Review

The Last Of Us Part 2 Spoiler-Free Review

  • First Released Jun 19, 2020
    released
  • PS4

The Last of Us Part II is messy, bleak, and brutal.

Editor's note: Due to embargo restrictions around spoilers, parts of this review are intentionally vague. We've done our best to explain certain parts of the game and our critique without discussing any story spoilers; however, if you want to understand the full context of our analysis here, you can read the spoilery version of this review, which discusses the story in greater detail and further explains our thoughts. That review has the same score and just serves as a deeper, more detailed analysis for those who want to read more.

At the beginning of The Last of Us Part II, you get a glimpse of Ellie's life in idyllic Jackson, Wyoming. If it weren't for the walls surrounding the town, you could almost forget that the world is crawling with infectious monsters that would kill everyone in sight; its main road, blanketed in snow, is a charming row of old buildings with decks for sidewalks, more Old West town than post-apocalypse settlement. Its residents grow food, care for horses, tend bars, and even have dances and movie nights. Four years after Joel saved (kidnapped?) Ellie from the Firefly hospital, this is the life he wanted for her.

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The Last of Us Part II grapples with Joel's decision not through Joel, but through Ellie. This life is clearly not enough for her; she's distant and brooding, obviously conflicted about something. She's changed a lot. And when everything falls apart and she sets out in search of vengeance, you see her pain in its rawest, most brutal form. It's a devastating, gruesome story of revenge in which the purpose of violence gets muddied by its intensity. But as a character study, The Last of Us Part II is beautiful and haunting, and I found myself completely overwhelmed by the emotional weight of it.

In some ways, I mean that literally. The game gave me stress nightmares, not because you kill a lot of people per se, but because playing as Ellie felt more like being dragged by my hair than being immersed in her mission. From the very beginning, I wanted to reach out and shake Ellie, as her proxy in all this, and get her to do anything other than what we were about to do. I knew her revenge quest was bad news before the killing and maiming really began.

There are narrative reasons for that, though, and they do work. Being helpless as a player in the face of Ellie's destruction serves a grander purpose that I won't spoil here. The biggest issue is that the most impactful of her kills occur in cutscenes rather than in combat, and that obscures the purpose of combat's more upsetting aspects.

Ellie and her gal pal Dina in Jackson.
Ellie and her gal pal Dina in Jackson.

The Last of Us Part II's combat is tense and exhilarating, though confronting in its brutality. Ellie is scrappy and agile, and moving through a combat arena is an art. Her movements are smooth enough that they almost look scripted; you can duck and dodge in a fight and deliver a return blow with a series of button presses that translate into a strangely graceful dance. You can accidentally alert an enemy to your presence only to slip through a tight space in the wall, vault through a window, and outrun your pursuer through a building to reestablish your cover and gain the upper hand. You can also easily get surrounded and die horribly, whether you're fighting people or infected.

Navigating any given combat scenario is a puzzle in which you have to figure out exactly how to get from point A to point B with the resources you have. I'm partial to stealth when possible, and it's especially rewarding to decide how you're going to silently kill each enemy with only a flimsy silencer, two arrows, and your default knife. Should you kill the blind clickers first because they're strong and deadly, or should you kill the infected runners first because they can see you? Can you retrieve an arrow from a corpse to be reused on their friend? Most importantly, where's the exit?

Ellie fighting one of the new infected types, a poisonous shambler.
Ellie fighting one of the new infected types, a poisonous shambler.

You can also find yourself going up against both humans and infected at the same time, and this is when combat is properly fun instead of just tense. By throwing a bottle, you can draw a clicker toward an enemy soldier and simply wait for them to kill each other. You can shoot glass above an enemy's head to send a runner or two straight to their location. You can simply take advantage of the chaos and start shooting indiscriminately. Regardless, it makes you feel clever and giddy and weirdly proud of yourself.

Of course, that's if you numb yourself to the guttural screams of the man whose arm you just shot off or the awful gurgling sound of someone drowning in their own blood. Enemies use each other's names and aren't shy about crying out when they find their friend David or Rachel or whoever lying face-down in a pool of blood, suddenly dead from your silent knife takedown. Killing someone's dog is a priority, as they can track your scent and maul you to death, but you have to hear them mourn the dog in real-time. It helps--or maybe doesn't help--that the game runs flawlessly, even on a standard PS4, so there are no hiccups to dampen the viciousness.

Ellie's movements are smooth enough that they almost look scripted; you can duck and dodge in a fight and deliver a return blow with a series of button presses that translate into a strangely graceful dance.

All of that surely exists to make you feel bad about killing people and their dogs. But like I said above, the kills that actually matter in the broader scope of the story happen in cutscenes. Some are triggered by a button prompt or preceded by a brawl, but it's all very controlled; it's not like you're killing these important people in a regular combat scenario, realizing with horror later what you've done. These are the kills that end up hurting the most, and they're going to happen no matter what you do or what you think of all the violence. That's why they work so well for the story, but that also leaves the rest of the bloodshed rather unexamined.

Frankly, the fact that your enemies have names doesn't make them any less in your way. You have to do what you have to do to get to the next location, and you want to do that to see where the story goes next.

I don't know these dudes' names, but I definitely killed them.
I don't know these dudes' names, but I definitely killed them.

This disconnect between the video game-y aspects and the grander narrative is compounded by looting and collectible-hunting. Looting during a fight is exciting, especially when you find the one extra bullet you need or a bit of health that can keep you going. But more often than not, I'd loot and look for collectibles only after I'd killed every enemy in the vicinity. It's far easier and safer, for one, and I didn't want to miss any of the interesting sub-plots found in scattered notes and photographs just because I wanted to kill fewer people.

Finding collectibles and piecing together the stories held within them is rewarding and paints a picture of the outbreak as it developed through the years. A bank robbery gone wrong sticks out as a favorite, and there are quite a few other stories worth finding. A lot of the time, seeking out these collectibles will force you to get creative--things like breaking windows to bypass a locked door or swinging on a cable to get to an area that's just out of reach. There's nothing so difficult that you feel like a genius for figuring it out, but it does make you feel appropriately resourceful.

Most of the time, there aren't any collectibles to find in combat-heavy areas. But there are still notes and things to find when enemies are around, and as a result, I ended up scouring every corner of every area in the hopes of finding something cool. Because most combat arenas give you multiple avenues of attack and escape, though, I ended up backtracking through most of them to try to find things, and that can severely disrupt the pacing. The nooks and crannies that work well in combat just become one more place to look for a note or trading card, and the fact that you're looking for trading cards at all often feels too game-y for the otherwise sobering tone.

High-contrast mode, one of The Last of Us Part II's many excellent accessibility options.
High-contrast mode, one of The Last of Us Part II's many excellent accessibility options.

I ended up enabling an accessibility option called high-contrast mode to help with my collectible hunt. When toggled on, it mutes the background, removes textures, and highlights interactable objects and enemies. I used it after clearing an area of enemies to speed up the looting part, and while it wasn't the most elegant solution, it did help the pacing. It's one of a litany of accessibility options, too, which allow you to fine-tune the gameplay, sound, and visuals to your needs. It's a commendable suite that's incredibly inclusive.

In the second half of the game, these exploration issues persist, as do the horrors of combat and violence. But for reasons I can't explain due to spoiler restrictions, the narrative shifts significantly at a certain point, and the context of everything you've done up until then changes along with it. There's a lot I want to say that I'm not allowed to until the game is out, but this half of the game is the reason anything in it works at all. It examines a lot of the violence that happens early on, though not all the violence in general, and it's where the story finds its meaning.

There's a lot I want to say that I'm not allowed to until the game is out, but the second half of the game is the reason anything in it works at all.

By the time I finished The Last of Us Part II, I wasn't sure if I liked it. It's a hard game to stomach, in part because so much of who Ellie is and what she does is beyond your control. She is deeply complicated and flawed, and her selfishness hurts a lot of people. At times, the pain you inflict feels so senseless that it can leave you numb. It's all messy and bleak and made me profoundly sad for myriad reasons, but the more I reflect on it, the more I appreciate the story and characters at its core. I wanted almost none of it to happen the way it did, and that's what's both beautiful and devastating about it.

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The Good

  • Ellie is complicated and flawed, well deserving of such an intense character study
  • The overall story is bleak and depressing, but ultimately more impactful for it
  • Combat is tense, and successfully navigating an encounter with limited resources is immensely satisfying

The Bad

  • Much of the violence you inflict goes unexamined, which makes the gruesomeness of it just unpleasant
  • Looting and collectible hunting can disrupt the pacing, and the presence of collectibles doesn't always fit the situation well

About the Author

Kallie completed The Last Of Us Part II in 30 hours on Hard difficulty and put in a handful of hours into a New Game Plus playthrough. She loves Dina. Review code was provided by Sony.
696 Comments  RefreshSorted By 
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jsprunk

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Edited By jsprunk

Not gonna waste my money or time on this game.

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Alandave39

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@jsprunk: try journey

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jsprunk

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@alandave39: Tried it. Liked it.

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DEVILTAZ35

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@jsprunk: Tried it and fell asleep lol. Flower was more fun lol .

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jsprunk

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@deviltaz35: Flower is actually in my backlog. Maybe I'll jump on that next after I finally make it through AssCreed Syndicate.

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DEVILTAZ35

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@jsprunk: To be honest i think it was just because at the time i was checking out motion control on the PS3 :) . It was fun for then. It probably doesn't hold up now.

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mogan

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Edited By mogan  Moderator

@jsprunk: Syndicate's one of the better AC games, but it does go for a while. Even when you think it's over, they throw more missions at you. I'm playing through it again now, and I think I like Syndicate more than I do Origins/Odyssey.

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DEVILTAZ35

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@mogan: I was just disappointed that it missed out on Xbox One X enhancements as it really could have been excellent had they patched it for the X.

The Pro patch is ok but not amazing

It was certainly one of the most interesting AC games besides Black Flag and the original.

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jsprunk

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@mogan: I’m only about 20% of the way through Syndicate, but I’m putting this game at #3 in my favorite AC games, after Black Flag and AC 2, respectively.

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Utnayan

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@mogan: I liked the setting but then they had my favorite part (Jack the Ripper) DLC instead of in the game :(

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mogan

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mogan  Moderator

@Utnayan: I totally forgot that was a thing, but I think I actually own it. I need to play that.

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DEVILTAZ35

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@mogan: Likewise i have the DLC and forgot about it.

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Utnayan

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Edited By Utnayan

So breaking news:

An Ex-IGN game reviewer just blasted the entire review community (Game Journalists) who stated game reviewers do not do this for consumers, but live in a bubble just patting their own back on how artistic they can make a review sound. Also, Forbes just blasted Naughty Dog and Sony for not allowing reviewers to talk about the last half of the game. They selectively didn't get a review copy either as they are viewed as "right leaning", so Neil Drunkmann is trying to fool the masses here. Prepare for a large disappointment in this title. Remember, the money spent here on this is being sent to Neil Druckmann, a guy who has outwardly treated his employees like walking garbage and isn't being held accountable for that while using trickery and unethical tactics to skew review scores by not allowing journalists to talk about the last half of the game in which would tank the review score.

I wouldn't blame the reviewer here. I am not a fan of her reviews - however, it doesn't help Sony and ND hamstrung her either by limiting what she can say. Other non main stream sites video reviews are saying this is a 6/10 at best with the same janky game play aspects, poor character development, and a 10 hour side quest in which most reviews are having a hard time even getting passed because it is so dull and unimportant in the vein of the game. Also, the story is convoluted and completely shattered. Basically they are saying if you loved TLOU1, stay away from this and pretend it doesn't exist - Druckman and Anita went off the deep end and segmented story patches in to be "Woke", which honestly I couldn't care less but it impacts the story progression to the point it has no reason to be there and destroys any aspect of caring about any character in the game as a result - and no, that wasn't the intended effect.

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bpmike83

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Edited By bpmike83

@Utnayan: no one ever cared about allana pearce anyway. and yea, metacritic is filled to the max with user TROLLS who will give 0's for no reason at all. sorry, but this game is not a 0 in any way, shape or form. Trolls are hilarious. i'd much rather believe the 95/100 metacritic collective score from professional review sites. 10/10 game for sure. and no game is perfect, and a 10/10 doesn't mean it is perfect. people are just so idiotic they think a 10 means it has NO flaws at all. sorry, but a 10 doesn't = perfect, it = masterpiece.

the first 2 hours alone warrant a 10. oh, but everyone thought Red Dead 2 was a slow game and still gave that a 10? LOL. get real. people are idiots.

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ZmanBarzel

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@Utnayan said:

So breaking news:

An Ex-IGN game reviewer just blasted the entire review community (Game Journalists) who stated game reviewers do not do this for consumers, but live in a bubble just patting their own back on how artistic they can make a review sound.

Wait...are you talking about Alanah's video? THAT is what you took from it? "Blasted"? In a 50-second segment she shot and inserted after the fact? She even says that the reviews are still honest. They're just not being written from the point of view of the average audience member.

Thank god they're not.

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DEVILTAZ35

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@Utnayanv: Opinions are like assholes , everyone has one.

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Mickpunx

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@deviltaz35: and they all stink

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Alandave39

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@Utnayan: LOL 6/10 stfu

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Berserk8989

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Edited By Berserk8989

@Utnayan: Nice narrative you made up there. I'd rate it a 96/100 as far as redneck conspiracy theories go.

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Utnayan

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Edited By Utnayan

@Berserk8989: Funny. Everything I said is true, but since you are so keen on facts, let's link more.

https://boundingintocomics.com/2020/05/17/naughty-dog-level-designer-confirms-studio-is-adamantly-progressive-as-fans-speculate-anita-sarkeesian-influenced-the-last-of-us-ii-development/

Here is Neil's speech with Anita stating that Attractive female characters are bad.

https://www.reddit.com/r/kotakuinaction2/comments/gauucc/neil_druckmann_talking_of_his_anita_sarkeesian/

It's common knowledge for anyone in the industry that he forced out Amy Hennig due to ego, yet claims to be for women's work rights. Amy Hennig is one of the best in the business

This is the common knowledge now (Not a rumor any longer) that Druckmen withheld much needed advance bonus from his employees during the Covid lockdown when TLOU2 was delayed and those families needed the money, yet Druckman took his own.

https://nichegamer.com/2020/05/03/rumor-did-a-disgruntled-naughty-dog-employee-leak-the-last-of-us-part-2-cutscenes/

Anything else?

And now I will wait for your retort that this is all baseless. You do not work in the industry. You wouldn't know, Bucky. You also wouldn't know about the blacklist that forces people to be silent either. In fact, you really don't know anything.

Oh, and here is where Neil Druckman himself said he was heavily influenced by Anita.

https://kotaku.com/uncharted-4-director-says-they-had-to-ask-one-sexist-fo-1778198178

All ears right now to hear how all this was a made up narrative. You got the mic.

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Berserk8989

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Edited By Berserk8989

@Utnayan: No, nothing you said is true. You read articles, but then put your own fantastical spin on every single one of them.

1. Link: Every major studio that focuses on narrative experiences is progressive, because all successful CREATIVE people are. You won't find a single top-tier story-writer that would limit himself to some close-minded, backwards views - someone that wouldn't be open to explore and analyze everything and would dismiss something. Naughty Dog was progressive way before even the first The Last of Us, so I don't see where the problem lies with that now.

2. Link: See, that's your first made up narrative based on Druckmann's presentation. That's not what he said. His point was, that unrealistically and unfittingly sexual characters hurt their believability and therefore hurt the whole narrative. Isn't that a fair point? Cortana was a damn good example from him. She's a combat AI, designed to provide help and tactical information to soldiers. Why is she visualized as a nude woman? Why is she visualized AT ALL? There's also female soldiers in Halo that just as much fight and die as the male ones, but they also have to look at a clean, perfect, extremely feminine nude woman while they're dying on the field. How respectful, truly. It's unfitting, it makes zero sense and is obviously there only to appeal to virgin teenage nerds - adding nothing to the narrative, but taking from it, making it harder to take serious. It's funny how you people jump at every gay character in any story, but completely miss actual pointless and damaging interferences into narratives, like this one is. But f*ck it, right? As long as there's polygon TITS to look at!!!

And no, it's nowhere near common knowledge that Amy Hennig was forced out due to ego. She NEVER claimed that after she was fired, even though she damn well could have if it would be true and take a stab at Naughty Dog. She probably left, because she wasn't up to par anymore with the rest of the team - and the fact, that she hasn't created anything since 2011's Uncharted 3 (9 years!) supports that narrative. She's definitely not one of the best in the business right now. Far from it. I hope she finds her spark again, though.

Link 3: Regarding the leaker; It's again NOT common knowledge, Jesus... The article you posted itself says "Despite the claims being anonymous and uncited, they spread across social media like wildfire", lmao. This is an article that wildly theorizes and points out to 5(!) different suspects in the end. For none of which there's any proof whatsoever - just internet rumours started by anonymous people.

So yeah, here you have it, *Willy*. Rumours can't just suddenly become facts, just because they fit into your made up narrative.

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Utnayan

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Edited By Utnayan

@Berserk8989: Everything stated there is true. You cannot spin any of it. Good luck in your crusade to blind gamers from the real happenings of the game industry. Those that do not like what is happening are speaking out. Mostly because they are under paid, tired of people like Druckman covering for himself, and this game inparticular will be a come to Jesus meeting with people like Neil.

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ZmanBarzel

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@Utnayan: "You cannot spin any of it."

Thankfully he can't, because the amount of spin you're applying is making me a bit dizzy.

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Utnayan

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@zmanbarzel: Anyone who has followed this disaster inside in the industry and those are in the know from outside of it, knows everything up above to be dead on. Any other opinion on it right now is either ignorance of the subject matter, or pure disingenious deflection on a comment board.

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stealthy1

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Ghosts of Tsushima will get GOTY.

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DEVILTAZ35

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Edited By DEVILTAZ35

@stealthy1: lol Do you seriously think it has a chance against CDPR's next opus lol. You are dreaming :). Sucker Punch are alright but not in that calibre of talent.

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Gr4h4m833zy

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@stealthy1: Cyberpunk 2077

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DEVILTAZ35

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@gr4h4m833zy: I can't see anything else having even the remotest chance against Johnny Silverhand :)

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xHedon

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@stealthy1: too much of a downgrade

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Edited By MondasM

if this were a ps game it would have gotten a 10....

what, it is... how dare you have a different opinion than other reviewers, such a disgrace, bla bla bla...

chill people, if you like the franchise play the game, it's an 8, which still is a very good score, if you don't like the franchise and it's developer's previous titles, don't touch it, it's not the end of the world as we know it, though we are pretty close to it... :D

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varez

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No comments in the technical aspects of the game such as the stunning visuals and sound design?!? It was the same with Days Gone - not a peep

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deactivated-63eda92026392

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I am agamer but i dont have enough time to play everything so I usually played game before base on gamespot and ign reviews. Peter brown or Kevin VanOrd were the one and still are my favourite writers and game critics. I trusted the gamespot with those people. This lady who reviewed days gone before honestly i dont trust her to be a good gamer let alone a game critic with respect of course. There are so many things about her review of daya gone wrong that after i played the game recently i find out holy hell i cannot trust reviews any more.

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DEVILTAZ35

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Wait a second you said you played Days Gone recently? That game was a mess at launch and deserving of a 5 honestly. I bought it day one and it had so many problems. There have literally been tons of patches released since launch to significantly improve this game tenfold. At launch time you could actually fall through the water it was that bad lol.

I wouldn't be too critical on anyone who reviewed it at launch time is all as it was a shadow of what it is today as far as quality.

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DeadPhoenix86

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I played the first one the PS3. Got bored of it half way through. So i'll probably skip the second one.

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LiveDreamPlay

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@DeadPhoenix86: Did the same thing with Skyrim and ended up loving it when I gave it another chance.

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stealthy1

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@livedreamplay: Ive bought it, traded it, got it free, tried it and uninstalled. I dunno. I think I ruined it for myself when it first game out. Wanted it to be something different. Couldnt get into it.

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DEVILTAZ35

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@stealthy1: Give the first one a chance. It's not my favourite game but it does get better . You get to play Ellie and do hunting with a bow and arrow later in the game and that is awesome. Playing as Joel was too clunky though and almost ruined it for me in the first game. To be honest Left behind was more fun and that was just short DLC.

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