Review

LA Noire Switch Review

  • First Released May 17, 2011
    released
  • NS

The stuff dreams are made of.

When it first released in 2011, L.A. Noire was an anomaly; its facial capture tech was an innovative showcase of animation, and it's focus on slower-paced interrogation puzzles widely contrasted the big-budget shooters of the time. Six years later, the game has surprisingly managed to make its way onto Switch. While a few sacrifices were made in performance and graphical fidelity to get L.A. Noire running, the ambitious spirit of this stylistic 1940s-era detective adventure remains.

L.A. Noire's principal 21 cases are all present, including all of its DLC cases. As budding LAPD detective Cole Phelps, you spend the bulk of your time gathering evidence, interrogating suspects, and making accusations. Phelps is a fascinating, yet morally flawed, character whose checkered past is compelling to see unfold as the story goes on. The cases you solve remain interesting and well-paced, balancing slower, more meticulous investigative moments with brief shootouts and vehicular/on-foot chases. On Switch, the game controls as well as it did on previous generation consoles, especially when playing docked with a Pro Controller. It also offers motion and touch controls, which are welcome additions that make L.A. Noire feel more involved. Motion controls allow you to use the right Joy-Con to control the camera and physically manipulate objects you pick up, while touch controls command Phelps where to go and what investigate by simply tapping the screen. However, both control schemes don't feel as functional as playing with a traditional gamepad setup.

Interrogations often lead to many of the game's most tense and captivating moments.
Interrogations often lead to many of the game's most tense and captivating moments.

While L.A. Noire's story and varied pacing are some of its most exceptional aspects, where it truly shines is in its interrogation sequences. Armed with your intellect and the wealth of evidence you collect during your investigations, questioning suspects and seeing through their facial ticks to expose their secrets lead to many of the game's most tense and captivating moments. The facial animations hold up well, displaying a level of realism that's still impressive. And with top-notch performances from its facial capture actors, interrogations are just as absorbing and believable.

In a subtle change from the original, interrogation options have been changed from "Truth," "Doubt," and "Lie" to "Good Cop," "Bad Cop," and "Accuse." The new naming scheme helps to give you a better understanding of Cole's behavior towards a suspect's testimony, which was difficult to gauge in the original. The renewed context is particularly useful when a suspect is playing coy, where it makes sense that using the more forceful "Bad Cop" approach would root out more information. However, the new terminology isn't perfect. There are situations where it isn't specific enough; this is apparent when responding with "Good Cop", where the option seems to lean more towards believing the suspect rather than following proper police protocol. Despite this occasional issue, interrogations are consistently rewarding, often requiring critical thinking and sharp judgment to complete perfectly.

There still isn't much to do in the game's faithful recreation of 1940s-era Los Angeles.
There still isn't much to do in the game's faithful recreation of 1940s-era Los Angeles.

L.A. Noire's finer qualities are maintained, but its notable shortcomings also persist. Movement is a bit clunky during shootouts, and there are plenty of useless filler objects to sift through during crime scene investigations. But the most glaring issue lies in the game's recreation of 1940s-era Los Angeles, which is authentic but doesn't offer much to do outside of main missions and random street crime activities. New hidden collectables in the form of books and records have been added to the Switch version to encourage exploration, but it's not made clear that these items exist nor does the game encourage you to seek them out.

These issues don't do much to detract from the experience at large, especially considering how well the game runs and how good it looks. Visuals are reminiscent of the original version, only sporting new jagged edges, fluctuating textures, and noticeably weaker draw distances and dynamic lighting effects in some instances. However, these issues are less apparent when playing the game undocked, where it runs and looks the best.

No Caption Provided

Even considering L.A. Noire's age, it's a wonder that the game can be played on Switch.

On the other hand, frame rate maintains a steady 30 frames per second, only drastically dipping when surrounded by multiple NPCs or vehicles while on foot. Though, it's not a deal breaker, seeing as the game consistently performs well during the moments where it matters, like during investigations, interrogations, and car chases.

Even considering L.A. Noire's age, it's a wonder that the game can be played on Switch. While nowhere near as technically striking as seeing Doom run on the console, there's still something special about playing what was once such an ambitious game on last-generation consoles in the palm of your hand. And the game lends itself well to the platform; the bite-sized length of missions makes it a great fit for playing on the go.

If sharper visuals and higher frame rate are huge factors in your enjoyment, then you're better off playing L.A. Noire on PS4 and Xbox One, which sport added bells and whistles that elevate the game's performance. But if you're charmed by the idea of experiencing it portably, then L.A. Noire on Switch comes recommended. It may not work the best under pressure, but it's well worth replaying or experiencing for the first time on Nintendo's convertible console.

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The Good

  • Satisfying story with a compelling lead protagonist
  • Interrogations are engrossing
  • New naming scheme for interrogation options alleviates major issues from the original
  • Well-realized depiction of 1940s-era Los Angeles
  • Plays and looks great in portable mode

The Bad

  • Clunky movement during combat
  • Not much to do out in the open world
  • Visual and performance issues stick out in docked mode

About the Author

Matt played ten hours of L.A. Noire on Switch, managing to clear 11 of the game's 21 main cases. He's a huge fan of film noir; his favorites are The Third Man and In A Lonely Place. He's having a great time stepping back into the shoes of morally flawed LAPD detective Cole Phelps. A complimentary code was provided for the purposes of this review.
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redviperofdorne

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The first screen shot looks awful.

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fraga500

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"Matt played ten hours of L.A. Noire on Switch, managing to clear 11 of the game's 21 main cases"

So you didn't even finish the game?

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ZmanBarzel

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@fraga500: For a remaster such as this, I don't think finishing it is really needed if you've already played the original. You're just looking to see how the graphics have improved and how the controls now work.

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PrpleTrtleBuBum

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@fraga500: To me not finishing a game means it sucks. Or the reviewers are really overworked and they are playing the games with a premade checklist and move to the next game as soon as the list is filled.

If I was in the guys shoes I would be either going "Oh this game is so bad I simply can't force myself to continue - 2/10" or "Oh man I'm out of time and I really must quit, but I want to keep going until the end to do this properly. What can I do - quit job"

Granted this is an old game, but unless you finished one of the other versions more than a couple of months ago I really don't see how one can go "Ok the rest of game will be the same old deal, I've seen enough I won't continue"

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MarkRanger

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Of course it looks and performs worse on Switch than PS4, but that the Switch version gets owned by the PS3 version is surprising. It should look at least slightly better on Switch. Either poor programing or Switch is not even quite at PS3 level performance overall, bottleneck.

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BloodMist

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@markranger: The PS3 according to....?

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JustPlainLucas

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I'm hoping this sells well so that Rockstar will be inclined to make more games for the Switch. It would be awesome to see GTA IV or RDR2 release on the Switch alongside other consoles. I have this game, but it's just a matter of finding the time to get to play. In fact, I never did get around to playing it when I had it on the PS3.

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the-games-masta

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@JustPlainLucas: switch would struggle to run red dead redemption let alone 2

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PlaystationZone

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@JustPlainLucas: switch might not handle RSR2 but will handle GTA4 and GTA5.

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JustPlainLucas

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Edited By JustPlainLucas

@playstationzone: @Xristophoros Well, it's not a matter of the Switch being able to run it or not more as it's a matter of how much the developer wants to scale it back. Bethesda has shown with Doom and the upcoming port of Wolfenstein II that they can get their games on Switch. There would need to be enough interest in RDR2 on the Switch to incentivize Rockstar to put forth the effort to do so. Also, as with all hardware, developers continue to find new tricks to make their games look better, and the Switch isn't even a year old. Never say never.

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PlaystationZone

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@JustPlainLucas: how about gameplay reason why doom was on switch because last gen gameplay.

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Xristophoros

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@JustPlainLucas: switch can barely handle skyrim and doom... something tells me red dead is not coming to switch.

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Bread_or_Decide

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@Xristophoros: skyrim and doom run fantastic on switch wtf are you talking about. I own both and they're marvelous on switch.

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Xristophoros

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@Bread_or_Decide: doom is a linear, corridor shooter and many sacrifices had to be made, including frame rate dips of under 30fps. how do you think a game with cutting edge graphics and open world like rdr2 would run?

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Bread_or_Decide

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@Xristophoros: So when the PC has minimum and max settings that's okay. When the switch provides the same option (Minimum settings) that's not okay. Okay.

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mdinger

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@Xristophoros: It's (probably) not coming to PC either - at least if the last game is anything to go by. And that has nothing to do with capability.

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Xristophoros

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Edited By Xristophoros

nice to see that rockstar had some sense and put this 6 year old game out at a budget price. it is a bit easier to stomach at $40usd (ps4 version) for those who really want it. of course, the switch version is more expensive ($50usd) than the other ports due to the nintendo tax and extra cost of the carts, making that version overly expensive. this is not a "great" game in my books, but one worth playing at around the $15-20 price point. it can be very repetitive and suffers from an absolutely terrible ending so that should be kept in mind.

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Bread_or_Decide

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@Xristophoros: Games are expensive. If you can't afford them you need a new hobby.

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Xristophoros

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@Bread_or_Decide: some games are not worth full price. have you ever questioned the value of something or are you foolish enough to throw your money at everything that moves? try to be a bit more rational next time. games are an expensive hobby, but not if you weed out the mediocrity and wait for a few sales.

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Bread_or_Decide

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@Xristophoros: Telling me how to spend my money. Thanks mom.

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Xristophoros

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@Bread_or_Decide: you are the one telling me i should find a new hobby because i find some games overpriced lol

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Moviespot

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@Xristophoros: I don't think that's Nintendo or rockstar, I think you're getting fleeced. Picked my copy of la noire up for $45 aud

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Xristophoros

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@moviespot: compared to skyrim and doom each selling for $60usd on the switch, la noire isn't so bad!

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BloodMist

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@Xristophoros: Bethesda are dicks, it just has to be said.

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cantor2537

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Edited By cantor2537

The question is to get this for PS4or Switch. Portability is nice. I love the switch as it’s small and portable and can still play it on the tv if I’m at home.

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PlaystationZone

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Why no review for PS4 and xbox1 since Rockstar Games updated the game. It’s great game and should have high score.

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kachal

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I remember the story wasn't satisfying at all. In some cases you have to make a judgement call and charge someone that you know is innocent. And the game struggles to connect all the crimes in each desk and put a big conspiracy behind them and in doing so, solving each crime loses its impact and therefore its satisfaction. Also the big conspiracy behind the crimes is at best a mediocre one. And the inclusion of war veterans in the story feels mandatory and cheap. And the villains of the story aren't interesting as well. I believe this game story-wise is the worst work of Rockstar, and the reason is probably the focus on interrogations which are great.

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BloodMist

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@kachal: Oh yeah, the GTA games are absolute masterpieces of riveting storytelling. Right...

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KahnArtizt

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Edited By KahnArtizt

@kachal: Well considering this game was made by Team Bondi, that's probably why it doesn't quite measure up to Rockstar's other efforts. I enjoyed it back in the day but I doubt I'll play it again. I wish they would have utilized that face tech in newer games tho. It seems a shame they used it for one game then shelved it.

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xantufrog

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xantufrog  Moderator

I'm getting annoyed by this theme of better performance undocked - the devs should spend more time optimizing for both modes

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EducatingU_PCMR

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@xantufrog: Nintendo should have spent more money delivering a decent console.

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BloodMist

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@xantufrog: The difference is in fact quite minimal in reality.

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fkguy300

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@xantufrog: lazyness

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JustPlainLucas

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@xantufrog: I believe it's in part due to battery life. They don't want the Switch expending extra power in handheld mode so the battery doesn't drain in like an hour.

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PCGameboy

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So the game is great for on the go play (Which most people use it for), but could be better at docked. Okay, so i still plan on getting this for the Switch, but wish it ran better in docked mode.

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lorddaggeroff

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Edited By lorddaggeroff

The only reason la noir was so empty and un explorable was due to rockstar placing a cave over team Bondi (who later didn't continue their lease with rockstar who was in the workings of the shore of the Orient expressed later being abandoned due to funding issues.)who had to rush the game for what it was, even the ending is inconclusive.

I bet employee's of team Bondi would feel upset to see this tampered or incomplete where ever they are now.(if only unreal engine was free back in 2009, or if team Bondi kept tight lip and waited)

Long live la noir Xbox 360 and ps3.

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BloodMist

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@lorddaggeroff: Oh WHY can't I run around LA Noire as a detective just doing and collecting random shit, why Team Bondi, why??!!!

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sirdan357

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@lorddaggeroff: Wrong. The only reason this game exists is because of Rockstar's funding, and it was already way above it's allotted budget and development time. Team Bondi fell apart thanks to their incompetent studio head. The game probably shouldn't have been open world though.

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deactivated-5a26032528a9b

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Bad cop. Worse cop. Sleep with.

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sakaiXx

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A bad port for the rest of us is a good port for nintendo fans.

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MarkRanger

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@sakaixx: You could say that Nintendo will get the worst version nearly every time, but that only tells part of the story. Most of the time, developers won't even bother to port.

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PlaystationZone

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Edited By PlaystationZone

@sakaixx: wrong rockstar games updated the game on PS4 and xbox1 and PS3 vision is great . Switch vision same as the PS3 version of the game. Plus updated the game of PS4 and xbox1 and it’s cheaper than the switch since ninendo fault with high prices for old game.

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PCGameboy

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@sakaixx: How is this a bad port? lol The game runs the same as the others, just doesn't look as good when docked. Though not as noticeable in the go. Game runs fine.

At the end of the review "On the other hand, frame rate maintains a steady 30 frames per second, only drastically dipping when surrounded by multiple NPCs or vehicles while on foot. Though, it's not a deal breaker, seeing as the game consistently performs well during the moments where it matters, like during investigations, interrogations, and car chases."

Yeah this is a good port for a handheld, easily playable, and looks decent in portable mode.

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lebanese_boy

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@sakaixx: ??

A bad port is a bad port for anybody.

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sakaiXx

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@lebanese_boy: you underestimate them

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lebanese_boy

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@sakaixx: I am a Nintendo fan and totally disagree with you. I wouldn’t glorify a bad port. Btw the review you’re commenting on isn’t even calling it a bad port.

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hughesyboozy

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@lebanese_boy: Don’t bother feeding the troll. I have it on PC and now Switch, I can’t see why someone would call it a bad port, it runs and looks good.

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