Review

Metal Gear Solid 5: Ground Zeroes Review

  • First Released Mar 18, 2014
    released
  • X360
  • PS4
  • XONE

Kept you waiting, huh?

Metal Gear Solid's hallmarks have never been represented better than in Ground Zeroes, the prologue chapter to Metal Gear Solid V: The Phantom Pain. It combines tense stealth and best-in-class cutscene direction, and these aspects stand above any other game in the series, but naturally, the narrative ultimately concludes sooner than you'd like. It may only take you an hour or two to finish the main objective, but the game doesn't totally end there. In addition to filling in some of the gaps between Metal Gear Solid: Peace Walker and the Phantom Pain, Ground Zeroes introduces a new stealth system and an open-world format that's perfect for experimentation. Even though you're prepared for the next chapter, what's the rush? After the credits roll on the main mission and a handful of side activities unlock, the best part of Ground Zeroes is just getting started. With a wealth of secrets to find, and new challenges to master, chasing the endgame will keep you entertained for hours on end.

The story sequences in Ground Zeroes captivate with impressive cinematography, properly showcasing the exploits of the brutal yet heroic Big Boss; a battlefield prodigy who long ago disavowed his allegiance to the US Government and established his own military for hire. Metal Gear has always been recognized for having impressive cutscenes, but they're usually hindered by inconsistent animation and over-the-top voice acting. Thankfully, the opposite is true in Ground Zeroes. Characters move and speak with a natural grace, and even though it's jarring to hear the recognizable Kiefer Sutherland voice Big Boss in place of fan-favorite David Hayter, his delivery is far more realistic and believable. No matter the platform you play it on, you're treated to impressive lighting and masterfully crafted character and environment models that, along with the renewed cast, elevate Ground Zeroes' cutscenes above and beyond those from the past. They may not stick around for long, but they certainly leave a lasting impression.

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Now Playing: Metal Gear Solid V: Ground Zeroes - Video Review

Your mission begins in a typically dramatic fashion on a dark and stormy night at Camp Omega--a military black site on the coast of Cuba. You need to infiltrate the heavily guarded base to rescue a member of your entourage, and with only a shred of evidence to point you in the right direction, you have to use your powers of observation, eavesdropping, and some light interrogation to succeed.

Big Boss doing what he does best.
Big Boss doing what he does best.

With Ground Zeroes’ minimal HUD, a narrow third-person camera angle, and a sprawling base filled with potential threats , sneaking behind enemy lines has rarely felt so tense and immersive. Metal Gear famously stars characters with exceptional sneaking skills, but they also come equipped with fantastical gadgets that make their jobs easier by revealing enemy locations and alert states. Unlike in older games, there's no automated radar to track nearby enemies in Ground Zeroes; the only way to track enemies is to first spot them with your own eyes, and only then, after marking them with your binoculars, can you follow their movements. Knowing where any of the dozens of enemies are yields a small amount of confidence, but it's a minor consolation when every corner you turn may present unpredictable challenges.

Sticking to the shadows, crouch-walking behind objects, or crawling through the grass keeps you out of sight in most cases, but should an enemy catch a glimpse of Big Boss, you have a brief opportunity to redeem yourself when he enters reflex state. This bullet-time-like slow-motion effect gives you a few seconds to disable your spotter with short-range melee attacks or a well-placed shot to the head in order to avoid triggering a base-wide alert. Does it give you an unfair advantage over your enemies? Of course, but like the marking system, it also makes the transition into immersive, open-world stealth a little easier to swallow.

A Snake's eye view of Camp Omega.
A Snake's eye view of Camp Omega.

Unless you're a naturally gifted expert, it's a given that you'll eventually be spotted. Immediately, alarms blare, and enemies, sometimes in armored vehicles, flock to your last known location. You have two options: face them head-on or flee and wait for them to give up their search. It's not a binary system, however, and even though you may have lost your pursuers, they can remain on high alert for some time. In the past, a handy icon and a countdown timer would help you determine where your enemies were and how long you had to remain in hiding before they gave up. Those features have been removed, so you have to monitor live radio communications to gather the same intel.

The need to pay attention to your in-ear radio--which can sound off at any time--and the removal of automated radar systems set Ground Zeroes apart from the rest of the series. Nothing is simply handed to you, and Ground Zeroes is a far more tense and rewarding experience for it. Even though marking enemies and having reflex at your disposal are helpful, you have to work to use them to your advantage. If you want to immerse yourself in the game even further, you can disable marking and reflex altogether for the ultimate challenge.

After the credits roll and a handful of side missions unlock, the best part of Ground Zeroes is just getting started.

How well you manage to complete your objectives determines the ranking you earn at the end of a mission, and everything, from the number of times you're spotted to the number of casualties you cause along the way, has an effect on your score and the rewards you earn. Such rewards include weapon drops at the start of missions and in-mission trials that can significantly alter your trajectory during repeat playthroughs.

Rankings aside, you don't need to sneak in the shadows if you don't want to, and with an entire military base's worth of toys at your disposal, sometimes it's fun to stand tall and announce your presence. Armed with C4 and RPGs, you're fully prepared to blow up vehicles, destroy watchtowers, and charge in, guns blazing, when the mood strikes you. Though you're encouraged to play into the game's stealthy trappings by your co-commander, there are plenty of ways to actively disrupt Camp Omega, and some side missions are designed with this sentiment in mind. In one, you're challenged to assassinate notorious war criminals, and another sees you firing explosives out of a helicopter to protect the extraction of a comrade.

Camp Omega is rife with explosive opportunities.
Camp Omega is rife with explosive opportunities.

This dichotomy between stealth- and action-oriented gameplay lends itself to fear, tension, and excitement. One moment you can hear a pin drop, and the next, you're bolting across a chaotic military base with bullets whizzing by your head and desperation clouding your focus. If this were a more linear experience, perhaps the allure of this contrast would wear thin, but there are so many ways to tackle individual missions, be it the path you take or the weaponry you choose, that there's almost never a shortage of new tactics to explore. When your only playground is a military base, it's easy to find new ways to entertain yourself in Ground Zeroes.

Unfortunately, if you hope to be entertained by an equal helping of Metal Gear's typically perplexing and intriguing narrative, you'll most certainly be disappointed. There's some fat to savor here, hints of what's to come in the next chapter of Metal Gear Solid V, but once you've digested the cutscenes that bookend the main mission, it's a pure gameplay-driven experience from then on out. Though it's unusual for everything to take place in a single location, there's so much to do and see, and whether you take a stealthy or head-on approach, infiltrating Camp Omega is a thrilling experience that shouldn't be missed.

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The Good

  • Challenging and engrossing stealth mechanics
  • Extremely replayable
  • Realistic voice acting, dialogue, and animations

The Bad

  • Story raises more questions than it answers

About the Author

Peter has finished nearly every game in the Metal Gear Solid series, and spent over 15 hours playing Metal Gear Solid V: Ground Zeroes, divided between the PlayStation 4, Xbox One, and Xbox 360 versions of the game.
988 Comments  RefreshSorted By 
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HowlPendragon

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Edited By HowlPendragon

*Insert obligatory accusation of GameSpot being paid off for this review*

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Gelugon_baat

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@HowlPendragon

Someone has already done that much earlier.

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HowlPendragon

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God dammit

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BigBossWato

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Edited By BigBossWato

The whole "Story raises more questions than it answers" is a bit odd considering this is a prologue to phantom pain at which point said questions will most likely be answered.

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Gelugon_baat

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@BigBossWato

Not everyone considers cliffhangers and loose ends to be positive contributions to a story.

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BigBossWato

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You miss the point completely, and must not understand what a prologue's primary purpose is, which would be to do just that leave something in a cliffhanger so as to not spoiled the main experience, and to give a consumer a taste of what is to come.

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Gelugon_baat

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@BigBossWato

Again, I repeat, and paraphrase: other people would prefer a sense of closure from stories.

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BigBossWato

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Infamous 2 end in a cliffhanger and in my opinion had a great story which will be continued later this week, also the last of us ends in such a manner, there are many games that do this and it is a means to keep a series going, furthermore cliffhangers are a main stay in many mediums and are fundamental to keeping a consumers interested in there products.

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Gelugon_baat

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@BigBossWato

I would like to see you say that about other game stories which end with cliffhangers and loose ends - or perhaps you would make such a praise because it is part of the Metal Gear Solid franchise?

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Stebsis

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@Gelugon_baat @BigBossWato But even if it's not positive, I don't think it should be negative either

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Gelugon_baat

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@Stebsis

Then don't ever be caught complaining about cliffhangers and loose ends in other games. ;)

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retsmot

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meh not getting this. will wait for the inevitable complete edition instead.


mgs 5 ground zeroes + phantom pain complete edition with super vr missions or something like dat. :)


in the meantime, there's over 200 hours to be had in ffxhd/x-2. :D

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EL-MiNiO

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10/10.

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hippiesanta

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Edited By hippiesanta

Left Behind only 2 hours and beat MGS5GZ .. lol


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shureshot24

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Edited By shureshot24

Yay. I was apprehensive about pre-ordering this, but after reading this review I know I will probably be satisfied (who am i kidding i was gonna love it no matter what, I'm a blind fanboy). Cant wait to play!

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Shouoken4Peace

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I remember when the original Zone of the Enders came packaged with a demo of MGS2. I think more people spent time playing the demo than ZoE. I guess Konami decided to skip the bullsh*t and sell the demo by itself this time.

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Metalnoid

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@Shouoken4Peace Me too! That demo was the best part of Zone of the Enders

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bluedeathking

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Oh god, cant wait to pick this up Friday with my pre-order of Infamous. Guessing after I'm done with Ground Zero I will probably have a hard time waiting for Phantom Pain.

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rbevanx

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This review has feedbackula potential :p

Will be checking this out, cheers GameSpot.

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Bowser05

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Very nice. It makes me happy that GameSpot isn't constrained by the game being 'short' even though most critic sites don't think it detracts from the experience because of how replayable the game is. I for one and absolutely stoked about picking this up after work tomorrow morning, and am going to stay up all night tonight trying to beat Peace Walker in preparation (only one in the series I haven't played yet). :)

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JustPlainLucas

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I got to say, after MGS4, Im glad Hayter's gone. He was horrible.

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unreal101

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@JustPlainLucas I won't say that he's a great voice actor.. but he did fit the melodramatic nature of the games very well.

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KINGdmnRO

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This should be 20$, 25$ at most. Good overall game but even if I am a mgs fanboy I can't agree with the price given the length and content.

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zeca04

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@kingdmnro Did you play it? Or are you just thinking this isn't worth the price?

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KINGdmnRO

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@zeca04 @kingdmnro Played it.

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Lionheart8472

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As I've stated before, people complaining this is only two hours was pretty dumb.

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Skcorpion86

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@Lionheart8472 Right? It's a $30 for a reason. It can still be a great game even though it's short.

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smackdowner360

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I wonder how much gamespot got paid to give this game a 8.0

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Skcorpion86

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@smackdowner360 Probably none.I haven't played this yet (because my gamestop wasn't having a midnight release) but if it's made by Hideo kojima so the Story has to be amazing. Also, the stealth mechanics should be really fun. And as always, Metal Gear Solid games have graphics a head of it's time.

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GH05T-666

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@smackdowner360 Obviously you haven't played Metal Gear Solid games before. An 8 is a low score for most of them.

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fede018

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@GH05T-666 @smackdowner360 still, no mention of the short lenght in "The Bad" section

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bluebird08

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But then again... This is gamespot, the site that gave The Last of Us a 8.0.

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GSyynoandnoyyGS

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@smackdowner360

ONE MILLION DOLLARS

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GSyynoandnoyyGS

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Still kinda expensive

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sargentpsgamer

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but but but its only 2 hours long and I repeat this on every website in the world and cry about it constantly even though I was never going to by the game to begin with /sarcasm

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GH05T-666

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@sargentpsgamer It is a prequel to Metal Gear Solid: The Phantom Pain

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sargentpsgamer

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Edited By sargentpsgamer

@GH05T-666 @sargentpsgamer I know, I'm making fun of the idiots that constantly cry about it being short.

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kingcrimson24

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will watch it on youtube .

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