Pillars of Eternity: The White March Part 2 Review

At the end of eternity

Pillars of Eternity comes to an end in The White March Part 2. This second chapter to what will apparently be the only expansion for Obsidian’s epic RPG resolves a couple dangling plot threads and tacks on a cataclysmic conclusion that ties into the greater mythology of the world of Eora. But while the add-on works by providing the apocalyptic story players expect, it fails due to heavy, dreary combat, a main storyline that runs on rails, and the absence of many little things that tend to make RPGs memorable.

As expected, The White March Part 2 picks up right after its predecessor ended. Rest once outside of the White March district on your map and the action begins with an ominous dream about the entire area being wiped out by an invading army. Head back up to the town of Stalwart and you discover that this dream may be something of a prophecy: an actual army under the name of the Iron Flail is encamped outside the ancient Durgan’s Battery fortress with a plan to seize the mystical White Forge for their own sinister purposes.

But all that sounds better than it actually plays. Your trials begin by going over old ground in Durgan’s Battery and the Stalwart mines. The Battery’s cannons need to be fired up to help against the inevitable attack from the enemy army, and the mines are being plagued by some kind of mysterious plague that is turning men into crazed killers. Both quests are fairly enjoyable, although it is more than a bit disappointing to start this new expansion by heading right back to places that you already apparently scoured of villainy.

There aren't many new features outside of the story to draw you in, either. The hub for all of your northern activities remains Stalwart, which looks pretty much the same as it did before. Just a few side quests are offered, mostly uninteresting fare like searching for a runaway little girl and killing a few more outlaws for bounties, along with some stronghold assignments that world-build while you’re dungeon delving. The level cap has been bumped up to 16 from the previous 14. Both the menu and skill systems have been slightly tweaked, although not in any headlining fashion. The only new party member here is a barbarian named Meneha, whose bleak past is oddly matched with the voice of a hillbilly housewife. Her backstory and personal quest ties nicely into the main plot, although she’s only in for the ride, as you both wind up having to visit the Abbey of the Fallen Moon, site of some interesting happenings in the far-distant past.

There's no shortage of beautiful environments in The White March Part 2
There's no shortage of beautiful environments in The White March Part 2

That main plot leading to the abbey is pretty intriguing. The first part of The White March focused on the local story of Stalwart and the isolated dungeon of Durgan’s Battery, but this second part goes all-out. It is a tale of the gods, towering automaton enemies called Eyeless that seem to have been pulled right out of old Thor comics, and--surprise--the potential end of the world. Art in the new locations matches this larger-than-life feel, too. The abbey is a haunting ancient ruin, like something you might see if you had a time machine and a hankering to visit Crete. And the poignant music interplays with everything to make for some truly memorable moments.

As with the first part of The White March, the second hammers you with battle after battle. Even worse, you face the same collection of foes over and over again in each section of the map.

Still, the plot becomes a negative because the game places too much emphasis on it. The preamble side quests and bounty tasks can be wrapped in just a few hours. Then you charge right into the main quest and stay there for another seven or eight hours until the conclusion of the game. Everything is a little too relentless, with the story pushing you forward on a one-way track rather than opening up and drawing you in. There's too little time to take in the world and events on your own terms, be it by engaging in optional chit-chat with NPCs or by venturing off the beaten path in search of unexpected surprises.

Another significant drawback is the preponderance of combat. As with the first part of The White March, the second hammers you with battle after battle. Even worse, you face the same collection of foes over and over again in each section of the map. As the game plods on, though, repetition and monotony take over. When storming back into Durgan’s Battery, you duke it out with nearly identical mobs of Skuldrak. When in the mines, you face a succession of nearly identical mobs of Radiant Sporelings and Vithrack. When in the abbey, you face off with nearly identical mobs of monks and warriors. And so on.

Battles are incessant and chaotic to a fault.
Battles are incessant and chaotic to a fault.

There isn’t much imaginative game design on display here, and many of common fights are overly difficult. You can get wiped out a few times by random gangs of goons, then steel yourself for an epic boss and wind up flying through it in a single try. As a result, combat gets rather annoying and regularly drags the game down. Everything is pretty chaotic, too, with it being very tough to track which character is which when massed together in melee combat with the foes in the aforementioned mobs.

By the time The White March Part 2 wraps up, you will probably be ready to say farewell to Pillars of Eternity.

One saving grace is the new Story Mode difficulty setting. This option is even easier than Easy, to the point where you can pretty much zip through fights on auto-pilot. Granted, this isn’t an ideal solution as it removes the challenge of the game almost entirely. But it is still a good way to skip past the drudgery of the constant scraps with duplicate foes, especially if you just want to see how the White March saga ends.

By the time The White March Part 2 wraps up, you will probably be ready to say farewell to Pillars of Eternity. While this is undoubtedly a great RPG franchise, both parts of this expansion feel more like leftovers bulked up with unnecessary combat than anything really crucial to the overall experience provided in the core game. Too much emphasis on battles and too tight a focus on the main story--as interesting as it can be at times, especially if you’re interested in the mythology of Eora--makes the game something of a forced march that removes the wonder of exploring an open world.

The Good

  • Epic conclusion
  • Beautiful environments
  • Brilliant soundtrack

The Bad

  • Monotonous combat sequences

About the Author

Brett spent around 12 hours trudging through the snowy wastes of the White March.
178 Comments  RefreshSorted By 
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UsernameOneTwo

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I was going to buy this game, but now i'll just wait for a full game. All that overpriced DLC crap is not very appealing.

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mogan

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@usernameonetwo: I don't know if The White March is worth the $30 both parts cost, but that's a pretty usual price for an expansion pack, which is what it was pitched as. So it doesn't sound overpriced.

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FlorianGh

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@usernameonetwo: don't believe their lies!

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DEVILTAZ35

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@usernameonetwo: i would read other reviews than gamespot as most seem to think it's a good expansion.

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kozzy1234

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Edited By kozzy1234

5/10? What? I have enjoyed this Part 2 as much as Witcher 3's great expansion pack. To people interested in this game, check out the many other reviews, most love it. The first part wasn't that great, but this second expansion pack is fantastic. Also a bunch of the things mentioned as fact in this review are not true.

Part 1 = 7/10 for me

Part 2 = 9/10 for me

Hate to sound negative, but this might be the worst review I have seen in many years.

GS is the only review place that gave it below 75%

http://www.metacritic.com/game/pc/pillars-of-eternity-the-white-march---part-2

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Gelugon_baat

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@kozzy1234: "Not true" how?

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Verenti

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First of all, this review is wrong. Revisiting old locations, asides from Stalwart (the town), are optional side quests (excepting when you go back to talk to people.) Two of the three main plot locations can be done with almost no combat. Those two locales have multiple paths to resolve them.

There is a lot of optional combat, sure, but it's there for people who seek it out.

Likewise, judging a game like Pillars on being too plot centric is missing the point. That sort of focus, with most of the compelling action appearing in story revelations is the reason we have Pillars to begin with. You might as well judge a Paradox game for being too cerebral, too complex and involving too much strategy.

The White March Part 2 is a return to form over Part 1's combat heavy focus. I sincerely don't know how you can get to it's content without already being exposed to the sort of content that Pillars sets out to provide. By the time you get to dealing with the Iron Flail, you will have already been heavily exposed to Pillars heavy focus on narrative and character driven experience.

Unlike the reviewer, I actually enjoyed part 2 immensely.

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Gelugon_baat

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@Verenti: What "optional combat"? Can you describe how the combat is "optional", when the official description of the game clearly mentions that it harks back to Icewind Dale?

Also, the reviewer is not judging the game for "being too plot centric". You are making up statements that the reviewer did not even make.

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Verenti

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@Gelugon_baat: As to making up statements? It's a topic sentence. There is literally a whole paragraph on this:

"Still, the plot becomes a negative because the game places too much emphasis on it."

Too much emphasis is the same as "too centred on" or "focuses too much on". Therefore, while not a direct quote, paraphrasing the above statement as "is too plot centric" is fair.

The combat is optional in that you can complete the objectives in those two area with no to minimal fighting by talking or sneaking your way through the segments. That the description mentions Icewind Dale as an inspiration (and you can certainly see that in the challenge boss fights placed in their own areas) is not a binding commitment on all of the content in the expansion.

Have you played the White March Part 2? Because I really felt if you had you'd know that you might be able to talk your way out of confrontation (which is pretty common in both the genre and the game at large). I mean, both in regards to the Iron Flail and the Monastery, both start with someone talking to you, I don't think either result in going hostile if you fail to bluff your way in. That should telegraph that you could resolve the situations without combat pretty clearly. Obsidian isn't the sort of developer to hint at potential to resolve a quest in a certain manner without actually providing it. This is 100% the same.

So why you are so intent on defending a review where the reviewer praises the game for the ability to make the combat easier (And that said, I do really like the inclusion of the story time difficulty) as its one "saving grace". He clearly doesn't like Pillars as a game on a subjective level and that has nothing to do with the quality of the game itself.

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tanerb

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Ridicilous man. When I read the review it feels like minimum 7 rating. 5?

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DEVILTAZ35

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Edited By DEVILTAZ35

@tanerb: probably just means they died alot and suck at the game :)

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Gelugon_baat

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@deviltaz35: No, that is not the case. That is a cheap kind of attack from you - a kind of knee-jerk response to complaints about the combat encounters in games, regardless of the details of the complaints.

I have seen so many of these over the years, and I will call these out for being unwarranted when they are so.

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DEVILTAZ35

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@Gelugon_baat: What on earth are you talking about , i was only joking hence the smiley. Are you sure you meant to aim a criticism at me if so please explain what you are talking about?

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Gelugon_baat

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@deviltaz35: If that's a joke, that's a lousy joke. Maybe you think that saying that someone else is so and so when he/she is not is funny, but that joke is also a kind of lie.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Gelugon_baat: Oh good grief lighten up , don't take everything so literally. These forums are usually light hearted. Go and have deep and meaningfuls on that stupid Facebook or something if you want serious chats with people 24/7.

I was merely implying as the game scored well everywhere else that perhaps Gamespot weren't very good at this particular game. Funny no-one else seemed to be offended by what i said.

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Gelugon_baat

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@arkhenon:That the expansion is a harkback to Icewind Dale does not automatically make it better.

Also, Icewind Dale was made separately from Baldur's Gate. It was intended to be a series with a different design direction, and more importantly, it was a separate product line.

Here, we have an expansion to the original package, which is story-oriented instead of being combat-oriented. There's already a mismatch in design direction.

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Gelugon_baat

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Considering the number of positive reviews by people who seem to be already too smitten with Pillars of Eternity, I favor the viewpoint of someone who doesn't gloss over perceived problems.

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mogan

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@Gelugon_baat: I'm pretty smitten with PoE myself, so if other folks who already like the main game are liking this expansion, I'm probably more inclined to lean their way when any conflicts of opinion crop up.

Also, I bought part one, and I like the sound of the improvements part two makes to the main game, so I figure I'll get this one too. If the finale is too much samey combat (and Icewind Dale had that same problem) then I'll just throw it on Story Mode, like the reviewer suggests, and blow through it.

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julianboxe

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@Gelugon_baat: Spend less time on GS foruns and go play the game. Dude you are everywhere and always against better formed opinions (on people who actually have PLAYED the game).

Get out of your Theorycraft world.

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Gelugon_baat

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Edited By Gelugon_baat

@julianboxe: Ha, I suppose that you are one of those people who think that first-hand accounts of a game beats everything else.

You might want to be reminded that in this day and age, anyone can just watch playthroughs of a game, read wikis and other documentation and know as much as those who actually played the game.

"Better formed opinions" indeed - what a deluded notion that reeks of faux superiority.

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DEVILTAZ35

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@Gelugon_baat: bullshit of the highest level, if you believe that then go and sell your PC and read a book instead. Watching playthroughs only works on games that aren't really games such as walkem ups or games with only 1 outcome. No two people ever play strategy games the same so sorry but that is the craziest thing i have ever heard anyone say on here.

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julianboxe

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@Gelugon_baat: You can also read about sex...

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maramot

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Edited By maramot

@julianboxe: He might be one of those asexual genderfluid folks, don't judge! :D

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Gelugon_baat

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Edited By Gelugon_baat

@julianboxe: Oh sure, you resort to implying that I don't have a sex-life.

What an ass-old way of attacking people, dude. Also, two can play that game.

After all, you had made an unwitting analogy between sex and video games by bringing up that kind of attack to somehow deflect my argument. Maybe playing video games is the same as having sex to you, if you consider first-hand experiences of either to be comparable? Maybe you even consider video games to be a substitute for the latter?

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DEVILTAZ35

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Edited By DEVILTAZ35

@Gelugon_baat: I think it was more just a polite way of saying perhaps you need time out from gaming or at least time out from watching other people play games.

Whatever is going on with you, it seems you are really angry considering this is just a game review. Everyone is entitled to an opinion and occasionally people joke around on here it just comes with the territory. Not everything has to be 100 % gospel fact in response. Heck even the reviewers often see the funny side of people's comments at times.

I am just giving you a friendly warning as i have done this sort of thing when i was going through some bad stuff and it's not worth taking it out on others on forums.
Just step away and sort it out elsewhere is the only advice i can give.

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julianboxe

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Edited By julianboxe

@Gelugon_baat: I never implied about your sex life, i've only implied that u can read about sex the same way you can read about gaming, it will not be the same thing as playing it.

However, if you DO form your opinion based on reviews only, than I would think that the metracritic with and user reviews would be better than a single Gamespot review.

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longestsprout

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@Gelugon_baat: That's fair I guess. But this is also a product people in general feel positive about. I enjoyed it and so did a lot of other people from what I can see. The best course of action, like in a lot of other things, is to read widely and draw your conclusions from there.

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Gelugon_baat

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Edited By Gelugon_baat

@longestsprout: I do agree. I have read other reviews too, but they seem to be smitten about Pillars of Eternity, and more than a few reek of the impression that they are just glad that there is more Pillars of Eternity, whatever way it is packaged.

For example, the Escapist Magazine's reviewer acknowledges problems with the combat encounters, but says that "the overall experience is balanced out by high quality storycraft, interesting new locales, and momentous, world-shaping decisions available to the player."

That's too forgiving, in my eyes.

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RogerioFM

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Edited By RogerioFM

@Gelugon_baat: Hipster.

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Gelugon_baat

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@RogerioFM: Dope.

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Tangsta03

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Edited By Tangsta03

The score is rather puzzling given the actual review, but I'm just glad the final part of the this story is finally out so I can finally pick up this game and play it in its entirety!

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AfterShave219

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Edited By AfterShave219

Epic conclusion

Beautiful environments

Brilliant soundtrack

5/10

????

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mogan

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@aftershave219: A repetitive, samey combat slog can be a real downer. Hopefully it's not as wide spread in TWMII as this reviewer made it sound. Too many games run out of ideas at the end and just throw a massive gauntlet of huge fights at the player. KotOR II (an Obsidian game, in fact) is the worst offender I can think of in that area.

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TenraiSenshi

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@aftershave219: Considering this is ultimately a game, I'd say "monotonous combat sequences" is a pretty good reason to lower the score, considering that's a primary gameplay element and would have a big impact on the fun factor of a game.

If all it took to score a game high was a good story, sound and nice graphics, then we gamers should rather stop playing altogether and go back to just watching movies or series. But games aren't movies or series, and gameplay is key.

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Gelugon_baat

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@aftershave219: Do read the review. In Todd's eyes, the cons sapped much of the fun from the game.

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Sefrix

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I've yet to play the game but I appreciate reading through an alternate viewpoint of the norm. You raise some interesting points and I can't help but wonder if the base game wasn't so great that the expansions would be viewed better in turn.

You know, kind of like how no matter how good HL3 is if/when released, it can never live up to the memories of the 2nd :)

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DEVILTAZ35

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Edited By DEVILTAZ35

@Sefrix: lol there is never going to be a HL3 , what better way to keep people focused on steam but to keep pretending.

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xantufrog

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I still need to dig into the core game - it's sitting in my queue :-P

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mogan

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@xantufrog: The only problem I've got with PoE is that it starts slow and they lay too many real made up sounding fantasy names/terms on you right out of the gate. After a bunch of hours, you'll probably feel pretty comfortable with the setting and the background lore, but it's a real slow burn and uphill slog early on.

Other than that, PoE is a pretty solid throwback PC RPG.

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darkscape

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How in the world is this a 5. Metacritic score is 80, user score is 7.6 and gamespot gives it 5... LOL

Must have not paid enough.

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mogan

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@darkscape: Gamespot is one of, if not the biggest gaming review and news site, so if Obsidian was going to buy all those other 8/10s this expansion is getting ... why would they skimp on Gamespot?

Also, are you really suggesting that Obsidian is in the business of buying their reviews? Was that a Kickstarter stretch goal?

I suspect this particular reviewer just didn't like The White March II very much. It's just an opinion; there doesn't need to be a conspiracy.

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DEVILTAZ35

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Edited By DEVILTAZ35

@darkscape: Probably just got a console twitch gamer to review it. They probably think Gears of War 3 is an RPG.

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elessarGObonzo

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Edited By elessarGObonzo

@darkscape: just chose the wrong reviewer. this person should probably be reviewing Uncharted or Call of Duty or some other generic game.

Pillars base and the White March are great compared to most of the other games released in the last couple years. luckily we're starting to get more RPGs of great caliber again.

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Gelugon_baat

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@elessarGObonzo: @darkscape:

Brett Todd's a long-time veteran game consumer. This isn't his first RPG.

More importantly, his reviews over the years would show that he does not have a sense of fancy that lets him gloss over problems in a game.

Also, you don't seem to do your homework before making remarks like Todd reviewing "Call of Duty or some other generic game". For one, he dissed hard on a Vita COD title.

I would believe him over you, who seem to be particularly biased in favor of so-called "RPGs of great caliber".

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elessarGObonzo

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@Gelugon_baat: if it's a game of "great caliber" how would enjoying them be biased? wouldn't that statement mean that they are worth enjoying?

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Gelugon_baat

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@elessarGObonzo: I put those words in quotes because I don't concur with them. Those two words are highly subjective.

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AuronAXE

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I think the combat is wicked.

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