NBA Live 96 Review

EA has done this sequel right, making a good game much, much better.

How do you make a good thing better? This is the question Electronic Arts faced trying to follow up last year's smash hit, NBA Live ‘95. Well, how about adding faithful renditions of all NBA courts? Or create-your-own custom teams? Or kicking bass beats that play during time-outs? Or tip-dunks? Or more fancy jams and passes? How about all of the above?

That's exactly what EA has done with NBA Live 96. Although they're not known for drastically changing their game engines (remember Lakers v. Celtics, Celtics v. Bulls, etc.?), the folks at EA have rebuilt NBA Live 96 from the ground up, using their much-ballyhooed Virtual Stadium technology. Despite some slight player pixelization, you will find this game plays more like real basketball than its predecessor—or any other PC basketball sim, for that matter. It's easy, when you're on the court, running the break, with the crowd roaring, to feel—dare I say it?— “in the game”—and that will keep most players coming back for more.

Besides the audiovisual enhancements, the biggest improvement to NBA Live 96 is that the refs no longer rule the game. Although too many defensive stands still end in fouls, you can turn the sensitivity up (eliminating the pushing, shoving Laimbeer-ball of NBA Live ‘95) and still not spend the entire game watching your opponent shoot free throws. This creates a fast-paced, physical game with all the excitement, continuity and strategy of real NBA action. If you prefer a different style of play, you're in luck because everything— from the rules to the fouls to the difficulty level—is fully adjustable.

Add to this new function the stellar gameplay comprehensive stats, play diagrams, shot charts, trades, and player photos and comparisons (you can pick any two players and see how they stack up against each other in every conceivable way), and it's clear that EA has done this sequel right, making a good game much, much better.

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NBA Live 96 More Info

  • First Released October 1995
    • Game Boy
    • Genesis
    • + 3 more
    • PC
    • PlayStation
    • Super Nintendo
    EA has done this sequel right, making a good game much, much better.
    Average Rating232 Rating(s)
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    Developed by:
    Tiertex Design Studios, Hitmen Productions, EA Sports, EA Canada
    Published by:
    THQ, Black Pearl, Electronic Arts, Tec Toy, Electronic Arts Victor
    Team-Based, Basketball, Simulation, Sports
    Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
    Kids to Adults
    No Descriptors