Pillars of Eternity: The White March Part 2 Review

At the end of eternity

Pillars of Eternity comes to an end in The White March Part 2. This second chapter to what will apparently be the only expansion for Obsidian’s epic RPG resolves a couple dangling plot threads and tacks on a cataclysmic conclusion that ties into the greater mythology of the world of Eora. But while the add-on works by providing the apocalyptic story players expect, it fails due to heavy, dreary combat, a main storyline that runs on rails, and the absence of many little things that tend to make RPGs memorable.

As expected, The White March Part 2 picks up right after its predecessor ended. Rest once outside of the White March district on your map and the action begins with an ominous dream about the entire area being wiped out by an invading army. Head back up to the town of Stalwart and you discover that this dream may be something of a prophecy: an actual army under the name of the Iron Flail is encamped outside the ancient Durgan’s Battery fortress with a plan to seize the mystical White Forge for their own sinister purposes.

But all that sounds better than it actually plays. Your trials begin by going over old ground in Durgan’s Battery and the Stalwart mines. The Battery’s cannons need to be fired up to help against the inevitable attack from the enemy army, and the mines are being plagued by some kind of mysterious plague that is turning men into crazed killers. Both quests are fairly enjoyable, although it is more than a bit disappointing to start this new expansion by heading right back to places that you already apparently scoured of villainy.

There aren't many new features outside of the story to draw you in, either. The hub for all of your northern activities remains Stalwart, which looks pretty much the same as it did before. Just a few side quests are offered, mostly uninteresting fare like searching for a runaway little girl and killing a few more outlaws for bounties, along with some stronghold assignments that world-build while you’re dungeon delving. The level cap has been bumped up to 16 from the previous 14. Both the menu and skill systems have been slightly tweaked, although not in any headlining fashion. The only new party member here is a barbarian named Meneha, whose bleak past is oddly matched with the voice of a hillbilly housewife. Her backstory and personal quest ties nicely into the main plot, although she’s only in for the ride, as you both wind up having to visit the Abbey of the Fallen Moon, site of some interesting happenings in the far-distant past.

There's no shortage of beautiful environments in The White March Part 2
There's no shortage of beautiful environments in The White March Part 2

That main plot leading to the abbey is pretty intriguing. The first part of The White March focused on the local story of Stalwart and the isolated dungeon of Durgan’s Battery, but this second part goes all-out. It is a tale of the gods, towering automaton enemies called Eyeless that seem to have been pulled right out of old Thor comics, and--surprise--the potential end of the world. Art in the new locations matches this larger-than-life feel, too. The abbey is a haunting ancient ruin, like something you might see if you had a time machine and a hankering to visit Crete. And the poignant music interplays with everything to make for some truly memorable moments.

As with the first part of The White March, the second hammers you with battle after battle. Even worse, you face the same collection of foes over and over again in each section of the map.

Still, the plot becomes a negative because the game places too much emphasis on it. The preamble side quests and bounty tasks can be wrapped in just a few hours. Then you charge right into the main quest and stay there for another seven or eight hours until the conclusion of the game. Everything is a little too relentless, with the story pushing you forward on a one-way track rather than opening up and drawing you in. There's too little time to take in the world and events on your own terms, be it by engaging in optional chit-chat with NPCs or by venturing off the beaten path in search of unexpected surprises.

Another significant drawback is the preponderance of combat. As with the first part of The White March, the second hammers you with battle after battle. Even worse, you face the same collection of foes over and over again in each section of the map. As the game plods on, though, repetition and monotony take over. When storming back into Durgan’s Battery, you duke it out with nearly identical mobs of Skuldrak. When in the mines, you face a succession of nearly identical mobs of Radiant Sporelings and Vithrack. When in the abbey, you face off with nearly identical mobs of monks and warriors. And so on.

Battles are incessant and chaotic to a fault.
Battles are incessant and chaotic to a fault.

There isn’t much imaginative game design on display here, and many of common fights are overly difficult. You can get wiped out a few times by random gangs of goons, then steel yourself for an epic boss and wind up flying through it in a single try. As a result, combat gets rather annoying and regularly drags the game down. Everything is pretty chaotic, too, with it being very tough to track which character is which when massed together in melee combat with the foes in the aforementioned mobs.

By the time The White March Part 2 wraps up, you will probably be ready to say farewell to Pillars of Eternity.

One saving grace is the new Story Mode difficulty setting. This option is even easier than Easy, to the point where you can pretty much zip through fights on auto-pilot. Granted, this isn’t an ideal solution as it removes the challenge of the game almost entirely. But it is still a good way to skip past the drudgery of the constant scraps with duplicate foes, especially if you just want to see how the White March saga ends.

By the time The White March Part 2 wraps up, you will probably be ready to say farewell to Pillars of Eternity. While this is undoubtedly a great RPG franchise, both parts of this expansion feel more like leftovers bulked up with unnecessary combat than anything really crucial to the overall experience provided in the core game. Too much emphasis on battles and too tight a focus on the main story--as interesting as it can be at times, especially if you’re interested in the mythology of Eora--makes the game something of a forced march that removes the wonder of exploring an open world.

The Good

  • Epic conclusion
  • Beautiful environments
  • Brilliant soundtrack

The Bad

  • Monotonous combat sequences

About the Author

Brett spent around 12 hours trudging through the snowy wastes of the White March.
178 Comments  RefreshSorted By 
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wildemu

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Epic conclusion

Beautiful environments

Brilliant soundtrack

With the original gameplay intact, how in the world does this get a 5? Put the pipe down, Brett.

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deactivated-60b838d2a137f

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@wildemu: Read the actual review maybe...?

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elessarGObonzo

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@nl_skipper: i have and it doesn't make sense unless you just don't enjoy this type of game.

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arkhenon

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Well, apparently no one likes challenge anymore, unless it's about dodging at the correct time, or memorizing the attack sequence of an enemy... Not every game is an "action" game, you know...

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mogan

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mogan  Moderator

@arkhenon: It sounds like the problem for this reviewer was more the frequency and repetitiveness of the encounters, rather than how difficult they are.

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arkhenon

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@Mogan: Fair enough. That criticism was not directed solely to the author though, it's just a thing that bothers me with the "general" gamer these days :) For the counter-argument though, I just replied to @Gelugon_baat's comment above, and that would apply here as well, so you might want to check it out. Best! :)

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Gelugon_baat

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@arkhenon: That's not the reviewer's complaint.

I dislike people like you who insinuate things that other people didn't say or even imply.

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mogan

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Edited By mogan  Moderator

@Gelugon_baat: It's muuuch easier to cast the person you disagree with in a negative light if you manufacture their argument yourself.

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elessarGObonzo

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@Gelugon_baat: and i have a tendency to dislike people who just believe everything they read.

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arkhenon

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Edited By arkhenon

@Gelugon_baat: Well, you have every right to dislike whoever you want :) Complaints about the extremity of the challenge, and the saving grace of an easier Story Mode was what I got from the review. Considering the White March expansions being more in the spirit of Icewind Dale (more combat oriented, compared to Baldur's Gate - even if they are similar), the abundance of combat was intended, I'd believe. Of course someone else might get different ideas from the review. My word is not the ultimate truth, you know. Otherwise this wouldn't be called the "discussion board".

Anyway, good day/night, sir/madam.

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Gelugon_baat

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@arkhenon: Well good night then, but here's something for other people to read:

The complaint was not about the "extremity of the challenge"; it was about the density of the combat encounters. It is also about how uneven the challenge of the combat encounters are, though this is perhaps what arkhenon meant by "extremity".

As for the easier Story mode, the reviewer is using it for exactly what its official description states: "experience the incredible narrative of Pillars of Eternity at a faster pace," and not because the reviewer thinks that the game is too difficult.

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arkhenon

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Edited By arkhenon

@Gelugon_baat: "The complaint was not about the "extremity of the challenge"; it was about the density of the combat encounters."

Okay, fair enough, if it bothers the reviewer that much, he can complain about it. However, that was my point in that comment: As far as I know, the primary role of combat in White March expansions were "intended". That was the main point of these expansions (And this was stated several times by the devs, if I remember correctly). So in my opinion, that density means job well done. "Mission accomplished", if you will :) That's why I said it was more in spirit of Icewind Dale. I know, that was a separate product at the time. But when they announced the expansions, they said that they wanted to make them more in spirit of ID (hence even the locales look similar to ID).

Now, this doesn't mean that people "have to" like it or something. But if the density of combat makes a person dislike the expansions, then they were not the target audience for these anyway. And that was clearly stated by the devs. These expansions are "about" combat :) That's why cutting points because of it sounds a little ridiculous to me. There could be a warning in the text, saying how this expansion is combat centric, and people that would not like it should not buy it. But decreasing the score THAT much for something that the expansion pack "aims" to do? That sounds a little weird to me, sorry. It's like saying that Diablo is a horrible hack'n'slash because there is the drudgery of killing the same enemies over and over again.

Note: And there are complaints in the text about the "overly difficult" combat (Paraphrasing). And my point here - and in my original comment - is how we seem to love it when it is accompanied with a "You died" screen, and your rebirth, in games like the Souls series. This criticism is not - and was not, in my original comment - directed solely to the author of this review, this seems more like a trend. We - as in gamers - seem to love the challenge in action/action-RPG games, but not so much in games that involve more strategy, and that bothers me.

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dostunuz

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Kevin's absence is grand.

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FlorianGh

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@dostunuz: not quite. I really had an argue with him because of the score of Pillars of Witcher 3. But a 5 ? no way!

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bolaykim

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Apparently Paradox didnt pay enough :)

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maramot

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@bolaykim: I guess Gamespot reviewers charge by killed enemies per minute of gameplay, and Paradox couldn't match Bathesda's PR budget. Hence PoE has too much combat, and Fallout 4 has just the right amount, 10/10

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mogan

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Edited By mogan  Moderator

@bolaykim: That's never been how any of this works.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Mogan: That's right it depends how timely the freebies are and if they are any good.

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Gelugon_baat

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@Mogan: @bolaykim:

Especially when the reviewer is a long-time freelancer.

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julianboxe

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LOL at Gamespot.

If monotonous combat detracted from an RPG , than Witcher 3 would score 2.

Also, combat is fun as always (on hard and above) in this game.

Don't thrust this casual noob Gamespot review score, look at Average Rating and Metacritic and u will get better reviews.

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RogerioFM

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Well, if the story delivers, this being an RPG... I think I can endure the boring combat.

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longestsprout

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Uuuhh... I must say I respectfully disagree :\

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wookiegr

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Edited By wookiegr

Monotonous combat seems pretty standard in todays games, even ones that score as high as an 8 at times.

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Gelugon_baat

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@wookiegr: It's a shame that some people could be so forgiving of rote gameplay.

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elessarGObonzo

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Edited By elessarGObonzo

@Gelugon_baat: it's a shame that you feel the need to come in here cyber-jerking off this reviewer. is it your husband or something?

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Gelugon_baat

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@elessarGObonzo: Well, if you are going to go on this line of attack, then aren't you being a cheerleader for Obsidian?

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lindallison

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Edited By lindallison

Never even finished Pillars' main campaign, I'll get back to it eventually but its such a tryhard game if there is such a thing.

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DEVILTAZ35

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@lindallison: Well not really , more a tip to the classics :) . it does a better job than most RPG's of late of actually being varied and fun.

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mogan

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mogan  Moderator

Bummer. : \

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Zero_Dawn

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Such a shame it couldn't deliver an incredible expansion like Bloodborne did with The Old Hunters.

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