming devices get released every other month.

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k41m

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@grin89: Example? Give me 10 examples.

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grin89

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@k41m: I meant by the different type of handheld consoles that are the same like the review stated a 3ds and a 3ds xl and so on, I miss just knowing in order to play pokemon i needed a gameboy not a gameboy 3d plus extra large with d pads.

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Stebsis

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@grin89@k41m: Ok... give an example? 3DS XL has been out since mid 2012 and apparently just couple months later in 2015 there comes N3DS that so far has only one exclusive game announced, Xenoblade.

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DariusMKN

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Does it work with the Circle Pad Pro?

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trugs26

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@DariusMKN: The New 3DS's nub retroactively works for all previous games that use the circle pad pro (e.g resident evil revelations, metal gear solid, etc.). This leads me to believe that the nub and the circle pad are mapped in the same way. So all new games that support the nub will also be supported by the circle pad pro.

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jaroondee

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@DariusMKN: Yeah, I believe so.

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Stebsis

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Nintendo always has such confidence in their games, and rightfully so, which really comes out when they put review embargo week or even two before release in pretty much every one of their major releases. Can only applaud that, about every other publisher should learn a thing or two about that

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YouGotPwnd64

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I'm so pumped for this game. I've been waiting on this since it was first announced. I will pick this up along with a New 3DS on launch. Thanks Nintendo for putting a dent in my wallet

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TheDarkNut

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If anyone doesn't know. This game depicts Link's death and his journey to the afterlife. Pretty sad huh?

But its just a theory... A game theory!!!

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wexorian

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@TheDarkNut: He's Dead ofc.

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deactivated-5a0b0bf0c8fa5

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Playstation/Xbox fanboys aren't going to be happy about this...

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Ezioprez9709

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@repulsive44552: Lol?

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uchihasilver

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@repulsive44552: not if you own all consoles =P

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ekolite

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I remember having some good memories with the Nintendo 64, but once I got my Monster 3D video card and starting playing games like Quake and Tomb Raider on my pc.. going back to the N64 on a modest CRT television, most games were pretty much unwatchable to me. So yes, sometimes graphics do matter, but that was the only time in my gaming life that it did, other than my quarrels with the first Gameboy impressions were pretty terrible, graphically almost unplayable to me. The remake of Ocarina of Time for the 3DS is quite playable and for games that are this loaded with quantity and quality.. I think the price is justified at 39.99 and people won't have too much fuss shelling out that much for the remakes.

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Gelugon_baat

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Even with the improvements, the price of close to US$40 seems too much to me.

<< LINK REMOVED >>

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SillySkeleton

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@Gelugon_baat: I've come to expect having to pay a premium for Nintendo games. Ironically, I'll be able to buy this game on release for $5 less than OoT3D, which has been available for a while now.

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geosurface

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I still have my limited edition gold Majora's Mask N64 cartridge with hologram sticker! ... which my brother broke the corner off of :(


Still works, but doesn't look very nice. Exposed circuit board.


I always loved OOT much more, and frankly I can't even remember Majora's Mask all that well - so playing it again will be good.

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TheJamin

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@geosurface: Mine is mint as is my original OOT cart! Loveeeeeee these games! >.<

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Sanligo

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@geosurface: Mine split in half :( but it glued back together so no one will notice.

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larkan511

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@Metallicwolf29: They're releasing games they made from the 90's, and still acting like a company in the 90's. That is why they are failing when it comes to releasing anything new.

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Planeforger

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I'm not even sure if they're failing financially.

The 3DS is mega-popular, Amiibo are mega-popular, and the WiiU is making modest sales numbers. They won't dominate this console gen, but they're nowhere near bankruptcy either.

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Jasurim

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Nice to hear about those improvements. MM is my favourite Zelda game, I love the darker atmosphere and quests. Cannot wait to get to play this again.

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Gravity_Slave

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Sorry but games should also be reviewed on originality too. Kinda hard to stomach another 25 year old rehash.

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SillySkeleton

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@Gravity_Slave: I don't think originality is a concern when it comes to remasters. Isn't the whole point that they're just an improved version of an old game that's compatible on modern hardware?

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GraveLordXD

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Tell me about it, they should do what everyone else does and re release last gen games instead like skyward sword, other m stuff like that! I'm being sarcastic btw

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mirage_so3

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@Gravity_Slave: Okay seriously, what the hell did you expect? It's an hd version of it on a hand held. They made updates to it and made it look better. But it's still going to be the same game.

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Stebsis

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@mirage_so3@Gravity_Slave: HD? I didn't know 240p was HD :D

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Xenro4

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I'm thinking that the reviewer knows that it's a "rehash" and gave that score based on the fact they've already had experience with the game. Plus, this one goes above and beyond just a remaster.

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Gelugon_baat

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@Xenro4@Gravity_Slave:

I agree, it seems to have effort invested in redesigning its gameplay.

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hoyholyhoy

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What a surprise. If you could just not have fanboys/girls review games - that'd be greaaaat.

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youngzen69

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@hoyholyhoy: Yeah, because fanboy/boys is somehow better.

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hoyholyhoy

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@youngzen69@hoyholyhoy: wth does that even mean?

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bbdavo55

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@hoyholyhoy@youngzen69: he means someone who doesn't have a nostalgia boner for the original game probably should have reviewed it, I've tried OOT 3D and compared to other 3DS games it's clunky and ugly as hell, you know why I'm able to give an unbiased opinion? I NEVER PLAYED OCARINA OF TIME OR MAJORA'S MASK, now if everyone reading this comment could possibly stop their nostalgia boner from ripping through the seams of their pants, they might, MIGHT, actually be able to comprehend what I'm trying to say here.

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Junior_AIN

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*Fanboy scream*

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