Review

Monster Hunter 4 Ultimate Review

  • First Released Feb 13, 2015
    released
  • 3DS

Big game hunting.

Rejoice, for Capcom has seen fit to release a new Monster Hunter game in the West. It doesn't always bother, see--that's why we've skipped straight to Monster Hunter 4 Ultimate without stopping to try Monster Hunter 4 first. You can hardly blame Capcom, though. Over here, the series has never enjoyed the same popularity as it has closer to home, and even among its fans it has a reputation for being difficult to get into, thanks to its frankly ludicrous array of deep combat and resource management systems.

Sure enough, Monster Hunter 4 Ultimate isn't without its challenges, but there's a fantastically compelling game at the heart of it all, if you can see past its steep learning curve. For those who don't know, the Monster Hunter games are action-RPGs, where you do battle against dozens of giant monsters, take their body parts, and use them to fashion new weapons and armour with which to do battle against more giant monsters--except it is much more complicated than it sounds, which is why it’s such a brilliant series is so brilliant, and also why so many people struggle with it.

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Clearly, this is something Capcom's concerned with, too. Some of the previous games in the series threw you in at the deep end, but gave you separate, optional tutorials to play through, which was a little clumsy. Now the approach is more elegant; tutorials are extended and disguised as part of the main campaign. It's an approach that might irritate veterans (though they are given the option to skip some of the tutorial text early on), but it makes things far easier for newcomers.

That said, you still have to do some research outside of the game if you want to master its intricacies. Short tutorials for each of the game's 14 weapon types are present and correct, but a full tutorial for any one of them could run to the same length as this entire review. Each weapon type not only features its own array of attacks, but also its own unique mechanics, giving you numerous options in how you approach combat. The new Insect Glaive, for example, is a bladed staff paired with a giant insect that lives on your arm. You throw the insect at monsters in order to extract juice from them. The insect then feeds the juice into the staff to improve your abilities in various ways, depending on the type of extract. Then there's the Hunting Horn, a giant musical instrument that requires you to learn specific three-note sequences in order to provide your hunting party with status buffs.

Monsters are far from your typical video-game fodder. Each one is an incredibly intricate set of abilities, behaviours, and quirks that need to be observed and understood before you can reliably take them down.

It's well worth studying up on your weapons, though. Enter a fight unprepared and what could have been an exciting yet efficient hunt quickly turns into a multi-hour showdown, with a very high chance of failure at the end. These monsters are far from your typical video-game fodder. Each one is an incredibly intricate set of abilities, behaviours, and quirks that need to be observed and understood before you can reliably take them down.

With each deftly placed dodge, and with each eager swipe of your sword, you get a little wiser and a little closer to taking down the most imposing of beasts. These battles are Monster Hunter's bread and butter, and they remain as enthralling as ever. Sure, everything the monsters do is predictable once you learn to spot the various hints that give away their next move--and you might well face off against the same monsters dozens of times--but it's a testament to the game's depth that this rarely gets stale. Until you're deftly avoiding every single attack, there's still something to learn.

New players often complain that the combat feels stiff, and it's not hard to see why. Certain attacks lock your character in place while he swishes his sword around in thin-air, making it all too easy for an adversary to come at you from the side and take a third of your health off. It's a perfectly understandable frustration--every Monster Hunter player, from amateur to pro, will have been through the exact same thing at one point--but with some experience you begin to learn that the game simply wants you to take your movement and positioning seriously.

Every single button press has a real weight to it, because if you don’t know how your next attack will make you move, where it will make you stand, and how long it'll be before you can do something else, you're likely to get your face torn off. The moment-to-moment thought processes and constant split-second decisions you’re forced to make will be more familiar to anyone well versed in beat-'em-ups than your typical action-RPG, perhaps--and that's a wonderful thing indeed in a game that demands so much of your time in battle. That said, those who've previously struggled with this aspect of the series will find little to convert them here.

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In addition to the two new weapon types, there are monsters you can mount in order to deal significant damage, or sometimes to break off rare parts. However, you can't actually jump, but instead must rely on using the terrain to position yourself above the monster and then hop down onto it from above. It's tricky to pull off--and certainly easier in multiplayer, where you can coordinate your aerial attack with your chums--but it’s satisfying as hell when it works. If you're having trouble, there's always the Insect Glaive's ability to pole-vault around at will. Expect to see plenty of people using that online.

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That said, the mounting is a little disappointing when stacked up against the likes of Capcom stablemate Dragon's Dogma, which allowed you to grab an enemy from any given point and climb around on it, Shadow of the Colossus-style. Monster Hunter 4 Ultimate, on the other hand, simply triggers a cutscene where you land on the monster's back and then play a short minigame where you alternate between hacking it to death and holding on for dear life. It's fun, but Capcom can clearly do better.

There's been some noise about Monster Hunter 4 Ultimate being released alongside the New 3DS, because it features sharper textures, faster loading times and, of course, proper camera control with the C-stick on the new handheld. But if you're on a crusty old regular 3DS and don't feel like upgrading, I wouldn't worry--the game looks, runs, and plays well without any of these benefits. Even the camera control is less of an issue than it was in the past, thanks to the complete removal of Monster Hunter 3 Ultimate's frustrating underwater combat. The standard lock-on camera is much more sufficient now that you don’t have do any scuba-diving, and the old 'claw hand' technique that many players adopted to play the game on PSP and 3DS mostly isn't necessary here.

An interesting addition is Expedition mode, a superb feature for players who feel a bit directionless and just want to get into a ruck with some prehistoric beasts. Upon starting an expedition, you're left to explore a randomly picked series of pre-built areas, populated with random monsters that you've met elsewhere. You don't have to kill them, but acquiring the proof that you've tussled with one of them (by cutting off its tail, for example) and bringing it to the end of the expedition yields rewards. It's a really neat idea if you just fancy throwing yourself into a fight without the preparation that a typical hunt entails.

The campaign itself is structured slightly differently from previous entries in the series. Rather than being one village's designated hunter, instead you travel around with a caravan, solving the problems of the various towns you find yourself in. This gives the game a very welcome boost in pace compared with previous entries in the series. Another nice touch is that you now get quests by actually having conversations with people, rather than simply by picking them from a list, which gives the game's brilliantly localised and genuinely funny dialogue more chance to shine.

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Those quests aren't all terrifying battles with giant monsters, either. As a way of maintaining your supply of items, you spend a fair amount of time going on harvest tours--wandering around hunting grounds, picking flowers, or going fishing. Every consumable item, from healing items to poo-bombs that you throw at monsters to make them go away (not a joke), is made from stuff you can find lying around in the world. Sometimes it's really nice to hunt a few defenceless herbivores, take their meaty flanks to the nearest scenic cliff, whip out a barbecue, and cook up a few stamina-replenishing steaks like some kind of genuine sociopath.

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That said, it's likely you'll spend most of your time playing online, this time without first having to link your 3DS to a Wii U. As great as the single-player experience is, taking your skills and knowledge and using them when you’re part of a team is something else entirely. Progression through the multiplayer missions runs entirely separately from the single-player campaign, despite following a similar tier system where later missions are closed off until a certain number of earlier ones are cleared, and you use the same character throughout. However, the difficulty of multiplayer missions scales considerably to take extra players into account. Just because you've taken down a Great Jaggi in single-player without breaking a sweat doesn't mean you can slack off when hunting one as a team.

Previous entries in the series also did this, but scaled the difficulty up for a full team of four at all times, making it incredibly difficult to hunt with just one or two friends. MH4 Ultimate, on the other hand, seems to scale depending on the number of players in the group. I've spent a good few evenings hunting with just one other player, and the difficulty level was spot-on. Finding your friends is also a breeze, because the game seamlessly hooks into your 3DS friends list and allows you to instantly join any of your contacts who are currently playing online. The drama of a good hunt is definitely best shared with friends, and hearing everyone roar in unison upon taking down a particularly ferocious beast is one of the finest experiences videogames have to offer. Unfortunately, to hear those roars you have to use a third-party service like Skype, due to the curious omission of voice chat.

Monster Hunter 4 Ultimate manages to expand upon the things that people love about the series, while simultaneously making concessions to those getting involved for the first time. It's an absolutely astonishing time-sink, but it rarely feels like a grind; when the game gets its hooks into you, you can expect to find yourself engrossed for at least 80 hours. Those who become truly invested can expect to find their in-game clock running into the hundreds of hours. Sure, Monster Hunter 4 Ultimate isn't without some of the series' time-honoured idiosyncrasies, but it's the most streamlined and accessible game yet, and one that's hard not to truly obsess over.

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The Good

  • Tight, idiosyncratic combat remains beyond comparison
  • Hundreds of hours of worthwhile content
  • Riddled with deep systems to wrap your head around
  • 14 different weapon types each represent remarkably different ways to play
  • Expedition mode is great way of testing your skills without the preparation of a hunt
  • Streamlined multiplayer

The Bad

  • No built in voice chat for online play, despite hardware support
  • Despite improved tutorials, there's still a steep learning curve for newcomers

About the Author

Sean Bell has spent in excess of 500 hours playing the Monster Hunter series, and once nearly lost his mind hunting the same monster over 30 times in one afternoon.
324 Comments  RefreshSorted By 
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KungfuKitten

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My copy is arriving today :D
Can't wait...


Now... Female or male, hmm.

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ShaikanITA

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@KungfuKitten: male, I always play as a female if I have a chance, but in MH male variants for armors just look so much more badass (at least IMHO they do) that it's a no brainer

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Dragon_Nexus

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@shaikanita@KungfuKitten: Yeah, I've heard the same thing, which is disappointing since I prefer playing as a female character =/

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el_swanno

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Looks tasty!

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Sepewrath

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Loving the demo, the new weapons are great. Already seeing a lot of the Insect Glaive online, myself included. It is a very fun weapon, but I will still be also going to battle with my series mainstay the Long Sword. The changes sound welcoming enough and hopefully encourages more people to give this great series a try.


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phili878

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I am completely new to dragonhunter....I got it with the new 3DS, I hope it will not be too brutal to learn :/

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Barcafalcon

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Damn ,the series that could revitalize vita ,so missed,so missed

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M3o5nster

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Bring it to PS4 and you can have my money Capcom.

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nicholasmerz

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@M3o5nster: Too bad Sony said that they won't support the series anymore. Otherwise we might have seen a release on PS4. However, in my opinion, the series has always felt more at home on handhelds.

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joel_c17

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I dont want to be a graphics whore - but its seriously bullshite that they wont release any games on sony platforms. This looks like a slightly improved n64 game

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godmachine0603

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Nintendo is hitting it out of the park time and time again these last couple of years or so. If they cant be successful this generation, theres something wrong with the consumers!

4 • 
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RSM-HQ

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@godmachine0603: Capcom.

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Chico86_basic

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@RSM-HQ@godmachine0603: The game is exclusive to a Nintendo console so there's something to be said about that I guess. Same thing with Bayonetta 2.

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RSM-HQ

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@Chico86_basic: So the actual developers shouldn't get praise, over the platforms company? Sounds like a childish rule made by fan-boys.


& Platinum Games deserve full praise for Bayonetta 2, it's cool Nintendo helped them financially, however Nintendo itself deserve no praise for Platinum's hard work.

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OmegaTau

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getting a new 3ds xl friday can't wait for this game.

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Mr_Bump

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Got my new New 3DS for Christmas (NZ, yay!) and this will be my first ever Monster Hunter - excited!

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Anteares

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Im thinking of getting a 3ds just for this.

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FlakJackets

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RIP Vita

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justinka777

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@flakjackets: whats a Vita? can I eat it?

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andmcq

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@justinka777@flakjackets: It was a line in Terminator II. Remember when Arnold shot the frozen T-1000? He said hasta la Vita, baby.


6 • 
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feleas

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@Metallicwolf29: Aaaaaand you missed the joke. Good job!

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andmcq

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@Metallicwolf29: Well, duh.

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nbf4548

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Man, I really hope this comes to the Wii U. It's basically a huge non-portable 3DS with your huge TV as the top screen. I wonder how the previous Monster Hunter sold on Wii U, that's probably the deciding factor.

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SirApathetic01

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@nbf4548: Not gonna happen. But a hacker found out that the 3DS MH4U video codec is the same as the Wii U, so we might be able to stream the game to our TV screens.

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ratchet200

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@sirapathetic01@nbf4548: Why will it not happen? As he said, the previous Monster hunter came to the Wii U, so why can't this one?

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AtheistPreacher

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@ratchet200@sirapathetic01@nbf4548:

It's technically possible, but looking very unlikely. MH3G was on 3DS first in Japan, then on the Wii U in Japan a year later, then got a simultaneous 3DS/Wii U release in the West four months after that. Long story short, if Capcom was going to release the game on the Wii U, it would have been out in Japan already. The fact that it's not probably means it just isn't going to happen at all.

And the ultimate reason is no great surprise... no one bought the Wii U version. MH3G/U sold about 2.7 million copies on the 3DS, but only about 600k on the Wii U... probably because no one bought the Wii U, there's no install base there.

Why they don't port it to a home console with a larger install base like the PS3 or PS4, that's what I really don't know... there are rumors that Capcom signed a three-year exclusivity contract with Nintendo for the Monster Hunter series starting in 2013, but if that's the case, both parties are staying mum about it. The only other explanation is that Capcom honestly believes the series wouldn't sell well on any other platform. If that's the case, I wish someone would convince them otherwise.

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isimitaiwo

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@AtheistPreacher@ratchet200@sirapathetic01@nbf4548: the wiiu install base is much larger compared to time MH3U was released.

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zahidzekri

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It seem Gamespot is now supporting Nintendo since Zelda become GOTY 2 year ago!!!

PS: But i support this review except give 10/10 to Bayonetta 2 but not to The Last Of Us

PSS: (racist alert!!)

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RSM-HQ

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@zahidzekri: It's not racist to support well made games. Capcom get enough flack here on GameSpot recently so this is a treat seeing the company getting such a great score. & perhaps a return to form.


If you think giving Bayonetta 2 or MH4G high scores is a racist statement? You're clearly picking an argument. Both games are masterpieces


PS- Nintendo is not Capcom ;)

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JustPlainLucas

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Got the MH4 edition New 3DS ordered. Just have to wait for it to arrive.

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Tat77

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It's nice to see monster hunter finally starting to gain some steam in the west. Review wise at least.

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Chico86_basic

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The title of the review should be: "Monster Hunter 4 is a 3DS exclusive!"

Just stop moaning already, it's ridiculous lol

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C-THREE

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wii u release and I am there! then again, I have been thinking of getting a 3ds. monster hunter bundle and I am there!

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blangenakker

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Good thing I have a New3DS :3

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nightscythe88

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Very excited for this, but I can't help wondering how epic this would of been if they'd released it for ps4. A current gen MH would be amazing, hopefully someday Capcom will do it!

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SirApathetic01

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@nightscythe88: They have a PS3 Monster Hunter in Japan. It's also on Wii U. It's Monster Hunter Frontier G. You have to pay monthly, though.

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cablemodemx2

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@nightscythe88: I believe there is a current gen version of it out there, though, if I recall correctly, it's only available in China. It's for PC, though, running off some version of CryEngine.

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ShaikanITA

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@cablemodemx2@nightscythe88: well, it's past gen now...


but ala, yeah there's a gorgeous version of it out there, but it's region-locked and horribly ridden with micro-transactions... better to just forget it completely

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MHToro

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@shaikanita@cablemodemx2@nightscythe88: You are thinking of the wrong game there.

There are two MMO Monster Hunter games over there, the first one being Monster Hunter Frontier G, a subscription based MH MMO. It still runs on the 2nd gen engine, but still has constant updates, although not on 4U level mechanics. The game does look very good in gameplay and looks, but is a difficult game, although that would be expected for a JP only MH game like this. The game is on PC, Xbox 360, PS3, PS Vita and Wii U now, but you need to bypass the IP lock (Not Region lock) to be able to play it outside of Japan.
Pay2Play, yes, Pay2Win, nope.

Now, the other one is Monster Hunter Online, this is the one that runs on the CryEngine and is China exclusive, not Japan.
While this game does look beautiful and is free to play, it's other features are...less than anything MH is meant to be like.
Does anyone remember the Chinese MH ripoff, Hunter Blade? Well MH Online is basically that with a nice fresh coat of Monster Hunter Paint over it, the game itself is actually being made by Tencent, not Capcom and some of the people that helps make Hunter Blade are on the team that is making MHO.
Free2play, yes, Pay2Win, Honestly I don't know, but it could turn out like that, the game isn't released yet so we'll just wait and see.

Either way, don't get your hopes up for any of them coming to the western gamers, enjoying the pretty monsters and looks is the best most can do, unless one wishes to bypass the IP lock for MHFG and play it on their PCs and fight against the completely Japanese game.

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RSM-HQ

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@mhtoro@shaikanita@cablemodemx2@nightscythe88: I didn't rate the P.C. Frontier game as a good Monster Hunter game. It lacks the depth anything past Tri accomplished.

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ValensBellator

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Might have to get this

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Redblaze27

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Underwater combat was great, no issues.

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zinten

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@Redblaze27: on a regular 3ds xl without the addon right stick it was a pain.
I was fighting more with the camera than with the actual monsters.

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PETERAKO

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PeTA approves

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Oloryn

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I took the Monster Hunter plunge on the PSP with Freedom Unite and haven't looked back! Too excited, ready to slice some tails off!

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Stebsis

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Really been enjoying the demo, too bad I don't have any money to spend :| Still hoping they'll put this on Wii U, MH3U was just superb on it because of the gamepad integration

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adsparky

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I love the moster Hunter Franchise, but I can't return to playing it on a small screen... Who I'm fooling; once I get a New NEW 3DS I'm gonna get this.

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Cruxis27

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wat the fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu *scrapes dust off of 3DS*

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