Review

Metal Gear Solid V: The Phantom Pain Review

  • First Released Sep 1, 2015
    released
  • PS4

As it was in the beginning, so shall it be in the end.

The Metal Gear series has always delivered complex plots, with unexpected twists and revelations altering your perception of people and events you thought you understood. Though Metal Gear Solid V: The Phantom Pain continues this tradition, the majority of its plot focuses on the events at hand. Fans of the series will find their diligence rewarded in ways that newcomers can't begin to imagine, but such loyalty and knowledge isn't a prerequisite. Top-notch cinematography and voice acting echo--and at times exceed--contemporary standards for film and TV, carrying extraordinary characters into the realm of believability. Though you will cross a few elements in the world that illicit a chuckle, there's very little humor in The Phantom Pain's story; the dark themes and subject matter like disenfranchised youth being forced into combat call for a serious tone, after all. The gravity of the game's encounters leaves you on the edge of your seat, with a racing pulse.

As Big Boss, the leader of a private military group The Diamond Dogs, you go behind enemy lines to carry out recon and assassination contracts, as well as infiltrate the hideouts of your enemies. These include world powers and military leaders, many of whom work in the shadows. The Phantom Pain mixes historical events from the 1980s with a pinch of James Bond villainy and an exciting dollop of sci-fi dressing. There are times when it feels grounded in reality, but there are also just as many moments when it goes off the deep-end to great effect. Impossible technology and super-human abilities accompany almost every beat of the story. These oddities surprise you and instill wonder in the crazy, mixed-up world that you're meant to save.

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Metal Gear Solid V: Ground Zeroes gave us a taste of the series' new mechanics, which feel as excellent now as they did then, but the freedom of choice in Ground Zeroes pales in comparison to the possibilities that await you in The Phantom Pain. Instead of roaming around a small base as in Ground Zeroes, you have the freedom to explore entire countrysides. You crawl, walk, and sprint to and fro, and each action feels spot on thanks to responsive controls that shed the stiff nature that plagued some of the earlier games in the series. You can even learn to climb up cliff faces, instilling a refreshing sense of verticality. You don't always have to sneak, and in some cases, you must attack head-on. Both types of scenarios instill a nerve-wracking sense of tension that either gives way to crushing defeat, or a resounding sense of victory.

You also have the opportunity to react on the fly in numerous ways when spotted by an enemy. The game's Reflex systems gives you a momentary advantage as time slows down, allowing you to pinpoint the perfect head shot. If you're quick enough, you can dive out of your enemy's sightline, roll onto your back, and fire from the ground, all before alerting others in the vicinity. If you want something really challenging, this can be disabled at any time. The Phantom Pain encourages you to be active, but you have more than enough tools to tip the scales in your favor. If you think all is lost, you can also call in an airstrike, though it's only suitable for some missions and will limit your ranking at the end of the mission, and thus the rewards you receive.

One mission in particular put all of my skills and tools to use, and stands out as a perfect example of how playing The Phantom Pain is such an engrossing and varied experience. While searching for a secret weapon developed by the US government, I had to infiltrate a series of caves in the Afghan countryside. The problem: there's a heavily guarded area in front of the caves. Even worse: the caves are like a maze that's nearly impossible to navigate logically. In order to acquire the weapon, I had to sneak through the shadows, creep up to soldiers and incapacitate them one by one, without alerting guards near the mouth of the cave. They held a prisoner who knew where the weapon was hidden. Throwing empty bullet cartridges to distract them, I choked out the guard in the rear, and then followed suit to his friend in the front. The prisoner spoke the local tongue, but because I had previously captured an interpreter who was listening over my radio, I was able to understand his instructions. I then searched the caves, inch by inch, taking out threats until I found the weapon. Afterwards, I charged out, hoping for freedom, but I was confronted by never-before-seen enemies that couldn't be taken down with conventional weaponry. I was initially ordered not to use the weapon by the person who gave me the contract, but I had no choice but to blast my way out while I ran to freedom. It was an exhilarating mission that I won't soon forget as it took every ounce of skill I had to move in undetected, and then it bombarded me with a full-on action sequence that fueled a massive rush of adrenaline. Thankfully, there are plenty like it to go around.

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Your tools, though optional, are so varied and interesting that you'll want to explore them out of curiosity, if not necessity. You have a prosthetic arm, for example, that can be configured in multiple ways. Consider the Sonar upgrade, which allows you to punch the ground, sending out a shockwave that pinpoints nearby enemies for a short period of time. You also have numerous weapons to choose from, which have slight variations that make subtle but important differences. If you prefer low recoil in your machine gun, there's an option for that, but you may want to consider the grenade launcher attachment, because you never know when a tank might roll into battle.

Your mission in The Phantom Pain is twofold: build a military force free from the whims of narrow-minded world powers, and destroy those who wish to take advantage of fractured global politics for their own selfish ideals. There are numerous sub-plots within, and during your long and extensive journey, you face topics rarely seen in gaming: torture, child soldiers, and the human cost of nuclear proliferation. The Phantom Pain depicts such subject-matter head-on but presents them with unveiled brutality, reminding you that any order we know today came at the cost of someone else's freedom and happiness.

The Phantom Pain's story missions are enthralling, and carry you forward at an even pace for most of the game, but over 100 side-operations also vie for your attention. There's so much to do that I often wondered if I'd ever complete it all, but at the same time, I was pleased to know that the open-world always had more for me to do beyond the main story missions. It's a game that lavishes in tugging your attention in multiple directions, but as you mull over which prescribed missions to undertake, you more often than not find emergent scenarios that serve as the third pillar of The Phantom Pain's open-world gameplay experience. Both Africa and Afghanistan are replete with small military outposts, massive compounds, and threats from nature--all opportunities for action and reward. An outpost may contain a vehicle worth stealing, or a soldier that will provide useful information if you can quietly detain and interrogate him.

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Success in The Phantom Pain isn't just measured by getting from point A to point B, or by defeating a notorious bad guy. Remember, you're trying to build a private army. While convincing enemy troops to join your ranks would require expert coercion in the real world, in The Phantom Pain, you simply attach a balloon to your new friend's waist, and they float into the arms of an awaiting chopper. It's a ridiculous concept, but one that is satisfying because it feeds into Big Boss's goal of expansion and provides the player with more resources and, thus, tools and options to work with. Of course, dead soldiers aren't good to anybody, so you're motivated to tread carefully--and quietly-- to incapacitate your enemies without raising alarm in order to capture your prey alive. Moving undetected has forever been a pillar of the Metal Gear series, but it feels far more tense in the wild, open-world of The Phantom Pain, where a hungry coyote can upset your mission just as easily as an unseen enemy. Unlike previous Metal Gear games, many of which placed players in enclosed spaces, a threat can come from miles away and appear next to you when you least expect it. Nothing is confined, and no place is safe.

All of your hard work capturing soldiers, in addition to resources, wildlife, and vehicles, pays off back at Mother Base, your offshore sanctum. Here, soldiers you've captured can be assigned to different research fields. It's important to organize them properly because soldiers excel in different pursuits, and their skills allow you to unlock new weapons and technology for you and Mother Base. As you add soldiers to different research factions, their ability points add up, and you earn new levels of proficiency in those fields. Once your team hits certain levels, and you possess the right amount of materials that you source from the field, you then earn the right to develop new equipment. There are dozens of items and pieces of equipment to unlock, and you may spend upwards of 100 hours searching for top-notch recruits and gathering resources while infiltrating enemy bases if you hope to unlock them all, but you can also narrow your focus to items that suit your particular play style if you prefer to sneak--rather than blast--your way behind enemy lines. Ultimately, you could also play with the bare minimum, but your job is easier and more varied when you carry new technology and abilities into battle. The bigger the base, the more soldiers you can support, and the faster you can move development forward, so it's a relief that the resource recovery system is integrated so seamlessly into The Phantom Pain. At one point, you can even send troops out on missions to fulfill contracts and gather resources, allowing you to focus on the more important tasks at hand.

You watch Mother Base expand over the course of the game, from a single platform to a collection of platforms, connected by bridges that take over a minute to cross by car. There are some minor activities to engage in while on base, but being there feels like home, free from the threats that surround you during missions. Staring out over the ocean gives you a moment of solace from the horrible events that surround you on the battlefield, and you get a similar feeling when riding into battle, seated on the edge of a chopper. With the camera behind Big Boss, creating a strong silhouette against the outside world, you experience something you're rarely afforded in video games, self reflection.

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Once on land, deep thoughts take a backseat as you charge into battle. You often need to cover large tracts of land to get to your objective, and while running on foot is surprisingly enjoyable, with the sound of swishing fabric and pounding footsteps lending credence to your virtual trek, you eventually earn the right to call in a transport, be it a horse, a truck, or even a small robotic Walker, which is as charming and expressive as R2-D2 from Star Wars. The Walker and your horse are known as Buddies, and for the majority of missions, you can take one with you. Buddies aren't limited to transportation assistants, either. If you play your cards right, you can also take a dog into battle that will sniff out and distract enemies. Later on, you have the option to acquire a human companion, who ultimately becomes the most useful sidekick of the bunch thanks to their unrivaled sneakiness. Metal Gear has always been about fighting solo, but one of the reasons The Phantom Pain excels is because it bucks that trend. The new open world and the Buddy system add welcome layers of depth that ultimately set The Phantom Pain's gameplay apart from other games in the series.

It's difficult to separate The Phantom Pain from its legacy, because the story here precedes the very first game in the series, 1987's Metal Gear. Metal Gear games never come in sequence, either, so while this is a pseudo prequel to the original game, it's also the missing chapter in the middle of the entire timeline. We know what's come before, and we know what happens after, but the middle, where Big Boss undergoes an important transformation, has been a mystery until now. Though The Phantom Pain's story is impressive enough to enjoy on its own, when linked to other games in the series its importance is elevated for fans who have followed the journey for the last three decades. It delivers on its promise, revealing how Big Boss came to be the man many people know him to be, but the path is one nobody could have seen coming. Getting to this part of the story takes time, and requires patience. In the lead up to the finale, you need to spend an hour or two replaying older missions on a higher difficulty setting in order to unlock the last story missions. This is the only aspect of The Phantom Pain that feels off. The gameplay is near impeccable, and the story and characters are captivating, making for an experience that's unlike any other game I've played, but this part of the Phantom Pain felt mundane.

Fortunately, that moment is fleeting. The Phantom Pain's final strokes cast deep, dark shadows over the world. Woe and despair fill your heart, but you can't look away and you must act. Your actions don't align with your desires, but your hands are tied. For anyone just joining the tale of Big Boss with The Phantom Pain, the conclusion of these events will leave you with plenty to think about. The thing you tried the hardest to fight ultimately proved to be in effect the whole time, and the relationships you made and fought for along the way are impacted as a result, including your relationship with your identity as a military leader. Everything is questionable, and nothing is as it seems. For fans of the series, the ultimate payoff is one that answers questions, but also one that raises unforeseen implications.

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After dozens of hours sneaking in the dirt, choking out enemies in silence, and bantering with madmen who wish to cleanse the world, The Phantom Pain delivers an impactful finale befitting the journey that preceded it. It punches you in the gut and tears open your heart. The high-caliber cutscenes, filled with breathtaking shots and rousing speeches, tease you along the way. Your fight in the vast, beautiful, and dangerous open world gives you a sense of purpose. The story is dished out in morsels, so you'll have to work for the full meal, but it's hard to call it "work" when controlling Big Boss feels so good, with so many possibilities at your fingertips.

Every fan of Metal Gear has their favorite game in the series. For some, it's the unique gameplay quirks, memorable set pieces, or specific plot points that dictate their adoration for one game over another. When defining the best Metal Gear game, things get trickier, but with The Phantom Pain, that problem is finally resolved. There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.

Editors note: This story will be updated on September 1 with a video review composed of never-before-seen footage. We will also update the review with analysis of the game's online components at a later date.

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The Good

  • Tells a complex, unusual story that holds your attention from start to finish
  • The world and characters are captivating in their presentation
  • Tackles taboo topics with grace
  • Features a massive open world that's dense with exciting possibilities
  • Delivers best-in-class stealth gameplay
  • The Mother Base aspect is rewarding and engrossing, extending the scope of the game beyond the battlefield
  • A perfectly fitting piece to the twisted Metal Gear saga

The Bad

  • Pacing issues towards the end of the game momentarily halt your momentum

About the Author

Peter has played every Metal Gear game there is, and spent almost 50 hours with The Phantom Pain for this review. His total completion percentage, after beating the main storyline and playing a few dozen side ops, amounted to 40 percent. He played the game for one day at a review event at Konami's Los Angeles headquarters, but completed it at home using a copy of the game provided by Konami. For the review event, Konami paid for travel and other accommodations.
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roger_d688

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Terrible low level writing for this game. The story is spotty in all MGS games. The physics of this game are the same of past awkward movement free roam games (Just Cause i.e.) and reminds me of a Far Cry free roam except with weird gameplay. I know getting licenses for things in games can be difficult sometimes, but the lack of real weapons is terrible for games, Just call it an AK-47. Also the cardboard box action and Fulton recovery system is very overused. I could go on longer about characters and problems with mechanics but i wont because all games today have simple, easy to write characters.

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nunoout13

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MGSV is a good game but is far from being brilliant! The story? What story? The controls are different than MGS GZ so sometimes you make things that you don't want to and you can't change the settings. After playing (many pointless missions) for hours we don't even receive any good rewards such as good stealth camo that really works instead of some camo under development! Mr. Kojima I beg you, please save this game while you still can!

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gaming_veteran

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"massive open world that's dense with exciting possibilities" - what exciting possibilities? doing the same infiltration missions with non-existent AI soldiers over and over again? Yeah, so exciting! And this world is not even open - its usually corridors between mountain ridges!

"best-in-class stealth gameplay", "no place is safe" - stupid AI (the worst I've seen in a triple A game for a long time) makes stealth totally pointless. In MGSV, you're stealthy even if you shoot people in the face from 10 meters away! That's pathetic! You're safe even on the hardest mode.

I'd give this game 6/10 at best for nice looking characters, interesting equipment and fitting soundtrack. It's nowhere near 10/10, neither essential nor impressive. I don't even care to finish the atrocious "storyline" based on audio tapes.

Stop doing game reviews if you're blind, not smart enough or get paid for being dishonest with your readers!

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JIMDOG4442002

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@gaming_veteran: I agree with you. I think now a days gaming sites like Gamespot get paid off to write good reviews anyways. It would be a cold day in hell before I listen to one of their reviewers.

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TraySmooth

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@gaming_veteran: Agreed. That's much more like the impressions I had myself.

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cooltoast

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@gaming_veteran: THIS. and for those who haven't gotten far enough to know what we mean by repetitive/same mission...im talking, THE SAME MISSION on slightly harder difficulty. when i have to walk away from a game because I'm waiting for the exact same convoy to blow up that i did 10 missions ago...there's a problem.

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nunoout13

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@gaming_veteran: Well said my friend, tell them like it is.

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alexngwl

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If you like guns, you probably don't like sword or vice versa. Not all but mostly. Spend over 10hrs+ into MGSV but i am not in love with it but i am trying hard. I am hardcore RPG guys since Baldur's Gate era. I can't give MGSV a 10/10 or GoTY. The Witcher 3 is my GoTY only for now.

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Suhn-Sol-Jashin

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@alexngwl: and Konami said "our game is goty, guaranteed". Nah man, The Witcher 3 or bust.

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Gelugon_baat

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Edited By Gelugon_baat

@doc-brown: When are you going to update the review to include your experience with the multiplayer?

(EDIT: Oh yeah, it's only available on October 6. *Pffft*.)

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Canball41

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Great game so far.

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Kumy

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9/10

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gopre

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Haven't played this yet, but I am looking forward to it. However, do any of you long time MGS gamers not have that feeling of excitement you had for the previous MGS games? It just feels as if everything is complete. Yes, prequels and explanation of this, that and the other are fine. Not against that at all. But I must admit MGS doesn't need another prequel. I'm can't wait to play it, but not to the level I had for other MGS games. So be honest fellow MGS veterans, do are you also having a lack of excitement in comparison to previous MGS games?

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Hellknite190

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Edited By Hellknite190

I loved this game, but the way the story was presented was definitely lacking. The gameplay is top notch, the best in the series by far, and the story is actually pretty good too. But it's presented horribly, and it all falls apart near the end. I don't know how the reviewers don't even mention it, but the ending is a mess. It kinda comes out of nowhere, and leaves a lot of dangling plot threads. I'm sure most of you have already seen or heard of it but if not, look up episode 51. I'm gonna go ahead and assume that the state of the ending is a result of the kojima-konami fall out, but it's kinda atrocious that it isn't brought up once.

I mean, I can understand why the story is presented in the way it is with the whole episodic bullshit, and that's because of the open world of the game. That's fine and I understand it. But it really could have been handled better.

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oj1029_

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@Hellknite190: they extracted a lot of content, that content is in the collectors edition apparently. Which sucks, probably dlc? the sad part is that I want to pay for that.

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Gelugon_baat

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@oj1029_: Figures. Konami learns all the wrong practices.

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panrok2

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a low score Mad Max on the Gamespot result of some dirty games ..... game deserves an assessment of more than 8 ..... it seems to me that at Gamespot did not get the expected amount of money ....

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Gelugon_baat

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@panrok2: I have seen this kind of remark before, many, many times. It's cheap, and won't convince anyone else who don't already think like you do.

Don't bother making such remarks again. It won't change things to the way you like.

Also, you support movie tie-ins. You help bad business practices prosper.

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lostn

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Someone tell me if I will like this game..

I loved the MGS series for the hour long cutscenes, long codec conversations, major twists, and all the craziness. I've heard this game dials the story and cutscenes down, and your guy barely speaks. It could be 10 missions between cutscenes, and they've ditched the radio conversations is what I've heard. That was what I liked about MGS first and foremost.. the story and the craziness. Twists upon twists upon twists.

Secondly, I hate long games. MGS were typically 10 hours long, I think MGS4 was 15 hours. Some people have been playing MGS5 for 60 hours and still not beaten it yet. I've got money but not time. I don't mind spending $60 on a game that lasts 5 hours. 5-10 hours is the perfect length for me. I don't care about value for money.

Thirdly, I hate open world games, and collectibles. Especially if the sandbox activities (side content) equate to little more than padding, and don't advance the story in any way.

With that in mind, I've loved the MGS1-4 games so far, but can't help but feel betrayed. I feel that Kojima made the game not for the fans of the series but for new players who haven't played any of the previous games. They are making what is all the rage right now in gaming: open worlds that take dozens of hours to beat, instead of a straight narrative that faithful fans come to expect from MGS.

Am I going to hate this game? Should I play it anyway? If it really is a 60 hour game, even if I do play it, it will be on the backburner for a long time, because I'll be going through the shorter games in my backlog first. I play my games in order of shortness, so the long games always get left last and get pipped by new games that happen to be shorter, and some never get played at all. There are still some long games in my backlog from the PS2 era that kept getting bumped up till now! I will probably never get around to those.

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Masato_Indou

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Edited By Masato_Indou

@lostn: ... well you've basically answered your own question :)

you've listed down everything (or most of) that makes this an unbelievably fun/addicting game and just outright tore the list to pieces, threw it in the toilet, spat on it an then flushed it :D

Saying that I think it's a shame you'd miss out on this (being an MGS fan and all) but honestly, if that's your outlook I doubt a bunch of strangers online can convince you otherwise, not that you should let them though you can't have someone else tell you what to like and what not to like ;)

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Hellknite190

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@lostn: I'd give it a miss, if I were you.

There is maybe long-ass cutscene/linear bit of gameplay at the beginning and the end of the game. It's definitely got a bit of crazy and it's got a couple great twists in it, but it's definitely not structured or paced nearly as well as any other MGS game you like. Codec calls are gone I'm afraid. A lot of exposition in the game is put onto cassette tapes that you can listen to whenever, although the best place to listen to them is on the ACC, otherwise it's easy to get distracted.

The actual gameplay is fantastic. Really good stuff that actually works really well with the open world. It's not an open world filled with collectibles that you grab and then forget about. The closest thing to collectibles is are blueprints, but those are used to create new pieces of equipment, so they actually have a use. That said, the side missions are sort of extra padding, usually along the lines of either "extract X", or "eliminate X", though there are exceptions.

Look, to save time, this is definitely not a Metal Gear game like what you've come to love. It's certainly familiar in a LOT of places, and the story is obviously related, but don't buy it expecting it to be like MGS4.

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jalapen0

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@lostn: I only played mgs 3 at 2009 and mgs 4 at 2011 and hated both of them. Couldnt get used to its concept also i was annoyed of some contents of mgs 4. Then i bought phantom pain somehow, and cant stop playing. Wondering what i love? Its feels so real. I like Game mechanics, graphics, ai, mission types, a lot of weapon, freedom and motherbase developements. Actualy i played almost every aaa games in the last 10 years and phantom is one of the best. Gonna give you a secret, in the last 4 5 years most of the aaa games was just meeh for me and i was questioning if lost my gamer soul. And here i see i like only realistic games like phantom pain. I hate unnecessaryly long games too, but in phantom side missions are just optional and seeks to extend the gameplay if you really like the game, i stopped doing them after the 10. hours gameplay btw. Open world may bother you, mgs4 s linear gameplay was offering more things to discover cuz in phantom there are only two locations afganistan and africa. But these regions look very realistic and makes you feel you are actually in a shitty region of afganistan, havent reached africa. And its right cutscenes are very few. Well, if you are a real mgs fan, dont ask about it just buy. Yeah kojima redesigned the concept for those who didnt like the previous mgs games like me, but its still a great game for the fans.

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ruthaford_jive

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@lostn: Yeah, you might not like this one then. The old games were 2 hour cut-scenes for every 5 minutes of play, while this is more 5 minute cut-scenes for every two hours (or more) or play. Personally, I love it like that though. I am getting sick of open worlds, but this one does it well. But that's just me. The story is still as convoluted and nonsensical as ever though, so you might still be into the narrative. Maybe if you just do the main missions, but you kinda need some side missions to get money and supplies for the harder main missions. Also, you can hop around the world in your helicopter, so if you don't want to run or ride your horse everywhere, there's that option. But, from what you want in a metal gear game, this one is taking another direction, one you may be disappointed given your criteria.

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everythingnew

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@lostn: you have to understand the time we live in, its not the early noughties no more, money's tight in every profession, music, cinema, gaming, the good times are over, u can't make games for a small niche anymore, its got to be, widespread appealling.

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Arsyad00

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@lostn: lol did you planning to finish the game in one day like what you did to all other short game? game should be enjoyable and spent on your free time. not as chore, lol

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InYourMouf

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Edited By InYourMouf

I own them both. Mad Max is more fun.

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oj1029_

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@Cassius103: madmax is very repetitive, and is similar to Batman. So it becomes monotonous. Can you have fun with the game? Sure! Many people dont mind repetitive gameplay and thats ok for them, So if you dont mind that, doing similar things over and over again youll love this game. If you are like me that loves to discover new ways to approach the game, not so much but can still have a pleasent time, but not in the standards that MGSV can give you. 6 to 7 is fair score in my opinion. Keep in mind that for me those scores are good for a game.

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InYourMouf

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@oj1029_: Oh, and MGS5 isn't repetitive? Hah. I've been doing the same stuff for 14 hours now. Deploy by helicopter to outside mission area. Ride horse to mission area while listening to dull cassette tapes. Destroy coms station/extract prisoner/assassinate target. Play Fallout Shelter/ Assassin's Creed Brotherhood (Mother Base/Combat Deployment) in the menus. Repeat, repeat, repeat.

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oj1029_

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Edited By oj1029_

@InYourMouf: 4 different buddies all with different abilities, you can use cars instead of the horse, you can go full stealth or go crazy and kill em all, you can use tanks, air support that strikes with fire, smoke and sleeping gas, you can plan an attack at day or night, a lot of toys to play with, camos, decoys. Your style is repetitive thats different from a game being repetitive. Also you can expand your mother base. I dont know what youre talking about. Here is a video of one of the toys in a thunder storm :) watch?v=Do83Dm857Ww if you want to watch it, if not thats ok. Not hating on madmax, asI said is a pleasent game to play.

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InYourMouf

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Edited By InYourMouf

@oj1029_: Pot, meet kettle. It's the same damn thing with Mad Max. You can tackle an enemy camp multiple ways just like you can in MGSV, or if you have to assassinate a target there are plenty of ways to go about doing that. How you complete an objective is entirely up to you, but the actual objectives in MGS:V are highly repetitive so far. I'm not saying it's a bad game, I'm just saying the Gamespot review for Mad Max was unfair and biased. Because it absolutely was.

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oj1029_

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Edited By oj1029_

@InYourMouf: I disagree, many of the missions on mad max ends with the same combat mechanic from batman. Thats repetitive, it's scripted. Thats how the devs wanted you to play the game. Plus we have seen this kinda games before. Go watch the missions of MGS on YT and youll see they are very different from each other. 6 or 7 is my score for MadMax and for me thats a good game. Keep in mind that many people dont mind playing repetitive games and call those types of games "Great" which is fine. To each its own. Thats why you see games like Batman Arkham Knight, Assassin's Creed games, Call of duty and many others being highly anticipated. Keep in mind that you liking a game doesnt hide its flaws.

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InYourMouf

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@oj1029_: Yes, the game is inspired by Batman. No, the combat system isn't exactly the same, and I have no idea what you're talking about when you say "many missions end with the combat mechanic from Batman." Huh? Have you even played the game?

And what do you mean the game is scripted? When you invade a camp it's not scripted at all. There are plenty of encounters out in the wasteland that are procedurally generated. Again, it really seems like you haven't played the game.

Also, we've seen the kind of game MGSV is before as well. It's called Splinter Cell: Blacklist.

Lastly, I like how you wrote "to each his own" then proceed to write "keep in mind that you liking a game doesn't hide its flaws". So you're saying it's all down to personal preference, but my preferred game is more flawed than yours. Hah. Think we're done here. Enjoy your overly-biased Gamespot review.

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oj1029_

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@InYourMouf: "keep in mind that you liking a game doesn't hide its flaws". You can love/like games that have tons of problems in core mechanics. For example the game Godzilla. Every aspect of that game is indefensible starting from the price. But there could be a guy that absolutely loves/likes that game. But does that take away the negative aspects? Do you follow me now? The game is repetitive, the combat, the "radio tower stuff" , firing harpoons at identical objects. The map itself is fill with things that are so repetitive. Those aspects take points from the game. I like mad max, but some things take away If in Splinter Cell I can use a robotic elcetric arm on a thunder storm to stun every enemy on the game or if I can deploy a tank in arena, wearing a parasite suit with special abilities and being able to fulton a tank/person with a dog. Perhaps I should play it again. We are done with what? I dont enjoy reviews son, all im trying to say is that the review is understandable.

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InYourMouf

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@Cassius103: It was a terrible review. The same guy reviewed both games and was clearly biased, criticizing Mad Max for negligible inconveniences most of us wouldn't even notice and yet mentioning none of those for MGS5, of which there are many. There's no freaking way he could have played both of these games fully, either. They're massive.

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Gelugon_baat

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@InYourMouf: "Of which there are many", yet you don't mention anything specific.

You are the one who is terrible at reviews, really.

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InYourMouf

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@Gelugon_baat: How can you determine that I'm terrible at reviews when I haven't written a review? I wrote a comment. That's not a review, and I'm certainly not going to write one here just for you. Play the games and figure it out.

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Gelugon_baat

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@InYourMouf: If you haven't written one, how can you say that this is a terrible review?

No, don't bother saying because you read many or some other excuse. This review is terrible to you because it's not telling you what you want to hear.

Also, I have seen more than enough gameplay videos of this game to know that some people had been too generous or too easily impressed. I have also seen more than enough of Mad Max's to know that some people had been too easily impressed by that too.

And no, first-hand experience doesn't count for much these days, if you are going to make that kind of attack. You can blather about seeing is not the same as playing, but video games are a medium of sights and sounds - only unwise people play a game to "know" about it when there are more than enough videos on the Internet to make that unnecessary.

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Lizard_King89

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Edited By Lizard_King89

@InYourMouf: I agree.

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Mo60

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Edited By Mo60

I think this game in my opinion is the only game in this year (My respect to all other Games in this year) that will challenge The Witcher 3 for taking Game of the year and i think the challenge will be a clash of the titans.

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ruthaford_jive

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@Mo60: There's fallout 4 as well, that'll probably be contending in most people's views.

On another note, is everyone talking about Gamespot's game of the year thing? I get confused because there's a ton of sites that have GOTY things, and then there's game that release as GOTYs.

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Chippiez

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Why did thy feel the need to put a black horn in Big Boss' forehead? It looks really, really dumb. But that's generally what you can expect from Japanese game company writing. For it to be that protrusive and be surgically unremovable, would require an anchor into the skull that would pretty much render his right frontal cortex brain-dead. Not that means one couldn't live a full life, but he would hardly be the most effective "legend" soldier in the world at that point-- far from it. He would make errors in judgement that would get him killed the first time he stepped foot on Soviet-occupied Afghan territory. Shrapnel in the body or even a small piece in the brain would be OK from a story perspective. Scars are great. The glass eye is great. But the black horn? Ew.

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ruthaford_jive

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@chippiez: Dude, you're picking on Metal Gear for not being realistic enough in this regard? It's freaking Metal Gear, none of it makes sense... ever. Even when you think it's starting to make sense, it pulls another one on us and runs away laughing at us and its own inherent insanity.

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awvnx

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Edited By awvnx

@chippiez: The debris embedded near the frontal cortex is a key plot point. It's mentioned several times in early tapes that Snake might experience visual hallucinations due to it. You'll find out how this is important later on. And is he really still a legendary soldier after the events that caused the debris to get embedded and his 9-year coma?

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nemes1s3000

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It is hard to argue about this game's perfect score. On the one hand, it is an amazing game, but on the other, it has its flaws to not be the perfect action game. Meh, who am I to judge?

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Arsyad00

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@nemes1s3000: eh? this is action game? what you been smoking?

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nemes1s3000

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Edited By nemes1s3000

@Arsyad00: Once you've developed a better understanding of the English language and grammar in general, then perhaps come back to me with your worthless argument.

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Kittykat7

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Edited By Kittykat7

@nemes1s3000: wow a grammar nazi no surprise there try actually adding something to the conversation

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