Review

Super Mario Odyssey Review

  • First Released Oct 27, 2017
    released
  • NS

Shoot for the moon.

Super Mario Odyssey displays a clear understanding of what makes Mario tick, and is neck and neck for top billing among its esteemed predecessors. It surprises you with not just inventive mechanics, of which there are many, but with expertly tuned level design and moments of charismatic wit. It is comfortable in absurdity and wields this attitude to cut through the limitations of its otherwise straightforward structure and keep you smiling all along the way.

Above all else, Odyssey is refined. It generously doles out new worlds to explore, effortlessly cycling from one charming enemy and unique gameplay idea to the next. Its collection of open-world Kingdoms is varied and broad, and sometimes clearly inspired by Super Mario 64. Though it isn't necessarily a groundbreaking game like its ancestor, which redefined expectations for 3D games at large, Odyssey outpaces it at every turn. Its environments are bigger and some of the most interesting ever seen in a Mario game--just wait until you lay eyes on Bowser's elaborate fortress. All the extra space is invaluable, as the dense layouts of challenges and rewards justifies every building and landmass you encounter.

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Your mission to rescue Princess Peach from Bowser--which actually takes a surprising turn for a change--is ultimately the hunt for Power Moons. These are Odyssey's version of the series' star collectables, which are rewarded for feats big and small alike. Acquiring a moon can call upon your platforming skills, but it can also entail quirky activities like answering trivia questions from a charmingly simple-minded Sphinx, or exploring your surroundings for buried treasure with a doting pup (who will also play fetch if you know the trick). From boss battles to tossing your hat onto a peculiar piece of architecture, you can readily stumble into new moons--even 40 hours in--so long as you make sure to constantly shift your perspective on the world and engage with new possibilities as they come into view.

No Caption Provided

You're guided through all of this by Cappy, Mario's new sidekick: a living hat that can possess the minds of other creatures and put you in the driver's seat. Cappy is content resting atop Mario's head, but when you spot another character without a hat, friend or foe, you can simply throw him on their head to take over their body and put their unique skills to use. The selection of 52 capturable...things...spans the likes of lowly Goomba grunts and flying Bullet Bills to unexpected hits like a Christmas tree or a giant slab of neon meat. Shout out to the Easter Island-inspired statues that wear pink shades to reveal hidden platforms.

The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges. Highlights include a caterpillar's ability to stretch around bends like an accordion and the stout Pokio bird's beak, which can be stuck into walls and used to fling you to hard-to-reach places. There's usually always something in sight that you can possess and some way to exploit its traits. There are also plenty of exceptional set-piece possessions to look forward to, like a T-Rex or the tank you control in New Donk City. These emphasize just how impressive Cappy's ability is in the context of a Mario game, and how Odyssey doesn't want you to just work for your moons, but enjoy the process from the get-go.

The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges.

Cappy's usefulness extends beyond his mind-control capability: he can be thrown like a boomerang to retrieve coins or used as a trampoline to extend the range of your jumps. Some of his abilities can be triggered via motion controls or button presses, but the few that require you to flick your controller one way or the other are unwieldy when playing specifically in handheld mode. It's a blemish, albeit a small one, as no critical objectives require complex manipulation of Cappy's trajectory.

It's also possible for a second player to join in and control Cappy as a full-fledged independent character capable of collecting coins, defeating small enemies, and remotely possessing targets while Mario does his thing. Given that two players have to share a single camera, this isn't necessarily a great way to overcome difficult objectives, but it can be a great source of amusement.

By and large Cappy's tricks are easy to use yet difficult to master in conjunction with Mario's various flips, bounds, and hops. When used in harmony, Mario's innate athleticism and Cappy's support allow for intricate and efficient traversal. Combined with the game's typically unusual tasks, and all the capturable enemies and objects, Odyssey very quickly becomes a game that's easy to admire.

One of the most interesting facets of Odyssey is its seamless incorporation of 8-bit Super Mario Bros. gameplay. And because these sections are 2D, it stands to reason--in a game filled with loopy logic--that these occur on the surface of locations like lake bottoms and on the side of skyscrapers. Despite the stark difference in presentation, retro challenges fit smartly not only into the spaces you're exploring, but within the general flow of gameplay. It's also the basis for one of the game's most elaborate and heartwarming scenes, especially if you're a fan of Mario.

Once you've "finished" the main quest--recovering about 20% of the game's 800-plus moons--the push towards new outfits is a bonus given the amount of undiscovered opportunities that await.

Though you no longer wear different outfits to change Mario's behavior (unless you count bodies you possess as outfits), you can dress up for fun by mixing and matching a large selection of hats and suits from Mario's past. You can find costumes inspired by games like Mario Paint, NES Open Tournament Golf, and Yoshi's Cookie. There are also an array of real-world styles like a bomber jacket and scuba gear, again, just for the fun of seeing Mario cosplay. There are only a handful of chances to use a costume to your advantage, usually to gain access to a locked room for an easy moon grab, but that doesn't diminish their valuable contribution to keeping the long-haul feeling fresh, if only in superficial terms.

Each Kingdom offers access to two stores where you can pick up new threads. One takes special coins found in limited supply in each kingdom (another deviously hidden collectable to seek out) and another that takes generic coins found throughout the game. The general store unlocks costumes for purchase based on the number of moons you've collected, though many of them can also be unlocked immediately if you possess the right Amiibo. Once you've "finished" the main quest--recovering about 20% of the game's 800-plus moons--the push towards new outfits is a bonus given the amount of undiscovered opportunities that await, but one that can keep you steeped in powerful nostalgia.

As the end-game sets lofty moon-collection goals, it's interesting to see the general store begin to sell unlimited amounts of moons at 100 coins a pop--at least buying moons doesn't remove them from the world, leaving every challenge intact. This can help expedite the process of collecting hundreds of new moons, or to get that one or two more you need to unlock a new costume, but relying upon it isn't efficient or recommended. At best, it's helpful in a pinch, but it also runs the risk of undermining Odyssey's top-class level design. It's ultimately difficult to grow bored in the first place, however, as a significant number of new moons and hidden levels open up in each kingdom after the credits roll, ensuring that you aren't staring at the same old locations with the same old set of eyes.

Once you reach Odyssey's more significant moon demands, you're rewarded with access to small but meaningful new areas that pack some of the biggest challenges in the game. In short bursts, Odyssey can be challenging throughout, but it's generally forgiving in all cases. In the final stages, you are up against gauntlets that demand consistent precision; die, and you go back to the beginning. Though these chapters aren't as significant as the rest of the game, it's a welcome way to cap off Mario's quest--though there's a fair chance you still have hundreds moons left to find elsewhere.

Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal.


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The Good

  • A large game where nearly every landmark is put to good use
  • Extensive variety of platforming challenges and puzzles
  • Capture ability turns almost every enemy into an opportunity, and greatly expands Mario's skillset
  • Dozens of new outfits let you customize Mario to suit your mood
  • Strange characters and sharp writing keep you entertained throughout
  • Two-player coop is surprisingly robust

The Bad

  • Some of Cappy's minor actions require the use of motion controls

About the Author

Peter spent roughly 40 hours with Super Mario Odyssey, earning 515 Power Moons and most of the unlocks in the game. Nintendo provided a complimentary copy of the game for the purpose of this review.
701 Comments  RefreshSorted By 
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Clefdefa

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Once Metroid comes out they will have gone through all they had to offer which is a little sad but this game looks much more fun and interesting than Zelda will ever be to me.

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Heqteur

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@clefdefa: what's sad is you truly believe what you said. Nintendo has tons of other big franchises worth hundreds of millions.

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Clefdefa

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@heqteur: Everytime it is the same shit. A cool 3D Mario, a nice 2D Mario, a very fun Mario Kart, one or two Zelda game that seem very popular and then you have a super good game that come out of nowhere and then it is a bunch of ok to very meh game like you can find on the Wii and WiiU.

A Star Fox was meh at best, Pikmin is ok, Kirby is a joke outside of the cool look, Yoshi Island is so watered down it is a one time play, Metroid other M was a slap to the face and what they did at first on the 3DS was also a big slap.

So yeah, if the Switch doesn't game 3rd party game to help, it will be a dead system soon just like any other Nintendo system after the SNES.

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Daveof89

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@clefdefa: First, you failed to mention smash bros, xenoblade, and the like... nintendo has many successful franchises to work with.

Second, we're already seeing tremendous 3rd party support. Skyrim, Doom, Resident Evil... that doesn't even include the plethora of indie titles!

All that, and the portability, the switch is on a path to be extremely successful. If you can't see that, you're a moron.

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Clefdefa

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@Daveof89: Yes I forgot that game.

Skyrim is how many years old ? Doom is a last year game ... Revelation are games that already came out some times ago.

They couldn't get South Park or an Assassin's Creed game etc that just came out.

Sure this years they had 3 big hitter and a very cute indie game. Could they continue this momentum next year. Maybe, maybe not.

So everyone not sharing your point of view is a moron. Nice.

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Daveof89

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@clefdefa: it’s not opinion, it’s fact. Don’t believe me? Why then, is it one of the fastest selling consoles? South Park is trash (that is opinion). Assassin’s creed is just another copy/paste. The question you have to ask is, are these games not on switch because of developers, or did Nintendo not want them on switch?

You want to talk about old games? How many friggin remakes has Sony done on the ps4? It seems like half the games that come out are just remakes. Don’t get me wrong, I like my ps4, but seriously, old games are nothing new.

So yes, if based on all this evidence, you think the switch will fail, you sir, are indeed a moron.

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Clefdefa

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@Daveof89: I have my doubt when it comes to Nintendo.

we'll see if they can keep the momentum.

I said those game are old news because everyone who wanted to play them last year already did. It isn't the same to bring back 10 or more years old game.

And yes, I have my doubt about the switch. It isn't even a year old and they already used 3 of their heavy hitter and they aren't known to use more than once per gen those heavy hitter ... so if they don't have any 3rd party ( like it was the case for too long ) then the momentum will die.

If I'm a moron, you are a blindfold fan.

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AntonAdamse

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Finally time to start considering buying a switch.
I was worried that Zelda would be the one hit wonder and the rest would be half-fabricated stuff to keep the console breathing.. but this really proves that it might be worth the cash.
ok..its still game number 2 worth investing in (while every other game seems to be a dowsized pc port).. but on the other hand.. OMG what a game.
My biggest issue with the switch was the specs..but then again.. NES was still delivering while other consoles were twice as powerful..

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twztid13

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@antonadamse: Mario+Rabbids is definitely a top game worth getting (after Zelda & Odyssey). If you don't like the genre that it's in, maybe you won't like it, but if you're even remotely interested in turn based tactical games like xcom, you will definitely like it (I hate to have to use that example since thats the only thing ever said about it, but there's not a lot like it out there that I can think of off hand).

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huehuebrbr

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@antonadamse: Don't buy it, we don't need stupid people on NS community.

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Tangsta03

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@huehuebrbr: You better refund your Switch then.

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Doctor_MG

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Edited By Doctor_MG

When did gamers get so caustic and scathing?

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Redsyrup

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@doctor_mg: When they realized collusion between Publishers and Journalists was more than they could stand.

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twztid13

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@doctor_mg: in the first 10 years after 2000, it was largely relegated to system wars forums & the like. That was rather venomous, but contained. I think with Twitter, Facebook, and the like offering recognition to random folks with the most outrageous comment, video, etc, it encouraged that behavior. At the same time, the generation that was arguing in system wars style forums everywhere had kids & younger siblings that grew up & began mixing their knowledge of social media platforms that they had incorporated into daily life & that no holds barred brand loyalty from their parents & siblings. Seeing the rewards of recognition, however fleeting, for being as vicious as possible publicly to others.

Following that, the mob mentality era crept in with groups only accepting people into their circles that thought like them, & what better place to prove that then social media? At that point, this vitriol was just so prevalent in pop culture that it infested comments sections & regular forums across the internet, no longer getting push back from their peers, telling them to keep it in system wars, or just that it was unacceptable in places meant for everyone to have conversations (before then, casual gamers, or the larger community of gamers in general thought it was...out of line to profess such brand loyalty, since the critics were possibly disingenuous, & their closed minds caused them to miss genuinely great games. Most thought those outspoken critics were either lying about hating certain manufacturers & they actually did play those games they railed against at every opportunity & were just trying to rabble rouse for fun, OR they just couldn't afford them or couldn't play those games for whatever reason & that helped them feel better about not having that opportunity. Either way, they weren't taken seriously by the community. It seemed more of a, "who let you out of your cage into the public," kinda reaction. As the things I mentioned before came to pass, & the public changed along with the critics, those people not only seemed like they were no longer in the minority, but the public criticisms became acceptable, & were even rewarded with popularity & views for unrelentingly blasting someone for thinking differently than the mob.

It eventually changed into what we have now, which is essentially a huge system wars forum, where anyone that just wants to give an honest opinion about a game or review, etc, is in the minority & gets shamed or they are accused of having a loyalty one way or another to justify the attacks on them. One of the problems with that is that no one will ever know if that user is indeed part of the expanded system wars, or just a user trying to give an honest opinion, but it doesn't matter to the full time system warriors, as their goal is the same for any comment that doesn't fit their crusade, regardless of intent. They only want to trash those they disagree with & some want to ridicule, shame, argue with them for sport, while others want to silence them. Gone are the days where we listen to what others have to say, then offer an informed reply to agree with or refute their beliefs on merit. Now, if one says anything that may just be perceived as some sort of love or hate for a company that the mob hates, it's all hands on deck to destroy that person's ego, reputation, & ability to have children. Civility & common decency have died a tragic death in gaming communities across the world, & sadly there was no funeral.

7 • 
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Doctor_MG

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@twztid13: You should try writing a book on the current state of system wars lol. Your post was really insightful!

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rodoxthedark

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@doctor_mg: they all turned into goloms when the internet took them

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wicked_laugh

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Edited By wicked_laugh

Everyone is calling Nintendo childish yet it's the 'mature' consoles that have the most juvenile fans.

I've played a few online games on Wii and WiiU with speak and chat options and have never been called a g a y nagger or had my mom slandered. I get that ish all the time on the other consoles. Usually by pre-teens or adult trolls that sound like pre-teens.

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Heqteur

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@wicked_laugh: you apparently never played CoD, LOL, Battlefield, Overrwatch and literallyevery online games ever.

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wicked_laugh

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@heqteur: you apparently didn't read or comprehend my post, cause 3 of those games never came out on wii or wiiu. I have played those games on PC, PS, and Xbox and folks are juvenile.

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wexorian

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Nice nintendo another mario that get's 10/10.

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Lazerbeak2125

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guys,im comment number 500

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Pitbulllova

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Edited By Pitbulllova

@Lazerbeak2125congrats !:

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UssjTrunks

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@thedud3abides: You sound salty.

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rodoxthedark

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Edited By rodoxthedark

@thedud3abides: they must have spent millions in bribes then because every reviewer has given it perfect or near perfect scores 97 on metacritic last time I checked

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Redsyrup

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@rodoxthedark: Bribes as in Publisher access and right to publish content is the most threatening. Imagine if Nin10do DMCA'ed images, videos, logos etc. of it's games. They'd torpedo the website. Media/ad revenue is the icing on the cake.

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Doctor_MG

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Edited By Doctor_MG

@Redsyrup: No, images of content used for reviews are under fair use. Nintendo, legally, wouldn't be able to do that.

Youtube is the only type of media they have any legal grounds disrupting at the moment, and that will probably change as the medium gets older.

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BDRTFM

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Edited By BDRTFM

@thedud3abides: Question: Why are you here?

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Coldsilfur4

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Edited By Coldsilfur4

@thedud3abides:

Cheap Hardware?! Nintendo lobby?? What do you expect? PS4 Pro hardware into that small 15x20cm tiny tablet thing or what?!

These "paycheck" to reviewers conspiracies just because it isnt YOUR type of game with gore and blood is complete utter bullshit. What kind of guy are you even? Trump voter?

Grow yourself some brain first motherfucker! Im so fed up with these conspiracy salty hater fuckers like you all over the internet! Just because it isnt YOUR opinion doesnt mean that it is payed. Im pretty sure you wouldnt say that about the "Last of Us" 10 point rating, too..!

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bdiddytampa

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@coldsilfur4: I agree with the sentiment of your post.. people assume good review = paid off WAY too much. Especially with established, honest reviewers all over the internet. Does it happen? Yes, I'm sure there's some backhanded reviews out there that might as well be paid advertisements. Most mainstream journalists are individuals just playing a game, and giving you an opinion on it.

Your approach though.. needs some work.

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Creepywelps

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Edited By Creepywelps

@coldsilfur4: I don't agree with op, but your whole post is shit. Btw, Last of Us got an 8 on GS... I also saw you talk shit on the Witcher 3 below, which furthers my belief that your opinion is pure shit.

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SaturatedButter

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@creepywelps: The guy who reviewed Last of Us was layed off in 2014 and hasn't gotten any work since.

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Princess_Rectum

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@coldsilfur4: Funny how you accuse him of being a "conspiracy salty hater" like he pulls random accusations and assumptions out of his ass, then you accuse him of being a Trump voter based off nothing. Try reading your comments before you post them.

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SaturatedButter

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@Princess_Rectum: You're right. "Trump voter" is much too harsh. Be very careful with that insult.

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Princess_Rectum

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@saturatedbutter: lolol moar liek DRUMPF rite??

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Coldsilfur4

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Edited By Coldsilfur4

Its funny how there are people here that say its a "game for kids".

I was in the 4th grade when i was saying things like "oh this is too childish for me". Im 30 year old now and would play it besides other "so grown up" games like "The Witcher 3".Its very refreshing to have a very good game with pure game design that actually makes just fun. Without artificial script and cutscene overloads and micro transactions - its just a pure game which is supposed to make fun.

You guys are just salty, childish and annoying idiots - period.

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deactivated-5bd1e31726b43

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@coldsilfur4: Anyone who says they are to old for the game are probably 15 to 17 years old. I'm 28 and I love playing PG Nintendo games. Great way to kill stress after work.

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PrpleTrtleBuBum

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@Legend_of_Link: To me it comes down to difficulty. While there are some nice "family" themed games and I haven't played this one, games like Lego are just too damn easy and simplistic to stay fun for more than 5 seconds no matter how lazy my mood is. I'm usually smart enough to stay away from those.

But there are different reasons to say a game is for kids. Some base it on presentation, some on gameplay. And there are plenty of adult games that are pure yawn and braindead challenges.

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thatguy2001

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@coldsilfur4: As long as it actually makes just fun.

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rodoxthedark

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About to boot it up! :D

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