Review

Metal Gear Solid V: The Phantom Pain Review

  • First Released Sep 1, 2015
    released
  • PS4

As it was in the beginning, so shall it be in the end.

The Metal Gear series has always delivered complex plots, with unexpected twists and revelations altering your perception of people and events you thought you understood. Though Metal Gear Solid V: The Phantom Pain continues this tradition, the majority of its plot focuses on the events at hand. Fans of the series will find their diligence rewarded in ways that newcomers can't begin to imagine, but such loyalty and knowledge isn't a prerequisite. Top-notch cinematography and voice acting echo--and at times exceed--contemporary standards for film and TV, carrying extraordinary characters into the realm of believability. Though you will cross a few elements in the world that illicit a chuckle, there's very little humor in The Phantom Pain's story; the dark themes and subject matter like disenfranchised youth being forced into combat call for a serious tone, after all. The gravity of the game's encounters leaves you on the edge of your seat, with a racing pulse.

As Big Boss, the leader of a private military group The Diamond Dogs, you go behind enemy lines to carry out recon and assassination contracts, as well as infiltrate the hideouts of your enemies. These include world powers and military leaders, many of whom work in the shadows. The Phantom Pain mixes historical events from the 1980s with a pinch of James Bond villainy and an exciting dollop of sci-fi dressing. There are times when it feels grounded in reality, but there are also just as many moments when it goes off the deep-end to great effect. Impossible technology and super-human abilities accompany almost every beat of the story. These oddities surprise you and instill wonder in the crazy, mixed-up world that you're meant to save.

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Metal Gear Solid V: Ground Zeroes gave us a taste of the series' new mechanics, which feel as excellent now as they did then, but the freedom of choice in Ground Zeroes pales in comparison to the possibilities that await you in The Phantom Pain. Instead of roaming around a small base as in Ground Zeroes, you have the freedom to explore entire countrysides. You crawl, walk, and sprint to and fro, and each action feels spot on thanks to responsive controls that shed the stiff nature that plagued some of the earlier games in the series. You can even learn to climb up cliff faces, instilling a refreshing sense of verticality. You don't always have to sneak, and in some cases, you must attack head-on. Both types of scenarios instill a nerve-wracking sense of tension that either gives way to crushing defeat, or a resounding sense of victory.

You also have the opportunity to react on the fly in numerous ways when spotted by an enemy. The game's Reflex systems gives you a momentary advantage as time slows down, allowing you to pinpoint the perfect head shot. If you're quick enough, you can dive out of your enemy's sightline, roll onto your back, and fire from the ground, all before alerting others in the vicinity. If you want something really challenging, this can be disabled at any time. The Phantom Pain encourages you to be active, but you have more than enough tools to tip the scales in your favor. If you think all is lost, you can also call in an airstrike, though it's only suitable for some missions and will limit your ranking at the end of the mission, and thus the rewards you receive.

One mission in particular put all of my skills and tools to use, and stands out as a perfect example of how playing The Phantom Pain is such an engrossing and varied experience. While searching for a secret weapon developed by the US government, I had to infiltrate a series of caves in the Afghan countryside. The problem: there's a heavily guarded area in front of the caves. Even worse: the caves are like a maze that's nearly impossible to navigate logically. In order to acquire the weapon, I had to sneak through the shadows, creep up to soldiers and incapacitate them one by one, without alerting guards near the mouth of the cave. They held a prisoner who knew where the weapon was hidden. Throwing empty bullet cartridges to distract them, I choked out the guard in the rear, and then followed suit to his friend in the front. The prisoner spoke the local tongue, but because I had previously captured an interpreter who was listening over my radio, I was able to understand his instructions. I then searched the caves, inch by inch, taking out threats until I found the weapon. Afterwards, I charged out, hoping for freedom, but I was confronted by never-before-seen enemies that couldn't be taken down with conventional weaponry. I was initially ordered not to use the weapon by the person who gave me the contract, but I had no choice but to blast my way out while I ran to freedom. It was an exhilarating mission that I won't soon forget as it took every ounce of skill I had to move in undetected, and then it bombarded me with a full-on action sequence that fueled a massive rush of adrenaline. Thankfully, there are plenty like it to go around.

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Your tools, though optional, are so varied and interesting that you'll want to explore them out of curiosity, if not necessity. You have a prosthetic arm, for example, that can be configured in multiple ways. Consider the Sonar upgrade, which allows you to punch the ground, sending out a shockwave that pinpoints nearby enemies for a short period of time. You also have numerous weapons to choose from, which have slight variations that make subtle but important differences. If you prefer low recoil in your machine gun, there's an option for that, but you may want to consider the grenade launcher attachment, because you never know when a tank might roll into battle.

Your mission in The Phantom Pain is twofold: build a military force free from the whims of narrow-minded world powers, and destroy those who wish to take advantage of fractured global politics for their own selfish ideals. There are numerous sub-plots within, and during your long and extensive journey, you face topics rarely seen in gaming: torture, child soldiers, and the human cost of nuclear proliferation. The Phantom Pain depicts such subject-matter head-on but presents them with unveiled brutality, reminding you that any order we know today came at the cost of someone else's freedom and happiness.

The Phantom Pain's story missions are enthralling, and carry you forward at an even pace for most of the game, but over 100 side-operations also vie for your attention. There's so much to do that I often wondered if I'd ever complete it all, but at the same time, I was pleased to know that the open-world always had more for me to do beyond the main story missions. It's a game that lavishes in tugging your attention in multiple directions, but as you mull over which prescribed missions to undertake, you more often than not find emergent scenarios that serve as the third pillar of The Phantom Pain's open-world gameplay experience. Both Africa and Afghanistan are replete with small military outposts, massive compounds, and threats from nature--all opportunities for action and reward. An outpost may contain a vehicle worth stealing, or a soldier that will provide useful information if you can quietly detain and interrogate him.

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Success in The Phantom Pain isn't just measured by getting from point A to point B, or by defeating a notorious bad guy. Remember, you're trying to build a private army. While convincing enemy troops to join your ranks would require expert coercion in the real world, in The Phantom Pain, you simply attach a balloon to your new friend's waist, and they float into the arms of an awaiting chopper. It's a ridiculous concept, but one that is satisfying because it feeds into Big Boss's goal of expansion and provides the player with more resources and, thus, tools and options to work with. Of course, dead soldiers aren't good to anybody, so you're motivated to tread carefully--and quietly-- to incapacitate your enemies without raising alarm in order to capture your prey alive. Moving undetected has forever been a pillar of the Metal Gear series, but it feels far more tense in the wild, open-world of The Phantom Pain, where a hungry coyote can upset your mission just as easily as an unseen enemy. Unlike previous Metal Gear games, many of which placed players in enclosed spaces, a threat can come from miles away and appear next to you when you least expect it. Nothing is confined, and no place is safe.

All of your hard work capturing soldiers, in addition to resources, wildlife, and vehicles, pays off back at Mother Base, your offshore sanctum. Here, soldiers you've captured can be assigned to different research fields. It's important to organize them properly because soldiers excel in different pursuits, and their skills allow you to unlock new weapons and technology for you and Mother Base. As you add soldiers to different research factions, their ability points add up, and you earn new levels of proficiency in those fields. Once your team hits certain levels, and you possess the right amount of materials that you source from the field, you then earn the right to develop new equipment. There are dozens of items and pieces of equipment to unlock, and you may spend upwards of 100 hours searching for top-notch recruits and gathering resources while infiltrating enemy bases if you hope to unlock them all, but you can also narrow your focus to items that suit your particular play style if you prefer to sneak--rather than blast--your way behind enemy lines. Ultimately, you could also play with the bare minimum, but your job is easier and more varied when you carry new technology and abilities into battle. The bigger the base, the more soldiers you can support, and the faster you can move development forward, so it's a relief that the resource recovery system is integrated so seamlessly into The Phantom Pain. At one point, you can even send troops out on missions to fulfill contracts and gather resources, allowing you to focus on the more important tasks at hand.

You watch Mother Base expand over the course of the game, from a single platform to a collection of platforms, connected by bridges that take over a minute to cross by car. There are some minor activities to engage in while on base, but being there feels like home, free from the threats that surround you during missions. Staring out over the ocean gives you a moment of solace from the horrible events that surround you on the battlefield, and you get a similar feeling when riding into battle, seated on the edge of a chopper. With the camera behind Big Boss, creating a strong silhouette against the outside world, you experience something you're rarely afforded in video games, self reflection.

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Once on land, deep thoughts take a backseat as you charge into battle. You often need to cover large tracts of land to get to your objective, and while running on foot is surprisingly enjoyable, with the sound of swishing fabric and pounding footsteps lending credence to your virtual trek, you eventually earn the right to call in a transport, be it a horse, a truck, or even a small robotic Walker, which is as charming and expressive as R2-D2 from Star Wars. The Walker and your horse are known as Buddies, and for the majority of missions, you can take one with you. Buddies aren't limited to transportation assistants, either. If you play your cards right, you can also take a dog into battle that will sniff out and distract enemies. Later on, you have the option to acquire a human companion, who ultimately becomes the most useful sidekick of the bunch thanks to their unrivaled sneakiness. Metal Gear has always been about fighting solo, but one of the reasons The Phantom Pain excels is because it bucks that trend. The new open world and the Buddy system add welcome layers of depth that ultimately set The Phantom Pain's gameplay apart from other games in the series.

It's difficult to separate The Phantom Pain from its legacy, because the story here precedes the very first game in the series, 1987's Metal Gear. Metal Gear games never come in sequence, either, so while this is a pseudo prequel to the original game, it's also the missing chapter in the middle of the entire timeline. We know what's come before, and we know what happens after, but the middle, where Big Boss undergoes an important transformation, has been a mystery until now. Though The Phantom Pain's story is impressive enough to enjoy on its own, when linked to other games in the series its importance is elevated for fans who have followed the journey for the last three decades. It delivers on its promise, revealing how Big Boss came to be the man many people know him to be, but the path is one nobody could have seen coming. Getting to this part of the story takes time, and requires patience. In the lead up to the finale, you need to spend an hour or two replaying older missions on a higher difficulty setting in order to unlock the last story missions. This is the only aspect of The Phantom Pain that feels off. The gameplay is near impeccable, and the story and characters are captivating, making for an experience that's unlike any other game I've played, but this part of the Phantom Pain felt mundane.

Fortunately, that moment is fleeting. The Phantom Pain's final strokes cast deep, dark shadows over the world. Woe and despair fill your heart, but you can't look away and you must act. Your actions don't align with your desires, but your hands are tied. For anyone just joining the tale of Big Boss with The Phantom Pain, the conclusion of these events will leave you with plenty to think about. The thing you tried the hardest to fight ultimately proved to be in effect the whole time, and the relationships you made and fought for along the way are impacted as a result, including your relationship with your identity as a military leader. Everything is questionable, and nothing is as it seems. For fans of the series, the ultimate payoff is one that answers questions, but also one that raises unforeseen implications.

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After dozens of hours sneaking in the dirt, choking out enemies in silence, and bantering with madmen who wish to cleanse the world, The Phantom Pain delivers an impactful finale befitting the journey that preceded it. It punches you in the gut and tears open your heart. The high-caliber cutscenes, filled with breathtaking shots and rousing speeches, tease you along the way. Your fight in the vast, beautiful, and dangerous open world gives you a sense of purpose. The story is dished out in morsels, so you'll have to work for the full meal, but it's hard to call it "work" when controlling Big Boss feels so good, with so many possibilities at your fingertips.

Every fan of Metal Gear has their favorite game in the series. For some, it's the unique gameplay quirks, memorable set pieces, or specific plot points that dictate their adoration for one game over another. When defining the best Metal Gear game, things get trickier, but with The Phantom Pain, that problem is finally resolved. There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.

Editors note: This story will be updated on September 1 with a video review composed of never-before-seen footage. We will also update the review with analysis of the game's online components at a later date.

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The Good

  • Tells a complex, unusual story that holds your attention from start to finish
  • The world and characters are captivating in their presentation
  • Tackles taboo topics with grace
  • Features a massive open world that's dense with exciting possibilities
  • Delivers best-in-class stealth gameplay
  • The Mother Base aspect is rewarding and engrossing, extending the scope of the game beyond the battlefield
  • A perfectly fitting piece to the twisted Metal Gear saga

The Bad

  • Pacing issues towards the end of the game momentarily halt your momentum

About the Author

Peter has played every Metal Gear game there is, and spent almost 50 hours with The Phantom Pain for this review. His total completion percentage, after beating the main storyline and playing a few dozen side ops, amounted to 40 percent. He played the game for one day at a review event at Konami's Los Angeles headquarters, but completed it at home using a copy of the game provided by Konami. For the review event, Konami paid for travel and other accommodations.
2545 Comments  RefreshSorted By 
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jadavix

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This game is so disappointing. The fact that it's getting tens across the board.. what the hell is going on? Maybe I've just finally outgrown video games.

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NeoMorph1

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@jadavix Oh yeah and the reviewer says that MGS V "Delivers best-in-class stealth gameplay"... but nope. Deus Ex and Splinter Cell are both infinitely better. MGS just has more fanboys.

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NeoMorph1

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@jadavix: I thoroughly agree with you. In fact I got so god-dammed frustrated with this game that I lost my temper and did this to the disk...

https://pbs.twimg.com/media/CPI-uQXWsAExElk.jpg

The reason? Side Mission 066. Just two heavy infantry that I was supposed to kill. I got a sniper rifle and shot the first one in the face.... repeatedly. AND NOT ONE BULLET PENETRATED WHATEVER MASK THE GUY WAS WEARING.

This was supposed to be the 70's... Even now there is nothing that will take multiple sniper rifle rounds to the face like that... There was so much I disliked about the game but this was the final straw. Ejected and folded like that. And then I went back to games that DESERVED 10's... like GTA V and Witcher 3.

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Kittykat7

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@NeoMorph1: omg yuo are just plain stupid why did you just choke them out and fulton them moron

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razecah12

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Edited By razecah12

@jadavix: skyrim get many 10s and the Game was ... overrated garbage unlike metal gear V

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Sindroid

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@razecah12: Skyrim was great if you could manage the loading times and the bugs. I miss Skyrim.

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jadavix

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@razecah12: If you don't think MGSV is overrated, how about giving some reasons why you think that? Why should anybody listen to you otherwise?

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Kittykat7

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@jadavix: follow your own advice dumb a ss

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Gelugon_baat

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Edited By Gelugon_baat

I have watched more than a dozen hours of gameplay of this game. I am not impressed by many of the gameplay elements - especially the development of the Motherbase. (I will, however, mention the caveat that I have played one too many 4X strategy games. These gameplay elements pale in comparison to those in that genre.)

Snake's physical capabilities are ridiculously incredible. There is a large amount of aim-assist, and he can sprint for incredible distances at great speeds. It's so typically action game-y, which is a far cry from how much more vulnerable that he was in previous original Snake games. Also, unless enemies have been fully alerted to Snake's presence, they are incredibly dumb. They do not make for convincing stealth gameplay.

As for the open-world gameplay, it does what the Elder Scrolls titles have already done to death. It offers nothing new, and also contributes even more to the sense of disbelief which typically permeate Metal Gear titles. For example, it's hard to believe how rough diamonds can be lying around, waiting to be picked up.

The only thing that impressed me is the AI-scripting for enemies' use of mortars. Where in other high-budget games, this is typically part of set-pieces. At least in this game, they seem believable (though I have noticed that the mortars can only ever hit locations within a specific zone around them).

I think that Peter Brown is being too generous.

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razecah12

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the witcher 3 gamespot user rating 9.2

Metal gear solid V user rating 8.4

the witcher 3 goty

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tomenigma

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How is it that this game is getting 10/10? It's empty, repetitive and plot is very weak (and presentation of it). Gameplay is fun, however after going to Africa the whole game feels like copy and paste over and over again. I like shooting pixel but get me immerse, get me care about the outcome of the game, get me something interesting to do. 10/10 is a joke comparing to other games released this year.

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arkunsaas

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Edited By arkunsaas

@tomenigma: Completely agree with you man. I felt the copy paste element in Afghanistan after i did a few side mission. This game is surprisingly the biggest disappointment in a video game for me.
Witcher 3 set such a high bar in side quests and open world elements, yet somehow phantom pain and Witcher 3 are rated the same. Unbelievable.

It seems Kojima/Konami improved the gameplay but sacrificed everything else essential for an MGS game.

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musalala

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This game is not a Ten, as a MGS fan the story is utter crap with the second half resorting to reusing missions from the first half. The story is not sparse its just rubbish. Gameplay is where its at though best in MGS history

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arkunsaas

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Edited By arkunsaas

I have completed 24 episodes of this game so far and i need to say this. Why is this game getting a 10 every where i look. Where are the real video game industry journalist who do indepth analysis of the games? This game is definitely not a 10. I am a metal gear fan and thats why i am saying so. I am the guy who bought mgs4, sat infront of the tv and got up when the game ended. I have finished MGS1 atleast 4 times uptill now so when i say this, its because i am disappointed. I don't know why Kojima failed in something that is his specialty. Metal gear is Kojima's brainchild and need i remind you that this is Kojima's final MGS game. This was supposed to be a masterpiece but its not. MGS games have always had a strong narrative and cinematic feel to it. Who the f*ck told Kojima to get rid of these elements in phantom pain. Why does Big Boss feel like Kaz's pawn rather than a leader? Why were cutscenes replaced with audio narration by Kaz? Why are the main story missions and side missions so repetitive? Why do multiple missions take place on the same sites? Why weren't there Afghanis in Afghanistan? Why was the whole "open world" so barren and deprived of the native people and local culture? Why aren't the boss fights as awesome as they were in previous games? I am not denying the pros of this game. This game truly is unlike anything i have ever played before. There are a lot of areas (gameplay, stealth mechanics, horse riding, buddy support, fps, graphics, reflex mode, AI, Character design....) where this game takes the cake but like i said this being Kojima's last MGS game, it should have been more. There could have been so many different types of missions in this game but NO lets make half the game about extracting people and the other half about killing targets. Furthermore, we will make different missions take place on the same sites because we want players to memorize ALL the ins and outs of the site so that they don't have to scout the mission sites every time. Did no one think that there should have been more sites in this "open world". I extracted white mamba in minutes because i knew all the routes and hiding spots after completing previous story/side missions. All those awesome dialogues i heard in the trailers, i thought they were Big Boss's dialogues. By Big Boss i mean the character that i will be controlling during the entirety of the game and as a player would obviously want to feel emotionally connected with the character but it turns out Boss doesn't talk much infact he rarely talks. Kaz is the one whom you hear throughout the game and honestly i think this game should have been about him and his revenge. He is the one most affected by the events of GZ and most vocal about it. GZ being the entry that established the grounds for TPP. When Kaz bitches about what happened in GZ, Boss just sits there listening to him like a retard. Say something damnit. Let the players know how you feel like after 9 years of sleep. It turns out Boss is doing all of this "for the future". Yeah thats it. How noble of him! His men slaughtered, his base destroyed, his arm severed, 9 years of his life taken away from him and he doesn't even bat an eye much less say anything about it. May be Boss is a man of few words and is always composed no matter what but this makes boss look like a puppet that Kaz is using for his revenge. As a player i need to know more about Boss. Apart from the opening sequence which btw is kickass (throughout this sequence i had this smile of content on my face which vanished after i undertook a few side missions), I haven't felt that cinematic linearity anywhere else in the game and this game should have had more of those instances even after going "open world". Notice how i am writing "open world" in quotes. You will know what i mean when you do the oil refinery mission in Africa. O and offering a little insight here and there about important characters in the game wouldn't have hurt anyone. Phew!

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deactivated-58a613a89f5e9

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@arkunsaas:

Firstly, YES the Metal Gear Series has always had a narrative, but to call it strong is just ridiculous. The narrative is inconsistent, hokey and generally childish. This is the first Metal Gear game that, to me, is accessible. The previous games were too quirky and inconsistent to be enjoyable. Weird design choices, weird camera handling, weird and complex controls and so on. The cut scenes and cinematics in previous games I simply found to be dull, clichéd and uninteresting. Less said about the dialogue the better... it makes modern day Steven Seagal films sound like Shakespeare.

This game is an epiphany. The stealth mechanics are extremely well implemented and the overall feel of the game is fascinating. For someone like me who has generally disliked the previous games in the series.. this game is one of the best stealth games I've ever played (and I've played almost ALL of them, even the bad ones due to my stealth addiction).

I've had so many amazing and immersive experiences in this game I'm still trying to come to grips with how amazing the game is. Wandering into a base at night, carefully avoiding the searchlights, systematically taking out the enemy and then extracting through dense foliage while a search chopper scours the area.. it's just a transcendental experience. I'd love to see Sniper Elite V4 done on the MGS:TPP engine.

1000

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mgs4gop

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@t1000_v2: Kind like your comment is one of the reason that makes games just an simplified entertainment meta but not an art and that's why big productions ignoring to take risk for distinct type of game ideas. It's just same thing as expecting Ingmar Bergman to direct a Transformers movie. Because unfortunately kind of people like your mentality are much more then people that respecting, supporting and enjoy with different kind of games. If I like Bergman then I go with Bergman if I want to go for popcorn then I choose Tarantino but never expect Tarantino to make a Bergman movie. Same goes with Kojima and MGS sample, if you never liked MGS games then why do you always expected a MGS title without Kojima's mastermind? And don't try to go with argument that MGS5 is also Kojima's mastermind. No, it's not, not at all in overall. Like I said before this is a product which your kind of mentality forced Kojima to minimize his style as much as possible over the MGS, because you do not respect his art language. I'm just curious if you people do not like MGS at the beginning in any case so why don't you just go for Splinter Cell or so... But congratulation, your mentality won anyway. What a mess...

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Robert_Fischer

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Edited By Robert_Fischer

@mgs4gop: Personally I think you should either learn the English language if you plan on commenting in the future or better yet WIDEN your perspective. Honestly, you are expecting a video game to be a masterpiece like a Bergman film? Either you are ignorant, deluded, blind or a moron, perhaps all three. The problem with gaming is people expecting it to replace real life, why don't you get off of your high horse and your wannabe film critic soap box and see the game for what it is, entertainment. If you don't agree with what other people have to say about it you have the right to disagree but to go after someone's perspective so callously like you're some genius about the genre is not only foolhardy but worse ignorant

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mgs4gop

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Edited By mgs4gop

@robert_fischer: Bergman is just an example there but looks like you get it directly. But most important thing that push me reply to you was your insult and rude attitude. I don't even replied to you nor insulted to you. So now my turn B!TCH! you're the ONE here MF B@STARD SH!THOLE F@CK you MORON! I have 0 tolerance for SH!T like you, but also have magnificent limit of courtesy to anyone who not rude. So always try to be kind first and this should be your very important attitude in your life style. You're know english well but 0 communication skill which made you just a SH!T SACK...

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deactivated-58a613a89f5e9

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@mgs4gop:

So I am the problem with gaming, OK. Promise I will never gush over a game and praise it ever again.

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Robert_Fischer

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@t1000_v2: Dude don't worry about that troll mgs4pop, he's obviously a disheartened film critic/video game reviewer that has neither the grammar or the perspective to understand :P

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deactivated-58a613a89f5e9

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@robert_fischer:

Hehe, you kind of get used to the lonely, impotent little trolls on these sites after a while.

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arkunsaas

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Edited By arkunsaas

@t1000_v2: Thats the thing man. Phantom Pain is more popular among people who havent played previous MGS games or disliked them. What about those people who made the series popular in the first place. Ultimately its just a matter of perspective and personal choice so if it works for you then thats great.

Gameplay is awesome no doubt and the newfound freedom gives you so much control over so many things but wouldn't you want to use this freedom for unique, exciting missions? The stealth mechanics which you and i both agree are amazing but don't you think the application of those mechanics in the same few bases, dulls the experience. How can you not see the complete potential of this game man?

and i wouldn't call the narrative inconsistent just because i don't understand it which i don't :) . The rest is just like your opinion man. Either way, in the previous MGS games, Kojima laid more emphasis (compared to phantom pain) on the narrative and cinematics and thats what i really meant to say.

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deactivated-58a613a89f5e9

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@arkunsaas said:

@t1000_v2: Thats the thing man. Phantom Pain is more popular among people who havent played previous MGS games or disliked them. What about those people who made the series popular in the first place. Ultimately its just a matter of perspective and personal choice so if it works for you then thats great.

Gameplay is awesome no doubt and the newfound freedom gives you so much control over so many things but wouldn't you want to use this freedom for unique, exciting missions? The stealth mechanics which you and i both agree are amazing but don't you think the application of those mechanics in the same few bases, dulls the experience. How can you not see the complete potential of this game man?

and i wouldn't call the narrative inconsistent just because i don't understand it which i don't :) . The rest is just like your opinion man. Either way, in the previous MGS games, Kojima laid more emphasis (compared to phantom pain) on the narrative and cinematics and thats what i really meant to say.

All great points you make, and it appears to be a pattern amongst veteran MGS players who miss the style of the past games. I don't miss the cinematics/cut scenes of yesteryear simply because the core game is so cinematic in and unto itself there isn't much to miss.. maybe I'm finding the whole game experience cinematic because I'm playing it on a 135" screen :) I've had moments in the game of pure immersive bliss - so many I've lost count of them.

I guess that we can all agree on one point - the game is vastly different to those in the past so that's either a good or a bad thing depending on what you thought of the original games. I'd like to see more of these games in the same vein for sure. As far as it being a tad repetitive I enjoy the core gameplay so much I just want MORE of the same. It might be a lot to do with the fact that I'm a stealth fanatic.. I play em all.. even the bad ones (e.g. Velvet Assassin). MGS:TPP is a stealth gamer's wet dream.

1000

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sargentpsgamer

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@arkunsaas: I'm not going to spoil it, but unlock the "missing chapter" which is the real ending to the game and you will learn why Big Boss is basically Kaz's puppet in this game.

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arkunsaas

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@sargentpsgamer: Two missions left to unlock. fingers crossed.

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lagwagon

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You think this game deserves a perfect score of 10!?! WTF? You are obviously a diluted fan of the Metal Gear series. This game has the worst story telling elements. Sure, the gameplay is top notch, but even Metal Gear Rising did better at telling a story (however crappy it was). I've lost all respect and perceived credibility for Gamespot after this review. Did you get a pay off from Konami for this or something? MGSV-TPP in no way deserves a 10.

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dstarx

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@lagwagon: In my opinion it will never deserve 10. I think TPP is the worst in the series because it brings a large, empty world which player don't have enough things to do, and main ops are too repetitive.

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PAD242

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Edited By PAD242

Ok, so Im not a MGS fan so maybe I don't know anything, but how is it that so many videos show Snake aiming down sights with his bad eye?

http://i.imgur.com/marbtI4.png

Infact the picture shows him closing his left eye (the good one) so he can better aim down the sights through his right eye (the bad one) ... Hence he appears to be shooting blind!

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sargentpsgamer

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@pad242: Really no excuse for it in this one, but in MGS4 the eye patch is basically his codec so he can see through it.

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arkunsaas

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@pad242: lol didnt see that one coming

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Fiskamat4

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(No spoilers) WTF happened with Mgs V. It was supposed to tie together the 30 year old story. I waited all the time for typical Kojima cutscene awsomeness to build momentum until Snake would enter the scene and take out Big boss. But nothing at all of the sort happens. It ends with even taking a big step away from anything like that. Where is the story Kojima? whare are the cutscenes. The incredible bad ending ruins my day and takes away from what is a game with great gameplay, except bad pacing where you just have no action at all-problems. DAAMit Konami is dead truly, and Kojima cannot keep up anymore. Mgs 4 was also a disapointment in my opinion

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Chaserzx

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This website is dumb. How can you give a game perfect? THAT'S impossible! No game is perfect and no game will ever be perfect. This website is nothing but scammers. How much did you get paid to make this lame review

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Robert_Fischer

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Edited By Robert_Fischer

@chaserzx: wow you must be every critics' worst nightmare. Firstly, it's personal choice and perspective here. Film critique just as video game critique is subjective not objective. The sooner you realize that we all have our own proclivities in life the happier you'll be. If you don't like the reviews and are so disgusted by the website's content then why do you even bother coming here? Honestly, either learn to accept other people's opinions or STFU :P

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Viral-venom13

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Edited By Viral-venom13

Nice to see the game has been getting such high scores...was so hyped for it i even made a fan made trailer to continue testing my video editing skills that features music from the rock band ACDC, lol....enjoy --> https://www.youtube.com/watch?v=9eoS-wOYR_Q

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snarglfartblast

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Maybe I'm dumb, but this game just feels way too complicated. I've only played a little bit, and have never played a MGS game before, but jesus, it's crazy hyper granulated gameplay/controls. What am I missing? Why do I want to build and manage the mother base. You guys find this enjoyable? I need like a tutor or something. So far I sneak, choke out a guy or shoot a guy. Pick stuff up. Ride horse. Repeat. Maybe this style of game isn't for me, or I'm doing it wrong. It's just an annoying experience so far. As soon as I got to the motherbase I jumped off the platform into the ocean and killed myself. I liked that.

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Zinoxy

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Edited By Zinoxy

This game is just as disapointing as MGS2 was when it first came out, for me atleast..

SPOILER ALERT!!.

I didn't want to play as idiot Raiden back in the day, so Kojima, why the **** would I want to play as a random soldier from the former medical unit?? Maybe I could forigve this if we could get a game where we can get to know and experience what the real Big Boss did while The Phantom Pain was happening.. But then again, I guess it does have to make sense.. Solid Snake kills the "fake" Big Boss in MGSX1 and the real Big Boss in MGSX2. But still.. And again, please replace Kiefer as the voice actor.. You wouldn't have Donald Trumph play John Mclaine in a new Die Hard movie would you?? Like David Hayter, you need Bruce Willis. It would make sense if Kiefer voiced Big Boss early on from Snake Eater, but that was Hayter.. Soo...

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oj1029_

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Gameplay wise maybe the best game ever. The voice acting, cutscenes and writing on point, the story is really good. However the game has pacing problems just like any open world game(except the witcher 3). If you are a fan that has followed the series from the beginning is extremely rewarding, if you are a new comer can be disappointing. One of my favorites games ever.

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JIMDOG4442002

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Now that MGS V is done please Kojima, Zone of Enders PLzz!

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ages0ne

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This game brings back many long lost memories of sneaking around enemy bases, looking for essentials to complete the mission...

I'm writing to ask you all, if anyone is using the companion app. for their mobile device? I keep trying to download for my iPad 2 (which i think is compatible) but it continues to tell me "this app is not compatible with your device."

anyone else experiencing this problem?

GREAT GAME either way!

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bishSlap

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Edited By bishSlap

Dude below me won't stop crying!! Lol. STFU man f:)ckin Nerd

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Crusadernights

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Edited By Crusadernights

@bishslap: Why is he a nerd?

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Uiltetwr

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@bishslap: If it is a nerd I am named as for sharing my view, then a nerd i shalt be

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JIMDOG4442002

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@Uiltetwr: I wouldn't pay him no mine. He says your crying but he's the one acting immature trying to shut you up for trying to express your opinions on a game lol.

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Uiltetwr

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Edited By Uiltetwr

Konami if you want to earn my trust once more, a metal gear that lets you play through the events of Ocelots entire life would be much more satisfying, after all he is the TRUE hero of the series, a game that starts off showing him being taken away from his mother The Boss and his father The Sorrow by the philosophers, then shows how his life a spy develops then puts you in place of a young Ocelot during operation Snake Eater which then progresses to when he recovers the second half of the philosphers legacy and joins the fox unit with Big Boss, Eva and Zero.

The story will continue into his role during the events of The Phantom Pain, then his involvement within the famicom metal gear games which can be fabricated somehow, this goes on to the events of metal gear solid 1, 2 and 4 till the time of his death where he reveals Liquid Snake left his consciousness a long time ago where he merely pretended to be him so solid snake could destroy the patriots, THAT will be the Ultimate Metal Gear, they don't need Kojima to make that, they did a good job without him on portable ops and I have faith they can do it again, THE TRUE HERO OF METAL GEAR the one to surpass the boss, the shaddow of the world who suffered quitely in the darkness of others never revealing his intentions, a sacrifice greater than The Boss ever made

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bishSlap

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@Uiltetwr: wow!

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JazzFromHell

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this is the first metal gear I've played and I expected more story ): but the way it is scripted is amazing. Very very polished mechanics. I'm on mission 17 and I'm trying to collection everything I can on the field, 76 hours and 25%; loving it so far! But yeah, lack of cinematics and story kills my expectation a little ):

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Dredcrumb9

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Edited By Dredcrumb9

I don't see why people play this game use reflex mode and X ray mode(tagging enemies with binoculars). It makes the game look and feel less intense. This game already has regenerating health, why do people need extra training wheels? I am just happy you can turn this crap off, and they didn't add hitmarkers that plague so many modern games(gtav was ruined with hitmarkers). Kojima knows blood and wounds are the only hitmarker needed. This is the 1st game in the past 3 years that hasn't let me down.

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jaften

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This games just needs something.....................It needs to berated by YOU !! Come and rate it and we shall see by the power of the magic star rating scale what the world really thinks of MGS V. Oh you can do this on Ipostyourate: http://ipostyourate.blogspot.co.uk

PS: GS is a great site for gaming goodies, IPUR is just a bit of fun that could become informative.

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Uiltetwr

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Edited By Uiltetwr

This game spits in the face of its fans, Metal Gear Solid V: The Phantom Pain is one of the most disappointing games I have EVER played, I am a huge metal gear fan and sites like these that reward lazy developing only encourages publishers like Konami to believe what they have done is acceptable, each fan of the series has a favorite entry most say MGS1 or MGS3 but mine is MGS4.

There are a multitude of things that are wrong with this game and are just plain lazy, I was fool to believe bad practices would not be present in The Phantom Pain after they came out with Ground Zeroes, now i'm not trying to say you're a bad reviewer Peter Brown but I MUST point out factors that you absolutely missed

First of all the maaaaany flaws of the game that were just a pure cop out, for example instead of creating scenes via codec or a plain old cutscene they got very lazy and just made a vast majority of story content locked away as optional audio logs you can listen to in your own time, one, this is a poor effort by Kojima productions and two, this is a pathetic way of showing that there was a larger focus on casual players new to the series rather than long-time fans

The lazy developing also continues by pumping the game full of 80's songs, re-used themes and generic ambient music so they don't have to fork out money to pay composers to write quality soundtracks which is a key to every metal gear. Not to mention generic level design on many accounts where it is apparent the quantity over quality approach was used, the time spent traversing between bases is time used that eats away the games immersion.

None of the depth shown in the prequel title Ground Zeroes is present in The Phantom Pain, the side ops in Ground Zeroes explored the capabilities available in Fox Engine, however very little of that creativity was used but rather most of the missions were utterly repetitive and bland ESPECIALLY the side ops, I completed all 157 of them and you are rewarded with nothing but a trophy. It's very sad to see also that Chapter 2 shows very little story related content and is rather a rehash of previous missions to fill up space to make the game look bigger.

Most of the people in the game are so out of character from their previous iterations, because kiefer sutherland was so expensive they decided to make Miller and Ocelot pick up the load and decide to turn "Big Boss" into a mute, the pace of the game is a mess, the prologue sets a tone and pace the rest of the game can't follow, it then proceeds to slowly build towards a climax (which isn't a bad thing) only thing is THERE IS NO CLIMAX, the game doesn't end well at all, it feels soo incomplete, the game lacks the heavy suspenseful moments present in the rest of the series EVEN Portable Ops. The game only touches on these moments and as they begin to finally gain a sense of attachment to you the player the game abruptly ends.

This entry in the Metal Gear series has the most advanced and best gameplay of them all HOWEVER it has the WORST STORY, with so much potential to bring back old characters and tie up loose ends of missing plot lines The Phantom Pain FAILS to be the final chapter as there is Absolutely no closure in the game where you are left with more questions than answers, not to mention that Chapter 3 and mission 51 was cut out, such a massive disappointment, for shame Konami and Kojima is to blame too

*Spoiler

The worst problem of all is that there is no solid snake or Final Boss

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Zinoxy

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Edited By Zinoxy

@Uiltetwr: Well said man. I also though the Kiefer thing was ruse from Kojima, but NOPE. We are stuck with him and that reaaaallly irritates me. Nothing wrong with the voice actor, mostly every fan of the series can agree that taking away Hayter from the game is like taking away the topping of an ice cream and replace it with noodle sauce.

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Uiltetwr

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@Zinoxy: im just baffled that there is no real journalism conducted among the 'top' gaming sites, developers refer to these articles to gauge how their products are doing and all these niche reviews conducted by people who seem to be absolute casual gamers makes things a mess for us, reviewers let praise bad developing then the game gets shuffled onto us, this issue is whats wrong with this industry, I might just submit to the fold and base my 'gaming' within the mobile industry

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JIMDOG4442002

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@Uiltetwr: You nailed it on the head!

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