Review

The Elder Scrolls Online Review

  • First Released Apr 4, 2014
    released
  • PC

Uneasy alliance.

I look across the Alik'r desert from atop my steed. The arid ground below its hooves has been cracked by the sun's intense heat, and only husks are left where vegetation once thrived. I see a shrine in the distance signaling a friendly oasis, but it's lonely here, and I long to catch a ride on the hot breezes that blow past. It's a pensive moment, and I savor it, for I must believe that a grand adventure waits for me beyond that shrine, beyond the rocky plateaus that wall in this desert, beyond the Arabia-inspired dwellings that dot the sands.

The great wonder of The Elder Scrolls Online is that sights like these can inspire gleeful anticipation. Such grand vistas must harbor unknown secrets. Such vast landscapes must also have room for a story of your own crafting, a story you can share at the inn after a hard day's journey across deserts and mountains. The great disappointment of The Elder Scrolls Online is that many of these sights and sounds are weak facades that cannot hide how clumsily the game tries to join two disparate halves that cannot form a whole. One half, the single-player fantasy experience, does not provide the emergent adventuring for which the series is known, hobbled as it is by the online environment. The other half, a bog-standard massively multiplayer role-playing game, is hampered by The Elder Scrolls Online's tendency to punish you for playing with others.

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The Elder Scrolls Online goes out of its way to sell its peculiar coupling of incompatible parts, however. When you first load up the game and enter character creation, rhythmic strings and kettledrums crescendo until they are joined by French horns and virtual choristers. The famous Elder Scrolls theme begins to play, and you turn your attention to choosing a race from this famed fantasy universe, from the haughty High Elves to the feline Khajiit. Then you choose from one of four classes and begin to customize your character, using all sorts of sliders to make your fanged Orc dragonknight look as fearsome as possible, or to make your pale Nord sorcerer look so angelic that she might have floated down from the heavens. This is a great start. You feel the energy. You're ready to make a name for yourself on the continent of Tamriel.

Once you depart the introductory dungeon, the possibilities seem endless, at least at first. Daggerfall was the first major city I explored, and I roamed the streets taking on quests and chatting with the townsfolk. During dialogue, the camera closes in on your conversation partner just as it does in single-player Elder Scrolls games like Skyrim and Oblivion. Every line is spoken aloud, and conversations demand your input. The game wants you to pay attention, and at first, I eagerly listened. Amazingly, none of these people wanted me to go clear out a cellar full of rats, or murder 10 ladybugs. Instead, they wanted my help solving mysteries and activating golems built by the long-extinct Dwemer race. These were quests I could get behind.

The Bound Armor spell can make you look like a fearsome warrior even when you're wearing the flimsiest of clothing.
The Bound Armor spell can make you look like a fearsome warrior even when you're wearing the flimsiest of clothing.

Unfortunately, in leaving behind the usual questing cliches and focusing on lengthy conversations with non-player characters, The Elder Scrolls Online creates different kinds of problems. As you move from one place to the next, you hear the same few actors over and over again, which might not have been such a sin if their voices weren't so distinct and recognizable. Even if you've never heard Troy Baker's voice in another game, you'll soon come to know it in this one, given how many characters he plays. A great actor can disappear into a role, assuming the role is worth disappearing into. Alas, the game's creaky writing isn't about developing characters; it's about advancing plot and pouring volumes of lore into your head. There's no chance for an actor to build a character when dialogue is written in long, bone-dry sentences better put to paper than delivered from an actor's tongue.

You could levy the same criticism against previous Elder Scrolls games, of course, but such conversations weren't the crux of the prior games' storytelling. Instead, the greatest stories that emerged were the ones you created for yourself by taking advantage of the games' interlocking systems. The Elder Scrolls Online by its very nature limits the kind of fun you can make. You can't murder random shopkeepers and incur an entire village's wrath. You will never mourn for a trusted follower, such as Skyrim's Lydia, when he or she falls in battle, for there are no followers for hire. In theory, you can head off in whatever direction you choose, but enemy levels don't scale to your own, so the overall direction of your adventure is just as gated as in any other MMOG.

His words say
His words say "go away." So does his body language, for that matter.

And so you move through Tamriel in more or less the prescribed direction, trudging through one long-winded tale after another instead of conjuring one to call your own. Luckily, many of these tales are intriguing ones. During my travels, I stumbled upon a village with a terrible secret, and once I uncovered it, I was asked to determine whether I would lead the villagers to freedom, or insist they remain under a terrible curse. I led the Fighter's Guild to a renaissance after revealing a plot that threatened to undermine its power. My favorite moments were those in which I saw a story come to life rather than hearing it read to me from a script. I watched a former comrade morph into a terrible monstrosity and looked on as a brave young woman martyred herself for the greater good. In The Elder Scrolls Online, actions speak louder than words. It's too bad that the people of Tamriel would usually rather talk.

The usual kill-20-wolves quests might be uncommon in The Elder Scrolls Online, but the game ultimately finds its own themes to repeat. There always seems to be someone wrongly imprisoned in stocks. People never want to open their doors in the midst of an emergency. There's always a local leader being controlled by some cult or another. But even when you're tired of chatting it up with ghosts who always seem to be stuck in this plane of existence for some reason, the game tries so very hard to keep you in its thrall. There is no minimap to clutter your screen, only a full-screen map and a compass that identifies areas and objects of interest. Your six-slot action bar disappears when you aren't engaged in combat, and by default, players and non-player characters are not identified by floating names or icons. "This is not a game--this is a life," The Elder Scrolls Online seems to say. And when I'm combing a beach for treasure or facing a Daedric monstrosity, it's the only life I'm aware of. When you keep things simple, the game makes it easy to be in the moment.

The game's creaky writing isn't about developing characters; it's about advancing plot and pouring volumes of lore into your head.

Of course, such a life is only an illusion, and the game is intent on smashing that illusion to pieces at every turn. Many quest lines end with you making a decision that is then reflected in the world around you; for instance, you may choose to save one group of NPCs from a fire and sentence another to burn, thus leaving only one group for you to interact with later. As long as you keep to yourself, the illusion is complete, and the game's phasing technology has you seamlessly entering instances that reflect the path you followed. Join other players, however, and you tear off The Elder Scrolls Online's thin veil. You and a buddy might enter a region only to have your teammate turn invisible, leaving behind a wandering icon. You might initiate battle, only to discover that your friend doesn't see the same enemies and thus can't help fight them. I was so annoyed by such moments that I rallied others to my side only when I wanted to clear a dungeon or fight one of the elite monsters that pepper the landscape. The multiplayer half just doesn't play nicely with the single-player half.

The single-player half is hardly innocent in this family squabble, however. A quest that puts you in another character's sandals and sends you back in time to witness tragic events of the past is initially engaging. But seeing three other players standing there, all portraying the same character, kills the scene. Breaking into a house only to be surrounded by a half-dozen other would-be burglars destroys any hope of role-playing as a surreptitious thief. Witnessing a bunch of other people performing the same tasks is hardly a new phenomenon in MMOGs, but The Elder Scrolls Online's attempts to personalize the narrative progression make the immersion-breaking foibles all the more jarring.

In this quest, you must determine who to trust. Make the wrong decision, and you ally with the prince of domination.
In this quest, you must determine who to trust. Make the wrong decision, and you ally with the prince of domination.

That isn't to say that the game doesn't provide opportunities for players to come together, with four-player dungeons leading the way. It's easy to find a group and get into a dungeon once you've reached the appropriate level, and you can find success even if your party has an atypical assortment of classes. My first runthrough of the Tempest Island dungeon was with two other damage dealers and a healer, yet we fared rather well against the area's bosses, one of which kept us on the move as it dogged us with a roving lightning storm. I like this dungeon for the way its tropical marshes contrast with its wooden bridges and stone sanctums, and for the imposing atronachs you battle as you venture through it. I don't like the way a quest giver in the dungeon will walk away in the middle of dialogue because another player finished the conversation first, forcing me to reinitiate the exchange. Nor, for that matter, do I like every dungeons' overall tendency to create narrow choke points in high-action areas. (Hello, limited camera angles!) Maps don't always feel designed around how players actually use those spaces.

The action is fine, but it never crackles, in part due to the lifeless animations that make combat look more like a mundane chore than a dazzling display of magic and mayhem. Single-player Elder Scrolls combat has always been somewhat messy, but its real-time nature usually communicates a sense of blade against flesh. The Elder Scrolls Online combines the old-fashioned hotkey combat of games like World of Warcraft with the action-oriented swordplay of games like Tera, to mixed results. You target using an onscreen reticle (though you can get some assistance from your tab key), and you are limited mainly by your mana and stamina bars, not skill cooldowns. You can also block attacks and tumble, but this is not true action combat, so there is some buffer between your key presses and the actions you see onscreen.

I watched a former comrade morph into a terrible monstrosity and looked on as a brave young woman martyred herself for the greater good. In The Elder Scrolls Online, actions speak louder than words.

I did come to appreciate the ways of sorcery in spite of the dreary animations, especially once I reached level 15 and could equip a second set of weapons and skills. You can switch between sets during battle, Guild Wars 2 style, but The Elder Scrolls Online's combat is not nearly as snappy as Guild Wars 2's, nor does it offer many reasons to switch sets in the middle of combat. But I liked the variety of magic spells, using destructive staffs that offered a main elemental attack (fire, ice, or lightning), and restorative staffs that opened up healing options when fellow Daggerfall Alliance members needed a boost. I came to enjoy a spell called crystal fragments in particular, not just for the way the crystal formed in midair as I performed jazz-hands gestures, but also for the concussive thud it caused when impacting a spriggan's bark. The spell is particularly dramatic looking from a first-person perspective, though I typically played in third-person because it gave me a better view of my surroundings.

You aren't limited to any given type of weapon or armor, however, no matter which class you choose, and weapon types have various skills associated with them. There's a good deal of freedom in how you spend skill points, which you earn when you level up, complete particular quests, or collect enough of the skill shards scattered around Tamriel. You're limited to five active skills and a single ultimate ability per weapon set at a time, however, and as a result, I stuck with a limited number of skills and purchased many passive abilities out of fear that I would be an ineffective mage if I spread my points too thinly.

In The Elder Scrolls Online, you never truly escape the past.
In The Elder Scrolls Online, you never truly escape the past.

You don't have to stick to a particular set of crafting skills either, and you can always spend skill points in non-combat disciplines if you fancy yourself an artisan. It's tempting to dabble in every profession at first, but your inventory quickly fills when you hoard every potential crafting resource under the sun and moon. Inventory space upgrades are pricey, so it's best to choose a few professions and stick to them. Even better, you should craft items that you can personally use, unless you belong to a large and active guild or just feel confident in your ability to sell your wares over the game's public chat channels. The reason? The Elder Scrolls Online does not feature an auction house, which makes for a chaotic economy at best. You can sell your items to members of your guild, but the interface for buying and selling is clumsy, and without game-wide information regarding supply and demand, there's no sense of what a fair price may be. And so I crafted for myself and myself alone, eventually sticking with alchemy and enchantment--alchemy for the fun of experimenting with different flowers and herbs to see what poultices I could make, and enchantment for the sake of hearing my in-game avatar speak melodramatic incantations.

Such drama pales in comparison to the drama of The Elder Scrolls Online's player-versus-player battlefields, of course, which pit the game's three main factions against each other in the grand expanses of Cyrodiil. The PVP instances--or campaigns, as they're called here--focus on the siege warfare that Dark Age of Camelot introduced so many years ago, encouraging factions to infiltrate and capture each other's keeps.

Breaking into a house only to be surrounded by a half-dozen other would-be burglars destroys any hope of role-playing as a surreptitious thief.

Cyrodiil's expanses are so great, in fact, that it can take entirely too much time just to get to the action, even when making use of the PVP's quick-travel system. Luckily, The Elder Scrolls Online is at its best when the PVP action heats up, whether you and your comrades are setting up a line of defensive ballistae at the top of a keep's walls, or going for broke and charging a nearby farm protected by NPCs. It's here that I took to a healing role, using area-of-effect healing skills that allowed me to stay on the move and deal a little damage of my own without having to heal teammates individually. These massive battles are good fun, if somewhat handicapped by the core action's stiffness. The PVP campaigns' bigger handicaps are logistical ones. Just getting out of Cyrodiil and back to the relative peace of player versus environment can be time consuming, and the fact that you can't limit a group search to your own campaign is a drag.

Of course, such issues can be patched, as can The Elder Scrolls Online's other continuing troubles, a few too many broken quests chief among them. I'm less certain, however, that the single-player and multiplayer sides of this fantastical coin will ever complement each other. That's too bad, because when the stars align, I get that special tingle in my brain, the kind that heralds upcoming heroism in the face of danger. It happens when the soundtrack's solo cello climbs an arpeggio and then hangs there knowingly, just as I engage a group of harpies. It happens when I face a decision that has no clear right answer. Hopefully, The Elder Scrolls Online will one day get out of its own way, and stop trying to stifle the very fun it's trying to provide.

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The Good

  • Large, attractive vistas urge you to explore
  • Some intriguing quests get you involved in the world
  • When the action gets intense, the PVP is a blast

The Bad

  • Game's focus on individual story progression discourages grouping
  • Wooden dialogue and repetitive voice-overs can make questing a chore
  • Single-player and multiplayer aspects constantly clash, disrupting immersion

About the Author

Kevin VanOrd's first massively multiplayer game was the original Asheron's Call, and he still thinks that Asheron's Call 2 was an underpraised gem. He's played every Elder Scrolls game since Daggerfall, and having spent 90 hours of adventuring in The Elder Scrolls Online, he's ready to hang up his staff.

Other Takes on The Elder Scrolls Online

After pouring hundreds of hours into the Elder Scrolls franchise over the years, Shaun McInnis used The Elder Scrolls Online as an opportunity to finally take a shot at the MMO genre. With his Nord Dragonknight, Shaun made it to level 22 before beginning this review.
Read Review
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izini

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Edited By izini

This is a horrible review. It's as if he doesn't know what an MMORPG is. Talking sooo much about quests and the problems with questing with a friend, but nothing on group dungeon, vet content and very little on the best part of the game which is PvP. How many times is he going to compare this MMORPG to a single player RPG... LOL he sounds foolish or paid to trash the game.

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sblazed

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@izini paid without a doubt

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BurningUp99

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@sblazed @izini This dude and the PC Gamer reviewer were both paid off by the company behind Wildstar... this game is a huge threat to them and they desperately need people to think that it's not a good game.

.

ESO is a great game loving it.



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BurningUp99

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Edited By BurningUp99

@---Cipher--- Wildstar will get a good review mark my words...and they'll give the game a pass for the same things they criticized ESO for... or they won't bring certain things up and hope people don't notice. I'm callin' it right now so write it down lol. Wildstar will get a pass on lame quests and not so great graphics yet in ESO, a game with great graphics and different quests they still have to try and find ways to nit pick it. I'd love to see Kevin do the review then I can compare the two but it probably won't happen.

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---Cipher---

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@BurningUp99 @sblazed @izini I can't wait for Wildstar to either get a good review or a bad review so that you can say that ESO bought off the review for Wildstar...

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sblazed

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@keech @BurningUp99 @izini with that said however I don't recommand mmos and similar addicting games in general, as they may distract you from what is really going in this world and surely waste some of your time that could be more aptly used to understand it.

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sblazed

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Edited By sblazed

@keech @BurningUp99 @sblazed @izini such ignorance but let me enlighten you about business. firstoff bribes are strategically for competitive-all around polished AAA titles, so far few mmos were truly a threat.


When you're milking a game with millions of subscribers a few hundreds/thousands of $ there and there goes a long way to bring people on the fence back into your game, moreso than expensive commercials or ads when your name and game is already well knew and established anyway and Gamespot is a highly popular website.

Then you introduce well timed special events and savings to fend off the competition, just like how WoW and Mist of panderia are now 50% off until the 6th May, Right on time for the 2nd month of ESO subscription to kick in.

Yes.

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keech

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@BurningUp99 @sblazed @izini Yes, anyone who disagrees with you must be paid off. Paid off by who? As absurd as the notion is, it would at least make a little more sense to claim reviews are paid off to give GOOD reviews.


Sorry but Blizzard isn't paying off people to give bad reviews to every MMO on the market. They would go bankrupt given how swamped the genre is.


It's well known that VanOrd is really hard on MMO's, and rightly so given that since WoW blew up everyone tried to jump on that band wagon the same way everyone did with military shooters after Call of Duty.


Also given that you've been attacking anyone who disagrees with your rabid Elder Scrolls fanboyism, I'm going to go for a preemptive strike: Yes I have played it, I've also played WoW, Tera, Star Wars: ToR, City of Heroes/Villains, Final Fantasy XIV (the original and the reboot), Rift, and Guild Wars 1 & 2. Oh and I also played Final Fantasy XI for 8 years in the top north american guild on my server. Safe to say I know plenty about MMORPG's.

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banderweir

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Edited By banderweir

I keep reading comments from people claiming their CCs are getting "dinged" for $15 for the second month because they didn't give 30 days notice. This is very interesting because the game has only been live for 26 days. So are you guys lying or can I borrow one of your time machines?

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lutarian

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As I have been saying for quite some time, reviewers have become highly biased and/or are being paid for good and/or bad reviews. Here is a great example with ESO.


WoW had issues and bugs during beta and at launch. Launch was actually quite bad. Yet, Gamespot reviewed WoW roughly two weeks after it launched and gave it a very high review. Even with all it's issues. Odd uh? Yet, they give ESO such a low score. mmmmm? Gamespot gave GW2, TSW, Rift, Warhammer and warhammer Online and Conan much higher scores than ESO, yet ESO is better than all of those. Now don't get me wrong, I enjoyed those games but they can't compare to ESO.


ESO has superior graphics (even though graphics don't make a game), combat, crafting, story, questing, pve, pvp and music compared to any other MMO I have played.

Now let's take another look at "player" reviews. Large amounts of scores at 5 and below. I have read many of these reviews (they state alot of untruths) and you can tell that they never played ESO, or only the beta, are just haters, OR paid to bash the game. Yes, that happens in the industry.


I played the beta, was not all that thrilled. After launch, I gave it another try and have put in many hours to truly see what it's like. Best MMO currently out, even with it's current bugs.


Haters...hate all you want. The game is loaded with people playing it and within in-game chat people talk about how ESO has the best questing ever (contrary to what this review states) and is the best they have played. Entire WoW guilds actually now have guilds in ESO now, if that tell you something.

To people comparing it to the ES series. Why are you doing this? The ES series are rpg games, and ESO is an MMORPG which is a bit different. Get over it, as it HAS to be a bit different than the series to accommodate large amounts of players and grouping.


Will it go F2P? That depends. If the SHEEP listen to the reviewers that have been paid off or all the haters, then there is a chance it could. Until then, myself and others that use their own brains, will enjoy ESO to it's fullest extent.
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fireflyry

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@lutarian Thing is good games shouldn't need their player base to defend them.If the game is good it should be perfectly capable of defending itself.In this way any invalid or inaccurate critique is proven redundant by the actual game which is what actually holds weight and relevance in the wider gaming community.Players defending it so vehemently and labeling any critique as being presented by "haters" or an "industry wide conspiracy!!" really do a dis-service to the game they are so passionately attempting to defend.


It actually discourages many from even trying it.


To add WoW did it first, by and large.It was a groundbreaker and innovator in the genre.....over 10 years ago.TESOL is just following suit hence attempting to use a comparison of scores/reviews between the two games as valid rebuttal is redundant if you really stop and think about it.You have to take the generation, time of release and wider industry at that point in time into account.It's like saying a modern FPS should be rated higher due purely to it having better graphics and mechanics than Doom or Quake.


Really?

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lutarian

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Edited By lutarian

@fireflyry @lutarian

Well. People are generally sheep that listen to the biased and paid off reviewers. That is the problem. Many people won't even try a game because a game "reviewer" or someone that has only played the beta says it's not any good. So if people are out their trashing the game, then there needs to be people that defend it. So defending a game does not discourage people from trying it, bashing a game is what discourages people.

I used WoW as the example for the issues and bugs they had during beta and launch. People tend to forget about that YET they criticize an MMO that has bugs and issues during beta and at launch these days. They try and say that an MMO should not launch with such problems, and this shows they know nothing of programming.

I am part of the video game industry and there are reviews that are based on advertising dollars and/or under-handed deals from a competitor. It's not a conspiracy, it's a sad fact in the industry. What's even worse is that it's right in front of people's faces and many are blind to it.

WoW actually did not do it first. I won't go into the history of MUDS and such but will instead list MMO's most should have heard about. Many consider Neverwinter Nights (1991) the first MMO. You then have Ultima Online (1997) Everquest (1999) and DAOC (2001). These three were the innovators, not WoW.

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lutarian

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Edited By lutarian

@fireflyry @lutarian

You mean like so many others that blindly except reviewers reviews as facts? I don't know, should you?


Good day to you also.

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fireflyry

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@lutarian @fireflyry So if you state it as fact I should just blindly accept it as fact?


lol


Think I'm done here.Good day sir.

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lutarian

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@fireflyry @lutarian

It's not speculation at all. As I stated before, I am in the industry. There are actually quite a few good reviews also, if you look.

No side tracking here. Stating facts. Not my problem that you can't handle facts.

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fireflyry

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@lutarian Attacking the integrity of reviewers and gaming publications does nothing constructive in terms of validating your argument though.It completely sidetracks the points of criticism raised by this and other reviews which only reinforces that the reviewer has valid points of criticism.Debating such points with valid and meaningful arguments should be pretty simple if the criticisms raised are actually false.


As for the conspiracy theory that reviewers are paid to write bad reviews, complete speculation and again steering away from any meaningful form of rebuttal.Maybe you could justify such an accusation if certain reviewers went drastically against popular opinion and critique but this is not the case here.This game is getting similar condemnation as being sub-par industry-wide.Even totally independent sites are giving it mediocre scores or are they paid off by Blizzard and Arenanet too?lol


I also mentioned that WoW was "by and large" one of the first MMORPG's to really set a standard not the first one ever made, again that's side-tracking.Comparing the release state and reception of the mass media to a game released over ten years ago to one released less than a month ago is a completely skewered justification for this game having the flaws it does.


Games evolve hand in hand with the expectations placed on them for a reason.

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Romayo83

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Edited By Romayo83

I hope Bethesda learned there lesson. I preferred the traditional Elder Scrolls single player open world experience. If i wanted an MMORPG I'd play something else.

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izini

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@Romayo83 I believe the biggest mistake Bethesda made was not pushing this game as being designed from the ground up for an amazing experience in PvP. This is the spiritual successor to DAoC and there are people out there who don't know this yet. I know they want their single player fan base but this is an MMO and it can't please most of those people.

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Romayo83

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@izini

Not when it sold 300,000copies since it was released. Don't get me wrong I used to be a huge fan of MMO games but this...nah

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Toxicsix

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Yeeeeeeeaaaaa I hope they learned there lesson cause they didn't develop the game you wanted. In the future Bethesda should probably consult you before they create any other titles. Please disregard the people who are enjoying the game immensely...

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Romayo83

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@toxicsix It's not just me i'm sure.

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Edited By hardin_voyager

First of all sorry for my english, and for the big post.


I'm comparing this game with World of Warcraft since is the most popular MMORPG and I was a semi-hardcore player for almost 9 years with 500+ days (12000+ hours) of play time.

I'm currently level 44 (around 100 hours of play time), and no PvP so far so I can talk only about leveling and PvE.

-- // --

Quests & leveling -
Wow) When Wow started I spend around 20 days play time (480hours) to get max level (level 60 on vanilla wow). And yes i'm slow. I like to read the quests, see stuff and feel the gwam.
Now i can get to 60 in 1-2 days and reach currently max level in 3 days play time with no fun power leveling.
Wow quests are like: Kill 10 rats, kill 15 dogs, with no story at all and no voice acting.

ESO) I probaly will be level 50 in 5 or 5.5 days play time (120-130 hours). So... it is a slow leveling??? or not? I think is nice speed, not so fast and not slow enough. You have the time u need to feel the game.
Most of the quests have a story. And is not only about kill things, and have very good voice acting. The quests are so good as skyrym quests.

Mounts -
WoW) On vanilla wow, I got my fist mount at level 40 (you couldn't get mount before that), after 10-11 days 250 hours play time.
ESO) After 1-2 days of play time (36-48 hours) i had enough money to buy a mount. I didn't bought because i have imperial edition, so no need.

Combat system -
WoW) WoW combat system is not realistic, period. It is a kid things when u need learn a almost fixed rotation. U don't need to target. U can simple /TAB, etc. The interest on WoW atm, is get ur char max level ASAP to get in raid, top world of logs and your guild top wow progress.
If u are not good enough u are kicked from guild or they offer you the social spot.

ESO) Eso combat system is not perfect but is a lot more realistic than WoW by far.

Dungeons (I only can talk about leveling dungeons) -
WoW) On vanilla wow leveling instances was fun but atm is Tank Aggro entire trash instance (if possible) and party aoe all trash at same time. If possible get next boss at same time aswell.
The instances design never was very good.

ESO) Tank try Aggro 1 pack of adds (becacause if aggro 2 packs we can wipe) and most likely healers and casters need kite a bit because tank will not aggro them all. So you must stop the AOE. And actually kill / cc the mob that is attacking you.
Most of instances in ESO are very very fun.

Graphics
WoW graphics even for cartoon kind graphics are and always was a joke.
ESO graphics are prolly the best graphics atm in popular mmorpg's.

Sound
There is no competition here. ESO >>>> WoW.

Environments
WoW - Decent.
For a mmo, ESO environments are beautiful. They are a bit repetitive sometimes (like skyrim...) but they are better than the default skyrim environments.
I don't think that it is possible inovate on every bit of the map, if u have a gigantic map.

NPC's
WoW - Wow have a large number of unique npc's
ESO - Have a LOT more than WoW.

BUGS
Wow - Had a LOT bugs on launch, and on eveyr expansion. I mean a LOT.
ESO - Had some bugs, yes, but none of them delayed more than 10 minutes my leveling.

COMMUNITY
WoW - Have a established community antdthis is what saves that game.
ESO - The game is starting. But with so much unfair reviews I don't know... I still hope the game survives.

Game Size -
Wow - In vanilla wow was already Huge, and is even bigger now.
ESO - Is huge also.

Economy -
WoW - Have a good action house system, and a good economy. Wow wins here.
ESO - Doesn't have a good action house system. But well i can sell most of my items and buy the ones I want on my 2 trading guilds (500 players each) .
So it is nota problem for me.


Close comments -
WoW - Atm is all about get max level ASAP to raid or PVP. IF possible go to major AOE leveling instances and do "monkey runs" aggro 50 mobs at once to get fast XP.
- What matters more in wow is: 1) The friends you had along all this years. 2) Get top ranks on Wowprogress and World of Logs. 3) get top ranks in pvp.
- Leveling and questing means 0 - Zero - Nothing. 0 immersion on leveling.
ESO (again I can talk only till level 44) - Play a RPG, play solo or in group if You want, do 4 man instances, have fun leveling without a "Zomg i can't wait to reach 50 power leveling very fast".


-- // --


IF you are a player and you have no patience for story, quests and leveling ESO is not for you. Go for Wow. Wow is not a mmorpg anymore. Atm Wow is a MMOG period.
Also if u are a reviewer and want to review the game in 50 hours. ESO is not for you and you must likely will give ESO a 6/10 you lost all the fun of the game.


Anyway If You are evaluating as mmorpg. At least on leveling. ESO is far better than WoW. So if u didn't played as level 50 enough time in ESO, You only can review the leveling.
So if ESO is 6.0/10, WoW is 4.0/10, and all worst games than WoW even lower than 4.0/10

If you are evaluating the game because your personal likes or dislikes, this is also unfair. Let's say you hated Super Mario Galaxy, Zelda:Ocarina of time or GTA series.
So if you reviewed those games with 5.0/10 or 6.0/10 just because you didn't liked them guess what: The best games of all time woulddrop several degrees in ratings. lol.

This is a unfair review, and his target is try to kill ESO, just because he didn't like and didn't want to loose enough time here to make a fair review.


For me ESO deserves a 8.0/10 at least and can be a 9.0/10 in future with more polishment.


bye



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shemhamforash

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@hardin_voyager Thank you. You saved me from to spend some time of writing these stuff. You wrote exactly the things I was thinking to write :)

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BurningUp99

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Edited By BurningUp99

@hardin_voyager I don't think you can compare ESO to WoW they really are two different types of MMO's in a way. Not to mention WoW has been out almost 10 years now. WoW was a lot harder when it first came out. ESO's end game isn't the same either WoW was all about huge dungeons with tons of elite trash mobs that took 12 hours to complete. All in all though in the end I agree with most of what you say and I commend you for putting in the time to write all that. It's obvious people like you and me know way more about the game then a lot of the people trying to discuss this game and review. The PC Gamer review is probably the worst one out of all them. It's a complete joke. MMORPG.com still hasn't done their review of this game and I wager they will give the game somewhere around an 8 or so.

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hardin_voyager

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@BurningUp99 IGN is probably also waiting for veteran content to do a proper review.

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Slaz982

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Ok, lets do some basic math. I dont mind when someone score this game "6" everyone have right to score a game how they please. But... Check this out...

Age of conan - 8,5

Lord of the ring online - 8,3

Star wars old republic - 8,0

Guild was 2 - 9,0

Since i played all of this games i can only say, something is very stinky in this review, or something rly rly dumb, either way, as i said before, i am done with gamespot reviews. Thanks, but no thanks.

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Abanaa

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@slaz982 And at the time when those games were reviewed, that score was right. Of corse we have other expectations today.

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Abanaa

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Edited By Abanaa

@slaz982 All the games you mentioned are really good games, and you can play them FOR FREE! Well - GW2 where you have to purcase it first. But it's free after that.

So now you know why those games are rated that high.

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lutarian

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@slaz982

Someone that sees what I have been talking about for quite some time. It's not only Gamespot, it's ALOT of the other reviewers also. Payoffs are going on in the industry for good and/or bad reviews. It's become painfully obvious. Remember when it came down to the voting for the ES series and the GTA series for the best gaming series of the decade? During that competition Gamespot was running mass adds and articles for GTA V. When the ES series won, where was the article about it? It never happened. You know who was paying them during that entire time.

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BurningUp99

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Edited By BurningUp99

@slaz982 It's a terrible review I've said it a number of times on here. This, AngryJoe's, and the PC Gamer review are all horrible stinky reviews. It's clear there is some sort of war against this game and I've seen many people say they "want" it to fail. DO NOT LISTEN TO THE HATERS! ESO is not perfect and has some issues they're ironing out but all in all it's a fun game and plenty of people are loving it. TRY IT FOR YOURSELF.


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bfeinberg

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Edited By bfeinberg

@slaz982 Agreed. Just wait until you see the review for Archage. Gamespot's recent Archage live-stream event is a "Sponsored" event so it has been on the front page of the site for a week now. We all know what "Sponsored" means. I expect it to get a 8.5 or 9.0 despite being the same old boring grind-fest Korean import MMO. That will be the final straw for me as well as far as Gamespot, and I have been coming here for over 15 years.

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BurningUp99

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@bfeinberg @slaz982 I agree it's the same thing with Wildstar...watch the coverage on it unfold. People are giving it a pass on the same things they criticize ESO about. Wildstar isn't Free-to-play but all of a sudden that's ok...yet ESO not being Free-to-Play is bad and a reason to not buy the game. Even though they're already adding content to the game and are updating it regularly. I agree watching the Archeage coverage also shows how dishonest a few of these game sites are.


Don't listen to the ESO haters they fail on so many levels.


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raidertk

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Edited By raidertk

@BurningUp99 @bfeinberg @slaz982 Actually Wildstar will have a F2P option like EVE, you can buy monthly subscriptions with in-game gold.


Plus Wildstar already has much more content, especially end-game stuff and it's all way more polished (I've been in beta for a while).


Look I love the ES series, as do many of the people critiquing ESO do. I think ESO is simply a decent game (bugs and launch issues aside) that I can't help but feel is a bit of a money grab.

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lutarian

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@BurningUp99 @bfeinberg @slaz982

Agree. Corruption now abounds in reviewers.

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SilentAssassin

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Edited By SilentAssassin

Kevin VanOrd is always right on point with his reviews and very descriptive on why a game is great or is not. Very fair and honest review, although I wished it scored higher.

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jamenta8

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Edited By jamenta8

@SilentAssassin 6 is too low. Take a look at Metacritic reviews to see much more praise for the game, many review sites have given TESO much higher marks. And take a look at where the game right now is sitting: the number one spot on Gamespot. Even the user scores here on Gamespot are on average a point higher than Kevin's.


His review does point out some of the weaknesses of the game, but 6 is still too low given TESO's strengths.


What's even more remarkable - is Titanfall got a 9 here on Gamespot, and it is just another shooter with no campaign to speak of, and a small set of maps that people will tire of in a few weeks. TESO will endure far longer.





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Jumpchump

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Edited By Jumpchump

Yes, a 6 is about right for ESO. Mr. Van Ord is a stronger man than I am, as I couldn't get past the 20 hour mark before being certain that ESO had nothing to offer me. The fact that the Imperial race isn't available to everyone who paid for the game should bring the score to a 5, but the gameplay is a solid 6. Crafting is boring, gathering is even more tedious, and when there are too many people taking your resources it is just annoying.

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bruta

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6 is too much for this garbage

f2p by end of summer

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CyberWookie72

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@bruta So are you saying it will be a better game when it goes f2p?

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handofkain

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@cyberwookie72 @bruta It isn't about being better. I think it's business model is too expensive for just an "online small budget elder scrolls" game

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MigzBR

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Edited By MigzBR

6.0 WTF? did you even play the game?

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deactivated-5abc14ca5e8cc

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This is the sweet spot. Remotely locate, start, charge your car. And I wrote this song ,it's called Driving a Padiddle with a Burnout Fuse. But I think most people think I'm saying potato. What do you mean driving a potato with a burnt out fuse? This is what they call the practical executive coup.

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handofkain

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@GreySeven thank you for rehearsing the advertisement :P. have a good day

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deactivated-5abc14ca5e8cc

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@handofkain :)

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DuaneDog

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Edited By DuaneDog

Tough game to review. There is so much good in it. Personally I'd give it a 7.5 as a 6.0... well while the game doesn't really come together and become better than the sum of its parts, it is often a glass is half full situation. ESO brings a lot of single player elements into this. Yes immersion is sometimes broken, but in other ways ESO improves greatly on mechanics and the smoothness of combat. I love Skyrim... but it is clunky and no Elder Scrolls game has been known for fluid combat. Yet, ESO certainly does better in this regard.


The paradox is that Morrowind, Oblivian, Skyrim... all scored and did very well despite being released with many bugs, clunky combat, and often erratic performance. Still they deserved their great score because they all had something extra that allowed you to overlook that. ESO is almost the opposite. It is cleaner, smoother, and avoids many of the technical clunky problems Elders Scrolls games have.. yet even with the good quests and open world something does feel missing. The upside though is the engine is very good. What is needed is a cleaner way to move between a more single player experience and the MMO experience. It's sad though that ESO just didn't quite get the formula right on the money because it is a step in the right direction.

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Abanaa

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@DuaneDog So even someone who's playing and loving the game can't score it much higher than 7.5 in it's actual state.

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TaintedMindz

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I like this game, my only gripe is the lack of a crime/bounty system. This will be remedied soon though, I'm sure of it.

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simonblahblah

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What planet are you on dude? lol This games brilliant. PS raidings just been announced http://elderscrollsonline.com/en/news/post/2014/04/23/creating-eso-trials?ref=rss


I have to say, nothing personal, but some of your comments are by far the daftest I've ever read. I mean seriously, even the header halfway down.. you might as well say "Seeing other people in game spoilt it for me".. in an MMO? What a clown lol

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simonblahblah

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Edited By simonblahblah

PS no auction house is great. I can actually afford guild goods, and gold sellers and economy breakers can't get a foothold.
There are still mini auction houses of sorts - guild stores you can list goods in and buy from. With a potential 500 players in a guild, and being able to join up to 5 player guilds it's a winner.

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grin89

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once they release a 15 day demo like WoW has ill try it out until then ill stay away.

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yumyumnomnom

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Bethesda should've stuck to singleplayer focused games. I won't be surprised if ESO turns into a hybrid free-to-play down the road in a few months. The last MMO that I actually had fun playing was GW2.

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