Review

Monster Hunter 4 Ultimate Review

  • First Released Feb 13, 2015
    released
  • 3DS

Big game hunting.

Rejoice, for Capcom has seen fit to release a new Monster Hunter game in the West. It doesn't always bother, see--that's why we've skipped straight to Monster Hunter 4 Ultimate without stopping to try Monster Hunter 4 first. You can hardly blame Capcom, though. Over here, the series has never enjoyed the same popularity as it has closer to home, and even among its fans it has a reputation for being difficult to get into, thanks to its frankly ludicrous array of deep combat and resource management systems.

Sure enough, Monster Hunter 4 Ultimate isn't without its challenges, but there's a fantastically compelling game at the heart of it all, if you can see past its steep learning curve. For those who don't know, the Monster Hunter games are action-RPGs, where you do battle against dozens of giant monsters, take their body parts, and use them to fashion new weapons and armour with which to do battle against more giant monsters--except it is much more complicated than it sounds, which is why it’s such a brilliant series is so brilliant, and also why so many people struggle with it.

No Caption Provided

Clearly, this is something Capcom's concerned with, too. Some of the previous games in the series threw you in at the deep end, but gave you separate, optional tutorials to play through, which was a little clumsy. Now the approach is more elegant; tutorials are extended and disguised as part of the main campaign. It's an approach that might irritate veterans (though they are given the option to skip some of the tutorial text early on), but it makes things far easier for newcomers.

That said, you still have to do some research outside of the game if you want to master its intricacies. Short tutorials for each of the game's 14 weapon types are present and correct, but a full tutorial for any one of them could run to the same length as this entire review. Each weapon type not only features its own array of attacks, but also its own unique mechanics, giving you numerous options in how you approach combat. The new Insect Glaive, for example, is a bladed staff paired with a giant insect that lives on your arm. You throw the insect at monsters in order to extract juice from them. The insect then feeds the juice into the staff to improve your abilities in various ways, depending on the type of extract. Then there's the Hunting Horn, a giant musical instrument that requires you to learn specific three-note sequences in order to provide your hunting party with status buffs.

Monsters are far from your typical video-game fodder. Each one is an incredibly intricate set of abilities, behaviours, and quirks that need to be observed and understood before you can reliably take them down.

It's well worth studying up on your weapons, though. Enter a fight unprepared and what could have been an exciting yet efficient hunt quickly turns into a multi-hour showdown, with a very high chance of failure at the end. These monsters are far from your typical video-game fodder. Each one is an incredibly intricate set of abilities, behaviours, and quirks that need to be observed and understood before you can reliably take them down.

With each deftly placed dodge, and with each eager swipe of your sword, you get a little wiser and a little closer to taking down the most imposing of beasts. These battles are Monster Hunter's bread and butter, and they remain as enthralling as ever. Sure, everything the monsters do is predictable once you learn to spot the various hints that give away their next move--and you might well face off against the same monsters dozens of times--but it's a testament to the game's depth that this rarely gets stale. Until you're deftly avoiding every single attack, there's still something to learn.

New players often complain that the combat feels stiff, and it's not hard to see why. Certain attacks lock your character in place while he swishes his sword around in thin-air, making it all too easy for an adversary to come at you from the side and take a third of your health off. It's a perfectly understandable frustration--every Monster Hunter player, from amateur to pro, will have been through the exact same thing at one point--but with some experience you begin to learn that the game simply wants you to take your movement and positioning seriously.

Every single button press has a real weight to it, because if you don’t know how your next attack will make you move, where it will make you stand, and how long it'll be before you can do something else, you're likely to get your face torn off. The moment-to-moment thought processes and constant split-second decisions you’re forced to make will be more familiar to anyone well versed in beat-'em-ups than your typical action-RPG, perhaps--and that's a wonderful thing indeed in a game that demands so much of your time in battle. That said, those who've previously struggled with this aspect of the series will find little to convert them here.

No Caption Provided

In addition to the two new weapon types, there are monsters you can mount in order to deal significant damage, or sometimes to break off rare parts. However, you can't actually jump, but instead must rely on using the terrain to position yourself above the monster and then hop down onto it from above. It's tricky to pull off--and certainly easier in multiplayer, where you can coordinate your aerial attack with your chums--but it’s satisfying as hell when it works. If you're having trouble, there's always the Insect Glaive's ability to pole-vault around at will. Expect to see plenty of people using that online.

No Caption Provided

That said, the mounting is a little disappointing when stacked up against the likes of Capcom stablemate Dragon's Dogma, which allowed you to grab an enemy from any given point and climb around on it, Shadow of the Colossus-style. Monster Hunter 4 Ultimate, on the other hand, simply triggers a cutscene where you land on the monster's back and then play a short minigame where you alternate between hacking it to death and holding on for dear life. It's fun, but Capcom can clearly do better.

There's been some noise about Monster Hunter 4 Ultimate being released alongside the New 3DS, because it features sharper textures, faster loading times and, of course, proper camera control with the C-stick on the new handheld. But if you're on a crusty old regular 3DS and don't feel like upgrading, I wouldn't worry--the game looks, runs, and plays well without any of these benefits. Even the camera control is less of an issue than it was in the past, thanks to the complete removal of Monster Hunter 3 Ultimate's frustrating underwater combat. The standard lock-on camera is much more sufficient now that you don’t have do any scuba-diving, and the old 'claw hand' technique that many players adopted to play the game on PSP and 3DS mostly isn't necessary here.

An interesting addition is Expedition mode, a superb feature for players who feel a bit directionless and just want to get into a ruck with some prehistoric beasts. Upon starting an expedition, you're left to explore a randomly picked series of pre-built areas, populated with random monsters that you've met elsewhere. You don't have to kill them, but acquiring the proof that you've tussled with one of them (by cutting off its tail, for example) and bringing it to the end of the expedition yields rewards. It's a really neat idea if you just fancy throwing yourself into a fight without the preparation that a typical hunt entails.

The campaign itself is structured slightly differently from previous entries in the series. Rather than being one village's designated hunter, instead you travel around with a caravan, solving the problems of the various towns you find yourself in. This gives the game a very welcome boost in pace compared with previous entries in the series. Another nice touch is that you now get quests by actually having conversations with people, rather than simply by picking them from a list, which gives the game's brilliantly localised and genuinely funny dialogue more chance to shine.

No Caption Provided

Those quests aren't all terrifying battles with giant monsters, either. As a way of maintaining your supply of items, you spend a fair amount of time going on harvest tours--wandering around hunting grounds, picking flowers, or going fishing. Every consumable item, from healing items to poo-bombs that you throw at monsters to make them go away (not a joke), is made from stuff you can find lying around in the world. Sometimes it's really nice to hunt a few defenceless herbivores, take their meaty flanks to the nearest scenic cliff, whip out a barbecue, and cook up a few stamina-replenishing steaks like some kind of genuine sociopath.

No Caption Provided

That said, it's likely you'll spend most of your time playing online, this time without first having to link your 3DS to a Wii U. As great as the single-player experience is, taking your skills and knowledge and using them when you’re part of a team is something else entirely. Progression through the multiplayer missions runs entirely separately from the single-player campaign, despite following a similar tier system where later missions are closed off until a certain number of earlier ones are cleared, and you use the same character throughout. However, the difficulty of multiplayer missions scales considerably to take extra players into account. Just because you've taken down a Great Jaggi in single-player without breaking a sweat doesn't mean you can slack off when hunting one as a team.

Previous entries in the series also did this, but scaled the difficulty up for a full team of four at all times, making it incredibly difficult to hunt with just one or two friends. MH4 Ultimate, on the other hand, seems to scale depending on the number of players in the group. I've spent a good few evenings hunting with just one other player, and the difficulty level was spot-on. Finding your friends is also a breeze, because the game seamlessly hooks into your 3DS friends list and allows you to instantly join any of your contacts who are currently playing online. The drama of a good hunt is definitely best shared with friends, and hearing everyone roar in unison upon taking down a particularly ferocious beast is one of the finest experiences videogames have to offer. Unfortunately, to hear those roars you have to use a third-party service like Skype, due to the curious omission of voice chat.

Monster Hunter 4 Ultimate manages to expand upon the things that people love about the series, while simultaneously making concessions to those getting involved for the first time. It's an absolutely astonishing time-sink, but it rarely feels like a grind; when the game gets its hooks into you, you can expect to find yourself engrossed for at least 80 hours. Those who become truly invested can expect to find their in-game clock running into the hundreds of hours. Sure, Monster Hunter 4 Ultimate isn't without some of the series' time-honoured idiosyncrasies, but it's the most streamlined and accessible game yet, and one that's hard not to truly obsess over.

Back To Top

The Good

  • Tight, idiosyncratic combat remains beyond comparison
  • Hundreds of hours of worthwhile content
  • Riddled with deep systems to wrap your head around
  • 14 different weapon types each represent remarkably different ways to play
  • Expedition mode is great way of testing your skills without the preparation of a hunt
  • Streamlined multiplayer

The Bad

  • No built in voice chat for online play, despite hardware support
  • Despite improved tutorials, there's still a steep learning curve for newcomers

About the Author

Sean Bell has spent in excess of 500 hours playing the Monster Hunter series, and once nearly lost his mind hunting the same monster over 30 times in one afternoon.
324 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for regix416_basic
regix416_basic

580

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Make sure you have a Circle Pad Pro... Otherwise, it's virtually unplayable. This is mainly for those people who don't have the new 3DS XL.

Upvote • 
Avatar image for AlejoHatake
AlejoHatake

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@regix416_basic: Your skill makes you think is virtually unplayable c:

Upvote • 
Avatar image for unfreak-believ
unfreak-believ

176

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@regix416_basic: Nah, it takes a bit to get used to, but in time the virtual d-pad will become second nature. It's just muscle memory you have to work in.

Upvote • 
Avatar image for theblackfrog
theblackfrog

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@regix416_basic: its not easy to get a new 3ds....

Upvote • 
Avatar image for Elixir99
Elixir99

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@regix416_basic: over exaggeration, its playable you just tap L button to reset camera or snap to large monster, MH on the psp had the same issue and i played that for hundreds of hours with no problems beating the hard monsters.

Upvote • 
Avatar image for Jaxith
Jaxith

704

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@regix416_basic: I wouldn't go that far. From what I've played, the target lock function works well for keeping track of the boss monster. With that, you can get eyes on the target just by pushing L. I don't have the option of a right stick through any means, so while I'm sure the right stick is convenient, I didn't feel like my enjoyment of the demo was hampered by not having it. At the very least, it's nowhere near 'unplayable'.

2 • 
Avatar image for Darkmoone1
Darkmoone1

2845

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Needs a Wii U version.

Upvote • 
Avatar image for RSM-HQ
RSM-HQ

11671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

@Darkmoone1: Not likely, Capcom is struggling financially and the game works great on 3DS and is considerably a more profitable decision

Upvote • 
Avatar image for regix416_basic
regix416_basic

580

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Darkmoone1: Probably won't happen. Capcom Japan didn't receive a warm reception on the Wii U so it probably won't come to the U. Also, this is not the first iteration of MH 4.

Upvote • 
Avatar image for rushiosan
rushiosan

178

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

The camera still sucks

Upvote • 
Avatar image for RSM-HQ
RSM-HQ

11671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

@rushiosan: Either learn to use your left shoulder button, or get a pro pad clip-on.


Camera is fine.

4 • 
Avatar image for rushiosan
rushiosan

178

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

@RSM-HQ@rushiosan: If it was actually good, it wouldn't even require you to get a circle pad pro / getting used to its poor controlling. Camera sucks.

Upvote • 
Avatar image for Chico86_basic
Chico86_basic

122

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@rushiosan@RSM-HQ: That's like saying Halo isn't good because it needs dual analogue sticks to be played, which is not even the case here.

Upvote • 
Avatar image for RSM-HQ
RSM-HQ

11671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

@rushiosan: Are you on the 4G edition?


What's your 3DS ID, I can show you the ropes if you like. I don't use the accessory, the accessory is purely for a more console like experience rather than a handheld one.


I got use to the shoulder button. It takes time; but becomes natural after a few missions.


You have full control of the camera, it's just a bit different to navigate,

Upvote • 
Avatar image for rushiosan
rushiosan

178

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

@RSM-HQ@rushiosan: I tried the demo so far and felt it played a lot like 3U camera. Once I get the full game I'll check if there's a way to get used to it, othewise, I'll wait until I buy a New 3DS.

Upvote • 
Avatar image for RSM-HQ
RSM-HQ

11671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

@rushiosan: Well the demo is basically the same game mechanically from my understanding. It's unfortunate the camera is giving you trouble. Hope you adjust hunter :)

Upvote • 
Avatar image for otterbee
Otterbee

829

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'd like to get some clarification. Is this game only playable on the new hardware, or will this game play on the older 3DS as well? If it does play on the older 3DS, does the online multiplayer work on that hardware?

Upvote • 
Avatar image for freedom01
freedom01

3676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 109

User Lists: 0

freedom01  Moderator

@otterbee: they will work on the older 3DS, the only one that is not compatible with the older ones is as of now Xenoblade 3DS.

5 • 
Avatar image for eclipsingsquid
EclipsingSquid

42

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@otterbee: All features of the game work fully on any 3DS.


Benefits of playing it on a N3DS:


- much faster load times (this is true of all games, and the system in general)

- reportedly slightly sharper visuals

- better controls due to right-stick camera movement (though you can get a CPP for old models, or just use the touch screen)

- possibly slightly higher average framerate, but I can't be certain of this one

5 • 
Avatar image for regix416_basic
regix416_basic

580

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@eclipsingsquid@otterbee: You WILL need the right stick. Trust me on this. You will need it. If the demo is any indication at all... you WILL need the right stick.

Upvote • 
Avatar image for Delston
Delston

558

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

@regix416_basic@eclipsingsquid@otterbee: Truth....these games are a total B without a camera stick...not impossible, but not that fun for a newb to get started (been there done that on last MH game)

Upvote • 
Avatar image for TheHappyDrunk
TheHappyDrunk

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Delston@regix416_basic@eclipsingsquid@otterbee: Yeah. It took me about 2-3 hours to get used to using the touchscreen d-pad and shoulder buttons. Before that, I was cursing my lack of c-stick.

Upvote • 
Avatar image for regix416_basic
regix416_basic

580

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Delston@regix416_basic@eclipsingsquid@otterbee: So beginners need the Circle Pad Pro? I can't figure anything out in that game at all... -_- Probably should've started with 3 Ultimate, huh? Where can I get a Circle Pad Pro without having to import one from Japan? Or is that my ONLY option? I'm amazed Nyko hasn't made one...

Upvote • 
Avatar image for TheHappyDrunk
TheHappyDrunk

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@regix416_basic@Delston@regix416_basic@eclipsingsquid: Nintendo's online store cells the CPP for both the original "small" and XL models. They're 20 bucks. Don't buy them from ebay or Amazon, since the sellers there usually sell for twice what the Nintendo Store sells them for. As of this posting, both CPP models are currently available... just make sure you pick the correct 3DS model on the menu.

Upvote • 
Avatar image for RSM-HQ
RSM-HQ

11671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

@regix416_basic: I'm 100 hours in 4G and haven't got the right stick xD

2 • 
Avatar image for regix416_basic
regix416_basic

580

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@RSM-HQ@regix416_basic: I tried the demo and found it very difficult to adjust the camera without one... Maybe it's just me? I have an older system so I didn't have the access to the other angle and I found it very hard to play without it. If there's an easier way, please enlighten me. If the L and R buttons do the same job, I'll gladly try them instead of paying $30-40 on an accessory I don't need.

Upvote • 
Avatar image for blueboxdoctor
blueboxdoctor

2549

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Makes me wish this game was on consoles too. I have on issue playing it on 3DS which I will be doing, but this would be awesome on PS4 or PC, but Nintendo really did good on their part for taking this series away from Sony and essentially killing the Vita in the process.

Upvote • 
Avatar image for nicholasmerz
nicholasmerz

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@blueboxdoctor: Sony kinda screwed themsleves, because they are the ones who refuse to support Monster Hunter anymore. At least that's the story I've heard.

Upvote • 
Avatar image for slefo29
slefo29

101

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0



I play games like Dark Souls, Fire Emblem, DA:O, etc. I don't mind reading about games online to learn how to play them, but man, MH3 on the Wii U was just too much for a first time player. I ended up giving up.


Great review. Might give it a second chance, but unlikely to get on release.

Upvote • 
Avatar image for Chico86_basic
Chico86_basic

122

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@slefo29: For some reason I had no problem whatsoever with the learning curve. I've been playing video games way before there was this kind of accessibility requirements, making them way too easy for their own good. That's what made Monster Hunter so recompensing, even if I had lost hours trying to kill a Great Jaggi first time!

Upvote • 
Avatar image for gravelordxd
GraveLordXD

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Say whaaaaat? Imo dark souls had a more unforgiving learning curve, maybe you should give monster hunter another go

Upvote • 
Avatar image for Talavaj
Talavaj

265

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

@slefo29: MH3 was one of the easiest MHs actually, definitely the most handholding and combat simplification to account for the more casual audience.

The flagship monster was probably the weakest one from the entire franchise too.

I wish Dark Souls was more like MH, alas you cannot have everything.

Upvote • 
Avatar image for RSM-HQ
RSM-HQ

11671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

@Talavaj@slefo29: Tri was the one I jumped in on. That had a steep learning curve but also made me rely on learning everything through pain and commitment xD

Upvote • 
Avatar image for Talavaj
Talavaj

265

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

@RSM-HQ@Talavaj@slefo29: MH3U was probably the easiest in the entire series, the low rank missions were laughable.

But then, MHP3rd was also easy. It probably started around the time when the series made it onto Nintendo platforms.

My first MH that I didn't give up was the JP version of MH2 I remember being unable to beat a frigging PIG ! boss.

No seriously, f*** that game.

Upvote • 
Avatar image for RSM-HQ
RSM-HQ

11671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

@Talavaj@RSM-HQ: I did say "learning curve" not difficulty, never played the older games :(

Upvote • 
Avatar image for chobu22
Chobu22

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Talavaj@RSM-HQ@Talavaj: Well MH2 had some BS hit-boxes in some monsters >.>

Upvote •